@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs StuckTojo (Allies +21) No VCs - Rematch
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Sure. I can do that. It’ll have to wait until tonight, though, when I’m off work.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 1 artillery and 1 mech_infantry
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Kazakhstan from Germans to British
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 artilleries and 1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Romania to Eastern Poland
British take Eastern Poland from Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
British take Bessarabia from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Burma to India
1 aaGun moved from India to West India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to United Kingdom
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to IraqPlace Units - British
1 submarine and 1 transport placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 40 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
OK, give this a try.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in FormosaNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Hunan to 20 Sea Zone
1 bomber moved from Burma to Philippines
1 armour moved from French Indo China to Szechwan
1 armour moved from Malaya to YunnanPlace Units - ANZAC
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Romania
Germans take Romania from Americans
2 mech_infantrys moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Bessarabia
2 fighters moved from Russia to Bessarabia
2 mech_infantrys moved from Volgograd to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Slovakia Hungary to Albania
Italians take Albania from Americans
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Norway
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 125 Sea Zone
2 artilleries and 1 mech_infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 2 fighters and 5 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 5 mech_infantrys in Bessarabia, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Bessarabia
Germans win, taking Bessarabia from British with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits
British roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/4 hits
British roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 0/5 hits
Americans roll dice for 1 artillery in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery and 3 fighters in Norway, round 3 : 2/4 hits
Americans roll dice for 1 artillery in Norway, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery
Battle in Northwest Persia
Germans attack with 2 artilleries and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 3 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 fighters moved from Bessarabia to Caucasus
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
2 fighters moved from Norway to Western GermanyPlace Units - Germans
3 artilleries placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the ANZAC Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 mech_infantry moved from Manchuria to KoreaPlace Units - Japanese
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,1,3,6,4,5,6,5
Japanese collect 17 PUs (9 lost to blockades); end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Amur to Korea
1 artillery moved from Jehol to Manchuria
2 fighters moved from 17 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to Korea
1 fighter moved from Siberia to Korea
3 bombers moved from Midway to Manchuria
1 armour and 1 mech_infantry moved from Syria to Northwest Persia
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
5 fighters moved from Iraq to Northwest PersiaCombat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 125 Sea Zone
Battle in Korea
Americans attack with 5 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 5 fighters and 1 infantry in Korea, round 2 : 0/6 hits
Japanese roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Korea
Americans roll dice for 5 fighters in Korea, round 3 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Korea, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win, taking 17 Sea Zone from Japanese, taking 125 Sea Zone from Germans with 4 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Americans attack with 1 artillery and 3 bombers
Japanese defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 artillery and 3 bombers in Manchuria, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
Americans attack with 1 armour, 3 artilleries, 5 fighters, 4 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 1 armour, 3 artilleries, 5 fighters, 4 infantry and 1 mech_infantry in Northwest Persia, round 2 : 6/14 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 armour, 3 artilleries, 5 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 mech_infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from Syria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Iraq to Libya
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
2 bombers moved from Eastern United States to Scotland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 16 Sea Zone
3 bombers moved from Manchuria to Shantung
2 fighters moved from Korea to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
5 fighters moved from Northwest Persia to Eastern PersiaPlace Units - Americans
1 artillery and 7 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
1 artillery and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Szechwan to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 mech_infantrys
British roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/8 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/7 hits
Germans roll dice for 2 artilleries in Kazakhstan, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 aaGun moved from Szechwan to Sikang
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from India to West India
2 armour moved from India to Eastern Persia
1 fighter moved from India to Northwest Persia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
1 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Persia to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 2 infantry and 1 mech_infantry moved from Scotland to United KingdomPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 artillery and 5 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,3,1,4
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
1 armour moved from Yunnan to SikangCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to Iwo Jima
1 bomber moved from Philippines to Iwo JimaPlace Units - ANZAC
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 1 destroyer, 1 fighter, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to Greece
1 mech_infantry moved from Bulgaria to Greece
1 mech_infantry moved from Albania to Greece
1 mech_infantry moved from Romania to Greece
3 mech_infantrys moved from Rostov to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
2 fighters moved from Caucasus to KazakhstanCombat - Germans
Battle in Greece
Germans attack with 1 bomber and 3 mech_infantrys
Americans defend with 2 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Greece, round 2 : 1/4 hits
British roll dice for 2 infantry in Greece, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Greece
Germans roll dice for 1 bomber and 3 mech_infantrys in Greece, round 3 : 0/4 hits
British roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 1 bomber and 2 mech_infantrys in Greece, round 4 : 1/3 hits
British roll dice for 1 infantry in Greece, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Greece
Germans win, taking Greece from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Kazakhstan
Germans attack with 1 artillery, 2 fighters and 3 mech_infantrys
British defend with 2 armour and 2 mech_infantrys
Germans roll dice for 1 artillery, 2 fighters and 3 mech_infantrys in Kazakhstan, round 2 : 2/6 hits
British roll dice for 2 armour and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
2 mech_infantrys owned by the Germans and 2 mech_infantrys owned by the British lost in Kazakhstan
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Kazakhstan, round 3 : 1/4 hits
British roll dice for 2 armour in Kazakhstan, round 3 : 0/2 hits
1 armour owned by the British lost in Kazakhstan
Germans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Kazakhstan, round 4 : 1/4 hits
British roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 110 Sea Zone
Germans attack with 5 fighters and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 3/6 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
2 artilleries and 3 infantry moved from France to Western Germany
7 infantry moved from Southern Italy to Northern Italy
1 bomber moved from Greece to Western Germany
1 artillery moved from Norway to 113 Sea Zone
1 artillery and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Baltic States
2 artilleries and 2 infantry moved from Eastern Poland to Western Ukraine
4 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Caucasus to Novosibirsk
2 fighters moved from Kazakhstan to CaucasusPlace Units - Germans
3 armour placed in Volgograd
3 artilleries placed in Caucasus
3 artilleries placed in Rostov
3 mech_infantrys placed in Russia
1 fighter placed in Novgorod
3 infantry placed in France
3 infantry placed in Western Germany
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,5,6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3
Germans collect 64 PUs (4 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 84 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 89 PUs -
Go Japan. :-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Place Units - Japanese
1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,6,6,1,4,5,2,5,3,3,3,6,4,5,1,2,6
Japanese collect 7 PUs (12 lost to blockades); end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 3 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Buryatia to Yakut S.S.R.
Americans take Yakut S.S.R. from Japanese
1 artillery moved from Manchuria to Korea
Americans take Korea from Japanese
1 submarine moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 bomber moved from Scotland to 119 Sea Zone
1 bomber moved from Scotland to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 fighter moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 119 Sea Zone
2 carriers moved from 109 Sea Zone to 119 Sea Zone
2 fighters moved from Eastern United States to 119 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 119 Sea Zone
Americans attack with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 2/5 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 119 Sea Zone
5 transports moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from 110 Sea Zone to Scotland
1 bomber moved from 119 Sea Zone to Scotland
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 7 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
1 artillery and 7 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from Libya to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from Libya to 91 Sea Zone
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia
5 fighters moved from Eastern Persia to Northwest Persia
1 carrier, 1 destroyer and 2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 17 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Midway to 25 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 armour, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 16 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Iwo Jima
3 bombers moved from Shantung to Iwo Jima
2 fighters moved from 6 Sea Zone to Iwo Jima
1 fighter moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Libya to Iraq
1 fighter moved from Libya to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries, 3 fighters and 2 infantry placed in Eastern United States
2 bombers placed in Western United States
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 75 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Sikang
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in Kansu
1 infantry placed in Tsinghai
1 artillery and 2 infantry placed in Kansu
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 1 armour, 4 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Sikang to Kazakhstan
3 fighters and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 armour moved from Amur to Yakut S.S.R.
UK_Pacific take Ulaanbaatar from Japanese
1 infantry moved from Siberia to SakhaCombat - British
Battle in Kazakhstan
British attack with 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
2 artilleries and 1 infantry moved from Szechwan to Sikang
2 armour moved from India to Eastern Persia
1 fighter moved from India to Northwest Persia
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from West India to Eastern Persia
1 armour and 3 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 armour moved from Persia to Northwest Persia
1 armour moved from Persia to Eastern Persia
1 carrier, 1 cruiser and 1 transport moved from 109 Sea Zone to 119 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 transport moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from United Kingdom to Iceland
1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
3 artilleries placed in Iraq
1 armour, 1 fighter and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
3 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 3 armour and 1 mech_infantry