I moved air back to from sz6 to Manchuria to cover for a Russian all-in attack.
If this is not OK (with this setup you could have attacked my fleet in sz6), please let me know and I will redo Japan’s turn in more detail.
GeneralSvendSved(axis) vs Dawgoneit Mod3 rematch
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery moved from Algeria to Tunisia
1 fighter moved from Southern Italy to TunisiaPurchase Units - Italians
Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 fighter
British defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from Neutral_Axis
1 fighter moved from Tunisia to Algeria
1 bomber moved from Eastern Poland to Southern ItalyPlace Units - Italians
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - ANZAC
1 transport moved from 56 Sea Zone to 62 Sea Zone
1 destroyer moved from 46 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
Turn Complete - French
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bump
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bump #2
its been 15 days :-) -
Hello Mr Dawg, sorry for the delay im back now, will be responding regularly again! When I try to post I get error code 301, so ive attached the file to the post.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - Russians
Combat Move - Russians
1 infantry moved from Korea to Amur
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Volgograd to Rostov
2 mech_infantrys moved from Russia to BryanskPurchase Units - Russians
Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 1 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 artilleries and 7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,4,1,4,3
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs -
Im still getting code 301, im on a ship and they have a strict firewall, so this will probably be the new normal…
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 cruiser, 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 4 destroyers and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/18 hits -
i got 4 hits with my subs. i took 4 tips on your carriers.
i got 6 more hits. ool please -
Take 2 tips off battleships, 1 sub, and 3 destroyers, thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 cruiser, 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 4 destroyers and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/18 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 13/20 hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/18 hits -
1 hit with sub. took carrier
4 more hits -
Take out the last destroyer and the 3 remaining carriers, thanks
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Chinese
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Politics - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Americans
1 cruiser, 4 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat - Americans
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 4 destroyers and 1 submarine
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 4 destroyers in 91 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans, 1 submarine owned by the Germans, 1 destroyer owned by the Americans, 1 transport owned by the Germans, 1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 91 Sea Zone
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser and 3 destroyers remaining. Battle score for attacker is 26
Casualties for Germans: 1 cruiser, 1 destroyer, 1 submarine and 2 transports
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 submarine
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 25 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 37 Sea Zone
Americans attack with 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Americans roll dice for 7 submarines in 37 Sea Zone, round 2 : 4/7 hits
Units damaged: 4 carriers owned by the Japanese
Americans roll dice for 1 battleship, 1 bomber, 4 carriers, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 6/18 hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 13/20 hits
Units damaged: 1 battleship owned by the Americans
3 destroyers owned by the Japanese, 4 submarines owned by the Americans, 4 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 1/3 hits
Americans roll dice for 1 battleship, 1 bomber, 8 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 3 : 4/18 hits
Japanese roll dice for 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 9/17 hits
1 destroyer owned by the Japanese, 3 submarines owned by the Americans, 6 destroyers owned by the Americans and 4 carriers owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 2 destroyers, 6 fighters and 2 tactical_bombers in 37 Sea Zone, round 4 : 6/12 hits
Japanese roll dice for 2 battleships, 2 cruisers, 4 fighters, 4 tactical_bombers and 1 transport in 37 Sea Zone, round 4 : 5/12 hits
2 cruisers owned by the Japanese, 2 destroyers owned by the Americans, 4 tactical_bombers owned by the Japanese and 3 fighters owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber, 3 fighters and 2 tactical_bombers in 37 Sea Zone, round 5 : 4/7 hits
Japanese roll dice for 2 battleships, 4 fighters and 1 transport in 37 Sea Zone, round 5 : 4/6 hits
4 fighters owned by the Japanese, 2 tactical_bombers owned by the Americans and 2 fighters owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 37 Sea Zone, round 6 : 1/3 hits
Japanese roll dice for 2 battleships and 1 transport in 37 Sea Zone, round 6 : 0/2 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 battleship, 1 bomber and 1 fighter in 37 Sea Zone, round 7 : 1/3 hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 7 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Neutral with 1 battleship and 1 bomber remaining. Battle score for attacker is 5
Casualties for Americans: 4 carriers, 8 destroyers, 6 fighters, 7 submarines and 2 tactical_bombers
Casualties for Japanese: 2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 1 transport
Battle in Midway
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Midway, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Midway, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Midway, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from 37 Sea Zone to Burma
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 3 destroyers placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUsCombat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Anhwe
1 fighter moved from Kweichow to Anhwe
2 artilleries and 6 infantry moved from Suiyuyan to ChaharPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to ChaharPlace Units - Chinese
1 artillery and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUsCombat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from Egypt to Algeria
1 artillery moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Algeria
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
3 infantry moved from Hunan to Kwangsi
3 infantry moved from Hunan to Kiangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
1 fighter moved from Volgograd to Russia
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPurchase Units - British
British buy 2 armour, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 13 PUs;
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat - British
Battle in Kwangsi
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
British attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 4 infantry in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
British roll dice for 1 fighter and 4 infantry in Kiangsi, round 3 : 1/5 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
British attack with 2 infantry
Italians defend with 1 infantry
British roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
British roll dice for 2 infantry in Morocco, round 3 : 0/2 hits
Italians roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
British roll dice for 2 infantry in Morocco, round 4 : 0/2 hits
Italians roll dice for 1 infantry in Morocco, round 4 : 0/1 hits
British roll dice for 2 infantry in Morocco, round 5 : 0/2 hits
Italians roll dice for 1 infantry in Morocco, round 5 : 0/1 hits
British roll dice for 2 infantry in Morocco, round 6 : 0/2 hits
Italians roll dice for 1 infantry in Morocco, round 6 : 1/1 hits
1 infantry owned by the British lost in Morocco
British roll dice for 1 infantry in Morocco, round 7 : 0/1 hits
Italians roll dice for 1 infantry in Morocco, round 7 : 0/1 hits
British roll dice for 1 infantry in Morocco, round 8 : 0/1 hits
Italians roll dice for 1 infantry in Morocco, round 8 : 0/1 hits
British roll dice for 1 infantry in Morocco, round 9 : 0/1 hits
Italians roll dice for 1 infantry in Morocco, round 9 : 1/1 hits
1 infantry owned by the British lost in Morocco
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Algeria
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 5 bombers; Italians defend with 1 fighter
British roll dice for 1 battleship and 1 cruiser in Algeria, round 2 : 1/2 hits
British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Algeria, round 2 : 2/8 hits
Italians roll dice for 5 bombers and 1 fighter in Algeria, round 2 : 3/6 hits
3 bombers owned by the Germans and 3 infantry owned by the British lost in Algeria
British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber in Algeria, round 3 : 2/5 hits
Italians roll dice for 2 bombers and 1 fighter in Algeria, round 3 : 1/3 hits
2 bombers owned by the Germans and 1 artillery owned by the British lost in Algeria
British roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in Algeria, round 4 : 4/4 hits
Italians roll dice for 1 fighter in Algeria, round 4 : 1/1 hits
1 fighter owned by the British and 1 fighter owned by the Italians lost in Algeria
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Germans: 5 bombers
Casualties for British: 1 artillery, 1 fighter and 3 infantry
Casualties for Italians: 1 fighterNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to Tunisia
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Trans-Jordan to Iraq
3 infantry moved from Burma to Shan State
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 8 infantry moved from India to Burma
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 aaGun moved from India to Burma
2 infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kiangsi to HunanPlace Units - British
1 transport placed in 106 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
British collect 39 PUs (1 lost to blockades); end with 39 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
Ur turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to Shan State
1 infantry moved from New South Wales to QueenslandPurchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in Java
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Java from Japanese, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUsCombat Move - French
Turn Complete - French
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Ur turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Combat Move - Russians
2 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Volgograd to TambovPurchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits
Germans roll dice for 1 armour in Vologda, round 3 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs