@mike64 this is the special rule for Italy…
Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced
Whackamatt (axis) vs dawgoneit (Allies) Combo game!
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - French
1 Artillery, 1 Elite, 1 Infantry and 1 Tank moved from La Mancha to Madrid
1 Tank moved from Andalusia to Madrid
1 Infantry moved from Andalusia to La Mancha
6 Adv.Fighters and 2 Fighters moved from Andalusia to Madrid
1 Infantry and 2 Tanks moved from French Equatorial Africa to DarfurPurchase Units - French
French buy 3 Infantrys and 4 Tanks; Remaining resources: 0 PUs;Combat - French
Battle in Madrid
French attack with 6 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Tanks
Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
AA fire in Madrid : 0/8 hits
French roll dice for 6 Adv.Fighters, 1 Artillery, 1 Elite, 2 Fighters, 1 Infantry and 2 Tanks in Madrid, round 2 : 6/13 hits
Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 3/6 hits
1 Infantry owned by the French, 3 Infantrys owned by the Neutral, 1 Artillery owned by the French, 1 Elite owned by the French and 3 Tanks owned by the Neutral lost in Madrid
French loses 0 PUs for violating Madrids neutrality.
French win, taking Madrid from Neutral with 6 Adv.Fighters, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 12
Casualties for French: 1 Artillery, 1 Elite and 1 Infantry
Casualties for Neutral: 3 Infantrys and 3 TanksNon Combat Move - French
6 Adv.Fighters and 2 Fighters moved from Madrid to Andalusia
1 AAGun, 1 Elite, 8 Infantrys and 16 Tanks moved from E.Morocco to N.AlgeriaPlace Units - French
1 Infantry and 2 Tanks placed in French Equatorial Africa
2 Infantrys and 2 Tanks placed in E.MoroccoTurn Complete - French
French collect 30 PUs; end with 30 PUs -
Game History
Round: 12
Combat Move - Yamamoto
1 Destroyer moved from 77 Sea Zone to 72 Sea Zone
4 Fighters moved from 85 Sea Zone to 72 Sea Zone
2 Fighters moved from Wake to 76 Sea Zone
2 Fighters moved from Wake to 87 Sea Zone
3 Adv.Fighters and 1 L.Fighter moved from Wake to 76 Sea Zone
3 Adv.Fighters and 1 Fighter moved from Wake to 87 Sea Zone
4 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Elite and 3 Infantrys moved from Tokyo to 84 Sea Zone
1 B.Transport, 1 Elite and 3 Infantrys moved from 84 Sea Zone to 111 Sea Zone
4 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
1 Cruiser moved from 110 Sea Zone to 111 Sea Zone
1 Infantry moved from Mindanao to 111 Sea Zone
1 Elite and 8 Infantrys moved from 111 Sea Zone to Lombok
1 Battleship and 1 Carrier moved from 110 Sea Zone to 111 Sea Zone
3 Transports moved from 110 Sea Zone to 111 Sea Zone
2 Fighters moved from Timor to Lombok
1 B.Transport moved from 93 Sea Zone to 85 Sea Zone
4 Infantrys moved from Iwo Jima to 85 Sea Zone
1 B.Transport and 4 Infantrys moved from 85 Sea Zone to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to Kirin
3 Destroyers moved from 93 Sea Zone to 85 Sea Zone
1 Destroyer moved from 85 Sea Zone to 95 Sea ZonePurchase Units - Yamamoto
Yamamoto buy 2 B.Carriers, 3 Bunkers, 1 Fighter and 10 Infantrys; Remaining resources: 1 PUs;Combat - Yamamoto
Battle in 72 Sea Zone
Yamamoto attack with 1 Destroyer and 4 Fighters
British defend with 1 Transport; Americans defend with 1 Destroyer and 2 Transports
Yamamoto win with 4 Fighters remaining. Battle score for attacker is 18
Casualties for British: 1 Transport
Casualties for Americans: 1 Destroyer and 2 Transports
Casualties for Yamamoto: 1 Destroyer
Battle in 76 Sea Zone
Yamamoto attack with 3 Adv.Fighters, 2 Fighters and 1 L.Fighter
Americans defend with 1 Destroyer
Yamamoto win with 3 Adv.Fighters, 1 Fighter and 1 L.Fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 Destroyer
Casualties for Yamamoto: 1 Fighter
Battle in 87 Sea Zone
Yamamoto attack with 3 Adv.Fighters and 3 Fighters
Americans defend with 1 Destroyer
Yamamoto win with 3 Adv.Fighters and 3 Fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in Lombok
Yamamoto attack with 1 Elite, 2 Fighters and 8 Infantrys
Anzac defend with 1 Tank
Yamamoto win, taking Lombok from Dutch with 1 Elite, 2 Fighters and 8 Infantrys remaining. Battle score for attacker is 5
Casualties for Anzac: 1 TankNon Combat Move - Yamamoto
2 Fighters moved from Lombok to Java
3 Adv.Fighters and 3 Fighters moved from 87 Sea Zone to Wake
1 L.Fighter moved from 76 Sea Zone to Wake
4 Fighters moved from 72 Sea Zone to 85 Sea Zone
2 Adv.Fighters moved from 76 Sea Zone to Wake
1 Adv.Fighter and 1 Fighter moved from 76 Sea Zone to Wake
1 Infantry moved from Iwo Jima to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to TokyoPlace Units - Yamamoto
2 B.Carriers placed in 85 Sea Zone
1 Bunker and 1 Fighter placed in Wake
1 Bunker placed in Java
1 Bunker placed in Sumatra
4 Infantrys placed in Banjarmasin
4 Infantrys placed in Davao
2 Infantrys placed in TokyoTurn Complete - Yamamoto
Yamamoto collect 87 PUs; end with 88 PUs tota -
Forgot the file
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
2 Infantrys moved from Lanchow to Szechwan
1 Infantry moved from Lanchow to Szechwan
1 Elite moved from Lanchow to Szechwan
1 Tank moved from Ningsia to Shensi
2 Infantrys moved from Lanchow to ShensiPurchase Units - Chinese
Chinese buy 2 Artillerys, 1 Elite, 6 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 2 Infantrys and 1 Tank
Hisaichi defend with 1 Infantry
Chinese roll dice for 2 Infantrys and 1 Tank in Shensi, round 2 : 1/3 hits
Hisaichi roll dice for 1 Infantry in Shensi, round 2 : 0/1 hits
1 Infantry owned by the Hisaichi lost in Shensi
Chinese win, taking Shensi from Hisaichi with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Szechwan
Chinese attack with 1 Elite and 3 Infantrys
Hisaichi defend with 2 Infantrys
Chinese roll dice for 1 Elite and 3 Infantrys in Szechwan, round 2 : 0/4 hits
Hisaichi roll dice for 2 Infantrys in Szechwan, round 2 : 1/2 hits
1 Infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 Elite and 2 Infantrys in Szechwan, round 3 : 2/3 hits
Hisaichi roll dice for 2 Infantrys in Szechwan, round 3 : 1/2 hits
2 Infantrys owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Hisaichi: 2 Infantrys
Casualties for Chinese: 2 InfantrysNon Combat Move - Chinese
4 Infantrys moved from Ningsia to Suiyuan
3 Infantrys moved from Lanchow to Shensi
5 Infantrys moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 Tank moved from Hsining to Lanchow
5 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPlace Units - Chinese
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs -
Game History
Round: 12
Combat Move - Hisaichi
3 Infantrys moved from Hupeh to Shensi
1 Infantry moved from Shansi to Shensi
2 Adv.Fighters and 2 Tanks moved from Chahar to Shensi
2 Infantrys moved from N.French Indochina to Yunnan
1 Infantry moved from Kwangtung to Hunan
5 Infantrys moved from Shantung to Chahar
1 Infantry moved from Peking to Chahar
2 Tanks moved from Peking to Hulunbuir
4 Infantrys moved from Kirin to Heilungchiang
4 Infantrys moved from Kirin to Khabarovsk
2 Transports moved from 84 Sea Zone to 92 Sea Zone
1 Transport moved from 84 Sea Zone to 92 Sea Zone
6 Infantrys moved from Hong Kong to 92 Sea Zone
8 Infantrys moved from Changchun to Kirin
6 Infantrys and 3 Transports moved from 92 Sea Zone to 84 Sea Zone
6 Infantrys moved from 84 Sea Zone to Peking
3 Infantrys moved from Yunnan to Szechwan
4 Fighters moved from Yunnan to Szechwan
1 Adv.Fighter moved from Yunnan to Shensi
1 Fighter moved from Szechwan to Shensi
1 Fighter moved from Szechwan to ShensiPurchase Units - Hisaichi
Hisaichi buy 4 Bunkers, 21 Infantrys and 1 Tank; Remaining resources: 1 PUs;Combat - Hisaichi
Battle in Szechwan
Hisaichi attack with 2 Fighters and 3 Infantrys
Chinese defend with 1 Elite and 1 Infantry
Hisaichi win, taking Szechwan from Chinese with 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Elite and 1 Infantry
Battle in Shensi
Hisaichi attack with 3 Adv.Fighters, 2 Fighters, 4 Infantrys and 2 Tanks
Chinese defend with 5 Infantrys and 1 Tank
Hisaichi win, taking Shensi from Chinese with 3 Adv.Fighters, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Hisaichi: 4 Infantrys
Casualties for Chinese: 5 Infantrys and 1 TankNon Combat Move - Hisaichi
1 Fighter moved from Shensi to Chahar
2 Fighters moved from Szechwan to Yunnan
3 Adv.Fighters and 1 Fighter moved from Shensi to YunnanPlace Units - Hisaichi
1 Bunker placed in Yunnan
1 Bunker placed in Hulunbuir
1 Bunker placed in Heilungchiang
1 Bunker placed in Khabarovsk
2 Infantrys and 1 Tank placed in Peking
2 Infantrys placed in N.French Indochina
3 Infantrys placed in Hupeh
8 Infantrys placed in Changchun
6 Infantrys placed in Hong KongTurn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 71 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
7 Infantrys moved from Manchester to Dover
4 Infantrys moved from Wales to Dover
5 Adv.Fighters and 1 Fighter moved from 18 Sea Zone to Dover
1 Submarine moved from 18 Sea Zone to 19 Sea Zone
1 Battleship, 3 Carriers and 3 Destroyers moved from 18 Sea Zone to 30 Sea Zone
5 Mech.Infs moved from Nubia to Darfur
2 Mech.Infs moved from Cape Town to Belgian Congo
2 Infantrys moved from Gibraltar to Andalusia
5 Infantrys moved from Delhi to Bihar
8 Infantrys moved from Hyderabad to Bihar
5 Infantrys moved from Madras to Hyderabad
1 Elite and 3 Infantrys moved from Rajputana to Hyderabad
2 ArmoredCars moved from Bombay to Hyderabad
2 Infantrys moved from Zhigansk to Yakutsk
2 Infantrys moved from Kolyma to Zhigansk
2 Infantrys moved from Koryakia to KolymaPurchase Units - British
British buy 28 Infantrys, 2 Mech.Infs and 1 Submarine; Remaining resources: 0 PUs;Combat - British
Battle in Dover
British attack with 5 Adv.Fighters, 1 Fighter and 11 Infantrys
Germans defend with 6 Infantrys
British roll dice for 5 Adv.Fighters, 1 Fighter and 11 Infantrys in Dover, round 2 : 2/17 hits
Germans roll dice for 6 Infantrys in Dover, round 2 : 3/6 hits
2 Infantrys owned by the Germans and 3 Infantrys owned by the British lost in Dover
British roll dice for 5 Adv.Fighters, 1 Fighter and 8 Infantrys in Dover, round 3 : 3/14 hits
Germans roll dice for 4 Infantrys in Dover, round 3 : 2/4 hits
3 Infantrys owned by the Germans and 2 Infantrys owned by the British lost in Dover
British roll dice for 5 Adv.Fighters, 1 Fighter and 6 Infantrys in Dover, round 4 : 5/12 hits
Germans roll dice for 1 Infantry in Dover, round 4 : 1/1 hits
1 Infantry owned by the Germans and 1 Infantry owned by the British lost in Dover
British win, taking Dover from Germans with 5 Adv.Fighters, 1 Fighter and 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 6 Infantrys
Casualties for British: 6 InfantrysNon Combat Move - British
1 Fighter moved from Dover to Wales
5 Adv.Fighters moved from Dover to WalesPlace Units - British
4 Infantrys placed in Manchester
4 Infantrys placed in Wales
8 Infantrys placed in London
2 Mech.Infs placed in Cape Town
5 Infantrys placed in Delhi
5 Infantrys placed in Madras
2 Infantrys placed in Bombay
1 Submarine placed in 80 Sea ZoneTurn Complete - British
British collect 75 PUs; end with 75 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry and 1 Transport moved from 67 Sea Zone to 66 Sea Zone
1 Infantry and 1 Transport moved from 66 Sea Zone to 65 Sea Zone
1 Infantry moved from 65 Sea Zone to Malaya
British take Malaya from Thai
1 Infantry moved from Western Australia to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
2 Transports moved from 67 Sea Zone to 70 Sea Zone
1 Artillery moved from South Australia to 70 Sea Zone
3 Infantrys moved from New South Wales to 70 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 70 Sea Zone to 67 Sea Zone
1 Artillery, 1 Elite and 4 Infantrys moved from 67 Sea Zone to Lombok
1 Adv.Fighter and 3 Fighters moved from 67 Sea Zone to Lombok
1 Infantry moved from Northern Territory to Western Australia
1 Infantry moved from Northern Territory to Western Australia
3 Infantrys moved from Townsville to Northern Territory
5 Infantrys moved from South Australia to Western Australia
6 Infantrys moved from Canberra to New South WalesPurchase Units - Anzac
Anzac buy 2 Artillerys, 1 Destroyer, 5 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs;Combat - Anzac
Battle in Lombok
Anzac attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 3 Fighters and 4 Infantrys
Yamamoto defend with 1 Elite and 8 Infantrys
Anzac roll dice for 2 Cruisers in Lombok, round 2 : 0/2 hits
Anzac roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 3 Fighters and 4 Infantrys in Lombok, round 2 : 5/10 hits
Yamamoto roll dice for 1 Elite and 8 Infantrys in Lombok, round 2 : 6/9 hits
1 Artillery owned by the Anzac, 1 Elite owned by the Anzac, 5 Infantrys owned by the Yamamoto and 4 Infantrys owned by the Anzac lost in Lombok
Yamamoto win with 1 Elite and 3 Infantrys remaining. Battle score for attacker is -5
Casualties for Yamamoto: 5 Infantrys
Casualties for Anzac: 1 Artillery, 1 Elite and 4 Infantrys
3 Fighters owned by the Anzac and 1 Adv.Fighter owned by the Anzac retreatedNon Combat Move - Anzac
1 Adv.Fighter moved from Lombok to 67 Sea Zone
3 Fighters moved from Lombok to 67 Sea ZonePlace Units - Anzac
1 Destroyer and 1 Transport placed in 67 Sea Zone
Anzac undo move 1.
1 Transport placed in 67 Sea Zone
1 Artillery and 1 Tank placed in Broome
1 Artillery and 2 Infantrys placed in Townsville
1 Destroyer placed in 122 Sea Zone
3 Infantrys placed in Port MoresbyTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
1 Infantry, 2 Marines and 4 Tanks moved from Portugal to Leon
1 Transport moved from 34 Sea Zone to 31 Sea Zone
1 Elite, 1 Infantry and 1 Marine moved from Mauritania to 31 Sea Zone
1 Elite, 1 Infantry and 1 Marine moved from 31 Sea Zone to Portugal
2 Infantrys and 1 Marine moved from Suriname to 32 Sea Zone
2 Infantrys, 1 Marine and 2 Transports moved from 32 Sea Zone to 34 Sea Zone
1 Transport moved from 34 Sea Zone to 32 Sea Zone
2 Destroyers moved from 34 Sea Zone to 30 Sea Zone
2 Infantrys and 1 Marine moved from 34 Sea Zone to MauritaniaPurchase Units - Dutch
Dutch buy 2 ArmoredCars, 1 Elite and 2 Infantrys; Remaining resources: 0 PUs;Combat - Dutch
Battle in Leon
Dutch attack with 1 Infantry, 2 Marines and 4 Tanks
Neutral defend with 3 Infantrys
Dutch roll dice for 1 Infantry, 2 Marines and 4 Tanks in Leon, round 2 : 2/7 hits
Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits
2 Marines owned by the Dutch, 2 Infantrys owned by the Neutral and 1 Infantry owned by the Dutch lost in Leon
Dutch roll dice for 4 Tanks in Leon, round 3 : 2/4 hits
Neutral roll dice for 1 Infantry in Leon, round 3 : 0/1 hits
1 Infantry owned by the Neutral lost in Leon
Dutch loses 0 PUs for violating Leons neutrality.
Dutch win, taking Leon from Neutral with 4 Tanks remaining. Battle score for attacker is -4
Casualties for Neutral: 3 Infantrys
Casualties for Dutch: 1 Infantry and 2 MarinesNon Combat Move - Dutch
Place Units - Dutch
2 ArmoredCars placed in Portugal
1 Elite and 2 Infantrys placed in SurinameTurn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs -
manual
-
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
2 Infantrys moved from E.Morocco to S.Algeria
2 Bombers moved from E.Morocco to S.AlgeriaPurchase Units - Americans
Americans buy 1 B.Carrier, 1 B.Transport, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 14 Infantrys and 1 L.Fighter; Remaining resources: 0 PUs;Combat - Americans
Battle in S.Algeria
Americans attack with 2 Bombers and 2 Infantrys
Italians defend with 1 Infantry
Americans roll dice for 2 Bombers and 2 Infantrys in S.Algeria, round 2 : 1/4 hits
Italians roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits
1 Infantry owned by the Italians lost in S.Algeria
Americans win, taking S.Algeria from Italians with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Italians: 1 InfantryNon Combat Move - Americans
2 Bombers moved from S.Algeria to N.Algeria
14 ArmoredCars, 9 Artillerys, 2 Elites, 2 Fighters, 9 Infantrys and 7 Tanks moved from E.Morocco to N.Algeria
13 Infantrys moved from W.Morocco to E.Morocco
14 Infantrys moved from Mauritania to W.Morocco
1 Infantry moved from Rio de Oro to Mauritania
8 Destroyers and 5 Submarines moved from 31 Sea Zone to 30 Sea Zone
2 Transports moved from 32 Sea Zone to 26 Sea Zone
2 ArmoredCars moved from Bahia to 32 Sea Zone
3 ArmoredCars moved from Amazon to 32 Sea Zone
6 Infantrys moved from Bahia to 32 Sea Zone
1 Infantry moved from Amazon to 32 Sea Zone
5 ArmoredCars, 3 B.Transports and 7 Infantrys moved from 32 Sea Zone to 34 Sea Zone
3 B.Transports and 1 Transport moved from 34 Sea Zone to 32 Sea Zone
3 Infantrys moved from South Atlantic USA to 26 Sea Zone
3 Infantrys and 2 Transports moved from 26 Sea Zone to 32 Sea Zone
3 Infantrys moved from 32 Sea Zone to Bahia
2 Infantrys moved from Salvador to Bahia
1 B.Transport moved from 38 Sea Zone to 35 Sea Zone
2 Infantrys moved from Colombia to Amazon
3 ArmoredCars moved from Argentina to Bahia
2 Infantrys moved from Belgian Congo to French Equatorial Africa
2 ArmoredCars moved from Belgian Congo to Darfur
1 B.Carrier and 2 Fighters moved from 98 Sea Zone to 88 Sea Zone
2 S.Submarines moved from 83 Sea Zone to 88 Sea Zone
1 Destroyer moved from 83 Sea Zone to 74 Sea ZonePlace Units - Americans
1 B.Carrier placed in 98 Sea Zone
2 Fighters placed in 98 Sea Zone
1 L.Fighter placed in San Francisco
1 B.Transport, 1 Cruiser and 1 Destroyer placed in 71 Sea Zone
1 Carrier placed in 31 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from N.Algeria: 2 Fighters
EDIT: Adding units owned by Americans to 31 Sea Zone: 2 Fighters
EDIT: Turning off Edit Mode
2 Infantrys placed in Rio de Oro
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 5 ArmoredCars, 3 B.Transports and 7 Infantrys
EDIT: Adding units owned by Americans to 34 Sea Zone: 3 B.Transports
EDIT: Adding units owned by Americans to Mauritania: 5 ArmoredCars and 7 Infantrys
EDIT: Turning off Edit Mode
2 Infantrys placed in Salvador
2 Infantrys placed in Colombia
3 Infantrys placed in South Atlantic USA
5 Infantrys placed in South Central USATurn Complete - Americans
Americans collect 118 PUs; end with 118 PUs -
Game History
Round: 13
Combat Move - Germans
1 unit repaired.
7 Artillerys, 12 Elites, 3 Infantrys, 2 Mech.Infs and 7 Tanks moved from Kiev to Kursk
2 Infantrys moved from Donetsk to Crimea
1 Stuka moved from Donetsk to Crimea
1 Stuka moved from Donetsk to Crimea
8 Adv.Fighters moved from Donetsk to Kursk
2 Artillerys, 2 Elites and 9 Infantrys moved from Brest to Minsk
4 Infantrys moved from Warsaw to Brest
2 Artillerys and 3 Infantrys moved from Krakow to Vinnytsia
3 Infantrys moved from Leningrad to Novgorod
1 Adv.Fighter and 2 Stukas moved from Leningrad to Novgorod
3 Infantrys moved from Danzig to Brest
5 Infantrys moved from Bohemia to Krakow
3 Infantrys moved from Bavaria to Lorraine
1 Infantry moved from Lorraine to Burgundy
5 Infantrys moved from Netherlands to 20 Sea Zone
4 Cruisers moved from 21 Sea Zone to 20 Sea Zone
2 Infantrys moved from Normandy to 20 Sea Zone
5 Stukas moved from Brittany to 19 Sea Zone
1 Stuka moved from Paris to 19 Sea Zone
6 Infantrys moved from Hamburg to Netherlands
4 Infantrys moved from Brittany to 20 Sea Zone
1 Artillery, 1 Elite and 2 Infantrys moved from Brittany to 20 Sea Zone
3 Cruisers and 3 Infantrys moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Munster
1 Infantry moved from 18 Sea Zone to Dublin
1 Infantry moved from 18 Sea Zone to Scotland
1 Artillery, 3 Battleships, 2 Carriers, 1 Cruiser, 5 Destroyers, 1 Elite, 3 Fighters, 10 Infantrys, 2 S.Submarines, 2 Submarines and 8 Transports moved from 20 Sea Zone to 18 Sea Zone
1 Elite and 10 Infantrys moved from 18 Sea Zone to Northern Ireland
4 Infantrys moved from Paris to Normandy
3 Artillerys, 1 Elite and 1 Infantry moved from Donetsk to KurskPurchase Units - Germans
Germans buy 4 ArmoredCars, 4 Artillerys, 1 Destroyer, 1 Elite, 34 Infantrys, 1 Submarine and 1 Tank; Remaining resources: 0 PUs;Combat - Germans
Battle in Crimea
Germans attack with 2 Infantrys and 2 Stukas
Russians defend with 1 Infantry
Germans win, taking Crimea from Russians with 1 Infantry and 2 Stukas remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Infantry
Battle in Novgorod
Germans attack with 1 Adv.Fighter, 3 Infantrys and 2 Stukas
Russians defend with 1 Elite and 1 Infantry
Germans win, taking Novgorod from Russians with 1 Adv.Fighter, 2 Infantrys and 2 Stukas remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Elite and 1 Infantry
Battle in 18 Sea Zone
Germans attack with 1 Artillery, 3 Battleships, 2 Carriers, 4 Cruisers, 5 Destroyers, 3 Fighters, 2 S.Submarines, 2 Submarines and 8 Transports
British defend with 1 Destroyer
Units damaged: 1 Battleship owned by the Germans
Germans win with 3 Battleships, 2 Carriers, 4 Cruisers, 5 Destroyers, 3 Fighters, 2 S.Submarines, 2 Submarines and 8 Transports remaining. Battle score for attacker is 8
Casualties for British: 1 Destroyer
Battle in Northern Ireland
Battle in 19 Sea Zone
Germans attack with 6 Stukas
British defend with 1 Submarine
Germans win, taking Northern Ireland from British with 6 Stukas remaining. Battle score for attacker is 7
Casualties for British: 1 Submarine
Battle in Munster
Battle in Kursk
Germans attack with 8 Adv.Fighters, 10 Artillerys, 13 Elites, 4 Infantrys, 2 Mech.Infs and 7 Tanks
Russians defend with 2 Artillerys, 1 Elite, 1 Factory, 9 HeavyTanks, 4 Infantrys and 5 Tanks
Germans win, taking Munster from British, taking Kursk from Russians with 8 Adv.Fighters, 8 Artillerys, 7 Elites, 2 Mech.Infs and 7 Tanks remaining. Battle score for attacker is 73
Casualties for Germans: 2 Artillerys, 6 Elites and 4 Infantrys
Casualties for Russians: 2 Artillerys, 1 Elite, 9 HeavyTanks, 4 Infantrys and 5 Tanks
Battle in Dublin
Battle in Minsk
Germans attack with 2 Artillerys, 2 Elites and 9 Infantrys
Russians defend with 1 Elite and 2 Infantrys
Germans win, taking Dublin from British, taking Minsk from Russians with 2 Artillerys, 2 Elites and 7 Infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 Infantrys
Casualties for Russians: 1 Elite and 2 Infantrys
Battle in ScotlandNon Combat Move - Germans
6 Stukas moved from 19 Sea Zone to Brittany
1 Adv.Fighter and 2 Stukas moved from Novgorod to Leningrad
8 Adv.Fighters moved from Kursk to Leningrad
2 Stukas moved from Crimea to KievPlace Units - Germans
1 Destroyer and 1 Submarine placed in 22 Sea Zone
4 Infantrys placed in Hamburg
3 Infantrys placed in Normandy
2 Infantrys placed in Brittany
2 Infantrys placed in Aquitaine
8 Infantrys placed in Paris
4 Infantrys placed in Rhine
2 Artillerys, 1 Elite and 1 Infantry placed in Warsaw
5 Infantrys placed in Bohemia
2 ArmoredCars and 1 Tank placed in Danzig
2 ArmoredCars and 1 Infantry placed in Bavaria
2 Artillerys and 4 Infantrys placed in BerlinTurn Complete - Germans
Germans collect 123 PUs; end with 123 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Russians
3 HeavyTanks, 25 Infantrys and 1 Tank moved from Rostov to Kursk
10 Infantrys moved from Yaroslavl to Kursk
2 HeavyTanks moved from S.Karelia to Kursk
3 Infantrys moved from Arkhangelsk to S.Karelia
3 Infantrys moved from S.Karelia to Novgorod
3 Infantrys moved from S.Karelia to Novgorod
5 Infantrys moved from Vologda to S.Karelia
3 Infantrys moved from Smolensk to Kursk
1 Elite moved from Smolensk to Kursk
5 Infantrys moved from Kirov to Vologda
5 Infantrys moved from Perm to Kirov
5 Infantrys moved from Sverdlovsk to Perm
5 Infantrys moved from Stalingrad to Rostov
3 Infantrys moved from Georgia to Rostov
2 Infantrys moved from Astrakhan to Georgia
2 Infantrys moved from Chimkent to 126 Sea Zone
2 Infantrys moved from 126 Sea Zone to Astrakhan
2 Infantrys moved from Tashkent to Chimkent
3 Infantrys moved from Ayan to Chita
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
10 Infantrys moved from Moscow to Yaroslavl
1 Infantry moved from S.Karelia to SmolenskPurchase Units - Russians
Russians buy 2 Elites, 2 HeavyTanks and 34 Infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Kursk
Russians attack with 1 Elite, 5 HeavyTanks, 38 Infantrys and 1 Tank
Germans defend with 8 Artillerys, 7 Elites, 1 Factory, 2 Mech.Infs and 7 Tanks
Russians roll dice for 1 Elite, 5 HeavyTanks, 38 Infantrys and 1 Tank in Kursk, round 2 : 9/45 hits
Germans roll dice for 8 Artillerys, 7 Elites, 2 Mech.Infs and 7 Tanks in Kursk, round 2 : 9/24 hits
9 Infantrys owned by the Russians, 2 Artillerys owned by the Germans and 7 Elites owned by the Germans lost in Kursk
Russians roll dice for 1 Elite, 5 HeavyTanks, 29 Infantrys and 1 Tank in Kursk, round 3 : 14/36 hits
Germans roll dice for 6 Artillerys, 2 Mech.Infs and 7 Tanks in Kursk, round 3 : 4/15 hits
4 Infantrys owned by the Russians, 6 Tanks owned by the Germans, 6 Artillerys owned by the Germans and 2 Mech.Infs owned by the Germans lost in Kursk
Russians roll dice for 1 Elite, 5 HeavyTanks, 25 Infantrys and 1 Tank in Kursk, round 4 : 2/32 hits
Germans roll dice for 1 Tank in Kursk, round 4 : 0/1 hits
1 Tank owned by the Germans lost in Kursk
Russians win, taking Kursk from Germans with 1 Elite, 5 HeavyTanks, 25 Infantrys and 1 Tank remaining. Battle score for attacker is 74
Casualties for Germans: 8 Artillerys, 7 Elites, 2 Mech.Infs and 7 Tanks
Casualties for Russians: 13 Infantrys
Battle in Novgorod
Russians attack with 6 Infantrys
Germans defend with 2 Infantrys
Russians roll dice for 6 Infantrys in Novgorod, round 2 : 1/6 hits
Germans roll dice for 2 Infantrys in Novgorod, round 2 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Russians lost in Novgorod
Russians roll dice for 5 Infantrys in Novgorod, round 3 : 1/5 hits
Germans roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits
1 Infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantrys
Casualties for Russians: 1 InfantryNon Combat Move - Russians
Place Units - Russians
1 Elite, 1 HeavyTank and 8 Infantrys placed in Moscow
4 Infantrys placed in Arkhangelsk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
3 Infantrys placed in Chita
Russians undo move 7.
1 Elite, 1 HeavyTank and 1 Infantry placed in Chita
6 Infantrys placed in SibirskyTurn Complete - Russians
Russians collect 84 PUs; end with 84 PUs -
Game History
Round: 13
Combat Move - Italians
1 Transport moved from 48 Sea Zone to 51 Sea Zone
3 Artillerys moved from Greece to 48 Sea Zone
2 Infantrys moved from Campania to 48 Sea Zone
3 Artillerys, 1 Infantry and 4 Transports moved from 48 Sea Zone to 46 Sea Zone
3 Artillerys and 1 Infantry moved from 46 Sea Zone to N.Tunisia
1 Artillery and 1 Infantry moved from Crete to 51 Sea Zone
1 Infantry moved from 48 Sea Zone to Malta
Italians take Malta from British
1 Artillery, 1 Infantry and 1 Transport moved from 51 Sea Zone to 48 Sea Zone
1 Artillery and 1 Infantry moved from 48 Sea Zone to Tripoli
2 Infantrys moved from Syria to Palestine
2 Infantrys moved from Palestine to Lower Egypt
6 Infantrys moved from Cairo to Lower Egypt
4 Infantrys moved from Lower Egypt to New Valley
3 Infantrys moved from Hun to Kufra
1 JetFighter moved from Sicily to 42 Sea Zone
1 JetFighter moved from 48 Sea Zone to 42 Sea Zone
4 Artillerys and 4 Infantrys moved from Tunis to N.TunisiaPurchase Units - Italians
Italians buy 4 Artillerys, 2 Bunkers, 3 HeavyTanks and 13 Infantrys; Remaining resources: 1 PUs;Combat - Italians
Battle in 42 Sea Zone
Italians attack with 2 JetFighters
Americans defend with 1 Submarine
Italians win with 2 JetFighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 SubmarineNon Combat Move - Italians
2 JetFighters moved from 42 Sea Zone to N.Tunisia
1 Carrier moved from 48 Sea Zone to 46 Sea Zone
1 Battleship moved from 48 Sea Zone to 46 Sea ZonePlace Units - Italians
1 Bunker and 3 HeavyTanks placed in Hun
4 Artillerys and 1 Bunker placed in Tunis
4 Infantrys placed in Provence
6 Infantrys placed in Cairo
2 Infantrys placed in Syria
1 Infantry placed in LombardyTurn Complete - Italians
Italians collect 73 PUs; end with 74 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - French
2 Infantrys and 2 Tanks moved from E.Morocco to N.Algeria
1 Infantry and 2 Tanks moved from French Equatorial Africa to Darfur
1 Infantry moved from La Mancha to Valencia
2 Tanks moved from Madrid to Valencia
6 Adv.Fighters and 2 Fighters moved from Andalusia to ValenciaPurchase Units - French
French buy 2 Artillerys, 1 Elite and 10 Infantrys; Remaining resources: 0 PUs;Combat - French
Battle in Valencia
French attack with 6 Adv.Fighters, 2 Fighters, 1 Infantry and 2 Tanks
Neutral defend with 1 Artillery, 1 Bunker and 1 Infantry
French roll dice for 6 Adv.Fighters, 2 Fighters, 1 Infantry and 2 Tanks in Valencia, round 2 : 4/11 hits
Neutral roll dice for 1 Artillery, 1 Bunker and 1 Infantry in Valencia, round 2 : 1/3 hits
1 Infantry owned by the French, 1 Infantry owned by the Neutral, 1 Bunker owned by the Neutral and 1 Artillery owned by the Neutral lost in Valencia
French loses 0 PUs for violating Valencias neutrality.
French win, taking Valencia from Neutral with 6 Adv.Fighters, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 10
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Artillery, 1 Bunker and 1 InfantryNon Combat Move - French
6 Adv.Fighters and 2 Fighters moved from Valencia to N.AlgeriaPlace Units - French
3 Infantrys placed in French Equatorial Africa
4 Infantrys placed in E.Morocco
2 Artillerys, 1 Elite and 2 Infantrys placed in Madrid
1 Infantry placed in ChurchillTurn Complete - French
French collect 32 PUs; end with 32 PUs -
Game History
Round: 13
Combat Move - Yamamoto
2 Fighters moved from Java to 65 Sea Zone
1 Fighter moved from Yunnan to 65 Sea Zone
4 Infantrys moved from Kirin to Heilungchiang
2 Infantrys moved from Heilungchiang to Hulunbuir
4 Adv.Fighters moved from Wake to 85 Sea Zone
2 Transports moved from 111 Sea Zone to 84 Sea Zone
4 Infantrys moved from Khabarovsk to Ayan
1 B.Transport moved from 84 Sea Zone to 75 Sea Zone
1 Artillery moved from Kunashir to 75 Sea Zone
1 Infantry moved from Iturup to 75 Sea Zone
1 Infantry moved from Paramushir to 75 Sea Zone
1 Artillery and 2 Infantrys moved from 75 Sea Zone to AyanPurchase Units - Yamamoto
Yamamoto buy 3 Bunkers, 7 Fighters and 7 Infantrys; Remaining resources: 0 PUs;Combat - Yamamoto
Battle in 65 Sea Zone
Yamamoto attack with 3 Fighters
Anzac defend with 1 Submarine and 1 Transport
Yamamoto win with 3 Fighters remaining. Battle score for attacker is 13
Casualties for Anzac: 1 Submarine and 1 Transport
Battle in Ayan
Yamamoto attack with 1 Artillery and 6 Infantrys
Russians defend with 1 Infantry
Yamamoto win, taking Ayan from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Yamamoto: 1 InfantryNon Combat Move - Yamamoto
3 Fighters moved from 65 Sea Zone to Sumatra
1 Elite and 3 Infantrys moved from Lombok to Java
1 B.Transport moved from 111 Sea Zone to 110 Sea Zone
4 Infantrys moved from Banjarmasin to 110 Sea Zone
1 B.Transport and 4 Infantrys moved from 110 Sea Zone to 111 Sea Zone
4 Infantrys moved from 111 Sea Zone to Soembawa
2 Transports moved from 111 Sea Zone to 107 Sea Zone
4 Infantrys moved from Davao to 107 Sea Zone
4 Infantrys and 2 Transports moved from 107 Sea Zone to 111 Sea Zone
4 Infantrys moved from 111 Sea Zone to Soembawa
4 Infantrys moved from Tokyo to 84 Sea Zone
4 Infantrys moved from 84 Sea Zone to PekingPlace Units - Yamamoto
5 Fighters placed in 85 Sea Zone
2 Fighters placed in Wake
1 Bunker placed in Timor
1 Bunker placed in Sumatra
1 Bunker placed in Java
4 Infantrys placed in Banjarmasin
3 Infantrys placed in DavaoTurn Complete - Yamamoto
Yamamoto collect 89 PUs; end with 89 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Chinese
1 Infantry moved from Suiyuan to Shansi
Chinese take Shansi from Hisaichi
1 Artillery and 7 Infantrys moved from Suiyuan to Shensi
4 Infantrys moved from Gobi Altai to Ningsia
1 Tank moved from Lanchow to Shensi
2 Infantrys moved from E.Qinghai to Ningsia
2 Infantrys moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to Lanchow
2 Artillerys, 1 Elite and 2 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.SinkiangPurchase Units - Chinese
Chinese buy 2 Artillerys and 8 Infantrys; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 1 Artillery, 7 Infantrys and 1 Tank
Hisaichi defend with 2 Tanks
Chinese roll dice for 1 Artillery, 7 Infantrys and 1 Tank in Shensi, round 2 : 3/9 hits
Hisaichi roll dice for 2 Tanks in Shensi, round 2 : 1/2 hits
1 Infantry owned by the Chinese and 2 Tanks owned by the Hisaichi lost in Shensi
Chinese win, taking Shensi from Hisaichi with 1 Artillery, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Hisaichi: 2 Tanks
Casualties for Chinese: 1 InfantryNon Combat Move - Chinese
1 Infantry moved from Ningsia to Shensi
3 Infantrys moved from Ningsia to ShensiPlace Units - Chinese
2 Artillerys and 4 Infantrys placed in Hsining
4 Infantrys placed in UrumqiTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs -
Game History
Round: 13
Combat Move - Hisaichi
1 Infantry moved from Hunan to Hupeh
2 Infantrys moved from N.French Indochina to Yunnan
8 Infantrys moved from Kirin to Heilungchiang
8 Infantrys moved from Peking to Hulunbuir
1 Infantry moved from Chahar to Suiyuan
Hisaichi take Suiyuan from Chinese
5 Infantrys moved from Chahar to Shansi
4 Infantrys moved from Khabarovsk to Ayan
8 Infantrys moved from Changchun to 84 Sea Zone
8 Infantrys and 4 Transports moved from 84 Sea Zone to 75 Sea Zone
1 Battleship, 1 Destroyer and 1 Submarine moved from 84 Sea Zone to 75 Sea Zone
1 T.Boat moved from 84 Sea Zone to 75 Sea Zone
8 Infantrys moved from 75 Sea Zone to Ayan
3 Transports moved from 84 Sea Zone to 92 Sea Zone
6 Infantrys moved from Hong Kong to 92 Sea Zone
6 Infantrys moved from 92 Sea Zone to N.French Indochina
1 Fighter moved from Chahar to Shansi
3 Adv.Fighters and 3 Fighters moved from Yunnan to Shensi
3 Infantrys moved from Szechwan to Shensi
3 Infantrys moved from Hupeh to Shensi
1 Infantry moved from Yunnan to SzechwanPurchase Units - Hisaichi
Hisaichi buy 4 Infantrys, 8 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs;Combat - Hisaichi
Battle in Shansi
Hisaichi attack with 1 Fighter and 5 Infantrys
Chinese defend with 1 Infantry
Hisaichi win, taking Shansi from Chinese with 1 Fighter and 4 Infantrys remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Shensi
Hisaichi attack with 3 Adv.Fighters, 3 Fighters and 6 Infantrys
Chinese defend with 1 Artillery, 10 Infantrys and 1 Tank
2 Infantrys retreated to Hupeh
Chinese win with 1 Artillery, 8 Infantrys and 1 Tank remaining. Battle score for attacker is -4
Casualties for Hisaichi: 4 Infantrys
Casualties for Chinese: 2 InfantrysNon Combat Move - Hisaichi
3 Adv.Fighters and 3 Fighters moved from Shensi to Shantung
1 Fighter moved from Shansi to Hulunbuir
1 AAGun moved from Hupeh to KweichowPlace Units - Hisaichi
8 Mech.Infs placed in Changchun
3 Tanks placed in Peking
3 Infantrys placed in Hupeh
1 Infantry placed in N.French IndochinaTurn Complete - Hisaichi
Hisaichi collect 70 PUs; end with 70 PUs total -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - British
3 Infantrys moved from Manchester to Scotland
6 Infantrys moved from London to Wales
2 Infantrys moved from London to Manchester
5 Adv.Fighters and 1 Fighter moved from Wales to Scotland
2 Infantrys moved from Andalusia to Portugal
2 Mech.Infs moved from Belgian Congo to Darfur
2 Mech.Infs moved from Cape Town to Rhodesia
2 Mech.Infs moved from Rhodesia to Kenya
1 Adv.Fighter moved from Assam to Szechwan
13 Infantrys moved from Bihar to Assam
5 Infantrys moved from Delhi to Bihar
2 ArmoredCars, 1 Elite and 8 Infantrys moved from Hyderabad to Bihar
2 ArmoredCars moved from Bihar to Assam
5 Infantrys moved from Madras to Hyderabad
1 Infantry moved from Kolyma to Okhotsk
1 Infantry moved from Yakutsk to Zhigansk
1 Infantry moved from Yukon to Alaska
1 Submarine moved from 80 Sea Zone to 71 Sea Zone
2 Transports moved from 68 Sea Zone to 59 Sea ZonePurchase Units - British
British buy 2 Artillerys, 2 Elites and 31 Infantrys; Remaining resources: 0 PUs;Combat - British
Battle in Szechwan
British attack with 1 Adv.Fighter
Hisaichi defend with 1 Infantry
British roll dice for 1 Adv.Fighter in Szechwan, round 2 : 1/1 hits
Hisaichi roll dice for 1 Infantry in Szechwan, round 2 : 1/1 hits
1 Infantry owned by the Hisaichi and 1 Adv.Fighter owned by the British lost in Szechwan
Hisaichi win with no units remaining. Battle score for attacker is -8
Casualties for Hisaichi: 1 Infantry
Casualties for British: 1 Adv.Fighter
Battle in Scotland
British attack with 5 Adv.Fighters, 1 Fighter and 3 Infantrys
Germans defend with 1 Infantry
British roll dice for 5 Adv.Fighters, 1 Fighter and 3 Infantrys in Scotland, round 2 : 5/9 hits
Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 5 Adv.Fighters, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 InfantryNon Combat Move - British
5 Adv.Fighters and 1 Fighter moved from Scotland to Wales
4 Infantrys moved from Wales to Dover
1 Infantry moved from Wales to DoverPlace Units - British
8 Infantrys placed in London
2 Artillerys and 2 Infantrys placed in Manchester
4 Infantrys placed in Wales
2 Elites placed in Bombay
5 Infantrys placed in Madras
5 Infantrys placed in Delhi
2 Infantrys placed in Cape Town
2 Infantrys placed in Montreal
3 Infantrys placed in VancouverTurn Complete - British
British collect 69 PUs; end with 69 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Anzac
1 Destroyer moved from 122 Sea Zone to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Lombok
Dutch take Lombok from Yamamoto
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
Dutch take Flores from Yamamoto
1 Artillery and 2 Infantrys moved from Townsville to Northern Territory
3 Infantrys moved from Northern Territory to Western Australia
6 Infantrys moved from New South Wales to South AustraliaPurchase Units - Anzac
Anzac buy 2 Artillerys, 1 Elite, 4 Infantrys and 3 Transports; Remaining resources: 0 PUs;Combat - Anzac
Non Combat Move - Anzac
Place Units - Anzac
3 Transports placed in 67 Sea Zone
2 Artillerys and 1 Elite placed in Townsville
3 Infantrys placed in Port Moresby
1 Infantry placed in CanberraTurn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs -
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Dutch
1 Elite and 1 Infantry moved from Suriname to 32 Sea Zone
1 Destroyer moved from 30 Sea Zone to 17 Sea Zone
1 Destroyer moved from 30 Sea Zone to 19 Sea Zone
4 Tanks moved from Leon to Portugal
2 Infantrys and 1 Marine moved from Mauritania to 31 Sea Zone
2 Transports moved from 34 Sea Zone to 32 Sea Zone
1 Elite, 1 Infantry and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
1 Elite and 1 Infantry moved from 34 Sea Zone to Mauritania
1 Infantry and 1 Transport moved from 31 Sea Zone to 42 Sea Zone
1 Infantry moved from 42 Sea Zone to Baleares
Dutch take Baleares from Italians
1 Infantry and 1 Marine moved from 31 Sea Zone to PortugalPurchase Units - Dutch
Dutch buy 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
1 Elite and 1 Tank placed in Portugal
3 Infantrys placed in SurinameTurn Complete - Dutch
Dutch collect 17 PUs; end with 17 PUs





