Odonis (L) vs majikforce (X) BM3

  • '20 '19 '18 '15 '13

    My god! That destroyer has killed 5 of my FTRs!!!

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 1 armour, 2 destroyers, 1 factory_minor, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 mech_infantrys moved from Caucasus to Northwest Persia
                1 bomber, 2 fighters and 3 tactical_bombers moved from Volgograd to Northwest Persia
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 bombers moved from Holland Belgium to 93 Sea Zone
                1 cruiser and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
                1 bomber moved from Holland Belgium to Sicily
                1 mech_infantry moved from Buryatia to Manchuria

    Combat - Germans
                Battle in Sicily
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 cruiser in Sicily, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Sicily, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Sicily, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Sicily
                        Germans roll dice for 1 artillery and 1 bomber in Sicily, round 3 :  1/2 hits
                        Americans roll dice for 1 infantry in Sicily, round 3 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Sicily
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
                    ANZAC defend with 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 :  3/8 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 93 Sea Zone
                    Germans attack with 2 bombers and 1 destroyer
                    Americans defend with 1 submarine
                        Germans roll dice for 2 bombers and 1 destroyer in 93 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 93 Sea Zone
                    Germans win, taking 93 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Germans
                1 bomber moved from Sicily to Southern Italy
                2 bombers moved from 93 Sea Zone to France
                1 armour and 2 mech_infantrys moved from Holland Belgium to Northern Italy
                2 artilleries, 2 infantry and 1 marine moved from Western Germany to 112 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Western Germany to Gibraltar
                1 fighter moved from Western Germany to 91 Sea Zone
                2 aaGuns moved from Holland Belgium to Western Germany
                8 mech_infantrys moved from Rostov to Northwest Persia
                3 mech_infantrys moved from Volgograd to Caucasus
                3 artilleries moved from Rostov to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                5 mech_infantrys moved from Romania to Ukraine
                3 mech_infantrys moved from Russia to Volgograd
                1 bomber, 2 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
                1 aaGun moved from Caucasus to Northwest Persia

    Place Units - Germans
                1 airfield and 1 factory_minor placed in Yugoslavia
                Germans undo move 1.
                1 factory_minor placed in Yugoslavia
                1 airfield placed in Gibraltar
                2 destroyers placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 armour and 2 mech_infantrys placed in Volgograd
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia

    Turn Complete - Germans
                Germans collect 63 PUs; end with 63 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs

    triplea_40432_Ger12.tsvg

  • '22 '16

    That is the KING Destroyer!  Incredible!  I have never seen anything like that.

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 destroyer, 4 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
                2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
                1 bomber moved from French Indo China to 36 Sea Zone
                4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Japan to 36 Sea Zone
                2 fighters moved from Japan to 36 Sea Zone
                1 mech_infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 mech_infantry moved from Siberia to Manchuria
                1 mech_infantry moved from Sakha to Manchuria
                1 destroyer moved from 22 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory 54 Sea Zone
                Battle in Shan State
                    Japanese attack with 1 artillery and 2 infantry
                    Americans defend with 1 bomber
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 bomber in Shan State, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in 36 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer, 8 fighters, 1 submarine and 5 tactical_bombers
                    Americans defend with 2 armour, 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports; ANZAC defend with 1 fighter
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 bombers, 1 destroyer, 8 fighters and 5 tactical_bombers in 36 Sea Zone, round 2 :  9/16 hits
                    Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 3 fighters in 36 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 transports in 36 Sea Zone, round 2 :  5/8 hits
                        1 destroyer owned by the Japanese, 4 carriers owned by the Americans, 5 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
                        Japanese roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 36 Sea Zone, round 3 :  7/10 hits
                        Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters and 3 transports in 36 Sea Zone, round 3 :  7/7 hits
                        1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 36 Sea Zone
                        1 mech_infantry owned by the Americans, 2 armour owned by the Americans, 2 infantry owned by the Americans and 3 transports owned by the Americans lost in 36 Sea Zone
                    Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 58
                    Casualties for Americans: 2 armour, 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer, 7 fighters, 1 submarine and 5 tactical_bombers
                Battle in 54 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
                    ANZAC win with 1 transport remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 34 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from 36 Sea Zone to French Indo China
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 25 Sea Zone
                1 infantry moved from Anhwe to Hunan
                1 mech_infantry moved from Hunan to French Indo China
                1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                1 fighter moved from 36 Sea Zone to Philippines

    Place Units - Japanese
                1 destroyer and 4 fighters placed in 6 Sea Zone
                2 armour and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs

    triplea_40432_Jap12.tsvg

  • '22 '16

    Well you got a little bit of payback.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 artillery, 2 bombers, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 23 Sea Zone to 34 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans lost in 25 Sea Zone
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Americans
                2 fighters moved from Western United States to Hawaiian Islands
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 cruiser moved from 39 Sea Zone to 42 Sea Zone
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                3 infantry and 2 mech_infantrys moved from Persia to Iraq
                1 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia
                2 fighters moved from Western United States to Eastern United States

    Place Units - Americans
                1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
                1 artillery, 2 bombers and 1 infantry placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 61 PUs
                Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    triplea_40432_Ame12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - British
                British buy 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from Iraq to Northwest Persia
                3 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
                2 infantry moved from Burma to Yunnan
                1 fighter moved from India to Yunnan
                1 armour, 8 infantry and 2 mech_infantrys moved from Burma to Shan State
                1 armour and 1 mech_infantry moved from India to Shan State
                2 fighters moved from India to Shan State
                1 armour and 1 mech_infantry moved from Malaya to Shan State

    Combat - British
                Battle in Northwest Persia
                    British attack with 3 armour, 3 artilleries, 12 infantry, 1 marine and 5 mech_infantrys
                    Germans defend with 1 aaGun and 10 mech_infantrys
                        British roll dice for 3 armour, 3 artilleries, 12 infantry, 1 marine and 5 mech_infantrys in Northwest Persia, round 2 :  8/24 hits
                        Germans roll dice for 1 aaGun and 10 mech_infantrys in Northwest Persia, round 2 :  5/10 hits
                        7 mech_infantrys owned by the Germans, 1 aaGun owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
                        British roll dice for 3 armour, 3 artilleries, 7 infantry, 1 marine and 5 mech_infantrys in Northwest Persia, round 3 :  4/19 hits
                        Germans roll dice for 3 mech_infantrys in Northwest Persia, round 3 :  0/3 hits
                        3 mech_infantrys owned by the Germans lost in Northwest Persia
                    British win, taking Northwest Persia from Germans with 3 armour, 3 artilleries, 7 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 aaGun and 10 mech_infantrys
                    Casualties for British: 5 infantry
                Battle in Yunnan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Yunnan, round 3 :  1/1 hits
                        1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -9
                    Casualties for British: 1 fighter and 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Shan State
                    British attack with 3 armour, 2 fighters, 8 infantry and 4 mech_infantrys
                    Japanese defend with 1 artillery and 2 infantry
                        British roll dice for 3 armour, 2 fighters, 8 infantry and 4 mech_infantrys in Shan State, round 2 :  6/17 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 :  1/3 hits
                        2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win, taking Shan State from Japanese with 3 armour, 2 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 artillery and 2 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Persia: 1 aaGun
                EDIT: Turning off Edit Mode
                1 fighter moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to India
                1 aaGun moved from Burma to Shan State
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 battleship, 1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                1 mech_infantry moved from Egypt to Iraq
                2 fighters moved from United Kingdom to French West Africa

    Place Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Iraq: 1 aaGun
                EDIT: Turning off Edit Mode
                3 infantry placed in Persia
                2 artilleries and 1 infantry placed in Iraq
                3 mech_infantrys placed in Egypt
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
                British collect 31 PUs (2 lost to blockades); end with 31 PUs
                Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in Malaya
                1 infantry placed in Malaya

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Some Units in Malaya change ownership: 2 infantry and 1 mech_infantry

    triplea_40432_UK_12.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sicily

    Combat - Italians
                Battle in Sicily

    Non Combat Move - Italians
                1 mech_infantry moved from Rostov to Caucasus
                1 armour and 1 mech_infantry moved from Ukraine to Caucasus
                1 mech_infantry moved from Bessarabia to Rostov
                1 carrier moved from 95 Sea Zone to 91 Sea Zone
                2 fighters moved from 95 Sea Zone to 91 Sea Zone
                1 fighter moved from Southern Italy to Gibraltar

    Place Units - Italians
                3 destroyers and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_40432_Ita12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone
                ANZAC creates battle in territory 54 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 carrier moved from 20 Sea Zone to 37 Sea Zone
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs

    triplea_40432_ANZ12.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 12

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Turn Complete - French

    triplea_40432_Fre12.tsvg

  • '22 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer, 2 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 armour, 3 artilleries, 2 bombers, 3 infantry, 2 marines and 4 mech_infantrys moved from French Indo China to Shan State
                2 mech_infantrys moved from Kwangsi to Shan State
                1 mech_infantry moved from Manchuria to Chahar
                1 mech_infantry moved from Manchuria to Anhwe
                1 mech_infantry moved from Kweichow to Yunnan
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Chahar to Hopei
                1 infantry moved from Hunan to Yunnan
                1 armour moved from Kwangsi to Yunnan
                1 infantry moved from Anhwe to Hunan
                1 artillery moved from Sikang to Szechwan
                1 mech_infantry moved from Szechwan to Sikang
                1 mech_infantry moved from Soviet Far East to Amur
                1 fighter moved from Philippines to Shan State

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 3 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 marines and 6 mech_infantrys
                    British defend with 1 aaGun, 3 armour, 7 infantry and 4 mech_infantrys; ANZAC defend with 1 armour and 1 infantry
                        AA fire in Shan State :  1/3 hits
                        1 fighter owned by the Japanese lost in Shan State
                        Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 infantry, 2 marines and 6 mech_infantrys in Shan State, round 2 :  6/19 hits
                        UK_Pacific roll dice for 1 aaGun, 4 armour, 8 infantry and 4 mech_infantrys in Shan State, round 2 :  6/16 hits
                        3 infantry owned by the Japanese, 1 aaGun owned by the British, 3 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in Shan State
                        Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 2 marines and 3 mech_infantrys in Shan State, round 3 :  8/13 hits
                        UK_Pacific roll dice for 4 armour, 3 infantry and 4 mech_infantrys in Shan State, round 3 :  4/11 hits
                        2 marines owned by the Japanese, 4 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 1 armour owned by the British, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Shan State
                        Japanese roll dice for 3 armour, 3 artilleries, 2 bombers and 1 mech_infantry in Shan State, round 4 :  4/9 hits
                        UK_Pacific roll dice for 3 armour in Shan State, round 4 :  0/3 hits
                        1 armour owned by the ANZAC and 2 armour owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 3 armour, 3 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 20
                    Casualties for British: 1 aaGun, 3 armour, 7 infantry and 4 mech_infantrys
                    Casualties for ANZAC: 1 armour and 1 infantry
                    Casualties for Japanese: 1 fighter, 3 infantry, 2 marines and 5 mech_infantrys

    Non Combat Move - Japanese
                2 bombers moved from Shan State to French Indo China
                1 destroyer moved from 6 Sea Zone to 36 Sea Zone
                1 battleship, 3 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 destroyer and 2 submarines placed in 6 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2,4,2
                Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs

    triplea_40432_Jap13.tsvg

  • '20 '19 '18 '15 '13

    ok, clearly done here!

    GG - rematch? switch side preferably?

  • '22 '16

    GG.  I would be up for a rematch but I would like to wait until some of my games are complete.  I’m a little overbooked right now and with the holidays coming up I might get even slower.  I will PM you when I am ready.  Cheers!

Suggested Topics

  • 31
  • 21
  • 14
  • 44
  • 79
  • 7
  • 363
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.8k

Users

40.4k

Topics

1.8m

Posts