@Karl7 cannot wait as well :-)
G40 BM3.3 WAPEC Team Game 2 vs 3
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 44 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from JapaneseCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 41 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Celebes to 54 Sea Zone
1 fighter moved from Celebes to 54 Sea Zone
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 54 Sea Zone
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 artillery, 1 infantry and 1 marine
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine and 1 transport
44 Sea Zone : 1 flag
37 Sea Zone : 1 submarine
54 Sea Zone : 1 destroyer, 2 fighters, 1 submarine and 1 transport
62 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 71
Russians : 30 / 37
Japanese : 47 / 54
Americans : 63 / 88
Chinese : 9 / 10
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 21 / 20
ANZAC : 17 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 artillery moved from Eastern Poland to Western Ukraine
2 bombers moved from Eastern Poland to Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
2 bombers moved from Western Germany to Belarus
1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
2 bombers moved from Southern Italy to Greece
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in 99 Sea Zone
Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greece
Germans attack with 2 bombers
Americans defend with 1 artillery
Germans roll dice for 2 bombers in Greece, round 2 : 1/2 hits
Americans roll dice for 1 artillery in Greece, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Greece
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Belarus
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 0/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Germans roll dice for 2 bombers and 2 infantry in Belarus, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 2 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 1 artillery, 2 bombers and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 2 bombers and 1 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 mech_infantry
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
2 bombers moved from Belarus to Eastern Poland
2 bombers moved from Western Ukraine to Eastern Poland
2 bombers moved from Ukraine to Eastern Poland
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy
2 bombers moved from Greece to Southern Italy
1 bomber moved from 99 Sea Zone to Southern Italy
3 mech_infantrys moved from Northern Italy to Romania
3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Slovakia HungaryPlace Units - Germans
2 artilleries and 1 mech_infantry placed in Novgorod
1 infantry placed in France
2 bombers and 6 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Germany
Germans undo move 4.
2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 mech_infantrys
EDIT: Adding units owned by Germans to Finland: 2 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 5 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 5 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 5 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 5 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,4,2,1,2
Germans collect 45 PUs (5 lost to blockades); end with 45 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 mech_infantrys moved from Bryansk to Archangel
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Caucasus
1 artillery moved from Volgograd to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 fighter moved from Russia to Caucasus
1 artillery moved from Bryansk to Western UkraineCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits
Germans roll dice for 2 infantry in Belarus, round 4 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery in Belarus, round 5 : 0/1 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 1/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 2 fighters and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits
Russians roll dice for 2 fighters and 2 mech_infantrys in Archangel, round 3 : 3/4 hits
Germans roll dice for 2 mech_infantrys in Archangel, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 2/3 hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Ukraine, round 2 : 2/4 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
1 fighter moved from Archangel to Russia
1 fighter moved from Archangel to Russia
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to BryanskPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 infantry placed in Volgograd
1 artillery, 5 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Russians to Rostov: 1 aaGun, 3 artilleries and 3 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 aaGun
EDIT: Removing units owned by Russians from Tambov: 2 aaGuns, 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour
EDIT: Adding units owned by Russians to Rostov: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 aaGun and 4 fighters
EDIT: Removing units owned by Russians from Russia: 4 fighters
EDIT: Removing units owned by Russians from Volgograd: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 artillery
EDIT: Adding units owned by Russians to Bryansk: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 3 artilleries
EDIT: Removing units owned by Russians from Tambov: 3 artilleries
EDIT: Removing units owned by Russians from Rostov: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 1 armour
EDIT: Adding units owned by Russians to Bryansk: 2 artilleries and 2 infantry
EDIT: Removing units owned by Russians from Rostov: 1 aaGun, 2 artilleries and 2 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUsTerritory Summary for Russians :
Bryansk : 2 aaGuns, 6 armour, 22 artilleries, 5 fighters, 21 infantry, 3 mech_infantrys and 1 tactical_bomber
Rostov : 1 infantry
Archangel : 2 mech_infantrys
Russia : 1 airfield, 1 artillery, 1 factory_major, 5 infantry and 2 mech_infantrys
Ukraine : 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 aaGun, 1 artillery, 1 factory_minor and 3 infantry
Caucasus : 1 artillery
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 45 / 65
Russians : 31 / 36
Japanese : 47 / 54
Americans : 63 / 88
Chinese : 9 / 10
British : 29 / 39
UK_Pacific : 4 / 0
Italians : 19 / 20
ANZAC : 17 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 8 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 artillery and 2 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Persia to Caucasus
1 mech_infantry moved from Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 bomber moved from Kwangsi to Szechwan
1 mech_infantry moved from Malaya to Yunnan
2 mech_infantrys moved from Kiangsu to Jehol
1 fighter moved from Kwangsi to Jehol
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Kwangsi to HopeiCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hopei
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Caucasus
Japanese attack with 1 artillery, 2 infantry and 4 mech_infantrys
Russians defend with 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 2/7 hits
Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 artillery
Casualties for Japanese: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 mech_infantrys in Jehol, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Jehol to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 aaGun moved from 35 Sea Zone to Philippines
2 battleships, 4 carriers, 2 cruisers, 3 fighters and 1 transport moved from 37 Sea Zone to 35 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to Yunnan
1 tactical_bomber moved from Hopei to Kweichow
1 bomber moved from Szechwan to KweichowPlace Units - Japanese
2 mech_infantrys placed in India
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Persia
2 destroyers and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in Shensi
Chinese undo move 3.
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 3 fighters, 1 infantry, 1 marine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
2 carriers and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 marine moved from Morocco to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Holland Belgium
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Battle in Guam
Battle in Normandy Bordeaux
Battle in Southern France
Battle in 16 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters in 16 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Guam from Japanese, taking Normandy Bordeaux from Germans, taking Southern France from Italians with 5 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 16 Sea Zone to 26 Sea Zone
3 fighters moved from 16 Sea Zone to Midway
1 carrier and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 marine placed in Western United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 infantry moved from Chahar to AnhweCombat - Chinese
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Hopei
1 infantry placed in Shensi
Chinese undo move 3.
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUsPurchase Units - British
British buy 1 cruiser, 1 destroyer, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 93 Sea Zone to 97 Sea ZoneNon Combat Move - British
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery moved from Rhodesia to Belgian Congo
2 submarines moved from 71 Sea Zone to 80 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 cruiser, 1 destroyer and 1 transport placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry
Suiyuyan : 1 infantry
Hopei : 1 infantry
Sikang : 1 infantry
Queensland : 1 infantry, 1 marine and 1 mech_infantry
Guam : 1 airfield and 1 artillery
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 marine
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour, 2 infantry, 2 marines and 1 mech_infantry
Midway : 1 airfield and 3 fighters
Java : 1 flag, 1 infantry and 1 mech_infantry
33 Sea Zone : 1 submarine
26 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters and 1 transport
25 Sea Zone : 1 destroyer
22 Sea Zone : 1 submarine
21 Sea Zone : 1 transport
10 Sea Zone : 1 carrier and 1 transport
17 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Belgian Congo : 3 artilleries and 4 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 flag, 1 artillery and 4 infantry
French Equatorial Africa : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 5 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
French West Africa : 1 flag
Tunisia : 1 flag, 1 mech_infantry
Holland Belgium : 1 flag, 1 marine
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
80 Sea Zone : 1 flag, 2 submarines
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Eire : 1 flag
Greece : 1 flag
97 Sea Zone : 3 submarines
72 Sea Zone : 1 flag
101 Sea Zone : 1 transport
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 2 carriers, 1 destroyer, 3 fighters and 2 transports
110 Sea Zone : 3 carriers, 2 cruisers, 5 destroyers, 5 fighters and 4 transportsProduction/PUs Summary :
Germans : 40 / 65
Russians : 29 / 36
Japanese : 51 / 56
Americans : 71 / 106
Chinese : 7 / 8
British : 29 / 32
UK_Pacific : 4 / 0
Italians : 16 / 20
ANZAC : 17 / 25
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 mech_infantrys moved from Northwest Persia to Rostov
1 bomber moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Iraq to Rostov
2 mech_infantrys moved from Yugoslavia to Southern France
1 bomber moved from Eastern Poland to Southern France
1 mech_infantry moved from Bulgaria to Greece
Italians take Greece from AmericansCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Southern France
Italians roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 3 : 2/3 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
2 mech_infantrys moved from Bulgaria to Bessarabia
1 aaGun moved from Eastern Poland to Bessarabia
3 mech_infantrys moved from Iraq to Caucasus
2 armour moved from Northwest Persia to Caucasus
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 bomber, 1 fighter and 1 tactical_bomber moved from Rostov to CaucasusPlace Units - Italians
3 mech_infantrys placed in Egypt
2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Italians to Iraq: 1 mech_infantry
EDIT: Removing units owned by Italians from Egypt: 1 artillery
EDIT: Adding units owned by Italians to Trans-Jordan: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,2,2,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6
Italians collect 15 PUs (8 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 41 Sea Zone to 39 Sea Zone
ANZAC take 39 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 artillery moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 1 fighter
Malaya : 1 flag, 1 harbour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 artillery, 1 infantry and 1 marine
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 submarines and 1 transport
39 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 2 destroyers, 2 fighters and 2 transports
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 40 / 65
Russians : 27 / 36
Japanese : 48 / 56
Americans : 66 / 106
Chinese : 7 / 8
British : 29 / 32
UK_Pacific : 4 / 0
Italians : 23 / 24
ANZAC : 20 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Eastern Poland to Russia
1 fighter moved from Novgorod to Archangel
1 tactical_bomber moved from Novgorod to Archangel
2 mech_infantrys moved from Romania to Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Ukraine
1 bomber moved from Western Germany to Ukraine
1 bomber moved from Western Germany to Western Ukraine
1 mech_infantry moved from Romania to Ukraine
2 bombers moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Slovakia Hungary to Western Ukraine
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 artilleries moved from Novgorod to ArchangelCombat - Germans
Germans creates battle in territory 125 Sea Zone
Strategic bombing raid in Russia
AA fire in Russia : 1/4 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,3,7 and causes: 18 damage to unit: factory_major
Bombing raid in Russia causes 18 damage total.
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 2 infantry; Americans defend with 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Normandy Bordeaux : 1/3 hits
1 fighter owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/8 hits
Americans roll dice for 1 aaGun and 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits
1 aaGun owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 2/7 hits
Americans roll dice for 5 infantry in Normandy Bordeaux, round 3 : 2/5 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 2 bombers, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 4 : 2/5 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 4 : 2/3 hits
1 infantry owned by the Germans, 1 infantry owned by the Americans, 1 tactical_bomber owned by the Germans and 1 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 bombers and 1 mech_infantry in Normandy Bordeaux, round 5 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 fighter, 4 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Americans: 1 aaGun and 3 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 mech_infantrys
Americans defend with 1 marine
Germans roll dice for 2 fighters and 2 mech_infantrys in Holland Belgium, round 2 : 2/4 hits
Americans roll dice for 1 marine in Holland Belgium, round 2 : 0/1 hits
1 marine owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 1 marine
Battle in Ukraine
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 2 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 0/3 hits
2 infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 bombers and 3 mech_infantrys in Ukraine, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 bombers and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 3 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 bombers and 3 mech_infantrys in Western Ukraine, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 3 bombers and 3 mech_infantrys in Western Ukraine, round 3 : 4/6 hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 artilleries, 1 fighter and 1 tactical_bomber
Russians defend with 2 mech_infantrys
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/2 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 1/4 hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrysNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Archangel to Novgorod
1 mech_infantry moved from Novgorod to Finland
2 bombers moved from Western Ukraine to Western Germany
2 bombers moved from Ukraine to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Ukraine to Eastern Poland
2 fighters moved from Holland Belgium to Western Germany
3 bombers moved from Russia to Eastern Poland
2 bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 infantry placed in France
3 mech_infantrys placed in Novgorod
2 bombers and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,1,3,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 24 PUs;
Russians buy 1 artillery, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 artillery and 3 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Archangel
1 infantry moved from Smolensk to Archangel
1 fighter moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to ArchangelCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 2 artilleries
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits
Russians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 2/3 hits
Germans roll dice for 2 artilleries in Archangel, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Italians defend with 2 mech_infantrys
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits
Italians roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
2 mech_infantrys owned by the Italians lost in Rostov
Russians win, taking Rostov from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Western Ukraine, round 2 : 0/4 hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Western Ukraine, round 3 : 2/3 hits
Germans roll dice for 2 mech_infantrys in Western Ukraine, round 3 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 4/6 hits
Germans roll dice for 3 mech_infantrys in Ukraine, round 2 : 2/3 hits
3 mech_infantrys owned by the Germans and 2 infantry owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belarus, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 artillery, 5 infantry and 1 mech_infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 fighter moved from Archangel to Bryansk
1 aaGun moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Volgograd
1 artillery, 1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUsTerritory Summary for Russians :
Belarus : 2 infantry
Bryansk : 2 aaGuns, 6 armour, 21 artilleries, 5 fighters, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
Rostov : 1 aaGun, 1 artillery and 3 infantry
Archangel : 1 infantry and 1 mech_infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
Ukraine : 1 artillery and 1 factory_minor
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 factory_minor and 3 infantry
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 70
Russians : 30 / 37
Japanese : 48 / 56
Americans : 61 / 106
Chinese : 7 / 8
British : 29 / 32
UK_Pacific : 4 / 0
Italians : 21 / 24
ANZAC : 20 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 bomber moved from Kweichow to Volgograd
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Malaya
1 tactical_bomber moved from Yunnan to Malaya
1 mech_infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 tactical_bomber moved from Kweichow to Sikang
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Jehol to Anhwe
1 mech_infantry moved from Anhwe to Hopei
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
2 mech_infantrys moved from Kiangsu to Hopei
1 mech_infantry moved from Kweichow to Sikang
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
2 battleships, 5 carriers and 2 cruisers moved from 35 Sea Zone to 37 Sea Zone
4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
2 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Caucasus to Volgograd
1 artillery moved from Caucasus to VolgogradCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 3 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Hopei, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Hopei, round 4 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 1 fighter and 1 transport
ANZAC defend with 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
1 transport owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 battleships, 5 carriers, 2 cruisers, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Volgograd
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys in Volgograd, round 2 : 3/5 hits
Russians roll dice for 3 infantry in Volgograd, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Malaya
Japanese attack with 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
ANZAC defend with 1 harbour and 1 infantry
Japanese roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Malaya, round 2 : 5/11 hits
ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from ANZAC with 4 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sikang
Japanese attack with 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Sikang, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Sikang, round 3 : 0/3 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
retreated to Sikang
Chinese win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 2 mech_infantrysNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Yunnan
1 mech_infantry moved from India to Yunnan
1 fighter moved from 21 Sea Zone to Philippines
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Persia to Caucasus
1 bomber moved from Volgograd to Caucasus
4 fighters moved from Malaya to 37 Sea Zone
5 tactical_bombers moved from Malaya to 37 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Kiangsu
1 artillery and 1 infantry placed in Japan
3 infantry placed in India
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kweichow: 1 aaGun
EDIT: Adding units owned by Japanese to Szechwan: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,6,6
Japanese collect 49 PUs (7 lost to blockades); end with 49 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 harbour, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone -
Scramble sz112?
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese retreated to Suiyuyan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese winJapanese win with 1 mech_infantry remaining with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from 113 Sea Zone to Germany
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 3 destroyers, 1 harbour, 6 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 bomber moved from United Kingdom to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Americans creates battle in territory 22 Sea Zone
Americans creates battle in territory 17 Sea Zone
Battle in Denmark
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 5 fighters in 16 Sea Zone, round 2 : 1/6 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win, taking 22 Sea Zone from Japanese, taking 17 Sea Zone from Japanese, taking Denmark from Germans with 5 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Southern France, round 2 : 3/3 hits
Italians roll dice for 2 mech_infantrys in Southern France, round 2 : 1/2 hits
2 mech_infantrys owned by the Italians and 1 fighter owned by the Americans lost in Southern France
Americans win, taking Southern France from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 2 mech_infantrys
Casualties for Americans: 1 fighter
Battle in Normandy Bordeaux
Americans attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Americans
2 carriers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 110 Sea Zone to 107 Sea Zone
1 bomber moved from 112 Sea Zone to United Kingdom
2 fighters moved from 112 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 marine moved from 25 Sea Zone to Midway
2 carriers, 1 cruiser, 4 destroyers and 1 marine moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 marine moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
2 fighters moved from Western United States to Midway
1 submarine moved from 22 Sea Zone to 20 Sea Zone
1 submarine moved from 17 Sea Zone to 19 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
1 marine moved from 25 Sea Zone to Midway
1 artillery moved from 25 Sea Zone to Midway
1 fighter moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 bomber and 6 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
Americans undo move 1.
2 infantry placed in Western United States
4 infantry placed in Eastern United States
1 bomber placed in Western United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Sikang to SzechwanCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Chinese retreated to Suiyuyan
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 aaGun and 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese winJapanese win with 1 mech_infantry remaining with 1 aaGun and 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUsPurchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
British buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
1 infantry moved from 113 Sea Zone to Germany
3 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 destroyer moved from 110 Sea Zone to 113 Sea ZoneCombat - British
Battle in Germany
British captures 70PUs while taking Germans capital
British converts factory_major into different units
Battle in Holland Belgium
British attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 mech_infantrys
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Holland Belgium, round 2 : 0/2 hits
2 mech_infantrys owned by the Germans lost in Holland Belgium
British win, taking Germany from Germans, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to GermansNon Combat Move - British
4 fighters moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 infantry moved from Algeria to Tunisia
1 mech_infantry moved from Tunisia to Libya
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 transport placed in 110 Sea Zone
1 artillery and 2 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 108 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 111 PUsTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 infantry
Suiyuyan : 1 infantry
Tsinghai : 2 infantry
Queensland : 1 infantry, 1 marine and 1 mech_infantry
Guam : 1 airfield and 1 artillery
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield, 1 artillery, 3 fighters, 1 harbour, 1 infantry and 2 marines
Java : 1 flag, 1 infantry and 1 mech_infantry
35 Sea Zone : 1 submarine
25 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 1 marine and 2 transports
20 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 1 carrier, 2 destroyers and 1 transport
19 Sea Zone : 1 submarine
17 Sea Zone : 1 flag
54 Sea Zone : 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 aaGun and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Belgian Congo : 3 artilleries and 7 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 aaGun and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 4 fighters, 1 harbour and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 flag, 1 artillery and 1 infantry
French Equatorial Africa : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
French Central Africa : 1 flag
French Madagascar : 1 flag
French Guiana : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
French West Africa : 1 flag
Tunisia : 1 flag, 1 infantry
Germany : 1 flag, 1 factory_minor and 2 infantry
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
112 Sea Zone : 1 destroyer and 1 transport
80 Sea Zone : 1 flag, 2 submarines
113 Sea Zone : 1 destroyer and 1 transport
106 Sea Zone : 1 flag
93 Sea Zone : 1 flag, 1 submarine and 1 transport
Eire : 1 flag
97 Sea Zone : 3 submarines
92 Sea Zone : 1 destroyer
72 Sea Zone : 1 flag
101 Sea Zone : 1 destroyer and 2 transports
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 transport
107 Sea Zone : 1 transport
110 Sea Zone : 5 carriers, 2 cruisers, 4 destroyers, 7 fighters and 4 transportsProduction/PUs Summary :
Germans : 32 / 0
Russians : 27 / 37
Japanese : 56 / 54
Americans : 68 / 103
Chinese : 5 / 7
British : 37 / 111
UK_Pacific : 4 / 0
Italians : 18 / 24
ANZAC : 17 / 30
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





