TRS! dawg (Allies) v Entek Axis

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Americans
                1 Artillery and 1 Infantry moved from Majuru to sz30
                1 Artillery, 1 B.Transport, 1 Carrier, 2 Fighters and 1 Infantry moved from sz30 to sz42
                1 Artillery and 1 Infantry moved from sz42 to Arawa
                1 Carrier, 1 Destroyer and 2 Fighters moved from sz25 to sz30
                1 Bomber and 3 EarlyFighters moved from Palana to sz1
                2 B.Transports moved from sz4 to sz5
                1 Infantry moved from Umnak to sz4
                1 Infantry moved from Adak to sz4
                1 Infantry moved from Amchitka to sz4
                1 Infantry moved from Kiska to sz4
                1 Infantry moved from Attla to sz4
                1 Infantry moved from Alaska to sz4
                2 Artillerys and 2 Tankettes moved from N.Canada to sz5
                2 Infantrys moved from N.Canada to sz5
                2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tankettes moved from sz5 to sz4
                13 Infantrys moved from Anchorage to Alaska
                14 Infantrys moved from N.Canada to Anchorage
                14 Infantrys and 1 Marine moved from Canada to N.Canada
                1 Artillery and 14 Infantrys moved from Rocky Mt to Canada
                1 Infantry moved from San Francisco to Nor Cal
                1 Artillery moved from Kauai to Pearl Harbor
                2 Artillerys and 3 Infantrys moved from Magadan to Yakutsk
                1 Artillery, 1 Infantry and 3 Tanks moved from Yakutsk to Angarsk
                6 Infantrys moved from Palana to Magadan
                2 Artillerys, 8 Infantrys and 2 Tankettes moved from sz4 to Palana

    Purchase Units - Americans
                Americans buy 1 Carrier, 2 Destroyers, 2 Fighters, 15 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in sz1
                    Americans attack with 1 Bomber and 3 EarlyFighters
                    Masaharu defend with 3 Transports
                        Americans roll dice for 1 Bomber and 3 EarlyFighters in sz1, round 2 :  1/4 hits
                        Masaharu roll dice for 3 Transports in sz1, round 2 :  1/3 hits
                        1 EarlyFighter owned by the Americans and 1 Transport owned by the Masaharu lost in sz1
                        Americans roll dice for 1 Bomber and 2 EarlyFighters in sz1, round 3 :  2/3 hits
                        Masaharu roll dice for 2 Transports in sz1, round 3 :  0/2 hits
                        2 Transports owned by the Masaharu lost in sz1
                    Americans win with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 10
                    Casualties for Americans: 1 EarlyFighter
                    Casualties for Masaharu: 3 Transports

    Non Combat Move - Americans
                1 EarlyFighter moved from sz1 to Angarsk
                1 EarlyFighter moved from sz1 to Yakutsk
                1 Bomber moved from sz1 to Magadan

    Place Units - Americans
                1 Carrier placed in sz25
                2 Fighters placed in sz25
                2 Destroyers placed in sz4
                14 Infantrys placed in Rocky Mt
                1 Infantry and 2 Tankettes placed in Los Angeles

    Turn Complete - Americans
                Americans collect 87 PUs; end with 87 PUs

    triplea_40474_Ame6.tsvg

  • 20 19 18 17 16

    Are you getting an error code when you post? I can post the save, but if I try to do it directly from Triple A I get an error code.  Any ideas?

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    Game History

    Round: 6

    Combat Move - Masaharu
                2 EarlyFighters moved from sz15 to Quingdao
                3 Artillerys and 6 Infantrys moved from Belogorsk to Quingdao

    Purchase Units - Masaharu
                Masaharu buy 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;

    Combat - Masaharu
                Battle in Quingdao
                    Masaharu attack with 3 Artillerys, 2 EarlyFighters and 6 Infantrys
                    Russians defend with 4 Infantrys
                        Masaharu roll dice for 3 Artillerys, 2 EarlyFighters and 6 Infantrys in Quingdao, round 2 :  4/11 hits
                        Russians roll dice for 4 Infantrys in Quingdao, round 2 :  0/4 hits
                        4 Infantrys owned by the Russians lost in Quingdao
                    Masaharu win, taking Quingdao from Russians with 3 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 8
                    Casualties for Russians: 4 Infantrys

    Non Combat Move - Masaharu
                1 Destroyer moved from sz16 to sz7
                2 EarlyFighters moved from Quingdao to Belogorsk
                1 AAGun, 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
                3 Artillerys and 1 Infantry moved from Manchuria to Hsingan

    Place Units - Masaharu
                2 Transports placed in sz15
                2 Artillerys and 2 Infantrys placed in Manchuria
                2 Mech.Infs placed in Amursk

    Turn Complete - Masaharu
                Masaharu collect 32 PUs; end with 32 PUs total

    Territory Summary for Masaharu :

    N.Japan : 9 Infantrys
        Manchuria : 2 Artillerys, 1 Factory and 2 Infantrys
        Akina : 1 AAGun, 1 Bunker and 1 Factory
        Hsingan : 3 Artillerys, 1 Infantry and 2 Tanks
        Vladivostok : 1 flag
        Vostok : 1 flag, 4 Infantrys and 1 Tank
        Quingdao : 1 flag, 3 Artillerys and 6 Infantrys
        Belogorsk : 1 flag, 1 AAGun, 1 Artillery, 2 EarlyFighters and 2 Infantrys
        Amursk : 1 flag, 1 Factory and 2 Mech.Infs
        sz7 : 1 Destroyer
        sz15 : 2 Transports

    Production/PUs Summary :

    Yamamoto : 68 / 73
        Chinese : 36 / 42
        Hisaichi : 50 / 50
        Dutch : 7 / 0
        Thai : 6 / 7
        British : 60 / 60
        Anzac : 27 / 27
        Americans : 87 / 87
        Masaharu : 32 / 32
        Russians : 31 / 34

    triplea_40474_Mas6.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 6

    Combat Move - Russians
                3 Infantrys moved from Jinan to Ulaan Ude
                2 Artillerys, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
                2 Tanks moved from Kaask to Ulaan Ude
                2 Tankettes moved from Kaask to Ulaan Ude
                1 Fighter moved from Kaask to Ulaan Ude
                4 Infantrys and 1 Marine moved from Kaask to Tulun
                4 Infantrys moved from Krasnoyarsk to Kaask
                1 Infantry moved from Irkutsk to Angarsk
                1 Infantry moved from Ulaan Ude to Irkutsk
                4 Infantrys moved from Achinsk to Krasnoyarsk

    Purchase Units - Russians
                Russians buy 1 Fighter, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;

    Non Combat Move - Russians

    Place Units - Russians
                1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes placed in Kaask
                4 Infantrys placed in Achinsk

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs

    triplea_40474_Rus6.tsvg

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    Game History

    Round: 7

    Research Technology - Yamamoto

    Combat Move - Yamamoto
                2 units repaired.
                1 Infantry moved from Davao to sz70
                1 Infantry and 1 S.Sub moved from sz70 to sz59
                1 Infantry moved from sz59 to Soem
                2 Fighters moved from sz70 to sz59
                1 Destroyer moved from sz70 to sz59
                1 Infantry moved from S.Japan to sz78
                1 Infantry and 1 S.Sub moved from sz78 to sz72
                1 Infantry moved from sz72 to Fais
                      Yamamoto take Fais from Americans
                2 Artillerys moved from Tokyo to sz78
                1 Artillery and 1 Infantry moved from Bonin to sz78
                1 Mech.Inf moved from Tokyo to sz78
                2 Tanks moved from Nagasaki to sz78
                3 Infantrys moved from S.Japan to sz78
                1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Transports moved from sz78 to sz74
                2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz74
                1 Tank moved from Nagasaki to sz74
                1 Infantry moved from S.Japan to sz74
                3 Artillerys, 5 Infantrys, 1 Mech.Inf and 3 Tanks moved from sz74 to Fukien

    Purchase Units - Yamamoto
                Yamamoto buy 6 Artillerys, 2 Bunkers, 2 Destroyers, 2 EarlyFighters and 4 Infantrys; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in Fukien
                    Yamamoto attack with 3 Artillerys, 5 Infantrys, 1 Mech.Inf and 3 Tanks
                    Chinese defend with 1 Tank
                        Yamamoto roll dice for 3 Artillerys, 5 Infantrys, 1 Mech.Inf and 3 Tanks in Fukien, round 2 :  4/12 hits
                        Chinese roll dice for 1 Tank in Fukien, round 2 :  1/1 hits
                        1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Fukien
                    Yamamoto win, taking Fukien from Chinese with 3 Artillerys, 4 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 1 Infantry
                    Casualties for Chinese: 1 Tank
                Battle in sz59
                    Yamamoto attack with 1 Destroyer, 2 Fighters and 1 S.Sub
                    British defend with 1 Destroyer; Americans defend with 1 Destroyer
                        Yamamoto roll dice for 1 S.Sub in sz59, round 2 :  1/1 hits
                        Yamamoto roll dice for 1 Destroyer and 2 Fighters in sz59, round 2 :  2/3 hits
                        British roll dice for 2 Destroyers in sz59, round 2 :  1/2 hits
                        1 Destroyer owned by the British, 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz59
                    Yamamoto win with 2 Fighters and 1 S.Sub remaining. Battle score for attacker is 8
                    Casualties for British: 1 Destroyer
                    Casualties for Americans: 1 Destroyer
                    Casualties for Yamamoto: 1 Destroyer
                Battle in Soem

    Non Combat Move - Yamamoto
                2 Fighters moved from sz59 to sz70
                2 Transports moved from sz60 to sz59
                2 Infantrys and 1 Tank moved from Celebs to sz59
                2 Infantrys, 1 Tank and 2 Transports moved from sz59 to sz60
                2 Infantrys and 1 Tank moved from sz60 to N.S
                3 Transports moved from sz60 to sz67
                2 Tanks moved from Frenchindochina to Kwangsi
                1 Artillery and 4 Infantrys moved from Kichedung to Nanking

    Place Units - Yamamoto
                1 Bunker placed in N.S
                2 EarlyFighters placed in sz78
                2 Destroyers placed in sz70
                1 Bunker placed in Tokyo
                1 Artillery and 2 Infantrys placed in Kichedung
                2 Infantrys placed in Davao
                5 Artillerys placed in Tokyo

    Turn Complete - Yamamoto
                Yamamoto collect 70 PUs; end with 70 PUs total

    Production/PUs Summary :

    Yamamoto : 70 / 70
        Chinese : 34 / 42
        Hisaichi : 52 / 50
        Dutch : 6 / 0
        Thai : 6 / 7
        British : 60 / 60
        Anzac : 27 / 27
        Americans : 86 / 87
        Masaharu : 32 / 32
        Russians : 31 / 31

    triplea_40474_Yam7.tsvg

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    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7

    Combat Move - Chinese
                2 Infantrys moved from Shangsi to Shansi
                1 Artillery moved from E.Shansi to Shansi
                1 EarlyFighter moved from Shangsi to Shansi
                1 Artillery, 1 Elite and 1 Tankette moved from E.Shansi to Hopeh
                1 Tank moved from Shangsi to Sian
                1 Elite moved from Shangsi to Sian
                1 Tankette moved from Shangsi to Sian
                2 Infantrys moved from Szechwan to Sian
                3 Infantrys moved from Gansu to Shangsi
                4 Infantrys moved from Sikang to Szechwan
                1 Marine moved from Tsingnan to Gansu
                4 Infantrys moved from Tsingnan to Gansu
                4 Infantrys moved from Nancheng to Sikang
                1 Fighter moved from Xining to Sian
                1 Elite moved from Xining to Tsingnan
                2 Infantrys moved from Xining to Tsingnan
                1 Tankette moved from Xining to Gansu
                1 Tankette moved from Xining to Sikang
                4 Infantrys moved from Ming Jong to Nancheng
                4 Infantrys moved from Quyan to Ming Jong
                4 Infantrys moved from Urumal to Quyan
                2 Tanks moved from Chunking to N.Chunking

    Purchase Units - Chinese
                Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
                    Hisaichi defend with 2 Mech.Infs
                        Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 2 :  1/4 hits
                        Hisaichi roll dice for 2 Mech.Infs in Shansi, round 2 :  2/2 hits
                        2 Infantrys owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Shansi
                        Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 3 :  0/2 hits
                        Hisaichi roll dice for 1 Mech.Inf in Shansi, round 3 :  0/1 hits
                        Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 4 :  0/2 hits
                        Hisaichi roll dice for 1 Mech.Inf in Shansi, round 4 :  1/1 hits
                        1 Artillery owned by the Chinese lost in Shansi
                    retreated to Shansi
                    Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -3
                    Casualties for Hisaichi: 1 Mech.Inf
                    Casualties for Chinese: 1 Artillery and 2 Infantrys
                Battle in Hopeh
                    Chinese attack with 1 Artillery, 1 Elite and 1 Tankette
                    Hisaichi defend with 1 Infantry
                        Chinese roll dice for 1 Artillery, 1 Elite and 1 Tankette in Hopeh, round 2 :  2/3 hits
                        Hisaichi roll dice for 1 Infantry in Hopeh, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Tankette owned by the Chinese lost in Hopeh
                    Chinese win, taking Hopeh from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Tankette

    Non Combat Move - Chinese
                1 EarlyFighter moved from Shansi to Shangsi

    Place Units - Chinese
                1 Elite, 1 Fighter, 2 Tanks and 2 Tankettes placed in Xining
                2 Artillerys and 2 Infantrys placed in Urumal

    Turn Complete - Chinese
                Chinese collect 36 PUs; end with 36 PUs

    triplea_40474_Chi7.tsvg

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    I think it’s time to call this one.

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    another?

  • 20 19 18 17 16

    sure?  are we doing a team game with Mallery?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    yes. some one is gone until friday

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    what side do you want?

  • 20 19 18 17 16

    Don’t care, do you have a preference?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    na.
    want to do two games one of each side?

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