GeneralSvendSved(axis) vs Dawgoneit Mod3 rematch

  • '16


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Tambov to Russia
                1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Russia to Samara

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs

    triplea_40542_Rus8.tsvg

  • '16


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Chinese

    triplea_40542_Chi8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Politics - British

    triplea_40542_Bri8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans
                1 armour moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Morocco

    Non Combat Move - Americans
                1 mech_infantry moved from Western United States to Central United States
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 infantry placed in Central United States
                1 armour, 1 artillery and 3 infantry placed in Western United States
                1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Combat Move - Chinese
                2 infantry moved from Anhwe to Jehol
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 fighter moved from Kweichow to Jehol
                1 artillery and 2 infantry moved from Anhwe to Kiangsi

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  0/3 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  2/2 hits
                        2 infantry owned by the Chinese lost in Kiangsi
                    1 artillery owned by the Chinese retreated to Anhwe
                    Japanese win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Jehol
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe

    Place Units - Chinese
                3 artilleries and 2 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs

    Combat Move - British
                2 mech_infantrys moved from Iraq to Caucasus
                1 bomber moved from Egypt to Caucasus
                1 transport moved from 91 Sea Zone to 103 Sea Zone
                1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 transport moved from 103 Sea Zone to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Anhwe to Manchuria
                      Chinese take Manchuria from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                1 fighter moved from Anhwe to Kiangsi
                2 infantry moved from Anhwe to Kiangsi
                1 fighter and 1 tactical_bomber moved from Shan State to Kiangsi

    Purchase Units - British
                British buy 1 artillery, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Caucasus
                    British attack with 1 bomber and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  2/3 hits
                        Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Kiangsi
                    British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/6 hits
                        Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - British
                1 fighter moved from Kiangsi to Kwangsi
                1 aaGun, 1 artillery and 8 infantry moved from Yunnan to Kwangsi
                1 aaGun moved from Kweichow to Anhwe
                3 infantry moved from Burma to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                1 bomber moved from Caucasus to Iraq
                5 infantry moved from Iraq to Northwest Persia
                3 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Malaya to Shan State
                1 mech_infantry moved from Shan State to Yunnan
                1 fighter moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from Kiangsi to Anhwe

    Place Units - British
                1 cruiser and 2 destroyers placed in 98 Sea Zone
                1 artillery and 2 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                British collect 36 PUs (4 lost to blockades); end with 36 PUs

    Place Units - UK_Pacific
                1 armour, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry

    triplea_40542_UK_8.tsvg

  • '16


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC
                1 infantry moved from Solomon Islands to 49 Sea Zone
                1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 30 Sea Zone

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 destroyers; Remaining resources: 1 PUs;

    Non Combat Move - ANZAC
                1 infantry moved from 54 Sea Zone to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40542_Fre8.tsvg

  • '16


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Vologda to Samara
                2 infantry moved from Tambov to Samara
                1 infantry moved from Samara to Kazakhstan
                1 mech_infantry moved from Kazakhstan to Timguska

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40542_Rus9.tsvg

  • '16


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Chinese

    triplea_40542_Chi9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - British

    triplea_40542_Bri9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                      Americans take 26 Sea Zone from Japanese
                1 destroyer moved from 26 Sea Zone to 30 Sea Zone
                2 fighters moved from 26 Sea Zone to 30 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 armour moved from 110 Sea Zone to Normandy Bordeaux
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 infantry moved from 110 Sea Zone to Holland Belgium

    Purchase Units - Americans
                Americans buy 1 artillery, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Holland Belgium
                Battle in Normandy Bordeaux
                Battle in 30 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 30 Sea Zone
                    Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 30 Sea Zone to 26 Sea Zone

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                2 destroyers placed in 10 Sea Zone
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs
                Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 2 infantry moved from Anhwe to Kiangsu
                1 fighter moved from Anhwe to Kiangsu
                9 artilleries and 4 infantry moved from Anhwe to Jehol

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 9 artilleries and 4 infantry
                    Japanese defend with 1 aaGun, 1 artillery and 2 infantry
                        Chinese roll dice for 9 artilleries and 4 infantry in Jehol, round 2 :  3/13 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Jehol, round 2 :  0/3 hits
                        2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
                        Chinese roll dice for 9 artilleries and 4 infantry in Jehol, round 3 :  4/13 hits
                        Japanese roll dice for 1 artillery in Jehol, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Jehol
                    Chinese win, taking Jehol from Japanese with 9 artilleries and 4 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
                Battle in Kiangsu
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 2 artilleries
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 :  2/4 hits
                        Japanese roll dice for 2 artilleries in Kiangsu, round 2 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Kiangsu
                    Chinese win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 2 artilleries
                Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Shensi

    Place Units - Chinese
                2 artilleries and 4 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 bomber moved from Iraq to France
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from 93 Sea Zone to Southern France
                1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
                2 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Iraq to Northwest Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Morocco to Tunisia
                      British take Algeria from Italians
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                3 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                2 infantry moved from India to Burma
                1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt

    Purchase Units - British
                British buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Southern France
                Battle in France
                    British attack with 1 bomber
                    Germans defend with 1 airfield, 2 bombers and 1 factory_minor
                        British roll dice for 1 bomber in France, round 2 :  1/1 hits
                        Germans roll dice for 2 bombers in France, round 2 :  1/2 hits
                        1 bomber owned by the Germans and 1 bomber owned by the British lost in France
                    Germans win, taking Southern France from Germans with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 bomber
                Battle in Tunisia
                    British attack with 1 armour, 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 :  0/3 hits
                        Italians roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        British roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 3 :  1/3 hits
                        Italians roll dice for 1 infantry in Tunisia, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
                    British win, taking Tunisia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Caucasus
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/4 hits
                        Italians roll dice for 1 artillery in Caucasus, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus
                    British win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
                1 tactical_bomber moved from Anhwe to Kwangsi
                1 infantry moved from Anhwe to Hopei

    Place Units - British
                2 transports placed in 110 Sea Zone
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Egypt
                1 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
                British collect 43 PUs (3 lost to blockades); end with 43 PUs

    Place Units - UK_Pacific
                1 armour, 2 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
                Some Units in India change ownership: 1 armour, 2 infantry and 2 mech_infantrys

    triplea_40542_UK_9.tsvg

  • '16


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - ANZAC
                2 fighters moved from Anhwe to Kwangsi
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 armour moved from New South Wales to Queensland
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sumatra
                    ANZAC win, taking Sumatra from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 cruiser and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40542_Fre9.tsvg

  • '16


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                1 mech_infantry moved from Timguska to Tsinghai

    Non Combat Move - Russians

    Turn Complete - Russians

    triplea_40542_Rus10.tsvg

  • '16


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 10

    Combat Move - Chinese

    triplea_40542_Chi10.tsvg

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