GeneralSvendSved(axis) vs Dawgoneit Mod3 rematch


  • 1 hit with sub. took carrier
    4 more hits

  • '16

    Take out the last destroyer and the 3 remaining carriers, thanks


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Chinese

    triplea_40542_Chi6.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Politics - British

    triplea_40542_Bri6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - Americans
                1 cruiser, 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Queensland to 37 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 cruiser, 4 destroyers and 1 submarine
                    Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                        Americans roll dice for 1 submarine in 91 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
                        1 transport owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 1 transport
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 37 Sea Zone
                    Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                        Americans roll dice for 7 submarines in 37 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 4 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  6/18 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  13/20 hits
                    Units damaged: 1 battleship owned by the Americans
                        3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 3 submarines in 37 Sea Zone, round 3 :  1/3 hits
                        Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 :  4/18 hits
                        Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 3 :  9/17 hits
                        1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 :  6/12 hits
                        Japanese roll dice for 2 battleships, 2 cruisers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 4 :  5/12 hits
                        2 cruisers owned by the Japanese, 2 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 5 :  4/7 hits
                        Japanese roll dice for 2 battleships, 4 fighters and 1 transport in 37 Sea Zone, round 5 :  4/6 hits
                        4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 37 Sea Zone, round 6 :  1/3 hits
                        Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 6 :  0/2 hits
                        1 battleship owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 37 Sea Zone, round 7 :  1/3 hits
                        Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 7 :  1/1 hits
                        1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Americans win, taking 37 Sea Zone from Neutral with 1 battleship and 1 bomber remaining. Battle score for attacker is 5
                    Casualties for Americans: 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
                    Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
                Battle in Midway
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 airfield and 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Midway, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Midway, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Midway
                    Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 bomber moved from 37 Sea Zone to Burma
                1 cruiser moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier and 3 destroyers placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Hunan to Anhwe
                1 fighter moved from Kweichow to Anhwe
                2 artilleries and 6 infantry moved from Suiyuyan to Chahar

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Chahar

    Place Units - Chinese
                1 artillery and 4 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs

    Combat Move - British
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 fighters and 1 tactical_bomber moved from Egypt to Algeria
                1 artillery moved from Alexandria to 98 Sea Zone
                1 infantry moved from Egypt to 98 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Egypt to 98 Sea Zone
                1 bomber moved from Egypt to Algeria
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
                1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
                1 armour and 1 mech_infantry moved from Volgograd to Bryansk
                3 infantry moved from Hunan to Kwangsi
                3 infantry moved from Hunan to Kiangsi
                1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kiangsi
                1 fighter moved from Hunan to Kiangsi
                1 fighter moved from Volgograd to Russia
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco

    Purchase Units - British
                British buy 2 armour, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs;
                UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    British attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 4 infantry in Kiangsi, round 2 :  0/5 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        British roll dice for 1 fighter and 4 infantry in Kiangsi, round 3 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Morocco
                    British attack with 2 infantry
                    Italians defend with 1 infantry
                        British roll dice for 2 infantry in Morocco, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                        British roll dice for 2 infantry in Morocco, round 3 :  0/2 hits
                        Italians roll dice for 1 infantry in Morocco, round 3 :  0/1 hits
                        British roll dice for 2 infantry in Morocco, round 4 :  0/2 hits
                        Italians roll dice for 1 infantry in Morocco, round 4 :  0/1 hits
                        British roll dice for 2 infantry in Morocco, round 5 :  0/2 hits
                        Italians roll dice for 1 infantry in Morocco, round 5 :  0/1 hits
                        British roll dice for 2 infantry in Morocco, round 6 :  0/2 hits
                        Italians roll dice for 1 infantry in Morocco, round 6 :  1/1 hits
                        1 infantry owned by the British lost in Morocco
                        British roll dice for 1 infantry in Morocco, round 7 :  0/1 hits
                        Italians roll dice for 1 infantry in Morocco, round 7 :  0/1 hits
                        British roll dice for 1 infantry in Morocco, round 8 :  0/1 hits
                        Italians roll dice for 1 infantry in Morocco, round 8 :  0/1 hits
                        British roll dice for 1 infantry in Morocco, round 9 :  0/1 hits
                        Italians roll dice for 1 infantry in Morocco, round 9 :  1/1 hits
                        1 infantry owned by the British lost in Morocco
                    Italians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Algeria
                    British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 5 bombers; Italians defend with 1 fighter
                        British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 :  1/2 hits
                        British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Algeria, round 2 :  2/8 hits
                        Italians roll dice for 5 bombers and 1 fighter in Algeria, round 2 :  3/6 hits
                        3 bombers owned by the Germans and 3 infantry owned by the British lost in Algeria
                        British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Algeria, round 3 :  2/5 hits
                        Italians roll dice for 2 bombers and 1 fighter in Algeria, round 3 :  1/3 hits
                        2 bombers owned by the Germans and 1 artillery owned by the British lost in Algeria
                        British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Algeria, round 4 :  4/4 hits
                        Italians roll dice for 1 fighter in Algeria, round 4 :  1/1 hits
                        1 fighter owned by the British and 1 fighter owned by the Italians lost in Algeria
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 47
                    Casualties for Germans: 5 bombers
                    Casualties for British: 1 artillery, 1 fighter and 3 infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to Tunisia
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Trans-Jordan to Iraq
                3 infantry moved from Burma to Shan State
                1 infantry moved from French Indo China to Shan State
                1 mech_infantry moved from India to Shan State
                1 artillery and 8 infantry moved from India to Burma
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 aaGun moved from India to Burma
                2 infantry moved from Brazil to British Guiana
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter moved from Kiangsi to Hunan

    Place Units - British
                1 transport placed in 106 Sea Zone
                2 armour and 1 mech_infantry placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
                British collect 39 PUs (1 lost to blockades); end with 39 PUs

    Place Units - UK_Pacific
                3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in India change ownership: 3 infantry and 1 mech_infantry

    triplea_40542_UK_6.tsvg

  • '16


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 6

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                2 fighters moved from Queensland to Shan State
                1 infantry moved from New South Wales to Queensland

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Java
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                        ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40542_Fre6.tsvg

  • '16


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                1 fighter and 1 tactical_bomber moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda
                1 infantry moved from Volgograd to Tambov

    Purchase Units - Russians
                Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  2/5 hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 armour in Vologda, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Vologda
                        Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 :  1/2 hits
                        Germans roll dice for 1 armour in Vologda, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs

    triplea_40542_Rus7.tsvg

  • '16


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Chinese

    triplea_40542_Chi7.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - British

    triplea_40542_Bri7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from Burma to 37 Sea Zone

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries, 1 harbour and 1 infantry; Italians defend with 1 fighter
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  0/1 hits
                        Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 :  1/4 hits
                        Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Gibraltar, round 2 :  2/4 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
                        Americans roll dice for 1 artillery and 1 mech_infantry in Gibraltar, round 3 :  2/2 hits
                        Germans roll dice for 2 artilleries and 1 fighter in Gibraltar, round 3 :  1/3 hits
                        1 mech_infantry owned by the Americans and 2 artilleries owned by the Germans lost in Gibraltar
                        Americans roll dice for 1 artillery in Gibraltar, round 4 :  0/1 hits
                        Germans roll dice for 1 fighter in Gibraltar, round 4 :  1/1 hits
                        1 artillery owned by the Americans lost in Gibraltar
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 artilleries and 1 infantry
                    Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
                Battle in 37 Sea Zone
                    Americans attack with 1 bomber and 1 cruiser
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 bomber and 1 cruiser in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans lost in 37 Sea Zone
                        Americans roll dice for 1 bomber in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -24
                    Casualties for Americans: 1 bomber and 1 cruiser

    Non Combat Move - Americans

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Central United States
                1 armour placed in Eastern United States
                2 transports placed in 101 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                4 artilleries, 1 fighter and 11 infantry moved from Chahar to Anhwe

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 artilleries, 1 fighter and 11 infantry
                    Japanese defend with 1 artillery and 2 infantry
                        Chinese roll dice for 4 artilleries, 1 fighter and 11 infantry in Anhwe, round 2 :  2/16 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 4 artilleries, 1 fighter and 9 infantry in Anhwe, round 3 :  4/14 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 4 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Kweichow

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs

    Combat Move - British
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Caucasus to Rostov
                4 infantry and 1 mech_infantry moved from Shan State to Malaya
                1 fighter and 1 tactical_bomber moved from Hunan to Malaya

    Purchase Units - British
                British buy 1 armour, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in Malaya
                    British attack with 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 armour, 1 harbour and 1 infantry
                        British roll dice for 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour and 1 infantry in Malaya, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    British win, taking Malaya from Japanese with 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Gibraltar
                    British attack with 1 armour and 3 infantry
                    Germans defend with 1 harbour; Italians defend with 1 fighter
                        British roll dice for 1 armour and 3 infantry in Gibraltar, round 2 :  1/4 hits
                        Germans roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                        1 fighter owned by the Italians and 1 infantry owned by the British lost in Gibraltar
                    British win, taking Gibraltar from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Rostov
                    British attack with 1 artillery and 3 infantry
                    Germans defend with 2 infantry
                        British roll dice for 1 artillery and 3 infantry in Rostov, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Rostov
                        British roll dice for 1 artillery and 2 infantry in Rostov, round 3 :  3/3 hits
                        Germans roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                1 fighter moved from Hunan to Anhwe
                1 infantry moved from Hunan to Kiangsi
                1 aaGun, 3 infantry and 1 mech_infantry moved from Hunan to Anhwe
                1 aaGun, 1 artillery and 8 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                3 infantry moved from India to Burma
                2 infantry moved from Trans-Jordan to Iraq
                6 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 bomber, 1 fighter and 1 tactical_bomber moved from Tunisia to Egypt
                1 fighter and 1 tactical_bomber moved from Malaya to Shan State

    Place Units - British
                1 transport placed in 106 Sea Zone
                3 infantry placed in Iraq
                British undo move 2.
                1 armour and 2 infantry placed in Iraq
                1 infantry and 2 mech_infantrys placed in Egypt
                British undo move 3.
                British undo move 2.
                1 armour and 2 mech_infantrys placed in Union of South Africa
                3 infantry placed in Iraq
                3 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5
                British collect 38 PUs (2 lost to blockades); end with 38 PUs

    Place Units - UK_Pacific
                1 artillery and 3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
                UK_Pacific collect 13 PUs; end with 13 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
                Some Units in India change ownership: 1 artillery and 3 infantry

    triplea_40542_UK_7.tsvg

  • '16


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC
                1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                2 infantry moved from 49 Sea Zone to Solomon Islands
                2 fighters moved from Shan State to Anhwe

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat - ANZAC
                Battle in Borneo
                Battle in Philippines
                Battle in Solomon Islands
                    ANZAC attack with 2 infantry
                    Japanese defend with 1 artillery
                        ANZAC roll dice for 2 infantry in Solomon Islands, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Solomon Islands, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Solomon Islands
                    ANZAC win, taking Borneo from Japanese, taking Philippines from Japanese, taking Solomon Islands from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 submarine
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40542_Fre7.tsvg

  • '16


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                2 infantry moved from Russia to Vologda
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Tambov
                1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                1 fighter moved from Russia to Vologda

    Purchase Units - Russians
                Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Tambov
                    Russians win, taking Tambov from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Vologda
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 :  2/3 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Vologda to Russia
                1 fighter moved from Smolensk to Russia
                1 tactical_bomber moved from Tambov to Russia
                1 mech_infantry moved from Russia to Kazakhstan
                1 infantry moved from Russia to Samara

    Place Units - Russians
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 16 PUs; end with 16 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs

    triplea_40542_Rus8.tsvg

  • '16


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Chinese

    triplea_40542_Chi8.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Politics - British

    triplea_40542_Bri8.tsvg

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