@Ichabod:
Also, coordinating artillery when defending is easier than attacking. Let me convince you here.
This is slightly off topic from YGs original post about infantry, but I will adress it anyway.
Defense is the strong way of using military force, and defense will favor all land unit types, if we consider the tactical level. Both defending infantry, artillery and even Tanks dug in for protection, and usually they even lay a minefield to force the attacking enemies into a killing zone covered by pre determined fire coordinates. The attacker will need 3 times the firepower of the defender to succeed with an attack. But this change at the strategic level, since the attacker can bypass the defending strongpoints. Unless there is a bottleneck with natural flank protection, like the Russian attack on Viborg, or the D day landing in Normandy, in which cases could only be solved with brute frontal attacks and huge losses. But usually the units got other combat values in the strategigal level. A strong defender can never cover all of the border, unless we speak trench warfare of WWI, so basically mobile units like Tanks can make surprise attacks at light defended points, or breakthrough at an unexpected place, and later make a follow up attack on the dug in defenders from behind, or if the defending strongpoint is too strong, just cut off their supply line and let them starve, or exploit the chaotic situation in other ways. But since our A&A map dont have terrain like mountains, forest, swamps or plains, and no effect if the border are short or long, and no wheather effect neither, and the Battle board have no way of telling what type of combat we resolve, is it an infantry assault, or a Panzer blitzkrieg attack ? It dont even treat an Amphibious Assault much different than other attacks. Even air combat and naval battles are resolved basically the same way. So then I figure the current OOB combat values are good enough.
Accidentically I have made a study of this issues for several years, and my suggestion is to differ the type of territories, and the type of combat too. Keep the current units values for simplicity, but let the defenders land units roll one round of preemptive fire if there is an amphibious assault, or the territory contains mountains, marshes and terrain that favor the defender, or the territory is small, like Gibraltar or Viborg, forcing the attacker to face all the dug in defenders, with no possibility for a bypass. Aircrafts really should get their own combat phase, with possibility to target other aircrafts, and only the part that get air supremacy should be able to take part of the later combat phases. Also, naval battles need an distinct and specific combat phase, and only the part that get naval supremacy can take part in the land combat phase, that will be resolved last, after the other phases.
About YGs suggestion, I dont like it. Infantry are too weak as it is, and attack at 1 with a D8 must be a joke. Maybe if regulare infantry att 2 def 4 with a D8 maybe I endorse it, but then there are game balance.