Went Max D in z27
Scramble to z99?
you may need to enter your email and password first then load it. New version doesn’t seem to be saving this…
Are you able to load the UK turn? What version of triple A are you using? We may have to recreate the map with edits.
I still have all the dice emails if we need to recreate the map.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 carrier, 6 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
8 fighters and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
1 bomber moved from Queensland to 36 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from India to 36 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of French Indo China to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
Americans attack with 1 bomber, 9 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 5 fighters and 3 transports
Americans roll dice for 1 bomber, 9 fighters and 1 tactical_bomber in 36 Sea Zone, round 2 : 8/11 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 5 fighters and 3 transports in 36 Sea Zone, round 2 : 6/8 hits
1 cruiser owned by the Japanese, 4 fighters owned by the Japanese, 1 carrier owned by the Japanese and 6 fighters owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/5 hits
Japanese roll dice for 1 battleship, 1 fighter and 3 transports in 36 Sea Zone, round 3 : 2/2 hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 36 Sea Zone
3 transports owned by the Japanese lost in 36 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 38
Casualties for Americans: 7 fighters and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 5 fighters and 3 transports
Battle in 34 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 34 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Americans roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 45 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 23 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 34 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 23 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 battleship, 5 carriers and 2 cruisers moved from 33 Sea Zone to 36 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 armour, 2 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 36 Sea Zone
1 cruiser and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 fighters moved from Sicily to Egypt
1 armour, 2 artilleries and 3 infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 36 Sea Zone to Shan State
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in Eastern United States
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
3 fighters moved from India to 37 Sea Zone
1 armour and 3 mech_infantrys moved from Shan State to Malaya
1 armour moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
3 mech_infantrys moved from Shan State to Yunnan
Combat - British
Battle in 37 Sea Zone
British attack with 3 fighters
Japanese defend with 2 destroyers and 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 2 destroyers in 37 Sea Zone, round 2 : 0/2 hits
2 destroyers owned by the Japanese lost in 37 Sea Zone
British win with 3 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 2 destroyers
Battle in Yunnan
British attack with 1 armour, 1 infantry and 3 mech_infantrys
Japanese defend with 3 mech_infantrys
British roll dice for 1 armour, 1 infantry and 3 mech_infantrys in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 3 mech_infantrys in Yunnan, round 2 : 3/3 hits
2 mech_infantrys owned by the British, 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 mech_infantry owned by the British lost in Yunnan
British roll dice for 1 armour in Yunnan, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits
British roll dice for 1 armour in Yunnan, round 5 : 1/1 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 1/1 hits
1 armour owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for British: 1 armour, 1 infantry and 3 mech_infantrys
Casualties for Japanese: 3 mech_infantrys
Battle in Malaya
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 armour and 3 mech_infantrys in Malaya, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Malaya
British roll dice for 1 armour and 3 mech_infantrys in Malaya, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Malaya, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 37 Sea Zone: 3 fighters
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry
EDIT: Removing units owned by British from Malaya: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 battleship, 1 carrier, 2 destroyers and 2 transports moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from Northwest Persia to India
1 armour and 1 infantry moved from India to Burma
1 aaGun, 9 infantry and 2 mech_infantrys moved from Shan State to Burma
1 infantry moved from Northwest Persia to Persia
2 artilleries moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
2 armour and 3 mech_infantrys moved from Iraq to Persia
3 infantry moved from Northwest Persia to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
1 fighter and 2 infantry placed in United Kingdom
1 armour, 1 infantry and 1 mech_infantry placed in Persia
3 infantry placed in Iraq
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
If that doesn’t work, try this one…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
3 fighters moved from Southern Italy to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 3 fighters in 93 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians lost in 93 Sea Zone
retreated to 93 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Italians: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from 93 Sea Zone to Southern Italy
2 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Yugoslavia to Bessarabia
Place Units - Italians
1 carrier and 1 transport placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
All good. Game on!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
My god! That destroyer has killed 5 of my FTRs!!!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 armour, 2 destroyers, 1 factory_minor, 1 fighter and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Caucasus to Northwest Persia
1 bomber, 2 fighters and 3 tactical_bombers moved from Volgograd to Northwest Persia
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Holland Belgium to 93 Sea Zone
1 cruiser and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Sicily
1 bomber moved from Holland Belgium to Sicily
1 mech_infantry moved from Buryatia to Manchuria
Combat - Germans
Battle in Sicily
Germans attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 cruiser in Sicily, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Sicily, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Sicily, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Sicily
Germans roll dice for 1 artillery and 1 bomber in Sicily, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Sicily, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Sicily
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
ANZAC defend with 1 infantry
Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Northwest Persia, round 2 : 3/8 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 93 Sea Zone
Germans attack with 2 bombers and 1 destroyer
Americans defend with 1 submarine
Germans roll dice for 2 bombers and 1 destroyer in 93 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Americans with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Germans
1 bomber moved from Sicily to Southern Italy
2 bombers moved from 93 Sea Zone to France
1 armour and 2 mech_infantrys moved from Holland Belgium to Northern Italy
2 artilleries, 2 infantry and 1 marine moved from Western Germany to 112 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 marine and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western Germany to Gibraltar
1 fighter moved from Western Germany to 91 Sea Zone
2 aaGuns moved from Holland Belgium to Western Germany
8 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Volgograd to Caucasus
3 artilleries moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
5 mech_infantrys moved from Romania to Ukraine
3 mech_infantrys moved from Russia to Volgograd
1 bomber, 2 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Northwest Persia
Place Units - Germans
1 airfield and 1 factory_minor placed in Yugoslavia
Germans undo move 1.
1 factory_minor placed in Yugoslavia
1 airfield placed in Gibraltar
2 destroyers placed in 112 Sea Zone
1 fighter placed in Western Germany
1 armour and 2 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
That is the KING Destroyer! Incredible! I have never seen anything like that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 4 fighters and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery and 2 infantry moved from French Indo China to Shan State
1 destroyer and 1 submarine moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 3 tactical_bombers moved from French Indo China to 36 Sea Zone
1 bomber moved from French Indo China to 36 Sea Zone
4 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to 36 Sea Zone
2 fighters moved from Japan to 36 Sea Zone
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 mech_infantry moved from Siberia to Manchuria
1 mech_infantry moved from Sakha to Manchuria
1 destroyer moved from 22 Sea Zone to 34 Sea Zone
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Shan State
Japanese attack with 1 artillery and 2 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
UK_Pacific roll dice for 1 bomber in Shan State, round 2 : 0/1 hits
1 bomber owned by the Americans lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in 36 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 8 fighters, 1 submarine and 5 tactical_bombers
Americans defend with 2 armour, 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports; ANZAC defend with 1 fighter
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 bombers, 1 destroyer, 8 fighters and 5 tactical_bombers in 36 Sea Zone, round 2 : 9/16 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 3 fighters in 36 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 transports in 36 Sea Zone, round 2 : 5/8 hits
1 destroyer owned by the Japanese, 4 carriers owned by the Americans, 5 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese roll dice for 2 bombers, 3 fighters and 5 tactical_bombers in 36 Sea Zone, round 3 : 7/10 hits
Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 fighters and 3 transports in 36 Sea Zone, round 3 : 7/7 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 2 cruisers owned by the Americans, 5 tactical_bombers owned by the Japanese, 2 fighters owned by the Americans and 1 fighter owned by the ANZAC lost in 36 Sea Zone
1 mech_infantry owned by the Americans, 2 armour owned by the Americans, 2 infantry owned by the Americans and 3 transports owned by the Americans lost in 36 Sea Zone
Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 58
Casualties for Americans: 2 armour, 1 battleship, 5 carriers, 2 cruisers, 2 fighters, 2 infantry, 1 mech_infantry and 3 transports
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 destroyer, 7 fighters, 1 submarine and 5 tactical_bombers
Battle in 54 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 5 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 54 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
ANZAC win with 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 34 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
2 bombers moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to French Indo China
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from 36 Sea Zone to Philippines
Place Units - Japanese
1 destroyer and 4 fighters placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Well you got a little bit of payback.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 carrier, 3 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
Combat - Americans
Battle in 34 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 destroyer and 1 submarine
Non Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 transport moved from 39 Sea Zone to 37 Sea Zone
3 infantry and 2 mech_infantrys moved from Persia to Iraq
1 armour, 2 artilleries and 3 infantry moved from Algeria to Tunisia
2 fighters moved from Western United States to Eastern United States
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - British
British buy 2 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 8 infantry, 1 marine and 1 mech_infantry moved from Iraq to Northwest Persia
3 armour, 1 artillery, 4 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
2 infantry moved from Burma to Yunnan
1 fighter moved from India to Yunnan
1 armour, 8 infantry and 2 mech_infantrys moved from Burma to Shan State
1 armour and 1 mech_infantry moved from India to Shan State
2 fighters moved from India to Shan State
1 armour and 1 mech_infantry moved from Malaya to Shan State
Combat - British
Battle in Northwest Persia
British attack with 3 armour, 3 artilleries, 12 infantry, 1 marine and 5 mech_infantrys
Germans defend with 1 aaGun and 10 mech_infantrys
British roll dice for 3 armour, 3 artilleries, 12 infantry, 1 marine and 5 mech_infantrys in Northwest Persia, round 2 : 8/24 hits
Germans roll dice for 1 aaGun and 10 mech_infantrys in Northwest Persia, round 2 : 5/10 hits
7 mech_infantrys owned by the Germans, 1 aaGun owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 3 artilleries, 7 infantry, 1 marine and 5 mech_infantrys in Northwest Persia, round 3 : 4/19 hits
Germans roll dice for 3 mech_infantrys in Northwest Persia, round 3 : 0/3 hits
3 mech_infantrys owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 3 armour, 3 artilleries, 7 infantry, 1 marine and 5 mech_infantrys remaining. Battle score for attacker is 30
Casualties for Germans: 1 aaGun and 10 mech_infantrys
Casualties for British: 5 infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the British lost in Yunnan
British roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 1/1 hits
1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Shan State
British attack with 3 armour, 2 fighters, 8 infantry and 4 mech_infantrys
Japanese defend with 1 artillery and 2 infantry
British roll dice for 3 armour, 2 fighters, 8 infantry and 4 mech_infantrys in Shan State, round 2 : 6/17 hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 3 armour, 2 fighters, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Persia: 1 aaGun
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to India
1 aaGun moved from Burma to Shan State
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
2 fighters moved from United Kingdom to French West Africa
Place Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Iraq: 1 aaGun
EDIT: Turning off Edit Mode
3 infantry placed in Persia
2 artilleries and 1 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,1
British collect 31 PUs (2 lost to blockades); end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in Malaya
1 infantry placed in Malaya
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in Malaya change ownership: 2 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Italians
Italians buy 3 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sicily
Combat - Italians
Battle in Sicily
Non Combat Move - Italians
1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Bessarabia to Rostov
1 carrier moved from 95 Sea Zone to 91 Sea Zone
2 fighters moved from 95 Sea Zone to 91 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
Place Units - Italians
3 destroyers and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
ANZAC creates battle in territory 54 Sea Zone
Non Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
Place Units - ANZAC
1 transport placed in 54 Sea Zone
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 2 fighters, 4 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 armour, 3 artilleries, 2 bombers, 3 infantry, 2 marines and 4 mech_infantrys moved from French Indo China to Shan State
2 mech_infantrys moved from Kwangsi to Shan State
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Hopei
1 infantry moved from Hunan to Yunnan
1 armour moved from Kwangsi to Yunnan
1 infantry moved from Anhwe to Hunan
1 artillery moved from Sikang to Szechwan
1 mech_infantry moved from Szechwan to Sikang
1 mech_infantry moved from Soviet Far East to Amur
1 fighter moved from Philippines to Shan State
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 3 artilleries, 2 bombers, 1 fighter, 3 infantry, 2 marines and 6 mech_infantrys
British defend with 1 aaGun, 3 armour, 7 infantry and 4 mech_infantrys; ANZAC defend with 1 armour and 1 infantry
AA fire in Shan State : 1/3 hits
1 fighter owned by the Japanese lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 3 infantry, 2 marines and 6 mech_infantrys in Shan State, round 2 : 6/19 hits
UK_Pacific roll dice for 1 aaGun, 4 armour, 8 infantry and 4 mech_infantrys in Shan State, round 2 : 6/16 hits
3 infantry owned by the Japanese, 1 aaGun owned by the British, 3 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers, 2 marines and 3 mech_infantrys in Shan State, round 3 : 8/13 hits
UK_Pacific roll dice for 4 armour, 3 infantry and 4 mech_infantrys in Shan State, round 3 : 4/11 hits
2 marines owned by the Japanese, 4 mech_infantrys owned by the British, 1 infantry owned by the ANZAC, 1 armour owned by the British, 2 mech_infantrys owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese roll dice for 3 armour, 3 artilleries, 2 bombers and 1 mech_infantry in Shan State, round 4 : 4/9 hits
UK_Pacific roll dice for 3 armour in Shan State, round 4 : 0/3 hits
1 armour owned by the ANZAC and 2 armour owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 3 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for British: 1 aaGun, 3 armour, 7 infantry and 4 mech_infantrys
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 1 fighter, 3 infantry, 2 marines and 5 mech_infantrys
Non Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers and 4 fighters moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,3,2,4,2
Japanese collect 57 PUs (2 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs