@cwglee51 Hey what version of tripleA is this?
Variance (Allies + 19) vs Farmboy (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 30 Sea Zone to 33 Sea Zone
2 carriers moved from 30 Sea Zone to 33 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 33 Sea Zone
Americans attack with 2 carriers, 2 fighters and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports
Units damaged: 2 carriers owned by the Americans
Japanese win with 1 fighter and 3 transports remaining. Battle score for attacker is 17
Casualties for Americans: 2 carriers, 2 fighters and 2 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber
Moving scrambled unit from 33 Sea Zone back to originating territory: Caroline IslandsNon Combat Move - Americans
1 destroyer and 1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier, 1 destroyer and 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries, 2 fighters and 2 infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 carrier, 2 destroyers, 2 fighters and 2 transports
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 battleship, 1 carrier and 2 fighters
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 battleship, 1 carrier, 1 destroyer and 2 fighters
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to Algeria: 2 fighters
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalPurchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 8 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from West India to Burma
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to RhodesiaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rhodesia
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 armour
Japanese win with 2 armour remaining. Battle score for attacker is -21
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Burma to IndiaPlace Units - UK_Pacific
2 infantry placed in India
Turning on Edit Mode
EDIT: Adding units owned by British to India: 2 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,3,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 2 infantry -
to the bitter end
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from BritishCombat - Italians
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
1 fighter moved from Southern Italy to Slovakia Hungary
1 aaGun and 4 infantry moved from Romania to Slovakia Hungary
1 artillery moved from Romania to Slovakia Hungary
1 artillery moved from Bulgaria to Yugoslavia
1 aaGun and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 factory_minor placed in Iraq
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs -
:-)
@variance:to the bitter end
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 56 Sea Zone
2 infantry moved from Western Australia to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 submarine moved from 57 Sea Zone to 37 Sea Zone
ANZAC take 41 Sea Zone from Japanese
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
ANZAC take 44 Sea Zone from Japanese
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 44 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Western Australia to South Australia
5 fighters moved from Western Australia to Queensland
2 aaGuns moved from New South Wales to Queensland
3 armour moved from New South Wales to Queensland
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalCombat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
3 tactical_bombers moved from Germany to Baltic States
3 fighters moved from Western Germany to Baltic States
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Finland to Vyborg
1 armour moved from Finland to Karelia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Baltic States
3 tactical_bombers moved from Germany to Baltic States
3 fighters moved from Western Germany to Baltic States
1 mech_infantry moved from Slovakia Hungary to Bessarabia
Germans take Bessarabia from Russians
1 artillery and 2 infantry moved from Finland to Karelia
1 artillery and 2 infantry moved from Finland to Vyborg
1 armour moved from Finland to KareliaCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 2 : 0/4 hits
Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits
Germans roll dice for 1 armour, 1 artillery and 2 infantry in Karelia, round 3 : 1/4 hits
Russians roll dice for 2 infantry in Karelia, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Karelia
Germans roll dice for 1 armour, 1 artillery and 1 infantry in Karelia, round 4 : 2/3 hits
Russians roll dice for 1 infantry in Karelia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Baltic States, round 2 : 2/8 hits
Russians roll dice for 1 armour and 1 mech_infantry in Baltic States, round 2 : 1/2 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Vyborg
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Vyborg, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Vyborg, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Vyborg
Germans roll dice for 1 artillery and 1 infantry in Vyborg, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from Baltic States to Slovakia Hungary
1 aaGun moved from Poland to Slovakia Hungary
5 artilleries and 4 infantry moved from Poland to Slovakia Hungary
1 aaGun, 8 artilleries and 4 infantry moved from Germany to Slovakia Hungary
4 fighters moved from Iraq to Southern Italy
1 infantry moved from Western Germany to Northern Italy
4 transports moved from 113 Sea Zone to 125 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter and 1 infantry placed in United Kingdom
2 infantry placed in France
3 armour placed in Western Germany
4 infantry placed in Germany
Germans undo move 4.
3 armour placed in Germany
Germans undo move 5.
2 armour placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 armour, 1 carrier, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Novgorod to 125 Sea Zone
3 artilleries moved from Belarus to Baltic States
7 armour, 11 artilleries, 3 infantry and 13 mech_infantrys moved from Eastern Poland to Poland
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Sikang to Tsinghai
1 infantry moved from Kazakhstan to Novosibirsk
1 artillery moved from Urals to Evenkiyskiy
1 mech_infantry moved from Kazakhstan to Tsinghai
1 infantry moved from Kazakhstan to Sikang
6 infantry moved from Kazakhstan to Tsinghai
3 mech_infantrys moved from Belarus to PolandCombat - Russians
Battle in Poland
Russians attack with 7 armour, 11 artilleries, 3 infantry and 16 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 7 armour, 11 artilleries, 3 infantry and 16 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 3 artilleries
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tsinghai
Russians attack with 1 armour, 6 infantry and 1 mech_infantry
Japanese defend with 1 armour and 2 mech_infantrys
Russians win, taking Tsinghai from Japanese with 1 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 armour and 2 mech_infantrys
Battle in Bessarabia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 125 Sea Zone
Russians attack with 1 fighter
Germans defend with 4 transports
Russians win with 1 fighter remaining. Battle score for attacker is 28
Casualties for Germans: 4 transportsNon Combat Move - Russians
1 fighter moved from 125 Sea Zone to 127 Sea Zone
6 mech_infantrys moved from Novgorod to Poland
2 armour moved from Novgorod to Poland
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from Novgorod to Eastern PolandPlace Units - Russians
1 carrier placed in 127 Sea Zone
2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in UkraineTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour and 2 mech_infantrys moved from Hopei to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
2 bombers moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from 78 Sea Zone to Burma
1 fighter moved from 78 Sea Zone to 42 Sea Zone
1 battleship and 1 carrier moved from 78 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Yunnan to Sikang -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 1 carrier, 2 destroyers, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Rhodesia to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 armour moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 armour and 2 mech_infantrys moved from Hopei to Tsinghai
1 armour and 1 mech_infantry moved from Shensi to Tsinghai
1 armour moved from Shensi to Tsinghai
1 armour and 1 mech_infantry moved from Yunnan to Sikang
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from French Indo China to Burma
2 bombers moved from Caroline Islands to 26 Sea Zone
1 tactical_bomber moved from 78 Sea Zone to Burma
1 fighter moved from 78 Sea Zone to 42 Sea Zone
1 battleship and 1 carrier moved from 78 Sea Zone to 41 Sea Zone
Japanese take 41 Sea Zone from ANZAC
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 mech_infantry moved from Yunnan to SikangCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Japanese roll dice for 2 bombers in 26 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers in 26 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 bombers in 26 Sea Zone, round 4 : 0/2 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 4 : 1/1 hits
1 bomber owned by the Japanese lost in 26 Sea Zone
Japanese roll dice for 1 bomber in 26 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer and 2 transports in 26 Sea Zone, round 5 : 1/1 hits
1 bomber owned by the Japanese and 1 destroyer owned by the Americans lost in 26 Sea Zone
Americans win with 2 transports remaining. Battle score for attacker is -16
Casualties for Americans: 1 destroyer
Casualties for Japanese: 2 bombers
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tsinghai
Japanese attack with 4 armour and 4 mech_infantrys
Russians defend with 1 armour, 5 infantry and 1 mech_infantry
Japanese roll dice for 4 armour and 4 mech_infantrys in Tsinghai, round 2 : 0/8 hits
Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/7 hits
Japanese roll dice for 4 armour and 4 mech_infantrys in Tsinghai, round 3 : 2/8 hits
Chinese roll dice for 1 armour, 5 infantry and 1 mech_infantry in Tsinghai, round 3 : 1/7 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 4 armour and 3 mech_infantrys in Tsinghai, round 4 : 2/7 hits
Chinese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Tsinghai, round 4 : 1/5 hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 4 armour and 2 mech_infantrys in Tsinghai, round 5 : 4/6 hits
Chinese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Tsinghai, round 5 : 1/3 hits
1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 armour, 5 infantry and 1 mech_infantry
Casualties for Japanese: 3 mech_infantrys
Battle in Burma
Japanese attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Sikang
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Sikang, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to Philippines
1 artillery and 5 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Philippines
1 armour moved from Yakut S.S.R. to Buryatia
2 fighters moved from Japan to Kwangsi
1 transport moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea ZonePlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 bomber and 1 tactical_bomber placed in Japan
3 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 71 PUs (4 lost to blockades); end with 71 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone -
scramble?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 battleship and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
2 fighters moved from Algeria to Egypt
1 mech_infantry moved from Libya to Alexandria
1 carrier and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
6 infantry placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 5 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 5 PUs totalPurchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from India to Burma
4 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 2 mech_infantrys
British win, taking Burma from Japanese with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 artillery and 5 infantry moved from Trans-Jordan to EgyptPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Iraq to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Non Combat Move - Italians
1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy
1 infantry moved from Persia to Iraq
1 fighter moved from Slovakia Hungary to Southern Italy
1 aaGun, 1 artillery and 3 infantry moved from Slovakia Hungary to Germany
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Iraq
1 destroyer and 1 transport placed in 95 Sea Zone
Italians undo move 2.
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
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No rush, but just wanted to make sure you knew that the French turn was unfinished.
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oh its ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
ANZAC attack with 3 submarines
Japanese defend with 2 destroyers, 2 fighters, 1 tactical_bomber and 3 transports
Japanese win with 1 destroyer, 2 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is -10
Casualties for ANZAC: 3 submarines
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines
Moving scrambled unit from 35 Sea Zone back to originating territory: PhilippinesNon Combat Move - ANZAC
3 fighters moved from Queensland to Hawaiian Islands
2 submarines moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs totalCombat Move - French
Combat - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 armour, 14 artilleries, 3 fighters, 10 infantry and 3 tactical_bombers moved from Slovakia Hungary to Poland
1 armour and 4 infantry moved from Germany to Poland
2 armour moved from Western Germany to Poland
4 fighters moved from Southern Italy to Poland
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Karelia to Novgorod
3 armour moved from Finland to Novgorod
1 armour moved from Karelia to Novgorod





