Infantry as Superior Defensive Purchase – Still True in Revised?


  • As I have seen in several recent games…

    Large battles with lots of low-impact units (INF and ART) can be wildly different from simulations.  The first round is key, and even slightly above average dice on those first rolls can make all the difference in the world.

  • 2007 AAR League

    This is true…

    This kind of a loaded question…

    The Best Defense is a mix of units and not solely 1 unit because of the cost.

    Infantry is the superior Defensive purchase for the front-line defense where you know you’re not going to hold it because it only cost 3$ for 1 Inf to take it’s place and die and maybe pull off a micracle and kill stuff on the way down and maybe hold a territority for a extra turn.  :-D


  • Yes, you need skew… or as i call them “anchor units”, to add to your INF otherwise you are fracked.

    INF by itself is NOT a very good defense.

    A stack of INF backed up by a few ARM and FIGs is a very good defense.

    And THAT is different from Classic because in Classic ARM was just like INF on defense, and you only had overpriced FIGs to serve as defensive anchors (making it an offensive game), whereas Revised is both offensive and defensive due to the added strength of ARM, and the decreased cost of FIGs.


  • Switch, Classic is very much a defense-oriented game. Defending in classic A&A is simply cheaper than attacking. 100 INF cost 300 IPC’s, and it’s impossible to create an attacking force for 300 IPC’s that will give you equal or better odds. 60 tanks vs 100 INF gives you a ZERO percent chance to win, with an average of 50 or so INF left over. Even 50 tanks and 10 bombers (well over 300 IPC’s) gives you a zero percent chance to win.

    INF are so good at defending, the goal is to quickly take territory, then mass stacks of infantry for defense in the mid and later game. This is why, in classic A&A (non RR), Germany will almost always put at least 3 inf in Egypt to take and hold long enough for Japan to start shucking INF to hold Egypt. It costs the allies a lot more to take Egypt than it does Japan to defend it. Same with WE, EE, Berlin, Karelia, and Novo.


  • But the same is true in Classic as well, except that ART are a force multiplier for INF on attack, and ARM defender 50% better in Revised.

    As you said, the goal in Classic was to attack hard and fast, then stack. In Revised the stack is not QUITE as big of an issue, and purchases other than INF for defense are common (whereas in Classic you almost never would have a player on the defensive buying ARM, that is actually common in Revised)


  • And using your 300 IPC example…

    In Classic:
    300 IPC of units 50 INF, 25 ARM
    Being attacked by 100 INF…
    22% attacker win

    In Revised:
    the same 50 INF, 25 ARM
    being attacked by the same 100 INF
    0.4% attacker win

    THus in Revised you can buy offensive units that add to your defense, but in Classic, that is NOT an option.


  • For pure defense (standing somewhere and not being defeated) pure INF is still the best for the money.

    INF: at $3, 1 “body to die” and 2 punch is the baseline.
    ARTY: $4, same defensive value. A “waste” of $1.
    TNK: $5 and 3 punch. Added in small numbers to inf (that is, when they don’t get to die, only the accompanying inf) only the added punch matters. So 1 TNK does the thing of 1.5 INF = $4.5. A “waste” of $0.5. May be well worth due to the flexibility.
    If tanks are alone, their defensive advantage over an inf+arty mix is SQRT(3/2) ~1.22x from the Lanchester theory. So worth $3.66 in equivalent inf, so a “waste” of $1.34. In between (large number of tanks with some inf to die first) the “waste” is in between.
    FIG: $10 and 4 punch, in small numbers worth 2 INF = $6. A “waste” of $4. Mostly not worth building for land defense only
    (sometimes it does, when total IPC isn’t as limited as local factory capacity e.g. defending India).

    So in the final defense of Germany, if I have 2 IPC more than a multiple of 3, I build a tank on top of the pile of inf. If I have 1 IPC more, I may choose to build 2 tanks (and forego 3 inf) OR to build only inf and save 1 IPC for next round where it may mean an extra inf, or a inf converted to tank.

    For a defensive campaign, all types are good at their thing. e.g. the Novosibirsk deterrent position has inf+arty with tanks+fig back in Moscow. But if deterrence is truly put to the test (Japan enters Yakut or Sinkiang or Kazakh in some force) it’s the attack that matters.
    Strategic defense, tactical attack. But here tactical attack, even threatened is helped more by the virtual multiplication - same force threatening several approaches.


  • @nuno:

    @Magister:

    … from the Lanchester theory.

    I didn’t expect americans with knowledge in such things…

    can you please add to the discussion and not insult everything and everyone. your highness.  :-P


  • @nuno:

    @Magister:

    … from the Lanchester theory.

    I didn’t expect americans with knowledge in such things…

    Nuno, this is your final warning.

    Your above comment is off-topic in this thread, which is the first problem.
    The second is that your recent posts have all been 100% inflammatory and either flames in and of themselves, or at a minimum flame bait.

    THREE STRIKE RULE IS IN EFFECT, and you have 2 already…


  • I find another problem with this entire business. We are only dealing with land units here, and also on a massive scale to boot. I can see a Russian force consisting of 30 soldiers, but if the German has 10 infantry, 5 armor, 2 fighters, and a bomber attacking, those 30 infantry are gone. but 20 infantry with 6 armor would deal more damage in my books, simply because the 3 has a bigger chance than the 2 of the infantry, and once you reach a certain point, stacking starts to go down. It’s a negative parabola. It sucks with only 3 infantry, its good with 10-30 infantry, but it starts to suck again after that… if merely for a bigger picture rather than that small territory it’s fought in. I’m sorry I can’t use particular details, or examples, but your cases of 100 infantry are completely irrelevant…

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