@mike64 OK. I ll get to Japan after my lunch. Thanks mate! This will be fun
TRS! dawg (Allies) v Entek Axis
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TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Americans
1 Artillery and 1 Infantry moved from Majuru to sz30
1 Artillery, 1 B.Transport, 1 Carrier, 2 Fighters and 1 Infantry moved from sz30 to sz42
1 Artillery and 1 Infantry moved from sz42 to Arawa
1 Carrier, 1 Destroyer and 2 Fighters moved from sz25 to sz30
1 Bomber and 3 EarlyFighters moved from Palana to sz1
2 B.Transports moved from sz4 to sz5
1 Infantry moved from Umnak to sz4
1 Infantry moved from Adak to sz4
1 Infantry moved from Amchitka to sz4
1 Infantry moved from Kiska to sz4
1 Infantry moved from Attla to sz4
1 Infantry moved from Alaska to sz4
2 Artillerys and 2 Tankettes moved from N.Canada to sz5
2 Infantrys moved from N.Canada to sz5
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tankettes moved from sz5 to sz4
13 Infantrys moved from Anchorage to Alaska
14 Infantrys moved from N.Canada to Anchorage
14 Infantrys and 1 Marine moved from Canada to N.Canada
1 Artillery and 14 Infantrys moved from Rocky Mt to Canada
1 Infantry moved from San Francisco to Nor Cal
1 Artillery moved from Kauai to Pearl Harbor
2 Artillerys and 3 Infantrys moved from Magadan to Yakutsk
1 Artillery, 1 Infantry and 3 Tanks moved from Yakutsk to Angarsk
6 Infantrys moved from Palana to Magadan
2 Artillerys, 8 Infantrys and 2 Tankettes moved from sz4 to PalanaPurchase Units - Americans
Americans buy 1 Carrier, 2 Destroyers, 2 Fighters, 15 Infantrys and 2 Tankettes; Remaining resources: 0 PUs;Combat - Americans
Battle in sz1
Americans attack with 1 Bomber and 3 EarlyFighters
Masaharu defend with 3 Transports
Americans roll dice for 1 Bomber and 3 EarlyFighters in sz1, round 2 : 1/4 hits
Masaharu roll dice for 3 Transports in sz1, round 2 : 1/3 hits
1 EarlyFighter owned by the Americans and 1 Transport owned by the Masaharu lost in sz1
Americans roll dice for 1 Bomber and 2 EarlyFighters in sz1, round 3 : 2/3 hits
Masaharu roll dice for 2 Transports in sz1, round 3 : 0/2 hits
2 Transports owned by the Masaharu lost in sz1
Americans win with 1 Bomber and 2 EarlyFighters remaining. Battle score for attacker is 10
Casualties for Americans: 1 EarlyFighter
Casualties for Masaharu: 3 TransportsNon Combat Move - Americans
1 EarlyFighter moved from sz1 to Angarsk
1 EarlyFighter moved from sz1 to Yakutsk
1 Bomber moved from sz1 to MagadanPlace Units - Americans
1 Carrier placed in sz25
2 Fighters placed in sz25
2 Destroyers placed in sz4
14 Infantrys placed in Rocky Mt
1 Infantry and 2 Tankettes placed in Los AngelesTurn Complete - Americans
Americans collect 87 PUs; end with 87 PUs -
Are you getting an error code when you post? I can post the save, but if I try to do it directly from Triple A I get an error code. Any ideas?
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Game History
Round: 6
Combat Move - Masaharu
2 EarlyFighters moved from sz15 to Quingdao
3 Artillerys and 6 Infantrys moved from Belogorsk to QuingdaoPurchase Units - Masaharu
Masaharu buy 2 Artillerys, 2 Infantrys, 2 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;Combat - Masaharu
Battle in Quingdao
Masaharu attack with 3 Artillerys, 2 EarlyFighters and 6 Infantrys
Russians defend with 4 Infantrys
Masaharu roll dice for 3 Artillerys, 2 EarlyFighters and 6 Infantrys in Quingdao, round 2 : 4/11 hits
Russians roll dice for 4 Infantrys in Quingdao, round 2 : 0/4 hits
4 Infantrys owned by the Russians lost in Quingdao
Masaharu win, taking Quingdao from Russians with 3 Artillerys, 2 EarlyFighters and 6 Infantrys remaining. Battle score for attacker is 8
Casualties for Russians: 4 InfantrysNon Combat Move - Masaharu
1 Destroyer moved from sz16 to sz7
2 EarlyFighters moved from Quingdao to Belogorsk
1 AAGun, 1 Artillery and 2 Infantrys moved from Amursk to Belogorsk
3 Artillerys and 1 Infantry moved from Manchuria to HsinganPlace Units - Masaharu
2 Transports placed in sz15
2 Artillerys and 2 Infantrys placed in Manchuria
2 Mech.Infs placed in AmurskTurn Complete - Masaharu
Masaharu collect 32 PUs; end with 32 PUs totalTerritory Summary for Masaharu :
N.Japan : 9 Infantrys
Manchuria : 2 Artillerys, 1 Factory and 2 Infantrys
Akina : 1 AAGun, 1 Bunker and 1 Factory
Hsingan : 3 Artillerys, 1 Infantry and 2 Tanks
Vladivostok : 1 flag
Vostok : 1 flag, 4 Infantrys and 1 Tank
Quingdao : 1 flag, 3 Artillerys and 6 Infantrys
Belogorsk : 1 flag, 1 AAGun, 1 Artillery, 2 EarlyFighters and 2 Infantrys
Amursk : 1 flag, 1 Factory and 2 Mech.Infs
sz7 : 1 Destroyer
sz15 : 2 TransportsProduction/PUs Summary :
Yamamoto : 68 / 73
Chinese : 36 / 42
Hisaichi : 50 / 50
Dutch : 7 / 0
Thai : 6 / 7
British : 60 / 60
Anzac : 27 / 27
Americans : 87 / 87
Masaharu : 32 / 32
Russians : 31 / 34 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 6
Combat Move - Russians
3 Infantrys moved from Jinan to Ulaan Ude
2 Artillerys, 1 Elite and 5 Infantrys moved from Kyzal to Ulaan Ude
2 Tanks moved from Kaask to Ulaan Ude
2 Tankettes moved from Kaask to Ulaan Ude
1 Fighter moved from Kaask to Ulaan Ude
4 Infantrys and 1 Marine moved from Kaask to Tulun
4 Infantrys moved from Krasnoyarsk to Kaask
1 Infantry moved from Irkutsk to Angarsk
1 Infantry moved from Ulaan Ude to Irkutsk
4 Infantrys moved from Achinsk to KrasnoyarskPurchase Units - Russians
Russians buy 1 Fighter, 6 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs;Non Combat Move - Russians
Place Units - Russians
1 Fighter, 2 Infantrys, 1 Tank and 2 Tankettes placed in Kaask
4 Infantrys placed in AchinskTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs -
Game History
Round: 7
Research Technology - Yamamoto
Combat Move - Yamamoto
2 units repaired.
1 Infantry moved from Davao to sz70
1 Infantry and 1 S.Sub moved from sz70 to sz59
1 Infantry moved from sz59 to Soem
2 Fighters moved from sz70 to sz59
1 Destroyer moved from sz70 to sz59
1 Infantry moved from S.Japan to sz78
1 Infantry and 1 S.Sub moved from sz78 to sz72
1 Infantry moved from sz72 to Fais
Yamamoto take Fais from Americans
2 Artillerys moved from Tokyo to sz78
1 Artillery and 1 Infantry moved from Bonin to sz78
1 Mech.Inf moved from Tokyo to sz78
2 Tanks moved from Nagasaki to sz78
3 Infantrys moved from S.Japan to sz78
1 Artillery, 2 Infantrys, 1 Mech.Inf and 2 Transports moved from sz78 to sz74
2 Artillerys, 2 B.Transports, 2 Infantrys and 2 Tanks moved from sz78 to sz74
1 Tank moved from Nagasaki to sz74
1 Infantry moved from S.Japan to sz74
3 Artillerys, 5 Infantrys, 1 Mech.Inf and 3 Tanks moved from sz74 to FukienPurchase Units - Yamamoto
Yamamoto buy 6 Artillerys, 2 Bunkers, 2 Destroyers, 2 EarlyFighters and 4 Infantrys; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in Fukien
Yamamoto attack with 3 Artillerys, 5 Infantrys, 1 Mech.Inf and 3 Tanks
Chinese defend with 1 Tank
Yamamoto roll dice for 3 Artillerys, 5 Infantrys, 1 Mech.Inf and 3 Tanks in Fukien, round 2 : 4/12 hits
Chinese roll dice for 1 Tank in Fukien, round 2 : 1/1 hits
1 Tank owned by the Chinese and 1 Infantry owned by the Yamamoto lost in Fukien
Yamamoto win, taking Fukien from Chinese with 3 Artillerys, 4 Infantrys, 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 3
Casualties for Yamamoto: 1 Infantry
Casualties for Chinese: 1 Tank
Battle in sz59
Yamamoto attack with 1 Destroyer, 2 Fighters and 1 S.Sub
British defend with 1 Destroyer; Americans defend with 1 Destroyer
Yamamoto roll dice for 1 S.Sub in sz59, round 2 : 1/1 hits
Yamamoto roll dice for 1 Destroyer and 2 Fighters in sz59, round 2 : 2/3 hits
British roll dice for 2 Destroyers in sz59, round 2 : 1/2 hits
1 Destroyer owned by the British, 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz59
Yamamoto win with 2 Fighters and 1 S.Sub remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Destroyer
Battle in SoemNon Combat Move - Yamamoto
2 Fighters moved from sz59 to sz70
2 Transports moved from sz60 to sz59
2 Infantrys and 1 Tank moved from Celebs to sz59
2 Infantrys, 1 Tank and 2 Transports moved from sz59 to sz60
2 Infantrys and 1 Tank moved from sz60 to N.S
3 Transports moved from sz60 to sz67
2 Tanks moved from Frenchindochina to Kwangsi
1 Artillery and 4 Infantrys moved from Kichedung to NankingPlace Units - Yamamoto
1 Bunker placed in N.S
2 EarlyFighters placed in sz78
2 Destroyers placed in sz70
1 Bunker placed in Tokyo
1 Artillery and 2 Infantrys placed in Kichedung
2 Infantrys placed in Davao
5 Artillerys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 70 PUs; end with 70 PUs totalProduction/PUs Summary :
Yamamoto : 70 / 70
Chinese : 34 / 42
Hisaichi : 52 / 50
Dutch : 6 / 0
Thai : 6 / 7
British : 60 / 60
Anzac : 27 / 27
Americans : 86 / 87
Masaharu : 32 / 32
Russians : 31 / 31 -
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7
Combat Move - Chinese
2 Infantrys moved from Shangsi to Shansi
1 Artillery moved from E.Shansi to Shansi
1 EarlyFighter moved from Shangsi to Shansi
1 Artillery, 1 Elite and 1 Tankette moved from E.Shansi to Hopeh
1 Tank moved from Shangsi to Sian
1 Elite moved from Shangsi to Sian
1 Tankette moved from Shangsi to Sian
2 Infantrys moved from Szechwan to Sian
3 Infantrys moved from Gansu to Shangsi
4 Infantrys moved from Sikang to Szechwan
1 Marine moved from Tsingnan to Gansu
4 Infantrys moved from Tsingnan to Gansu
4 Infantrys moved from Nancheng to Sikang
1 Fighter moved from Xining to Sian
1 Elite moved from Xining to Tsingnan
2 Infantrys moved from Xining to Tsingnan
1 Tankette moved from Xining to Gansu
1 Tankette moved from Xining to Sikang
4 Infantrys moved from Ming Jong to Nancheng
4 Infantrys moved from Quyan to Ming Jong
4 Infantrys moved from Urumal to Quyan
2 Tanks moved from Chunking to N.ChunkingPurchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 1 Fighter, 2 Infantrys, 2 Tanks and 2 Tankettes; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery, 1 EarlyFighter and 2 Infantrys
Hisaichi defend with 2 Mech.Infs
Chinese roll dice for 1 Artillery, 1 EarlyFighter and 2 Infantrys in Shansi, round 2 : 1/4 hits
Hisaichi roll dice for 2 Mech.Infs in Shansi, round 2 : 2/2 hits
2 Infantrys owned by the Chinese and 1 Mech.Inf owned by the Hisaichi lost in Shansi
Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 3 : 0/2 hits
Hisaichi roll dice for 1 Mech.Inf in Shansi, round 3 : 0/1 hits
Chinese roll dice for 1 Artillery and 1 EarlyFighter in Shansi, round 4 : 0/2 hits
Hisaichi roll dice for 1 Mech.Inf in Shansi, round 4 : 1/1 hits
1 Artillery owned by the Chinese lost in Shansi
retreated to Shansi
Hisaichi win with 1 Mech.Inf remaining. Battle score for attacker is -3
Casualties for Hisaichi: 1 Mech.Inf
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Hopeh
Chinese attack with 1 Artillery, 1 Elite and 1 Tankette
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Elite and 1 Tankette in Hopeh, round 2 : 2/3 hits
Hisaichi roll dice for 1 Infantry in Hopeh, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Tankette owned by the Chinese lost in Hopeh
Chinese win, taking Hopeh from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is -2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 TanketteNon Combat Move - Chinese
1 EarlyFighter moved from Shansi to ShangsiPlace Units - Chinese
1 Elite, 1 Fighter, 2 Tanks and 2 Tankettes placed in Xining
2 Artillerys and 2 Infantrys placed in UrumalTurn Complete - Chinese
Chinese collect 36 PUs; end with 36 PUs -
I think it’s time to call this one.
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another?
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sure? are we doing a team game with Mallery?
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yes. some one is gone until friday
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what side do you want?
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Don’t care, do you have a preference?
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na.
want to do two games one of each side?





