@crockett36 7e0bc1f8-ccf1-413f-a782-f9f8cd0dc5dc-image.png
Variance (Allies + 19) vs Farmboy (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 carrier, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 armour moved from Novgorod to Baltic States
1 armour moved from Novgorod to Baltic States
1 fighter moved from Germany to Belarus
1 armour moved from Novgorod to Archangel
2 fighters moved from Germany to 115 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 fighter moved from Germany to Norway
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from Americans
1 fighter and 2 tactical_bombers moved from France to Poland
1 fighter moved from Southern Italy to Poland
4 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
4 armour and 2 mech_infantrys moved from Western Germany to Slovakia HungaryCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belarus, round 2 : 0/3 hits
Russians roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery and 1 fighter in Belarus, round 3 : 1/2 hits
Russians roll dice for 1 mech_infantry in Belarus, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 115 Sea Zone
Germans attack with 2 fighters
Russians defend with 1 destroyer
Germans roll dice for 2 fighters in 115 Sea Zone, round 2 : 1/2 hits
Russians roll dice for 1 destroyer in 115 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans and 1 destroyer owned by the Russians lost in 115 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 destroyer
Battle in Norway
Germans attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 3 fighters and 1 tactical_bomber in Norway, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits
2 fighters owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Norway
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 2 fighters
Casualties for Americans: 1 artillery and 1 infantry
Battle in Slovakia Hungary
Germans attack with 4 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Slovakia Hungary, round 2 : 5/8 hits
Russians roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Baltic States
Germans attack with 2 armour
Russians defend with 1 infantry
Germans roll dice for 2 armour in Baltic States, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
Germans roll dice for 2 armour in Baltic States, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Archangel, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Poland
Germans attack with 2 fighters, 5 infantry and 2 tactical_bombers
Russians defend with 3 artilleries
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Poland, round 2 : 3/9 hits
Russians roll dice for 3 artilleries in Poland, round 2 : 1/3 hits
1 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 3 artilleriesNon Combat Move - Germans
2 aaGuns moved from Germany to Poland
1 aaGun moved from Germany to Slovakia Hungary
1 infantry moved from France to Western Germany
1 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Southern Italy to 93 Sea Zone
1 fighter and 1 tactical_bomber moved from Norway to Western Germany
1 fighter moved from 125 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to Novgorod
1 fighter moved from Belarus to Novgorod
1 infantry moved from Karelia to Novgorod
2 aaGuns moved from Karelia to Novgorod
1 fighter and 2 tactical_bombers moved from Poland to Western Germany
1 fighter moved from Poland to GermanyPlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 transport placed in 113 Sea Zone
4 armour placed in Germany
1 artillery and 2 infantry placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 tactical_bomber moved from Bryansk to Kazakhstan
1 armour moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
2 mech_infantrys moved from Russia to Archangel
7 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 artillery
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Timguska
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour and 2 mech_infantrys
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 6 mech_infantrys
Casualties for Japanese: 4 armour and 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
1 armour, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
1 tactical_bomber moved from Bryansk to Kazakhstan
1 armour moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour moved from Bryansk to Archangel
1 fighter moved from Bryansk to Archangel
2 mech_infantrys moved from Russia to Archangel
7 mech_infantrys moved from Russia to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 fighter moved from Bryansk to Kazakhstan
1 mech_infantry moved from Novosibirsk to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Russians
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 armour and 1 artillery
Russians win, taking Archangel from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour and 1 artillery
Casualties for Russians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery
Casualties for Russians: 1 mech_infantry
Battle in Timguska
Russians attack with 1 artillery and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
Japanese win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery and 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 armour, 1 fighter, 8 mech_infantrys and 1 tactical_bomber
Japanese defend with 4 armour and 2 mech_infantrys
Russians win, taking Kazakhstan from Japanese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 6 mech_infantrys
Casualties for Japanese: 4 armour and 2 mech_infantrysNon Combat Move - Russians
1 tactical_bomber moved from Kazakhstan to Volgograd
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Archangel to RussiaPlace Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
3 infantry placed in Ukraine
1 armour, 2 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Nigeria to French West Africa
Japanese take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
3 armour, 3 artilleries and 1 mech_infantry moved from Burma to India
1 artillery and 5 infantry moved from Java to 42 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
1 bomber moved from French Indo China to Tsinghai
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 bombers moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Kenya to Anglo Egyptian Sudan
1 fighter moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Nigeria to French West Africa
Japanese take French West Africa from French
1 armour moved from French West Africa to Gold Coast
Japanese take Gold Coast from British
3 armour, 3 artilleries and 1 mech_infantry moved from Burma to India
1 artillery and 5 infantry moved from Java to 42 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 5 infantry moved from 39 Sea Zone to India
1 bomber moved from French Indo China to Tsinghai
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Tsinghai
1 armour moved from Buryatia to Yenisey
Japanese take Yakut S.S.R. from Russians
Japanese take Yenisey from Russians
2 bombers moved from French Indo China to Tsinghai
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 3 bombers
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 3 bombers in Tsinghai, round 2 : 1/4 hits
Chinese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour and 3 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Japanese attack with 1 armour and 1 fighter
Americans defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 fighter in Anglo Egyptian Sudan, round 2 : 2/2 hits
Americans roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Anglo Egyptian Sudan
Japanese win, taking Anglo Egyptian Sudan from Americans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in India
Japanese attack with 3 armour, 4 artilleries, 5 infantry and 1 mech_infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits
Japanese roll dice for 3 armour, 4 artilleries, 5 infantry and 1 mech_infantry in India, round 2 : 4/13 hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 4 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 25 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from French Indo China to Philippines
3 bombers moved from Tsinghai to Kweichow
3 fighters moved from Shan State to Philippines
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
3 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Anglo Egyptian Sudan to Iraq
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
1 fighter placed in Japan
3 armour placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 89 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag, 3 armour and 1 factory_minor
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 3 bombers
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag
Chahar : 1 flag, 3 mech_infantrys
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 fighter and 1 tactical_bomber
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber, 3 fighters and 1 harbour
Sakha : 1 flag
Yenisey : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 2 submarines
36 Sea Zone : 1 transport
35 Sea Zone : 2 destroyers
39 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
6 Sea Zone : 2 carriers, 4 destroyers, 2 fighters and 2 tactical_bombers
Belgian Congo : 1 flag
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Gold Coast : 1 flag, 1 armour
South West Africa : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 armour
Rhodesia : 1 flag
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French West Africa : 1 flag
Novosibirsk : 1 flag
Iraq : 1 fighterProduction/PUs Summary :
Germans : 50 / 57
Russians : 24 / 32
Japanese : 89 / 101
Americans : 59 / 84
Chinese : 0 / 5
British : 9 / 0
UK_Pacific : 2 / 0
Italians : 20 / 37
ANZAC : 10 / 10
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
4 fighters moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 5 infantry and 3 transports moved from 26 Sea Zone to 33 Sea Zone
1 armour and 5 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 armour and 5 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour and 5 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 carriers, 1 destroyer and 5 submarines moved from 26 Sea Zone to 33 Sea Zone
4 fighters moved from 25 Sea Zone to 33 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Eastern United States to 26 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 1 transport moved from 103 Sea Zone to 101 Sea Zone
1 fighter moved from Egypt to Eastern Persia
2 fighters moved from 127 Sea Zone to VolgogradPlace Units - Americans
1 carrier, 3 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalCombat Move - British
1 artillery and 3 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from West India to Persia
British take Persia from ItaliansCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 4 infantry
Japanese defend with 1 armour
British win, taking Anglo Egyptian Sudan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 1 armourNon Combat Move - British
3 aaGuns, 1 fighter, 8 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia
1 mech_infantry moved from Eastern Persia to TurkmenistanTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Egypt
1 infantry moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Egypt
1 infantry moved from Northwest Persia to Persia
2 artilleries and 2 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 artillery moved from Trans-Jordan to EgyptCombat - Italians
Battle in Persia
Italians attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Italians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Persia, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Egypt
Italians attack with 2 artilleries, 1 fighter and 3 infantry
French defend with 2 infantry; British defend with 1 harbour
Italians roll dice for 2 artilleries, 1 fighter and 3 infantry in Egypt, round 2 : 2/6 hits
British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 2 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantryNon Combat Move - Italians
1 fighter moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Romania to Bessarabia
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Italians
2 armour and 1 mech_infantry placed in Iraq
2 transports placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 2 submarines
ANZAC win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in JavaNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Hawaiian Islands to Caroline Islands
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs totalCombat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 armour and 1 mech_infantry moved from Slovakia Hungary to Western Ukraine
Germans take Eastern Poland from Russians
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Archangel
2 armour moved from Baltic States to Belarus
1 armour moved from Novgorod to Belarus
3 armour and 1 mech_infantry moved from Slovakia Hungary to BelarusCombat - Germans
Battle in Norway
Battle in Belarus
Germans attack with 6 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 armour
Germans roll dice for 6 armour, 1 artillery, 1 infantry and 1 mech_infantry in Belarus, round 2 : 5/9 hits
Russians roll dice for 1 armour in Belarus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Belarus
Germans win, taking Norway from Americans, taking Belarus from Russians with 6 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armourNon Combat Move - Germans
2 fighters moved from Archangel to Novgorod
2 aaGuns moved from Novgorod to Belarus
2 aaGuns and 4 infantry moved from Poland to Eastern Poland
1 aaGun and 2 infantry moved from Slovakia Hungary to Eastern Poland
4 armour moved from Germany to Eastern Poland
3 tactical_bombers moved from Western Germany to Novgorod
1 fighter moved from Western Germany to Novgorod
2 fighters moved from 93 Sea Zone to Western Germany
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
1 carrier moved from 93 Sea Zone to 98 Sea Zone
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Germany to Western Germany
1 fighter moved from Western Germany to Novgorod
1 infantry moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
3 infantry placed in Novgorod
4 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Archangel
3 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour and 1 mech_infantry moved from Volgograd to Tsinghai
1 tactical_bomber moved from Volgograd to Tsinghai
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Volgograd to Tsinghai
1 armour moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Kazakhstan to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Archangel
Russians attack with 3 mech_infantrys
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Russians: 3 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 fighter and 3 infantry
Battle in Tsinghai
Russians attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians win, taking Tsinghai from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
I don;t like it wen people complain about dice, but really this is ridiculous. :-) :-) :-) :-) :-)
-
yeah, that looked pretty rough.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 95 PUs;
Japanese buy 5 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Chahar to Kansu
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 artilleries and 2 infantry moved from India to West India
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Kweichow to Kansu
2 bombers moved from Kweichow to 37 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Gold Coast to French Central Africa
Japanese take French Central Africa from French -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 95 PUs;
Japanese buy 5 armour, 1 carrier, 4 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Chahar to Kansu
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
2 artilleries and 2 infantry moved from India to West India
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 42 Sea Zone
1 bomber moved from Kweichow to Kansu
2 bombers moved from Kweichow to 37 Sea Zone
1 bomber moved from Philippines to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 armour moved from Gold Coast to French Central Africa
Japanese take French Central Africa from FrenchCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 2 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 1/4 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits
1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 2 artilleries and 2 infantry in Java, round 3 : 3/4 hits
ANZAC roll dice for 1 infantry in Java, round 3 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 2 submarines
Japanese roll dice for 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 3/8 hits
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
2 submarines owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 3 bombers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for ANZAC: 1 destroyer and 2 submarines
Battle in Kansu
Japanese attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kansu, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Kansu, round 2 : 0/1 hits
1 armour owned by the Russians lost in Kansu
Japanese win, taking Kansu from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in West India
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in West India, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
Japanese roll dice for 2 artilleries and 2 infantry in West India, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 3 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
3 bombers moved from 37 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Iraq to India
3 armour and 1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Kansu to Kiangsi
3 armour moved from Shantung to Kweichow
1 mech_infantry moved from Chahar to ShensiPlace Units - Japanese
1 carrier and 4 destroyers placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in India
2 armour and 1 mech_infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in ShantungTurn Complete - Japanese
Japanese collect 90 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
that round won’t have made you feel any better about the dice. I was very lucky.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 33 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 46 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea ZoneCombat - Americans
Battle in 23 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 22 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 carriers and 1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea Zone
1 fighter moved from 22 Sea Zone to 33 Sea Zone
2 carriers moved from 33 Sea Zone to 56 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 34 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 carrier, 3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea ZonePlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 armour, 3 artilleries and 4 infantry placed in Central United States
Americans undo move 3.
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern Persia: 1 fighter
EDIT: Removing units owned by Americans from Volgograd: 2 fighters
EDIT: Adding units owned by Americans to Russia: 3 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalCombat Move - British
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
British take Belgian Congo from Japanese
1 artillery moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Japanese
1 mech_infantry moved from Turkmenistan to West India
1 infantry moved from Eastern Persia to Persia
7 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Eastern Persia to West IndiaCombat - British
Battle in West India
British attack with 1 fighter, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British win, taking West India from Japanese with 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Turkmenistan
2 aaGuns moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to PersiaTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 fighter moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 artillery and 2 infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Alexandria
Italians take Alexandria from British
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Libya
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 fighter moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Iraq to PersiaCombat - Italians
Battle in Tobruk
Battle in Algeria
Battle in Libya
Battle in Tunisia
Battle in Persia
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Persia, round 2 : 2/4 hits
British roll dice for 1 aaGun and 1 infantry in Persia, round 2 : 0/1 hits
1 aaGun owned by the British and 1 infantry owned by the British lost in Persia
Italians win, taking Tobruk from British, taking Algeria from Americans, taking Libya from Americans, taking Tunisia from Americans, taking Persia from British with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Northwest Persia
Italians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the Russians lost in Northwest Persia
Italians win, taking Northwest Persia from Russians with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq
1 aaGun moved from Bessarabia to Ukraine
3 destroyers moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour and 2 mech_infantrys placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
4 fighters moved from Caroline Islands to 42 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 4 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 2 transports
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
ANZAC win with 3 fighters remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 2 transportsNon Combat Move - ANZAC
3 fighters moved from 42 Sea Zone to 56 Sea Zone
2 infantry moved from South Australia to New South Wales
1 armour moved from Queensland to New South Wales
1 armour moved from Queensland to New South Wales
2 aaGuns moved from Queensland to South Australia
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 destroyer moved from 22 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsCombat Move - French
Turn Complete - French





