@Stucifer @Daaras Also I have not done play by forum yet I have just done saved files so Daaras will have to help me with that.
Odonis (L) vs majikforce (X) BM3
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you may need to enter your email and password first then load it. New version doesn’t seem to be saving this…
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Are you able to load the UK turn? What version of triple A are you using? We may have to recreate the map with edits.
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I still have all the dice emails if we need to recreate the map.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 6 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Queensland to 36 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from India to 36 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 5 fighters and 3 transports
Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 8/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 fighters and 3 transports in 36 Sea Zone, round 2 : 6/8 hits
1 cruiser owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the Japanese and 6 fighters owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 36 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 38
Casualties for Americans: 7 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 5 fighters and 3 transports
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 battleship, 5 carriers and 2 cruisers moved from 33 Sea Zone to 36 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
1 cruiser and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Sicily to Egypt
1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 36 Sea Zone to Shan StatePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from India to 37 Sea Zone
1 armour and 3 mech_infantrys moved from Shan State to Malaya
1 armour moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Shan State to YunnanCombat - British
Battle in 37 Sea Zone
British attack with 3 fighters
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 37 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Yunnan
British attack with 1 armour, 1 infantry and 3 mech_infantrys
Japanese defend with 3 mech_infantrys
British roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 3/3 hits
2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits
British roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 3 mech_infantrys
Battle in Malaya
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour and 3 mech_infantrys in Malaya, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 armour and 3 mech_infantrys in Malaya, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 3 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Removing units owned by British from Malaya: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 2 destroyers and 2 transports moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from Northwest Persia to India
1 armour and 1 infantry moved from India to Burma
1 aaGun, 9 infantry and 2 mech_infantrys moved from Shan State to Burma
1 infantry moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
2 armour and 3 mech_infantrys moved from Iraq to Persia
3 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Belgian Congo to EgyptPlace Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
If that doesn’t work, try this one…
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyerNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to BessarabiaPlace Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs -
All good. Game on!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
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My god! That destroyer has killed 5 of my FTRs!!!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 destroyers, 1 factory_minor, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber, 2 fighters and 3 tactical_bombers moved from Volgograd to Northwest Persia
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Holland Belgium to 93 Sea Zone
1 cruiser and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Holland Belgium to Sicily
1 mech_infantry moved from Buryatia to ManchuriaCombat - Germans
Battle in Sicily
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 cruiser in Sicily, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Sicily, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Sicily, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Sicily
Germans roll dice for 1 artillery and 1 bomber in Sicily, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Sicily, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Sicily
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 3/8 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 93 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Germans
1 bomber moved from Sicily to Southern Italy
2 bombers moved from 93 Sea Zone to France
1 armour and 2 mech_infantrys moved from Holland Belgium to Northern Italy
2 artilleries, 2 infantry and 1 marine moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to 91 Sea Zone
2 aaGuns moved from Holland Belgium to Western Germany
8 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
5 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Russia to Volgograd
1 bomber, 2 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Northwest PersiaPlace Units - Germans
1 airfield and 1 factory_minor placed in Yugoslavia
Germans undo move 1.
1 factory_minor placed in Yugoslavia
1 airfield placed in Gibraltar
2 destroyers placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in RussiaTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs -
That is the KING Destroyer! Incredible! I have never seen anything like that.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Shan State
1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Siberia to Manchuria
1 mech_infantry moved from Sakha to Manchuria
1 destroyer moved from 22 Sea Zone to 34 Sea ZoneCombat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 bomber in Shan State, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 8 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 2 armour, 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports; ANZAC defend with 1 fighter
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 1 destroyer, 8 fighters and 5 tactical_bombers in 36 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 fighters in 36 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 transports in 36 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Japanese, 4 carriers owned by the Americans, 5 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 36 Sea Zone, round 3 : 7/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters and 3 transports in 36 Sea Zone, round 3 : 7/7 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 36 Sea Zone
1 mech_infantry owned by the Americans, 2 armour owned by the Americans, 2 infantry owned by the Americans and 3 transports owned by the Americans lost in 36 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 58
Casualties for Americans: 2 armour, 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer, 7 fighters, 1 submarine and 5 tactical_bombers
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
2 bombers moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from 36 Sea Zone to PhilippinesPlace Units - Japanese
1 destroyer and 4 fighters placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs -
Well you got a little bit of payback.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 transport moved from 39 Sea Zone to 37 Sea Zone
3 infantry and 2 mech_infantrys moved from Persia to Iraq
1 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia
2 fighters moved from Western United States to Eastern United StatesPlace Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from Iraq to Northwest Persia
3 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 armour, 8 infantry and 2 mech_infantrys moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 armour and 1 mech_infantry moved from Malaya to Shan StateCombat - British
Battle in Northwest Persia
British attack with 3 armour, 3 artilleries, 12 infantry, 1 marine and 5 mech_infantrys
Germans defend with 1 aaGun and 10 mech_infantrys
British roll dice for 3 armour, 3 artilleries, 12 infantry, 1 marine and 5 mech_infantrys in Northwest Persia, round 2 : 8/24 hits
Germans roll dice for 1 aaGun and 10 mech_infantrys in Northwest Persia, round 2 : 5/10 hits
7 mech_infantrys owned by the Germans, 1 aaGun owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 3 artilleries, 7 infantry, 1 marine and 5 mech_infantrys in Northwest Persia, round 3 : 4/19 hits
Germans roll dice for 3 mech_infantrys in Northwest Persia, round 3 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour, 3 artilleries, 7 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 1 aaGun and 10 mech_infantrys
Casualties for British: 5 infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 3 armour, 2 fighters, 8 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 armour, 2 fighters, 8 infantry and 4 mech_infantrys in Shan State, round 2 : 6/17 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 armour, 2 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Shan State
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from United Kingdom to French West AfricaPlace Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 infantry and 1 mech_infantry placed in Malaya
1 infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Malaya change ownership: 2 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from 95 Sea Zone to SicilyCombat - Italians
Battle in SicilyNon Combat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 carrier moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
3 destroyers and 1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from New Guinea to Dutch New GuineaPlace Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 3 artilleries, 2 bombers, 3 infantry, 2 marines and 4 mech_infantrys moved from French Indo China to Shan State
2 mech_infantrys moved from Kwangsi to Shan State
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from Philippines to Shan StateCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 marines and 6 mech_infantrys
British defend with 1 aaGun, 3 armour, 7 infantry and 4 mech_infantrys; ANZAC defend with 1 armour and 1 infantry
AA fire in Shan State : 1/3 hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 infantry, 2 marines and 6 mech_infantrys in Shan State, round 2 : 6/19 hits
UK_Pacific roll dice for 1 aaGun, 4 armour, 8 infantry and 4 mech_infantrys in Shan State, round 2 : 6/16 hits
3 infantry owned by the Japanese, 1 aaGun owned by the British, 3 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 2 marines and 3 mech_infantrys in Shan State, round 3 : 8/13 hits
UK_Pacific roll dice for 4 armour, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 4/11 hits
2 marines owned by the Japanese, 4 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 1 armour owned by the British, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers and 1 mech_infantry in Shan State, round 4 : 4/9 hits
UK_Pacific roll dice for 3 armour in Shan State, round 4 : 0/3 hits
1 armour owned by the ANZAC and 2 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 3 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for British: 1 aaGun, 3 armour, 7 infantry and 4 mech_infantrys
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 fighter, 3 infantry, 2 marines and 5 mech_infantrysNon Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2,4,2
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs