Odonis (Axis) vs StuckTojo (Allies +21) No VCs - Rematch
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China14
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UK14
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Holy crap, those are some of the worst dice I’ve ever rolled in sz104! :-o
Say, how did you get AAA to post your move? I’m still not able to.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Romania to Eastern Poland
British take Eastern Poland from Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
British take Bessarabia from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to KazakhstanCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from India to West India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 artilleries and 3 mech_infantrys moved from Iraq to Persia
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
2 submarines moved from 93 Sea Zone to 97 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 armour placed in Egypt
1 submarine and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 artillery moved from Hunan to Kweichow
1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Romania to Eastern Poland
British take Eastern Poland from Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
British take Bessarabia from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 mech_infantry moved from Eastern Persia to KazakhstanCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kazakhstan
British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 3/5 hits
Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from India to West India
1 aaGun moved from Burma to India
1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
3 artilleries and 3 mech_infantrys moved from Iraq to Persia
1 battleship moved from 92 Sea Zone to 98 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 110 Sea Zone to United Kingdom
2 submarines moved from 93 Sea Zone to 97 Sea ZonePlace Units - British
1 armour and 2 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 armour placed in Egypt
1 submarine and 1 transport placed in 98 Sea ZoneTurn Complete - British
British collect 40 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
Holy crap, those are some of the worst dice I’ve ever rolled in sz104! :-o
Say, how did you get AAA to post your move? I’m still not able to.
Never mind, I got it figured out thanks to P@nther. Go ahead and use the latest file. :-)
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attached
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to HunanPlace Units - Chinese
1 artillery placed in JeholTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
Ignore the above China file. Today’s been a bad tech day.
I’m getting that “parsing” message when I try to play your file now. I need to think about a solution. Can you think of anything?
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same problem. No idea what the issue is except it doesn’t seem to be saving our email / passwords
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I wonder if you try downloading the UK file again and just rebuild your Italy turn? Then save it to your desktop in addition to trying to post it?
That’s the only thing I can think of.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
3 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
1 artillery and 1 infantry moved from Greater Southern Germany to YugoslaviaPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6
Italians collect 8 PUs (5 lost to blockades); end with 8 PUs -
still not working.
Working sporadically for other games, though no this one.
Can you re-build your UK turn again?
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Sure. I can do that. It’ll have to wait until tonight, though, when I’m off work.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kazakhstan: 1 artillery and 1 mech_infantry
EDIT: Removing units owned by British from Eastern Persia: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by British to Kazakhstan: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Kazakhstan from Germans to British
EDIT: Turning off Edit Mode
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 artilleries and 1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from Japanese
1 artillery and 1 infantry moved from Yunnan to Szechwan
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 infantry moved from Romania to Eastern Poland
British take Eastern Poland from Germans
1 artillery and 2 infantry moved from Romania to Bessarabia
British take Bessarabia from Germans
1 destroyer moved from 92 Sea Zone to 110 Sea ZoneCombat - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from India to Eastern Persia
1 aaGun moved from Yunnan to Szechwan
1 aaGun moved from Burma to India
1 aaGun moved from India to West India
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 battleship moved from 92 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Scotland to United Kingdom
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Egypt to IraqPlace Units - British
1 submarine and 1 transport placed in 98 Sea Zone
1 mech_infantry placed in Egypt
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 armour, 1 infantry and 1 mech_infantry placed in IraqTurn Complete - British
British collect 40 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighter -
OK, give this a try.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Western Germany to 97 Sea ZoneCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
British defend with 2 submarines; Americans defend with 1 transport
2 submarines owned by the British Submerged
1 transport owned by the Americans lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Greater Southern Germany to Northern Italy
3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1
Italians collect 11 PUs (2 lost to blockades); end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
ANZAC creates battle in territory 6 Sea Zone
Battle in FormosaNon Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
2 fighters moved from Hunan to 20 Sea Zone
1 bomber moved from Burma to Philippines
1 armour moved from French Indo China to Szechwan
1 armour moved from Malaya to YunnanPlace Units - ANZAC
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 bomber placed in QueenslandTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter, 3 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 mech_infantry moved from Slovakia Hungary to Romania
Germans take Romania from Americans
2 mech_infantrys moved from Western Ukraine to Bessarabia
3 mech_infantrys moved from Ukraine to Bessarabia
2 fighters moved from Russia to Bessarabia
2 mech_infantrys moved from Volgograd to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
1 mech_infantry moved from Slovakia Hungary to Bulgaria
Germans take Bulgaria from British
1 mech_infantry moved from Slovakia Hungary to Albania
Italians take Albania from Americans
1 transport moved from 115 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Norway
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from Western Germany to 125 Sea Zone
2 artilleries and 1 mech_infantry moved from Caucasus to Northwest PersiaCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 125 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Bessarabia
Germans attack with 2 fighters and 5 mech_infantrys
British defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 5 mech_infantrys in Bessarabia, round 2 : 3/7 hits
British roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the British and 2 infantry owned by the British lost in Bessarabia
Germans win, taking Bessarabia from British with 2 fighters and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits
British roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 1/4 hits
British roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the British lost in Eastern Poland
Germans win, taking Eastern Poland from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 artilleries and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 artilleries and 2 mech_infantrys in Kazakhstan, round 2 : 2/4 hits
British roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from British with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 armour and 1 mech_infantry
Battle in Norway
Germans attack with 1 artillery, 3 fighters and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 1 artillery, 3 fighters and 1 infantry in Norway, round 2 : 0/5 hits
Americans roll dice for 1 artillery in Norway, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Norway
Germans roll dice for 1 artillery and 3 fighters in Norway, round 3 : 2/4 hits
Americans roll dice for 1 artillery in Norway, round 3 : 1/1 hits
1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Norway
Germans win, taking Norway from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Americans: 1 artillery
Battle in Northwest Persia
Germans attack with 2 artilleries and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 2 artilleries and 1 mech_infantry in Northwest Persia, round 3 : 2/3 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Rostov to Caucasus
2 fighters moved from Bessarabia to Caucasus
1 destroyer moved from 115 Sea Zone to 112 Sea Zone
1 bomber moved from 125 Sea Zone to Western Germany
2 fighters moved from Norway to Western GermanyPlace Units - Germans
3 artilleries placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,3
Germans collect 63 PUs (3 lost to blockades); end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs