@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to Denmark
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from 97 Sea Zone to 98 Sea Zone
4 fighters moved from Russia to 98 Sea Zone
1 mech_infantry moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 2 infantry moved from Soviet Far East to Siberia
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Western Germany
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 infantry in Siberia, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Denmark
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Denmark, round 2 : 5/10 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 7 fighters
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to Denmark
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from 97 Sea Zone to 98 Sea Zone
4 fighters moved from Russia to 98 Sea Zone
1 mech_infantry moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 2 infantry moved from Soviet Far East to Siberia
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Western Germany
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 infantry in Siberia, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Denmark
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Denmark, round 2 : 5/10 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 7 fighters
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 98 Sea Zone, round 2 : 5/7 hits
Thought I should get your OOL for this combat. I also assumed that you would rather take the sub as a casualty then submerge it. We can fix that after if you would prefer to keep it alive.
And I downloaded the file to and it now seems to be working.
This is right choice to me too. For the 5 hits, take 1 sub, 1 Germany carrierX2, and 2 destroyer.
I need to see what happen next to decide .
Sorry, it should be italy carrier taking 2 hits instead of Germany carrier.
One problem now is that I can’t take the sub because only the fighters were rolling and there is no destroyer present. The Cruiser rolls after and if I hit I would assume you would take the sub off then.
that sounds good.
In this case…tough call…
Please take Italy strategic bomber out. Trying to maximize defense
the save game is taking a while to upload. So I figured I would post while I am waiting. The cruiser hit and I took out your sub. You hit 6 times leaving me with 6 fighters. My next round I hit twice. A max defense that conserves a loaded carrier would mean taking out a fighter and the cruiser.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to Denmark
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from 97 Sea Zone to 98 Sea Zone
4 fighters moved from Russia to 98 Sea Zone
1 mech_infantry moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 2 infantry moved from Soviet Far East to Siberia
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Western Germany
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 infantry in Siberia, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Denmark
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Denmark, round 2 : 5/10 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 7 fighters
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 98 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 2 carriers and 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 6/10 hits
1 carrier owned by the Italians, 1 tactical_bomber owned by the Italians, 2 carriers owned by the Americans, 1 submarine owned by the Italians, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 2 destroyers owned by the Italians lost in 98 Sea Zone
Americans roll dice for 6 fighters in 98 Sea Zone, round 3 : 2/6 hits
Cruiser and Italy fighter please
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to Denmark
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from 97 Sea Zone to 98 Sea Zone
4 fighters moved from Russia to 98 Sea Zone
1 mech_infantry moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 2 infantry moved from Soviet Far East to Siberia
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Western Germany
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 infantry in Siberia, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Denmark
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Denmark, round 2 : 5/10 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 7 fighters
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 98 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 2 carriers and 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 6/10 hits
1 carrier owned by the Italians, 1 tactical_bomber owned by the Italians, 2 carriers owned by the Americans, 1 submarine owned by the Italians, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 2 destroyers owned by the Italians lost in 98 Sea Zone
Americans roll dice for 6 fighters in 98 Sea Zone, round 3 : 2/6 hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 3 : 4/6 hits
1 fighter owned by the Italians, 1 cruiser owned by the Italians and 4 fighters owned by the Americans lost in 98 Sea Zone
Americans roll dice for 2 fighters in 98 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 98 Sea Zone, round 4 : 2/4 hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 98 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -33
Casualties for Germans: 1 fighter
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 cruiser and 7 fighters
Non Combat Move - Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to Denmark
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from 97 Sea Zone to 98 Sea Zone
4 fighters moved from Russia to 98 Sea Zone
1 mech_infantry moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 2 infantry moved from Soviet Far East to Siberia
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Western Germany
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win, taking 17 Sea Zone from Japanese, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 3 : 0/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits
Americans roll dice for 4 fighters and 1 infantry in Holland Belgium, round 4 : 3/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 armour and 2 infantry in Siberia, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Siberia, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Siberia
Americans win, taking Siberia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Denmark
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 1 infantry
Americans roll dice for 4 artilleries, 2 fighters and 4 infantry in Denmark, round 2 : 5/10 hits
Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 7 fighters
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 7 fighters in 98 Sea Zone, round 2 : 5/7 hits
Americans roll dice for 2 carriers and 1 cruiser in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 6/10 hits
1 carrier owned by the Italians, 1 tactical_bomber owned by the Italians, 2 carriers owned by the Americans, 1 submarine owned by the Italians, 1 cruiser owned by the Americans, 1 fighter owned by the Americans and 2 destroyers owned by the Italians lost in 98 Sea Zone
Americans roll dice for 6 fighters in 98 Sea Zone, round 3 : 2/6 hits
Italians roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 fighters and 2 transports in 98 Sea Zone, round 3 : 4/6 hits
1 fighter owned by the Italians, 1 cruiser owned by the Italians and 4 fighters owned by the Americans lost in 98 Sea Zone
Americans roll dice for 2 fighters in 98 Sea Zone, round 4 : 1/2 hits
Italians roll dice for 1 battleship, 1 carrier, 2 fighters and 2 transports in 98 Sea Zone, round 4 : 2/4 hits
1 fighter owned by the Germans and 2 fighters owned by the Americans lost in 98 Sea Zone
Italians win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -33
Casualties for Germans: 1 fighter
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 cruiser and 7 fighters
Non Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 31 Sea Zone to 18 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 3 fighters, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Denmark to Norway
1 fighter moved from Denmark to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to United Kingdom
3 fighters moved from Normandy Bordeaux to Gibraltar
1 aaGun moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Finland to Novgorod
1 transport moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
3 bombers placed in Norway
2 armour and 1 mech_infantry placed in Finland
3 infantry placed in Normandy Bordeaux
2 destroyers placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
Iwo Jima : 1 flag
Marianas : 1 flag
Queensland : 1 aaGun, 1 armour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Midway : 1 airfield
Soviet Far East : 1 armour
Siberia : 1 armour and 2 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 2 carriers, 3 fighters, 2 submarines and 2 transports
35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
26 Sea Zone : 1 carrier and 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 destroyer
22 Sea Zone : 1 flag
10 Sea Zone : 2 destroyers and 1 transport
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 armour, 3 fighters and 1 infantry
United Kingdom : 1 fighter
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Western Germany : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Norway : 1 flag, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Denmark : 1 flag, 4 artilleries and 4 infantry
Holland Belgium : 1 flag, 1 infantry
Belarus : 1 aaGun
Eastern Poland : 1 mech_infantry
Russia : 4 fighters
Novgorod : 3 armour and 1 mech_infantry
112 Sea Zone : 1 carrier, 2 fighters and 5 transports
125 Sea Zone : 1 flag
97 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 1 transport
Finland : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Production/PUs Summary :
Germans : 32 / 60
Russians : 17 / 18
Japanese : 51 / 53
Americans : 70 / 91
Chinese : 7 / 17
British : 28 / 30
UK_Pacific : 7 / 8
Italians : 36 / 39
ANZAC : 17 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Finished it off. I got one more hit before you wiped me out. I took off a german fighter since the defense is the same as the battleship and I assume you would prefer to hold onto that. If your fleet survives the British attack that will follow than you can always edit to change that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 artilleries and 5 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Hunan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 artilleries and 5 infantry
Italians defend with 1 mech_infantry
Chinese roll dice for 3 artilleries and 5 infantry in Tsinghai, round 2 : 2/8 hits
Italians roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Chinese lost in Tsinghai
Chinese win, taking Tsinghai from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Yunnan : 5 artilleries, 1 fighter and 11 infantry
Kweichow : 1 infantry
Hunan : 1 artillery and 1 infantry
Hopei : 1 infantry
Tsinghai : 4 artilleries and 5 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 32 / 60
Russians : 17 / 18
Japanese : 47 / 53
Americans : 70 / 91
Chinese : 12 / 18
British : 28 / 30
UK_Pacific : 7 / 8
Italians : 35 / 39
ANZAC : 17 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 3 armour, 3 bombers, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from 110 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to Denmark
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
3 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 artilleries and 4 infantry moved from 112 Sea Zone to Denmark
1 carrier moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 96 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 97 Sea Zone to 99 Sea Zone
1 carrier and 1 cruiser moved from 99 Sea Zone to 98 Sea Zone
3 fighters moved from 97 Sea Zone to 98 Sea Zone
4 fighters moved from Russia to 98 Sea Zone
1 mech_infantry moved from Novgorod to Eastern Poland
Russians take Eastern Poland from Germans
1 armour and 2 infantry moved from Soviet Far East to Siberia
1 fighter moved from 54 Sea Zone to 42 Sea Zone
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Battle in Western Germany
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win, taking 17 Sea Zone from Japanese, taking Western Germany from Germans with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Siberia
Americans attack with 1 armour and 2 infantry
Japanese defend with 1 mech_infantry
Americans win, taking Siberia from Japanese with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Denmark
Americans attack with 4 artilleries, 2 fighters and 4 infantry
Germans defend with 1 infantry
Americans win, taking Denmark from Germans with 4 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 98 Sea Zone
Americans attack with 2 carriers, 1 cruiser and 7 fighters
Germans defend with 1 carrier and 2 fighters; Italians defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Italians win with 1 battleship, 1 carrier, 1 fighter and 2 transports remaining. Battle score for attacker is -33
Casualties for Germans: 1 fighter
Casualties for Italians: 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
Casualties for Americans: 2 carriers, 1 cruiser and 7 fighters
Non Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 25 Sea Zone
1 destroyer moved from 17 Sea Zone to 19 Sea Zone
1 destroyer moved from 31 Sea Zone to 18 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 3 fighters, 2 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 45 Sea Zone to 20 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 31 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Denmark to Norway
1 fighter moved from Denmark to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to Norway
1 fighter moved from Holland Belgium to United Kingdom
3 fighters moved from Normandy Bordeaux to Gibraltar
1 aaGun moved from Novgorod to Belarus
2 armour and 1 mech_infantry moved from Finland to Novgorod
1 transport moved from 1 Sea Zone to 10 Sea Zone
Place Units - Americans
3 bombers placed in Norway
2 armour and 1 mech_infantry placed in Finland
3 infantry placed in Normandy Bordeaux
2 destroyers placed in 10 Sea Zone
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 70 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 fighter moved from Yunnan to Hunan
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 artilleries and 5 infantry moved from Shensi to Tsinghai
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
Chinese attack with 3 artilleries and 5 infantry
Italians defend with 1 mech_infantry
Chinese win, taking Tsinghai from Italians with 3 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
Place Units - Chinese
1 infantry placed in Kweichow
1 artillery and 1 infantry placed in Yunnan
1 artillery and 1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;
Politics - British
Combat Move - British
1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 87 Sea Zone
1 artillery and 3 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 70 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 armour, 3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Italians
1 carrier, 1 destroyer and 2 fighters moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Greece to 98 Sea Zone
1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
Combat - British
Battle in Belgian Congo
British attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 1 mech_infantry
British win, taking Belgian Congo from Italians with 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in French West Africa
British attack with 1 artillery and 3 infantry
Italians defend with 1 infantry
British win, taking French West Africa from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Southern France
British attack with 2 fighters and 1 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Bulgaria
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 carrier, 1 destroyer and 3 fighters
Germans defend with 1 carrier and 1 fighter; Italians defend with 1 battleship and 2 transports
Units damaged: 1 carrier owned by the Germans
British win with 2 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 carrier and 1 fighter
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship and 2 transports
Non Combat Move - British
2 fighters moved from 98 Sea Zone to Greece
2 transports moved from 99 Sea Zone to 92 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Greece to Albania
2 fighters moved from Southern France to Greece
Place Units - British
3 infantry placed in Greece
1 artillery and 3 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
I’m assuming that AA can stop the blitz in this. If not, I would want to trade the AA in Belarus with the armor in Leningrad.
Also, I made an edit on the UK turn of the US NCM. I left two transports next to Italy that I had meant to move to Gibraltar.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 2 artilleries, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 bomber moved from Persia to Samara
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Novosibirsk to Samara
1 armour moved from Yugoslavia to Western Germany
Combat - Italians
Battle in Western Germany
Italians attack with 1 armour, 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Western Germany, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Western Germany, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 armour and 1 artillery in Western Germany, round 3 : 2/2 hits
Americans roll dice for 1 infantry in Western Germany, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Western Germany
Italians win, taking Western Germany from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Samara
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Samara, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Samara
Italians roll dice for 1 bomber and 2 mech_infantrys in Samara, round 3 : 0/3 hits
Russians roll dice for 1 artillery in Samara, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 2 mech_infantrys in Samara, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Italians win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Italians
6 mech_infantrys moved from Kazakhstan to Rostov
1 artillery and 6 infantry moved from Turkmenistan to Kazakhstan
1 bomber moved from Samara to Persia
1 artillery moved from Syria to Trans-Jordan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - Italians
1 submarine placed in 81 Sea Zone
2 artilleries placed in Egypt
3 mech_infantrys placed in Iraq
2 infantry placed in Persia
1 infantry placed in Persia
1 mech_infantry placed in Southern Italy
Italians undo move 5.
Italians undo move 4.
3 infantry placed in Persia
Turning on Edit Mode
EDIT: Adding units owned by Italians to Turkmenistan: 1 artillery and 6 infantry
EDIT: Removing units owned by Italians from Kazakhstan: 1 artillery and 6 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Italians to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by Italians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Italians to Rostov: 1 mech_infantry
EDIT: Removing units owned by Italians from Rostov: 1 mech_infantry
EDIT: Adding units owned by Italians to Kazakhstan: 1 mech_infantry
EDIT: Removing units owned by Italians from Persia: 1 infantry
EDIT: Adding units owned by Italians to Persia: 1 artillery
EDIT: Removing units owned by Italians from Egypt: 1 artillery
EDIT: Adding units owned by Italians to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Territory Summary for Italians :
Kazakhstan : 1 flag, 2 mech_infantrys
Trans-Jordan : 1 flag, 1 artillery
British Somaliland : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 5 mech_infantrys
Nigeria : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag
Syria : 1 flag
Western Germany : 1 armour and 1 artillery
Northern Italy : 1 factory_minor
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Rostov : 1 flag, 4 mech_infantrys
Urals : 1 flag
Turkmenistan : 1 flag, 1 artillery and 6 infantry
Caucasus : 1 flag, 1 airfield
Samara : 1 flag, 2 mech_infantrys
Iraq : 1 flag, 1 factory_minor and 3 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag, 1 artillery, 1 bomber, 1 factory_minor and 7 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 60
Russians : 16 / 18
Japanese : 47 / 53
Americans : 65 / 91
Chinese : 12 / 18
British : 35 / 35
UK_Pacific : 7 / 9
Italians : 30 / 36
ANZAC : 17 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.900
Median : 4.500
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20
Italians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14
Russians Combat
3 was rolled 1 times
5 was rolled 3 times
Average roll : 4.500
Median : 5.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Caroline Islands : 2 fighters
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
Celebes : 1 flag, 2 infantry
Java : 1 flag, 1 artillery
35 Sea Zone : 1 carrier and 2 fighters
21 Sea Zone : 1 destroyer
17 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag, 1 destroyer and 2 transports
Production/PUs Summary :
Germans : 36 / 60
Russians : 16 / 18
Japanese : 47 / 53
Americans : 65 / 91
Chinese : 12 / 18
British : 35 / 35
UK_Pacific : 7 / 9
Italians : 30 / 36
ANZAC : 17 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 13 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 fighter moved from Germany to Denmark
1 tactical_bomber moved from Southern Italy to Denmark
1 artillery moved from Yugoslavia to Bulgaria
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Bryansk to Belarus
1 armour moved from Bryansk to Eastern Poland
1 armour moved from Bryansk to Eastern Poland
3 mech_infantrys moved from Bryansk to Eastern Poland
1 infantry moved from Rostov to Tambov
4 mech_infantrys moved from Bryansk to Eastern Poland
2 mech_infantrys moved from Germany to Denmark
4 mech_infantrys moved from France to Denmark
1 mech_infantry moved from Northern Italy to Denmark
1 mech_infantry moved from Northern Italy to Bulgaria
1 fighter moved from Bryansk to Tambov
Combat - Germans
Battle in Belarus
Germans attack with 1 mech_infantry
Americans defend with 1 aaGun
1 aaGun owned by the Americans lost in Belarus
Germans win, taking Belarus from Russians with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 aaGun
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 3/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 5 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 2 : 0/6 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 3 : 2/6 hits
Americans roll dice for 3 infantry in Normandy Bordeaux, round 3 : 1/3 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in Southern France
Germans attack with 1 artillery and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 1/3 hits
British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Bulgaria
Germans attack with 1 artillery and 1 mech_infantry
British defend with 1 artillery
Germans roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 2 : 0/2 hits
British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Bulgaria, round 3 : 0/2 hits
British roll dice for 1 artillery in Bulgaria, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery in Bulgaria, round 4 : 1/1 hits
British roll dice for 1 artillery in Bulgaria, round 4 : 0/1 hits
1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery
Battle in Eastern Poland
Germans attack with 2 armour and 7 mech_infantrys
Americans defend with 1 mech_infantry
Germans roll dice for 2 armour and 7 mech_infantrys in Eastern Poland, round 2 : 3/9 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 7 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Denmark
Germans attack with 1 fighter, 7 mech_infantrys and 1 tactical_bomber
Americans defend with 4 artilleries and 4 infantry
Germans roll dice for 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Denmark, round 2 : 2/9 hits
Americans roll dice for 4 artilleries and 4 infantry in Denmark, round 2 : 2/8 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Denmark, round 3 : 1/7 hits
Americans roll dice for 4 artilleries and 2 infantry in Denmark, round 3 : 2/6 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Denmark, round 4 : 0/5 hits
Americans roll dice for 4 artilleries and 1 infantry in Denmark, round 4 : 1/5 hits
1 mech_infantry owned by the Germans lost in Denmark
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Denmark, round 5 : 2/4 hits
Americans roll dice for 4 artilleries and 1 infantry in Denmark, round 5 : 2/5 hits
2 mech_infantrys owned by the Germans, 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Denmark
retreated to Denmark
Americans win with 3 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 7 mech_infantrys
Casualties for Americans: 1 artillery and 4 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Yakut S.S.R.: 1 mech_infantry
EDIT: Changing ownership of Yakut S.S.R. from Russians to Germans
EDIT: Removing units owned by Germans from Yenisey: 1 mech_infantry
EDIT: Turning off Edit Mode
1 fighter moved from Tambov to Ukraine
1 tactical_bomber moved from Denmark to Western Germany
1 fighter moved from Denmark to Western Germany
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
10 infantry moved from Germany to Greater Southern Germany
4 artilleries moved from France to Western Germany
3 infantry moved from Ukraine to Bessarabia
1 armour moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Volgograd to Rostov
1 mech_infantry moved from Rostov to Ukraine
1 fighter moved from Western Germany to Germany
1 infantry moved from Germany to Greater Southern Germany
1 fighter moved from Ukraine to Bessarabia
8 infantry moved from France to Western Germany
4 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Western Germany
1 artillery and 9 infantry placed in Germany
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in Volgograd
Germans undo move 4.
Germans undo move 3.
1 artillery and 2 infantry placed in Ukraine
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 artillery, 6 infantry and 3 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in France
2 infantry placed in Volgograd
Turn Complete - Germans
Germans collect 48 PUs; end with 49 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 mech_infantry
Egypt : 1 mech_infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor and 8 infantry
Greater Southern Germany : 11 infantry
Western Germany : 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 1 tactical_bomber
Poland : 1 artillery and 4 infantry
Germany : 2 aaGuns, 1 artillery, 1 factory_major, 1 fighter, 12 infantry and 3 mech_infantrys
Holland Belgium : 1 artillery and 2 infantry
Southern Italy : 11 infantry
Belarus : 1 flag, 1 mech_infantry
Bryansk : 1 flag
Rostov : 2 infantry
Eastern Poland : 1 flag, 2 armour and 7 mech_infantrys
Bessarabia : 1 flag, 1 fighter and 3 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 1 factory_minor and 2 infantry
Crete : 1 flag
Bulgaria : 1 flag, 1 artillery
Production/PUs Summary :
Germans : 48 / 64
Russians : 13 / 18
Japanese : 47 / 53
Americans : 60 / 91
Chinese : 12 / 18
British : 31 / 35
UK_Pacific : 7 / 9
Italians : 30 / 36
ANZAC : 17 / 22
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 21 times
6 was rolled 19 times
Average roll : 3.598
Median : 4.000
Variance : 0.495
Standard Deviation : 0.704
Total rolls : 102
Germans Combat
1 was rolled 9 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.547
Median : 4.000
Variance : 0.413
Standard Deviation : 0.642
Total rolls : 64
Russians Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.844
Median : 4.500
Variance : 0.968
Standard Deviation : 0.984
Total rolls : 32