Whackamatt Allies -vs- dawgoneit Axis Combo game #3!

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    Game History

    Round: 5

    Combat Move - Chinese
                1 ArmoredCar and 1 Tank moved from Shansi to Chahar
                1 Adv.Fighter and 2 Fighters moved from Anhwei to Chahar
                1 Fighter moved from Shensi to Chahar
                2 Infantrys moved from Szechwan to Hupeh
                3 ArmoredCars moved from Lanchow to Hupeh
                2 Tanks moved from Lanchow to Hupeh
                1 Artillery and 1 Tank moved from N.French Indochina to S.French Indochina
                1 ArmoredCar and 1 Tank moved from Kweichow to Hunan
                1 Infantry moved from Yunnan to Szechwan
                1 Infantry moved from Ningsia to Suiyuan
                1 Infantry moved from Ningsia to Suiyuan
                4 Infantrys moved from Gobi Altai to Ningsia
                3 ArmoredCars and 2 Tanks moved from Hsining to Ningsia
                1 Mech.Inf moved from Hsining to Szechwan
                1 Fighter moved from Hsining to Shensi
                3 Infantrys moved from E.Sinkiang to Gobi Altai
                2 Artillerys and 2 Infantrys moved from Urumqi to E.Sinkiang

    Purchase Units - Chinese
                Chinese buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 Factory and 5 Infantrys; Remaining resources: 2 PUs;

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 ArmoredCar and 1 Tank
                    Hisaichi defend with 1 Infantry
                    Chinese win, taking Hunan from Yamamoto with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 2
                    Casualties for Hisaichi: 1 Infantry
                Battle in Chahar
                    Chinese attack with 1 Adv.Fighter, 1 ArmoredCar, 3 Fighters and 1 Tank
                    Hisaichi defend with 1 ArmoredCar and 1 Tank
                    Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 ArmoredCar, 3 Fighters and 1 Tank remaining. Battle score for attacker is 9
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                Battle in S.French Indochina
                    Chinese attack with 1 Artillery and 1 Tank
                    Yamamoto defend with 2 ArmoredCars
                    Chinese win, taking S.French Indochina from Yamamoto with 1 Artillery remaining. Battle score for attacker is 3
                    Casualties for Yamamoto: 2 ArmoredCars
                    Casualties for Chinese: 1 Tank
                Battle in Hupeh
                    Chinese attack with 3 ArmoredCars, 2 Infantrys and 2 Tanks
                    Yamamoto defend with 1 AAGun and 1 ArmoredCar
                    Chinese win, taking Hupeh from Yamamoto with 3 ArmoredCars, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Yamamoto: 1 ArmoredCar

    Non Combat Move - Chinese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from S.French Indochina: 1 Artillery
                EDIT: Adding units owned by Chinese to S.French Indochina: 1 Tank
                EDIT: Turning off Edit Mode
                1 Adv.Fighter and 3 Fighters moved from Chahar to Shensi

    Place Units - Chinese
                1 Factory placed in Yunnan
                2 ArmoredCars, 2 Artillerys, 1 Elite and 1 Infantry placed in Hsining
                4 Infantrys placed in Urumqi

    Turn Complete - Chinese
                Chinese collect 42 PUs; end with 44 PUs total

    triplea_40615_Chi5.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 5

    Combat Move - Hisaichi
                4 Infantrys moved from Banjarmasin to 110 Sea Zone
                4 Infantrys moved from 110 Sea Zone to Sumatra
                3 Infantrys moved from Changchun to 84 Sea Zone
                3 Infantrys, 1 T.Boat and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Artillery and 1 Infantry moved from Hong Kong to 92 Sea Zone
                1 Artillery, 1 Infantry and 1 Transport moved from 92 Sea Zone to 75 Sea Zone
                1 Artillery and 4 Infantrys moved from 75 Sea Zone to N.Sakhalin
                1 ArmoredCar and 1 Tank moved from Kwangsi to N.French Indochina
                1 ArmoredCar moved from Hong Kong to 92 Sea Zone
                1 ArmoredCar moved from 92 Sea Zone to N.French Indochina
                1 Tank moved from Kwangsi to Hunan
                1 ArmoredCar moved from Hong Kong to Hunan
                1 Tank moved from Hong Kong to Hunan
                1 Tank moved from Hong Kong to 92 Sea Zone
                1 Tank and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
                1 Infantry moved from Shanghai to 84 Sea Zone
                1 Infantry, 1 Tank and 1 Transport moved from 84 Sea Zone to 75 Sea Zone
                1 Infantry and 1 Tank moved from 75 Sea Zone to N.Sakhalin
                2 Infantrys moved from Kirin to Heilungchiang
                1 Tank moved from Chita to Hulunbuir
                2 Infantrys moved from Liaoning to Hulunbuir
                1 Artillery moved from Kirin to Heilungchiang
                1 Artillery, 1 Elite and 1 Infantry moved from Peking to Chahar
                1 Infantry moved from Shantung to Shansi
                      Hisaichi take Shansi from Chinese
                1 Infantry moved from Shantung to Anhwei
                      Hisaichi take Anhwei from Chinese
                1 Artillery moved from Shantung to Peking
                1 Transport moved from 92 Sea Zone to 84 Sea Zone
                2 Infantrys moved from Changchun to 84 Sea Zone
                2 Infantrys and 1 Transport moved from 84 Sea Zone to 92 Sea Zone
                2 Infantrys moved from 92 Sea Zone to S.French Indochina
                1 Bomber moved from Bangkok to S.French Indochina
                2 Fighters moved from 110 Sea Zone to S.French Indochina
                1 Bomber moved from S.French Indochina to N.French Indochina

    Purchase Units - Hisaichi
                Hisaichi buy 2 ArmoredCars, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in N.French Indochina
                    Hisaichi attack with 2 ArmoredCars, 1 Bomber and 1 Tank
                    British defend with 2 Infantrys
                        Hisaichi roll dice for 2 ArmoredCars, 1 Bomber and 1 Tank in N.French Indochina, round 2 :  1/4 hits
                        French roll dice for 2 Infantrys in N.French Indochina, round 2 :  2/2 hits
                        1 Infantry owned by the British and 2 ArmoredCars owned by the Hisaichi lost in N.French Indochina
                        Hisaichi roll dice for 1 Bomber and 1 Tank in N.French Indochina, round 3 :  1/2 hits
                        French roll dice for 1 Infantry in N.French Indochina, round 3 :  1/1 hits
                        1 Infantry owned by the British and 1 Tank owned by the Hisaichi lost in N.French Indochina
                    Hisaichi win with 1 Bomber remaining. Battle score for attacker is -9
                    Casualties for Hisaichi: 2 ArmoredCars and 1 Tank
                    Casualties for British: 2 Infantrys
                Battle in S.French Indochina
                    Hisaichi attack with 2 Fighters and 2 Infantrys
                    Chinese defend with 1 Tank
                        Hisaichi roll dice for 2 Fighters and 2 Infantrys in S.French Indochina, round 2 :  2/4 hits
                        French roll dice for 1 Tank in S.French Indochina, round 2 :  1/1 hits
                        1 Infantry owned by the Hisaichi and 1 Tank owned by the Chinese lost in S.French Indochina
                    Hisaichi win, taking S.French Indochina from French with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Chinese: 1 Tank
                Battle in Chahar
                    Hisaichi attack with 1 Artillery, 1 Elite and 1 Infantry
                    Chinese defend with 1 ArmoredCar and 1 Tank
                        Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 2 :  1/3 hits
                        Chinese roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 :  0/2 hits
                        1 ArmoredCar owned by the Chinese lost in Chahar
                        Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chahar, round 3 :  1/3 hits
                        Chinese roll dice for 1 Tank in Chahar, round 3 :  0/1 hits
                        1 Tank owned by the Chinese lost in Chahar
                    Hisaichi win, taking Chahar from Chinese with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 1 ArmoredCar and 1 Tank
                Battle in N.Sakhalin
                    Hisaichi attack with 1 Artillery, 5 Infantrys and 1 Tank
                    Russians defend with 1 Bunker; Americans defend with 1 Bomber
                        Hisaichi roll dice for 1 Artillery, 5 Infantrys and 1 Tank in N.Sakhalin, round 2 :  4/7 hits
                        Russians roll dice for 1 Bomber and 1 Bunker in N.Sakhalin, round 2 :  1/2 hits
                        1 Infantry owned by the Hisaichi, 1 Bomber owned by the Americans and 1 Bunker owned by the Russians lost in N.Sakhalin
                    Hisaichi win, taking N.Sakhalin from Russians with 1 Artillery, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 18
                    Casualties for Hisaichi: 1 Infantry
                    Casualties for Russians: 1 Bunker
                    Casualties for Americans: 1 Bomber
                Battle in Hunan
                    Hisaichi attack with 1 ArmoredCar and 2 Tanks
                    Chinese defend with 1 ArmoredCar and 1 Tank
                        Hisaichi roll dice for 1 ArmoredCar and 2 Tanks in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 1 ArmoredCar and 1 Tank in Hunan, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Chinese and 1 ArmoredCar owned by the Hisaichi lost in Hunan
                        Hisaichi roll dice for 2 Tanks in Hunan, round 3 :  2/2 hits
                        Chinese roll dice for 1 Tank in Hunan, round 3 :  1/1 hits
                        1 Tank owned by the Chinese and 1 Tank owned by the Hisaichi lost in Hunan
                    Hisaichi win, taking Hunan from Chinese with 1 Tank remaining. Battle score for attacker is 0
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
                    Casualties for Chinese: 1 ArmoredCar and 1 Tank

    Non Combat Move - Hisaichi
                1 Bomber moved from N.French Indochina to Bangkok
                2 Fighters moved from S.French Indochina to 110 Sea Zone
                3 Infantrys moved from Changchun to Kirin

    Place Units - Hisaichi
                8 Infantrys placed in Changchun
                3 Infantrys and 1 Tank placed in Banjarmasin
                2 ArmoredCars, 3 Infantrys and 1 Tank placed in Hong Kong
                1 Elite and 2 Infantrys placed in Peking

    Turn Complete - Hisaichi
                Hisaichi collect 59 PUs; end with 59 PUs

    triplea_40615_His5.tsvg

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    Game History

    Round: 5

    Purchase Units - Dutch
                Dutch buy 5 Bunkers; Remaining resources: 12 PUs;

    Place Units - Dutch
                1 Bunker placed in West Borneo
                1 Bunker placed in Java
                1 Bunker placed in Sumatra
                1 Bunker placed in Lombok
                1 Bunker placed in Timor

    Turn Complete - Dutch
                Dutch collect 21 PUs; end with 33 PUs total

    triplea_40615_Dut5.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 5

    Purchase Units - Finns
                Finns buy 3 Infantrys; Remaining resources: 0 PUs;

    Place Units - Finns
                3 Infantrys placed in Helsinki

    Turn Complete - Finns
                Finns collect 6 PUs; end with 6 PUs

    triplea_40615_Fin5.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 5

    Combat Move - Romanians
                1 Artillery, 1 Fighter and 1 Tank moved from Kiev to Vinnytsia
                1 Infantry moved from Odessa to Vinnytsia
                2 Infantrys moved from E.Romania to Vinnytsia
                1 Elite and 1 Infantry moved from Bucharest to E.Romania

    Purchase Units - Romanians
                Romanians buy 8 Infantrys; Remaining resources: 6 PUs;

    Combat - Romanians

    Non Combat Move - Romanians

    Place Units - Romanians
                4 Infantrys placed in Vinnytsia
                4 Infantrys placed in Bucharest

    Turn Complete - Romanians
                Romanians collect 22 PUs; end with 28 PUs

    triplea_40615_Rom5.tsvg

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    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 5

    Combat Move - Thai
                1 Transport moved from 110 Sea Zone to 105 Sea Zone
                1 Artillery moved from Bangkok to 105 Sea Zone
                1 Marine moved from Bangkok to 105 Sea Zone
                1 Artillery, 1 Marine and 1 Transport moved from 105 Sea Zone to 110 Sea Zone
                1 Infantry moved from East And South Borneo to West Borneo
                1 Artillery and 1 Marine moved from 110 Sea Zone to West Borneo

    Purchase Units - Thai
                Thai buy 6 Infantrys; Remaining resources: 2 PUs;

    Combat - Thai
                Battle in West Borneo
                    Thai attack with 1 Artillery, 1 Infantry and 1 Marine
                    Dutch defend with 1 Bunker; British defend with 1 Infantry
                        Thai roll dice for 1 Artillery, 1 Infantry and 1 Marine in West Borneo, round 2 :  3/3 hits
                        Dutch roll dice for 1 Bunker and 1 Infantry in West Borneo, round 2 :  2/2 hits
                        1 Artillery owned by the Thai, 1 Infantry owned by the British, 1 Bunker owned by the Dutch and 1 Infantry owned by the Thai lost in West Borneo
                    Thai win, taking West Borneo from Dutch with 1 Marine remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Bunker
                    Casualties for British: 1 Infantry
                    Casualties for Thai: 1 Artillery and 1 Infantry

    Non Combat Move - Thai

    Place Units - Thai
                6 Infantrys placed in Bangkok

    Turn Complete - Thai
                Thai collect 12 PUs; end with 14 PUs

    triplea_40615_Tha5.tsvg

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    Game History

    Round: 5

    Combat Move - Americans
                1 Infantry moved from Ulithi to Yap
                      Americans take Yap from Yamamoto
                1 Infantry moved from Jaluit to Kwajalein
                      Americans take Kwajalein from Yamamoto
                1 Infantry moved from Pearl Harbor to 91 Sea Zone
                1 Infantry moved from Jaluit to 104 Sea Zone
                1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
                1 B.Transport and 1 Infantry moved from 104 Sea Zone to 95 Sea Zone
                2 Artillerys moved from Wake to 95 Sea Zone
                2 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori
                4 Fighters moved from Malaya to 111 Sea Zone
                1 Destroyer and 1 Submarine moved from 104 Sea Zone to 88 Sea Zone
                1 Cruiser moved from 91 Sea Zone to 88 Sea Zone
                1 Infantry moved from Midway to 88 Sea Zone
                1 Infantry moved from 88 Sea Zone to Wake
                1 Submarine moved from 91 Sea Zone to 88 Sea Zone
                1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine moved from 104 Sea Zone to 95 Sea Zone
                1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to Minamitori
                1 Adv.Fighter and 2 Fighters moved from Wake to Minamitori
                1 S.Bomber moved from Wake to Tokyo
                10 Infantrys moved from South Atlantic USA to 26 Sea Zone
                4 Tanks moved from Bahia to 35 Sea Zone
                5 Infantrys moved from Salvador to 35 Sea Zone
                3 B.Transports, 5 Infantrys and 4 Tanks moved from 35 Sea Zone to 38 Sea Zone
                2 Tanks moved from 38 Sea Zone to Belgian Congo
                2 Tanks moved from 38 Sea Zone to Angola
                1 Infantry moved from 38 Sea Zone to Belgian Congo
                3 Infantrys moved from 38 Sea Zone to Belgian Congo
                1 Infantry moved from 38 Sea Zone to Angola
                2 B.Transports and 8 Infantrys moved from 26 Sea Zone to 33 Sea Zone
                8 Infantrys moved from 33 Sea Zone to Cape Verde
                3 Destroyers and 1 Submarine moved from 35 Sea Zone to 33 Sea Zone
                2 Infantrys and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
                2 Infantrys moved from 33 Sea Zone to Cape Verde
                1 Submarine moved from 26 Sea Zone to 33 Sea Zone
                10 Infantrys moved from South Central USA to South Atlantic USA
                1 Infantry moved from Colombia to Venezuela
                2 Fighters moved from Johnston to West Papua
                3 Infantrys moved from Amazon to Bahia

    Purchase Units - Americans
                Americans buy 3 B.Transports, 2 Battleships, 2 Destroyers, 3 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 1 PUs;

    Combat - Americans
                Strategic bombing raid in Tokyo
                    Bombing raid in Tokyo rolls: 5 and costs: 5 PUs.
                    Bombing raid costs 5 PUs
                Battle in Belgian Congo
                    Americans attack with 4 Infantrys and 2 Tanks
                    Neutral defend with 2 Infantrys
                    Americans loses 0 PUs for violating Belgian Congos neutrality.
                    Americans win, taking Belgian Congo from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Infantrys
                    Casualties for Americans: 1 Infantry
                Battle in 111 Sea Zone
                    Americans attack with 4 Fighters
                    Hisaichi defend with 1 Submarine
                    Americans win with 4 Fighters remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 Submarine
                Battle in Minamitori
                    Americans attack with 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                    Americans win, taking Minamitori from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Cape Verde
                    Americans attack with 10 Infantrys
                    Neutral defend with 1 Infantry
                    Americans loses 0 PUs for violating Cape Verdes neutrality.
                    Americans win, taking Cape Verde from Neutral with 10 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Angola
                    Americans attack with 1 Infantry and 2 Tanks
                    Neutral defend with 1 Infantry
                    Americans loses 0 PUs for violating Angolas neutrality.
                    Americans win, taking Angola from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Americans
                4 Fighters moved from 111 Sea Zone to Malaya
                1 Adv.Fighter moved from Minamitori to 95 Sea Zone
                1 Fighter moved from Minamitori to 95 Sea Zone
                1 Adv.Fighter and 2 Fighters moved from Minamitori to Wake
                1 S.Bomber moved from Tokyo to Wake

    Place Units - Americans
                2 Battleships placed in 95 Sea Zone
                1 Destroyer and 2 Submarines placed in 91 Sea Zone
                1 B.Transport placed in 83 Sea Zone
                3 Infantrys placed in San Francisco
                2 B.Transports and 1 Destroyer placed in 26 Sea Zone
                1 Marine placed in Salvador

    Turn Complete - Americans
                Americans collect 114 PUs; end with 115 PUs total

    triplea_40615_Ame5.tsvg

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    TripleA Manual Gamesave Post for game: World At War, version: 2.1

    Game History

    Round: 5

    Combat Move - Americans
                1 Infantry moved from Ulithi to Yap
                      Americans take Yap from Yamamoto
                1 Infantry moved from Jaluit to Kwajalein
                      Americans take Kwajalein from Yamamoto
                1 Infantry moved from Pearl Harbor to 91 Sea Zone
                1 Infantry moved from Jaluit to 104 Sea Zone
                1 Infantry and 1 S.Submarine moved from 91 Sea Zone to 95 Sea Zone
                1 B.Transport and 1 Infantry moved from 104 Sea Zone to 95 Sea Zone
                2 Artillerys moved from Wake to 95 Sea Zone
                2 Artillerys and 2 Infantrys moved from 95 Sea Zone to Minamitori
                4 Fighters moved from Malaya to 111 Sea Zone
                1 Destroyer and 1 Submarine moved from 104 Sea Zone to 88 Sea Zone
                1 Cruiser moved from 91 Sea Zone to 88 Sea Zone
                1 Infantry moved from Midway to 88 Sea Zone
                1 Infantry moved from 88 Sea Zone to Wake
                1 Submarine moved from 91 Sea Zone to 88 Sea Zone
                1 Adv.Fighter, 1 Carrier, 1 Destroyer, 1 Fighter and 1 Submarine moved from 104 Sea Zone to 95 Sea Zone
                1 Adv.Fighter and 1 Fighter moved from 95 Sea Zone to Minamitori
                1 Adv.Fighter and 2 Fighters moved from Wake to Minamitori
                1 S.Bomber moved from Wake to Tokyo
                10 Infantrys moved from South Atlantic USA to 26 Sea Zone
                4 Tanks moved from Bahia to 35 Sea Zone
                5 Infantrys moved from Salvador to 35 Sea Zone
                3 B.Transports, 5 Infantrys and 4 Tanks moved from 35 Sea Zone to 38 Sea Zone
                2 Tanks moved from 38 Sea Zone to Belgian Congo
                2 Tanks moved from 38 Sea Zone to Angola
                1 Infantry moved from 38 Sea Zone to Belgian Congo
                3 Infantrys moved from 38 Sea Zone to Belgian Congo
                1 Infantry moved from 38 Sea Zone to Angola
                2 B.Transports and 8 Infantrys moved from 26 Sea Zone to 33 Sea Zone
                8 Infantrys moved from 33 Sea Zone to Cape Verde
                3 Destroyers and 1 Submarine moved from 35 Sea Zone to 33 Sea Zone
                2 Infantrys and 1 Transport moved from 26 Sea Zone to 33 Sea Zone
                2 Infantrys moved from 33 Sea Zone to Cape Verde
                1 Submarine moved from 26 Sea Zone to 33 Sea Zone
                10 Infantrys moved from South Central USA to South Atlantic USA
                1 Infantry moved from Colombia to Venezuela
                2 Fighters moved from Johnston to West Papua
                3 Infantrys moved from Amazon to Bahia

    Purchase Units - Americans
                Americans buy 3 B.Transports, 2 Battleships, 2 Destroyers, 3 Infantrys, 1 Marine and 2 Submarines; Remaining resources: 1 PUs;

    Combat - Americans
                Strategic bombing raid in Tokyo
                        AA fire in Tokyo :  0/1 hits
                    Bombing raid in Tokyo rolls: 5 and costs: 5 PUs.
                    Bombing raid costs 5 PUs
                Battle in Belgian Congo
                    Americans attack with 4 Infantrys and 2 Tanks
                    Neutral defend with 2 Infantrys
                        Americans roll dice for 4 Infantrys and 2 Tanks in Belgian Congo, round 2 :  0/6 hits
                        Neutral roll dice for 2 Infantrys in Belgian Congo, round 2 :  1/2 hits
                        1 Infantry owned by the Americans lost in Belgian Congo
                        Americans roll dice for 3 Infantrys and 2 Tanks in Belgian Congo, round 3 :  3/5 hits
                        Neutral roll dice for 2 Infantrys in Belgian Congo, round 3 :  0/2 hits
                        2 Infantrys owned by the Neutral lost in Belgian Congo
                    Americans loses 0 PUs for violating Belgian Congos neutrality.
                    Americans win, taking Belgian Congo from Neutral with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Neutral: 2 Infantrys
                    Casualties for Americans: 1 Infantry
                Battle in 111 Sea Zone
                    Americans attack with 4 Fighters
                    Hisaichi defend with 1 Submarine
                        Americans roll dice for 4 Fighters in 111 Sea Zone, round 2 :  2/4 hits
                        1 Submarine owned by the Hisaichi lost in 111 Sea Zone
                    Americans win with 4 Fighters remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 Submarine
                Battle in Minamitori
                    Americans attack with 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys
                    Yamamoto defend with 1 Infantry
                        Americans roll dice for 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys in Minamitori, round 2 :  5/9 hits
                        Yamamoto roll dice for 1 Infantry in Minamitori, round 2 :  0/1 hits
                        1 Infantry owned by the Yamamoto lost in Minamitori
                    Americans win, taking Minamitori from Yamamoto with 2 Adv.Fighters, 2 Artillerys, 3 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Cape Verde
                    Americans attack with 10 Infantrys
                    Neutral defend with 1 Infantry
                        Americans roll dice for 10 Infantrys in Cape Verde, round 2 :  0/10 hits
                        Neutral roll dice for 1 Infantry in Cape Verde, round 2 :  0/1 hits
                        Americans roll dice for 10 Infantrys in Cape Verde, round 3 :  1/10 hits
                        Neutral roll dice for 1 Infantry in Cape Verde, round 3 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Cape Verde
                    Americans loses 0 PUs for violating Cape Verdes neutrality.
                    Americans win, taking Cape Verde from Neutral with 10 Infantrys remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry
                Battle in Angola
                    Americans attack with 1 Infantry and 2 Tanks
                    Neutral defend with 1 Infantry
                        Americans roll dice for 1 Infantry and 2 Tanks in Angola, round 2 :  1/3 hits
                        Neutral roll dice for 1 Infantry in Angola, round 2 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Angola
                    Americans loses 0 PUs for violating Angolas neutrality.
                    Americans win, taking Angola from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                    Casualties for Neutral: 1 Infantry

    Non Combat Move - Americans
                4 Fighters moved from 111 Sea Zone to Malaya
                1 Adv.Fighter moved from Minamitori to 95 Sea Zone
                1 Fighter moved from Minamitori to 95 Sea Zone
                1 Adv.Fighter and 2 Fighters moved from Minamitori to Wake
                1 S.Bomber moved from Tokyo to Wake

    Place Units - Americans
                2 Battleships placed in 95 Sea Zone
                1 Destroyer and 2 Submarines placed in 91 Sea Zone
                1 B.Transport placed in 83 Sea Zone
                3 Infantrys placed in San Francisco
                2 B.Transports and 1 Destroyer placed in 26 Sea Zone
                1 Marine placed in Salvador

    Turn Complete - Americans
                Americans collect 114 PUs; end with 115 PUs total

    triplea_40615_Ame5.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    i keep getting booted from the game when i push roll dice

  • 20 18 17 15

    same for me. I think the dice server is down.  :|

  • 20 18 17 15

    dice are working again!

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    not working with me at this game.
    i’ll try the other one.

  • 20 18 17 15

    Hmm.  Is it the same error message? Sometimes I have to reenter my login information.

    I just loaded the file and was able to use the dice server for this game.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    its kicking me when i hit the neutrals

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    but i can battle non neutrals

  • 20 18 17 15

    Hmm, try this file?  I just opened it and was able to attack the neutrals with no errors.

    If not, maybe you could post a file with the combat movements and I can see if it will allow me to do the attacks? Then I can manual post back for you to do the rest, if all else fails.

    triplea_40615_Ame5 (1).tsvg

  • 20 18 17 15

    Still having issues with the file, dawg?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Germans
                1 Infantry moved from Estonia to Latvia
                5 Infantrys moved from Latvia to Lithuania
                1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                1 Artillery moved from East Prussia to 24 Sea Zone
                1 Artillery and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
                1 Elite moved from Hamburg to 23 Sea Zone
                1 Elite moved from Pomerania to 23 Sea Zone
                1 Infantry moved from Hamburg to 23 Sea Zone
                1 Infantry moved from Hamburg to 23 Sea Zone
                1 Infantry moved from Danzig to 24 Sea Zone
                1 Artillery, 1 Cruiser, 2 Elites, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
                1 Artillery, 2 Elites and 3 Infantrys moved from 24 Sea Zone to Helsinki
                2 Carriers and 3 Destroyers moved from 22 Sea Zone to 23 Sea Zone
                1 Infantry moved from Hamburg to Pomerania
                1 Artillery and 4 Infantrys moved from Brandenburg to Bohemia
                2 Artillerys and 9 Infantrys moved from Brandenburg to Pomerania
                4 HeavyTanks, 5 Mech.Infs and 2 Stukas moved from Kiev to Vinnytsia
                1 Infantry moved from Krakow to Vinnytsia
                4 HeavyTanks moved from Warsaw to Vinnytsia
                5 Mech.Infs moved from Bohemia to Vinnytsia
                3 Infantrys moved from Bavaria to Switzerland
                3 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks moved from Lorraine to Switzerland
                2 ArmoredCars moved from Rhine to Switzerland
                1 Mech.Inf moved from Navarre to La Mancha
                2 Mech.Infs moved from Navarre to Leon
                1 Tank moved from Aquitaine to Leon
                2 Tanks moved from Aquitaine to La Mancha
                2 Tanks moved from Aquitaine to Leon
                11 Tanks moved from Navarre to Galicia
                2 Submarines moved from 16 Sea Zone to 3 Sea Zone

    triplea_40615_Ger6.tsvg

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    well here it is.
    i’ll buy 4 heavy tanks
    5 half tracks
    1 art
    1 recon
    rest men.

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World At War, version: 2.1

    Game History

    Round: 6

    Combat Move - Germans
                1 Infantry moved from Estonia to Latvia
                5 Infantrys moved from Latvia to Lithuania
                1 Cruiser moved from 24 Sea Zone to 23 Sea Zone
                1 Transport moved from 24 Sea Zone to 23 Sea Zone
                1 Artillery moved from East Prussia to 24 Sea Zone
                1 Artillery and 1 Transport moved from 24 Sea Zone to 23 Sea Zone
                1 Elite moved from Hamburg to 23 Sea Zone
                1 Elite moved from Pomerania to 23 Sea Zone
                1 Infantry moved from Hamburg to 23 Sea Zone
                1 Infantry moved from Hamburg to 23 Sea Zone
                1 Infantry moved from Danzig to 24 Sea Zone
                1 Artillery, 1 Cruiser, 2 Elites, 2 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
                1 Artillery, 2 Elites and 3 Infantrys moved from 24 Sea Zone to Helsinki
                2 Carriers and 3 Destroyers moved from 22 Sea Zone to 23 Sea Zone
                1 Infantry moved from Hamburg to Pomerania
                1 Artillery and 4 Infantrys moved from Brandenburg to Bohemia
                2 Artillerys and 9 Infantrys moved from Brandenburg to Pomerania
                4 HeavyTanks, 5 Mech.Infs and 2 Stukas moved from Kiev to Vinnytsia
                1 Infantry moved from Krakow to Vinnytsia
                4 HeavyTanks moved from Warsaw to Vinnytsia
                5 Mech.Infs moved from Bohemia to Vinnytsia
                3 Infantrys moved from Bavaria to Switzerland
                3 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks moved from Lorraine to Switzerland
                2 ArmoredCars moved from Rhine to Switzerland
                1 Mech.Inf moved from Navarre to La Mancha
                2 Mech.Infs moved from Navarre to Leon
                1 Tank moved from Aquitaine to Leon
                2 Tanks moved from Aquitaine to La Mancha
                2 Tanks moved from Aquitaine to Leon
                11 Tanks moved from Navarre to Galicia
                2 Submarines moved from 16 Sea Zone to 3 Sea Zone

    Purchase Units - Germans
                Germans buy 2 ArmoredCars, 2 Artillerys, 4 HeavyTanks, 19 Infantrys and 5 Mech.Infs; Remaining resources: 1 PUs;

    Combat - Germans
                Battle in Galicia
                    Germans attack with 11 Tanks
                    Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
                        Germans roll dice for 11 Tanks in Galicia, round 2 :  7/11 hits
                        Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 :  1/5 hits
                        2 Infantrys owned by the Neutral, 2 Bunkers owned by the Neutral, 1 Tank owned by the Germans and 1 Artillery owned by the Neutral lost in Galicia
                    Germans loses 0 PUs for violating Galicias neutrality.
                    Germans win, taking Galicia from Neutral with 10 Tanks remaining. Battle score for attacker is 15
                    Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
                    Casualties for Germans: 1 Tank
                Battle in Leon
                    Germans attack with 2 Mech.Infs and 3 Tanks
                    Neutral defend with 3 Infantrys
                        Germans roll dice for 2 Mech.Infs and 3 Tanks in Leon, round 2 :  3/5 hits
                        Neutral roll dice for 3 Infantrys in Leon, round 2 :  1/3 hits
                        3 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Germans lost in Leon
                    Germans loses 0 PUs for violating Leons neutrality.
                    Germans win, taking Leon from Neutral with 1 Mech.Inf and 3 Tanks remaining. Battle score for attacker is 0
                    Casualties for Neutral: 3 Infantrys
                    Casualties for Germans: 1 Mech.Inf
                Battle in La Mancha
                    Germans attack with 1 Mech.Inf and 2 Tanks
                    Neutral defend with 2 Infantrys
                        Germans roll dice for 1 Mech.Inf and 2 Tanks in La Mancha, round 2 :  2/3 hits
                        Neutral roll dice for 2 Infantrys in La Mancha, round 2 :  0/2 hits
                        2 Infantrys owned by the Neutral lost in La Mancha
                    Germans loses 0 PUs for violating La Manchas neutrality.
                    Germans win, taking La Mancha from Neutral with 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 4
                    Casualties for Neutral: 2 Infantrys
                Battle in Switzerland
                    Germans attack with 2 ArmoredCars, 3 Artillerys, 1 Elite, 9 Infantrys and 2 Tanks
                    Neutral defend with 6 Bunkers
                        Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 9 Infantrys and 2 Tanks in Switzerland, round 2 :  5/17 hits
                    Units damaged: 5 Bunkers owned by the Neutral
                        Neutral roll dice for 6 Bunkers in Switzerland, round 2 :  3/6 hits
                        3 Infantrys owned by the Germans lost in Switzerland
                        Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 6 Infantrys and 2 Tanks in Switzerland, round 3 :  2/14 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 6 Bunkers in Switzerland, round 3 :  3/6 hits
                        3 Infantrys owned by the Germans and 1 Bunker owned by the Neutral lost in Switzerland
                        Germans roll dice for 2 ArmoredCars, 3 Artillerys, 1 Elite, 3 Infantrys and 2 Tanks in Switzerland, round 4 :  6/11 hits
                        Neutral roll dice for 5 Bunkers in Switzerland, round 4 :  2/5 hits
                        2 Infantrys owned by the Germans and 5 Bunkers owned by the Neutral lost in Switzerland
                    Germans loses 0 PUs for violating Switzerlands neutrality.
                    Germans win, taking Switzerland from Neutral with 2 ArmoredCars, 3 Artillerys, 1 Elite, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 20
                    Casualties for Neutral: 6 Bunkers
                    Casualties for Germans: 8 Infantrys

    Non Combat Move - Germans
                1 AAGun moved from Bohemia to Krakow
                1 AAGun moved from Lorraine to Rhine
                2 Carriers and 3 Destroyers moved from 23 Sea Zone to 24 Sea Zone

    Place Units - Germans
                4 HeavyTanks placed in Warsaw
                5 Mech.Infs placed in Bohemia
                2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
                3 Infantrys placed in Bavaria
                14 Infantrys placed in Berlin

    Turn Complete - Germans
                Germans collect 109 PUs; end with 110 PUs

    triplea_40615_Ger6.tsvg

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