@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Americans
            1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser moved from 54 Sea Zone to 37 Sea Zone
            1 bomber moved from Burma to 37 Sea Zone
Purchase Units - Americans
            Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 2 artilleries, 1 harbour and 1 infantry; Italians defend with 1 fighter
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                    Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                    Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                    2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 :  2/2 hits
                    Germans roll dice for 2 artilleries and 1 fighter in Gibraltar, round 3 :  1/3 hits
                    1 mech_infantry owned by the Americans and 2 artilleries owned by the Germans lost in Gibraltar
                    Americans roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                    Germans roll dice for 1 fighter in Gibraltar, round 4 :  1/1 hits
                    1 artillery owned by the Americans lost in Gibraltar
                Germans win with 1 fighter remaining. Battle score for attacker is -3
                Casualties for Germans: 2 artilleries and 1 infantry
                Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
            Battle in 37 Sea Zone
                Americans attack with 1 bomber and 1 cruiser
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber and 1 cruiser in 37 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                    1 cruiser owned by the Americans lost in 37 Sea Zone
                    Americans roll dice for 1 bomber in 37 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                    1 bomber owned by the Americans lost in 37 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -24
                Casualties for Americans: 1 bomber and 1 cruiser
Non Combat Move - Americans
Place Units - Americans
            1 carrier and 1 destroyer placed in 10 Sea Zone
            2 fighters placed in 10 Sea Zone
            1 infantry placed in Central United States
            1 armour placed in Eastern United States
            2 transports placed in 101 Sea Zone
            1 infantry placed in Western United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            4 artilleries, 1 fighter and 11 infantry moved from Chahar to Anhwe
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat - Chinese
            Battle in Anhwe
                Chinese attack with 4 artilleries, 1 fighter and 11 infantry
                Japanese defend with 1 artillery and 2 infantry
                    Chinese roll dice for 4 artilleries, 1 fighter and 11 infantry in Anhwe, round 2 :  2/16 hits
                    Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  2/3 hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                    Chinese roll dice for 4 artilleries, 1 fighter and 9 infantry in Anhwe, round 3 :  4/14 hits
                    Japanese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                    1 artillery owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Anhwe to Kweichow
Place Units - Chinese
            3 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
            Chinese collect 15 PUs; end with 15 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - British
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Gibraltar
            1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 3 infantry moved from Caucasus to Rostov
            4 infantry and 1 mech_infantry moved from Shan State to Malaya
            1 fighter and 1 tactical_bomber moved from Hunan to Malaya
Purchase Units - British
            British buy 1 armour, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat - British
            Battle in Malaya
                British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 armour, 1 harbour and 1 infantry
                    British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 :  2/7 hits
                    Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 :  1/2 hits
                    1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
                British win, taking Malaya from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 armour and 1 infantry
            Battle in Gibraltar
                British attack with 1 armour and 3 infantry
                Germans defend with 1 harbour; Italians defend with 1 fighter
                    British roll dice for 1 armour and 3 infantry in Gibraltar, round 2 :  1/4 hits
                    Germans roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                    1 fighter owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                British win, taking Gibraltar from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                Casualties for British: 1 infantry
                Casualties for Italians: 1 fighter
            Battle in Rostov
                British attack with 1 artillery and 3 infantry
                Germans defend with 2 infantry
                    British roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  1/4 hits
                    Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                    British roll dice for 1 artillery and 2 infantry in Rostov, round 3 :  3/3 hits
                    Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                    1 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for British: 1 infantry
Non Combat Move - British
            1 fighter moved from Hunan to Anhwe
            1 infantry moved from Hunan to Kiangsi
            1 aaGun, 3 infantry and 1 mech_infantry moved from Hunan to Anhwe
            1 aaGun, 1 artillery and 8 infantry moved from Burma to Yunnan
            1 mech_infantry moved from India to Yunnan
            3 infantry moved from India to Burma
            2 infantry moved from Trans-Jordan to Iraq
            6 mech_infantrys moved from Egypt to Iraq
            3 mech_infantrys moved from Belgian Congo to Egypt
            1 bomber, 1 fighter and 1 tactical_bomber moved from Tunisia to Egypt
            1 fighter and 1 tactical_bomber moved from Malaya to Shan State
Place Units - British
            1 transport placed in 106 Sea Zone
            3 infantry placed in Iraq
            British undo move 2.
            1 armour and 2 infantry placed in Iraq
            1 infantry and 2 mech_infantrys placed in Egypt
            British undo move 3.
            British undo move 2.
            1 armour and 2 mech_infantrys placed in Union of South Africa
            3 infantry placed in Iraq
            3 infantry placed in Egypt
Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
            British collect 38 PUs (2 lost to blockades); end with 38 PUs
Place Units - UK_Pacific
            1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
            UK_Pacific collect 13 PUs; end with 13 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
            Some Units in India change ownership: 1 artillery and 3 infantry
Ur turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - ANZAC
            1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 destroyer moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
            2 infantry moved from 49 Sea Zone to Solomon Islands
            2 fighters moved from Shan State to Anhwe
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat - ANZAC
            Battle in Borneo
            Battle in Philippines
            Battle in Solomon Islands
                ANZAC attack with 2 infantry
                Japanese defend with 1 artillery
                    ANZAC roll dice for 2 infantry in Solomon Islands, round 2 :  1/2 hits
                    Japanese roll dice for 1 artillery in Solomon Islands, round 2 :  1/1 hits
                    1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                ANZAC win, taking Borneo from Japanese, taking Philippines from Japanese, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery
            Battle in 37 Sea Zone
                ANZAC attack with 1 destroyer and 1 submarine
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                    ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
Place Units - ANZAC
            1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Ur turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
            2 infantry moved from Russia to Vologda
            2 infantry moved from Russia to Smolensk
            2 infantry moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Smolensk
            1 fighter moved from Russia to Vologda
Purchase Units - Russians
            Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat - Russians
            Battle in Tambov
                Russians attack with 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 :  1/3 hits
                    Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                    Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            1 fighter moved from Smolensk to Russia
            1 tactical_bomber moved from Tambov to Russia
            1 mech_infantry moved from Russia to Kazakhstan
            1 infantry moved from Russia to Samara
Place Units - Russians
            2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
            Russians collect 16 PUs; end with 16 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Ur turn
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Chinese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Politics - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
            1 armour moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Central United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 cruiser, 3 destroyers, 6 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat - Americans
            Battle in Morocco
Non Combat Move - Americans
            1 mech_infantry moved from Western United States to Central United States
            2 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
            3 infantry placed in Central United States
            1 armour, 1 artillery and 3 infantry placed in Western United States
            1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Combat Move - Chinese
            2 infantry moved from Anhwe to Jehol
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 fighter moved from Kweichow to Jehol
            1 artillery and 2 infantry moved from Anhwe to Kiangsi
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
            Battle in Kiangsi
                Chinese attack with 1 artillery and 2 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 :  0/3 hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 :  2/2 hits
                    2 infantry owned by the Chinese lost in Kiangsi
                1 artillery owned by the Chinese retreated to Anhwe
                Japanese win with 2 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Jehol
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Jehol, round 2 :  2/3 hits
                    Japanese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Jehol to Anhwe
Place Units - Chinese
            3 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
            Chinese collect 17 PUs; end with 17 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - British
            2 mech_infantrys moved from Iraq to Caucasus
            1 bomber moved from Egypt to Caucasus
            1 transport moved from 91 Sea Zone to 103 Sea Zone
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 transport moved from 103 Sea Zone to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 mech_infantry moved from Anhwe to Manchuria
                  Chinese take Manchuria from Japanese
            1 mech_infantry moved from Yunnan to Kiangsi
            1 fighter moved from Anhwe to Kiangsi
            2 infantry moved from Anhwe to Kiangsi
            1 fighter and 1 tactical_bomber moved from Shan State to Kiangsi
Purchase Units - British
            British buy 1 artillery, 1 cruiser, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat - British
            Battle in Caucasus
                British attack with 1 bomber and 2 mech_infantrys
                Germans defend with 1 mech_infantry
                    British roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  2/3 hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Kiangsi
                British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/6 hits
                    Japanese roll dice for 2 infantry in Kiangsi, round 2 :  0/2 hits
                    2 infantry owned by the Japanese lost in Kiangsi
                British win, taking Kiangsi from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
Non Combat Move - British
            1 fighter moved from Kiangsi to Kwangsi
            1 aaGun, 1 artillery and 8 infantry moved from Yunnan to Kwangsi
            1 aaGun moved from Kweichow to Anhwe
            3 infantry moved from Burma to Yunnan
            1 artillery and 3 infantry moved from India to Burma
            1 bomber moved from Caucasus to Iraq
            5 infantry moved from Iraq to Northwest Persia
            3 mech_infantrys moved from Egypt to Iraq
            3 infantry moved from Egypt to Trans-Jordan
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 armour moved from Union of South Africa to Belgian Congo
            1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
            1 infantry and 1 mech_infantry moved from Malaya to Shan State
            1 mech_infantry moved from Shan State to Yunnan
            1 fighter moved from Kiangsi to Kwangsi
            1 tactical_bomber moved from Kiangsi to Anhwe
Place Units - British
            1 cruiser and 2 destroyers placed in 98 Sea Zone
            1 artillery and 2 infantry placed in Iraq
Turn Complete - British
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
            British collect 36 PUs (4 lost to blockades); end with 36 PUs
Place Units - UK_Pacific
            1 armour, 2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry
Ur turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
            1 infantry moved from Solomon Islands to 49 Sea Zone
            1 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone
            1 submarine moved from 62 Sea Zone to 54 Sea Zone
            1 destroyer moved from 62 Sea Zone to 30 Sea Zone
Purchase Units - ANZAC
            ANZAC buy 1 armour and 2 destroyers; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
            1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
            1 armour placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Ur turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
            1 infantry moved from Vologda to Samara
            2 infantry moved from Tambov to Samara
            1 infantry moved from Samara to Kazakhstan
            1 mech_infantry moved from Kazakhstan to Timguska
Non Combat Move - Russians
Turn Complete - Russians
Ur turn
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Chinese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
            1 carrier, 1 cruiser, 4 destroyers, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  Americans take 26 Sea Zone from Japanese
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            2 fighters moved from 26 Sea Zone to 30 Sea Zone
            1 armour, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 1 carrier, 1 cruiser, 6 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 armour moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
Purchase Units - Americans
            Americans buy 1 artillery, 3 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat - Americans
            Battle in Holland Belgium
            Battle in Normandy Bordeaux
            Battle in 30 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 30 Sea Zone, round 2 :  1/3 hits
                    Japanese roll dice for 1 submarine in 30 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Japanese lost in 30 Sea Zone
                Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
Non Combat Move - Americans
            3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 destroyers placed in 10 Sea Zone
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 3 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 55 PUs; end with 55 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 artillery and 2 infantry moved from Anhwe to Kiangsu
            1 fighter moved from Anhwe to Kiangsu
            9 artilleries and 4 infantry moved from Anhwe to Jehol
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
            Battle in Jehol
                Chinese attack with 9 artilleries and 4 infantry
                Japanese defend with 1 aaGun, 1 artillery and 2 infantry
                    Chinese roll dice for 9 artilleries and 4 infantry in Jehol, round 2 :  3/13 hits
                    Japanese roll dice for 1 aaGun, 1 artillery and 2 infantry in Jehol, round 2 :  0/3 hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Jehol
                    Chinese roll dice for 9 artilleries and 4 infantry in Jehol, round 3 :  4/13 hits
                    Japanese roll dice for 1 artillery in Jehol, round 3 :  0/1 hits
                    1 artillery owned by the Japanese lost in Jehol
                Chinese win, taking Jehol from Japanese with 9 artilleries and 4 infantry remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 aaGun, 1 artillery and 2 infantry
            Battle in Kiangsu
                Chinese attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 2 artilleries
                    Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsu, round 2 :  2/4 hits
                    Japanese roll dice for 2 artilleries in Kiangsu, round 2 :  0/2 hits
                    2 artilleries owned by the Japanese lost in Kiangsu
                Chinese win, taking Kiangsu from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 artilleries
            Trigger Chinese Destroy Factories Shantung Chinese: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Chinese
            1 fighter moved from Kiangsu to Shensi
Place Units - Chinese
            2 artilleries and 4 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 20 PUs; end with 20 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 bomber moved from Iraq to France
            1 infantry moved from Morocco to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
            1 infantry moved from 93 Sea Zone to Southern France
            1 cruiser and 2 destroyers moved from 98 Sea Zone to 92 Sea Zone
            2 armour, 1 artillery, 2 infantry and 10 mech_infantrys moved from Iraq to Northwest Persia
            3 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Morocco to Tunisia
                  British take Algeria from Italians
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
            1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
            2 infantry moved from Northwest Persia to Caucasus
            3 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
            1 artillery and 3 infantry moved from Burma to Yunnan
            1 infantry moved from Shan State to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            2 infantry moved from India to Burma
            1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
Purchase Units - British
            British buy 1 artillery, 6 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Southern France
            Battle in France
                British attack with 1 bomber
                Germans defend with 1 airfield, 2 bombers and 1 factory_minor
                    British roll dice for 1 bomber in France, round 2 :  1/1 hits
                    Germans roll dice for 2 bombers in France, round 2 :  1/2 hits
                    1 bomber owned by the Germans and 1 bomber owned by the British lost in France
                Germans win, taking Southern France from Germans with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 bomber
                Casualties for British: 1 bomber
            Battle in Tunisia
                British attack with 1 armour, 1 artillery and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 2 :  0/3 hits
                    Italians roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                    British roll dice for 1 armour, 1 artillery and 1 infantry in Tunisia, round 3 :  1/3 hits
                    Italians roll dice for 1 infantry in Tunisia, round 3 :  1/1 hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Tunisia
                British win, taking Tunisia from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Caucasus
                British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery
                    British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 :  2/4 hits
                    Italians roll dice for 1 artillery in Caucasus, round 2 :  1/1 hits
                    1 artillery owned by the Italians and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for British: 1 infantry
                Casualties for Italians: 1 artillery
Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
            1 tactical_bomber moved from Anhwe to Kwangsi
            1 infantry moved from Anhwe to Hopei
Place Units - British
            2 transports placed in 110 Sea Zone
            1 artillery and 2 infantry placed in Iraq
            3 infantry placed in Egypt
            1 infantry placed in United Kingdom
Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,3
            British collect 43 PUs (3 lost to blockades); end with 43 PUs
Place Units - UK_Pacific
            1 armour, 2 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 1 armour, 2 infantry and 2 mech_infantrys
Ur turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - ANZAC
            2 fighters moved from Anhwe to Kwangsi
            2 destroyers moved from 62 Sea Zone to 54 Sea Zone
            1 armour moved from New South Wales to Queensland
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat - ANZAC
            Battle in Sumatra
                ANZAC attack with 2 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Sumatra, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Sumatra
                ANZAC win, taking Sumatra from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
            1 cruiser and 1 transport placed in 62 Sea Zone
            1 artillery placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Ur turn