Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis) vs StuckTojo (Allies +21) No VCs - Rematch
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attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to HunanPlace Units - Chinese
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
Ignore the above China file. Today’s been a bad tech day.
I’m getting that “parsing” message when I try to play your file now. I need to think about a solution. Can you think of anything?
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same problem. No idea what the issue is except it doesn’t seem to be saving our email / passwords
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I wonder if you try downloading the UK file again and just rebuild your Italy turn? Then save it to your desktop in addition to trying to post it?
That’s the only thing I can think of.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
1 artillery and 1 infantry moved from Greater Southern Germany to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs -
still not working.
Working sporadically for other games, though no this one.
Can you re-build your UK turn again?
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Sure. I can do that. It’ll have to wait until tonight, though, when I’m off work.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 1 artillery and 1 mech_infantry
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Kazakhstan from Germans to British
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 artilleries and 1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Romania to Eastern Poland
British take Eastern Poland from Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
British take Bessarabia from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Burma to India
1 aaGun moved from India to West India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to United Kingdom
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to IraqPlace Units - British
1 submarine and 1 transport placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 40 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
OK, give this a try.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in FormosaNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Hunan to 20 Sea Zone
1 bomber moved from Burma to Philippines
1 armour moved from French Indo China to Szechwan
1 armour moved from Malaya to YunnanPlace Units - ANZAC
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Romania
Germans take Romania from Americans
2 mech_infantrys moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Bessarabia
2 fighters moved from Russia to Bessarabia
2 mech_infantrys moved from Volgograd to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Slovakia Hungary to Albania
Italians take Albania from Americans
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Norway
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 125 Sea Zone
2 artilleries and 1 mech_infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 2 fighters and 5 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 5 mech_infantrys in Bessarabia, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Bessarabia
Germans win, taking Bessarabia from British with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits
British roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/4 hits
British roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 0/5 hits
Americans roll dice for 1 artillery in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery and 3 fighters in Norway, round 3 : 2/4 hits
Americans roll dice for 1 artillery in Norway, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery
Battle in Northwest Persia
Germans attack with 2 artilleries and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 3 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 fighters moved from Bessarabia to Caucasus
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
2 fighters moved from Norway to Western GermanyPlace Units - Germans
3 artilleries placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 2 fighters and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the ANZAC Submerged
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
1 mech_infantry moved from Manchuria to KoreaPlace Units - Japanese
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,1,3,6,4,5,6,5
Japanese collect 17 PUs (9 lost to blockades); end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 destroyer, 2 fighters, 8 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Amur to Korea
1 artillery moved from Jehol to Manchuria
2 fighters moved from 17 Sea Zone to Korea
2 fighters moved from 16 Sea Zone to Korea
1 fighter moved from Siberia to Korea
3 bombers moved from Midway to Manchuria
1 armour and 1 mech_infantry moved from Syria to Northwest Persia
3 artilleries and 4 infantry moved from Iraq to Northwest Persia
5 fighters moved from Iraq to Northwest PersiaCombat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 125 Sea Zone
Battle in Korea
Americans attack with 5 fighters and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 5 fighters and 1 infantry in Korea, round 2 : 0/6 hits
Japanese roll dice for 1 mech_infantry in Korea, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Korea
Americans roll dice for 5 fighters in Korea, round 3 : 3/5 hits
Japanese roll dice for 1 mech_infantry in Korea, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Korea
Americans win, taking 17 Sea Zone from Japanese, taking 125 Sea Zone from Germans with 4 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Manchuria
Americans attack with 1 artillery and 3 bombers
Japanese defend with 1 factory_minor and 2 mech_infantrys
Americans roll dice for 1 artillery and 3 bombers in Manchuria, round 2 : 2/4 hits
Japanese roll dice for 2 mech_infantrys in Manchuria, round 2 : 0/2 hits
2 mech_infantrys owned by the Japanese lost in Manchuria
Americans win, taking Manchuria from Japanese with 1 artillery and 3 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Northwest Persia
Americans attack with 1 armour, 3 artilleries, 5 fighters, 4 infantry and 1 mech_infantry
Germans defend with 2 artilleries and 1 mech_infantry
Americans roll dice for 1 armour, 3 artilleries, 5 fighters, 4 infantry and 1 mech_infantry in Northwest Persia, round 2 : 6/14 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 1 armour, 3 artilleries, 5 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 artilleries and 1 mech_infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
4 artilleries and 4 infantry moved from Gibraltar to 92 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 92 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to Scotland
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 carrier moved from 91 Sea Zone to 109 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 92 Sea Zone to 109 Sea Zone
2 infantry moved from Syria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 carrier, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
4 fighters moved from Iraq to Libya
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
2 bombers moved from Eastern United States to Scotland
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from 25 Sea Zone to Midway
1 armour and 1 infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 infantry and 1 transport moved from 4 Sea Zone to 16 Sea Zone
3 bombers moved from Manchuria to Shantung
2 fighters moved from Korea to 16 Sea Zone
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 transports moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
5 fighters moved from Northwest Persia to Eastern PersiaPlace Units - Americans
1 artillery and 7 infantry placed in Eastern United States
2 fighters placed in Eastern United States
1 artillery, 2 bombers and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Jehol to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Szechwan to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Hunan to Shensi
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
1 artillery and 4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - British
British buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sikang to Kazakhstan
1 fighter moved from Szechwan to Kazakhstan
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 2 mech_infantrys
British roll dice for 2 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/8 hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 3 : 2/7 hits
Germans roll dice for 2 artilleries in Kazakhstan, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
2 artilleries and 1 infantry moved from Kweichow to Szechwan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 aaGun moved from Szechwan to Sikang
1 aaGun moved from West India to Eastern Persia
1 aaGun moved from India to West India
2 armour moved from India to Eastern Persia
1 fighter moved from India to Northwest Persia
2 fighters and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
2 armour, 6 artilleries, 2 infantry and 4 mech_infantrys moved from Persia to Northwest Persia
1 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Persia to Eastern Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 artillery, 2 infantry and 1 mech_infantry moved from Scotland to United KingdomPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 38 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea ZoneCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Caucasus
1 fighter moved from Southern Italy to Caucasus
1 artillery and 5 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern ItalyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,3,1,4
Italians collect 5 PUs (9 lost to blockades); end with 5 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 armour moved from Szechwan to Kansu
Chinese take Kansu from Japanese
1 armour moved from Yunnan to SikangCombat - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 35 Sea Zone
2 artilleries and 4 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to Iwo Jima
1 bomber moved from Philippines to Iwo JimaPlace Units - ANZAC
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs