TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
Purchase Units - British
British buy 3 artilleries, 1 cruiser, 2 infantry and 1 transport; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - British
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 12 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 battleship moved from 2 Sea Zone to 7 Sea Zone
1 transport moved from 2 Sea Zone to 7 Sea Zone
1 transport moved from 9 Sea Zone to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 7 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 7 Sea Zone to France
Combat - British
Battle in 7 Sea Zone
British attack with 1 battleship, 1 cruiser, 3 destroyers and 2 transports
Germans defend with 2 submarines
British win with 1 battleship, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in France
British attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 armour and 2 infantry
British win, taking France from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - British
Place Units - British
3 artilleries and 2 infantry placed in United Kingdom
1 cruiser and 1 transport placed in 7 Sea Zone
Turn Complete - British
British collect 46 PUs; end with 47 PUs total
Objective 2: British met a national objective for an additional 5 PUs; end with 52 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 57 PUs
triplea_40638_Bri1.tsvg