Odonis (Axis) vs StuckTojo (Allies +21) No VCs - Rematch

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 7 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 2 mech_infantrys moved from Kweichow to Anhwe
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 4 Sea Zone

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 armour and 2 mech_infantrys
                    ANZAC defend with 1 armour
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 armour in Anhwe, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 3 :  0/3 hits
                        Chinese roll dice for 1 armour in Anhwe, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour and 1 mech_infantry in Anhwe, round 4 :  0/2 hits
                        Chinese roll dice for 1 armour in Anhwe, round 4 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 armour in Anhwe, round 5 :  1/1 hits
                        Chinese roll dice for 1 armour in Anhwe, round 5 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the ANZAC lost in Anhwe
                    Chinese win with no units remaining. Battle score for attacker is -8
                    Casualties for ANZAC: 1 armour
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                Battle in 4 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 4 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 transport in 4 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Japanese lost in 4 Sea Zone
                    Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 submarine; ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 fighter in 19 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan

    Place Units - Japanese
                7 infantry placed in Japan
                3 mech_infantrys placed in Manchuria
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,4,4,1,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,2,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2
                Japanese collect 25 PUs (10 lost to blockades); end with 25 PUs

    triplea_40585_Jap14.tsvg

  • '19 '17 '16

    USA14

    USA14.tsvg

  • '19 '17 '16

    China14

    China14.tsvg

  • '19 '17 '16

    UK14

    UK14.tsvg

  • '19 '17 '16

    Holy crap, those are some of the worst dice I’ve ever rolled in sz104!  :-o

    Say, how did you get AAA to post your move?  I’m still not able to.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Soviet Far East to Sakha
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 artillery moved from Hunan to Kweichow
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 infantry moved from Romania to Eastern Poland
                      British take Eastern Poland from Germans
                1 artillery and 2 infantry moved from Romania to Bessarabia
                      British take Bessarabia from Germans
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 mech_infantry moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kazakhstan
                    British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 aaGun moved from India to West India
                1 aaGun moved from Burma to India
                1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq
                3 artilleries and 3 mech_infantrys moved from Iraq to Persia
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 submarines moved from 93 Sea Zone to 97 Sea Zone

    Place Units - British
                1 armour and 2 infantry placed in Iraq
                3 mech_infantrys placed in Persia
                1 armour placed in Egypt
                1 submarine and 1 transport placed in 98 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour and 1 fighter

    triplea_40585_UK_14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Soviet Far East to Sakha
                1 infantry moved from Soviet Far East to Siberia
                1 artillery and 1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 artillery moved from Hunan to Kweichow
                1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 infantry moved from Romania to Eastern Poland
                      British take Eastern Poland from Germans
                1 artillery and 2 infantry moved from Romania to Bessarabia
                      British take Bessarabia from Germans
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Scotland to 110 Sea Zone
                1 mech_infantry moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in 110 Sea Zone
                    British attack with 1 destroyer and 1 fighter
                    Germans defend with 1 destroyer
                        British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kazakhstan
                    British attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 :  3/5 hits
                        Germans roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                    British win, taking Kazakhstan from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Persia
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 aaGun moved from India to West India
                1 aaGun moved from Burma to India
                1 aaGun, 1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Egypt to Iraq
                3 artilleries and 3 mech_infantrys moved from Iraq to Persia
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 fighter moved from 110 Sea Zone to United Kingdom
                2 submarines moved from 93 Sea Zone to 97 Sea Zone

    Place Units - British
                1 armour and 2 infantry placed in Iraq
                3 mech_infantrys placed in Persia
                1 armour placed in Egypt
                1 submarine and 1 transport placed in 98 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour and 1 fighter

    triplea_40585_UK_14.tsvg

  • '19 '17 '16

    @StuckTojo:

    Holy crap, those are some of the worst dice I’ve ever rolled in sz104!   :-o

    Say, how did you get AAA to post your move?  I’m still not able to.

    Never mind, I got it figured out thanks to P@nther.  Go ahead and use the latest file.  :-)

  • '20 '19 '18 '15 '13

    attached

    Ital14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Hunan

    Place Units - Chinese
                1 artillery placed in Jehol

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    triplea_40585_Chi14.tsvg

  • '19 '17 '16

    Ignore the above China file.  Today’s been a bad tech day.

    I’m getting that “parsing” message when I try to play your file now.  I need to think about a solution.  Can you think of anything?

  • '20 '19 '18 '15 '13

    same problem. No idea what the issue is except it doesn’t seem to be saving our email / passwords

  • '19 '17 '16

    I wonder if you try downloading the UK file again and just rebuild your Italy turn?  Then save it to your desktop in addition to trying to post it?

    That’s the only thing I can think of.

  • '20 '19 '18 '15 '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Western Germany to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 2 submarines; Americans defend with 1 transport
                    2 submarines owned by the British Submerged
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                3 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Greater Southern Germany to Northern Italy
                1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,6
                Italians collect 8 PUs (5 lost to blockades); end with 8 PUs

    triplea_40585_Ita14.tsvg

  • '20 '19 '18 '15 '13

    still not working.

    Working sporadically for other games, though no this one.

    Can you re-build your UK turn again?

  • '19 '17 '16

    Sure.  I can do that.  It’ll have to wait until tonight, though, when I’m off work.

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 2 armour, 2 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Removing units owned by Germans from Kazakhstan: 1 artillery and 1 mech_infantry
                    EDIT: Removing units owned by British from Eastern Persia: 1 armour and 2 mech_infantrys
                    EDIT: Adding units owned by British to Kazakhstan: 1 armour and 1 mech_infantry
                    EDIT: Changing ownership of Kazakhstan from Germans to British
                    EDIT: Turning off Edit Mode
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                2 artilleries and 1 infantry moved from Hunan to Kweichow
                      Chinese take Kweichow from Japanese
                1 artillery and 1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Yunnan to Szechwan
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 infantry moved from Romania to Eastern Poland
                      British take Eastern Poland from Germans
                1 artillery and 2 infantry moved from Romania to Bessarabia
                      British take Bessarabia from Germans
                1 destroyer moved from 92 Sea Zone to 110 Sea Zone

    Combat - British

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from India to Eastern Persia
                1 aaGun moved from Yunnan to Szechwan
                1 aaGun moved from Burma to India
                1 aaGun moved from India to West India
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 battleship moved from 92 Sea Zone to 98 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 carrier and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Scotland to United Kingdom
                3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Persia
                3 mech_infantrys moved from Egypt to Iraq

    Place Units - British
                1 submarine and 1 transport placed in 98 Sea Zone
                1 mech_infantry placed in Egypt
                1 armour, 1 infantry and 1 mech_infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq

    Turn Complete - British
                British collect 40 PUs; end with 41 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour and 1 fighter

    triplea_40585_UK_14.tsvg

  • '19 '17 '16

    OK, give this a try.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Western Germany to 97 Sea Zone

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 2 submarines; Americans defend with 1 transport
                    2 submarines owned by the British Submerged
                        1 transport owned by the Americans lost in 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 artillery and 1 infantry moved from Greater Southern Germany to Yugoslavia
                1 infantry moved from Greater Southern Germany to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1
                Italians collect 11 PUs (2 lost to blockades); end with 11 PUs

    triplea_40585_Ita14.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                ANZAC creates battle in territory 6 Sea Zone
                Battle in Formosa

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 34 Sea Zone to 19 Sea Zone
                1 artillery and 2 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kiangsi
                2 fighters moved from Hunan to 20 Sea Zone
                1 bomber moved from Burma to Philippines
                1 armour moved from French Indo China to Szechwan
                1 armour moved from Malaya to Yunnan

    Place Units - ANZAC
                1 transport placed in 36 Sea Zone
                1 artillery and 1 infantry placed in French Indo China
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_40585_ANZ14.tsvg

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