@axis-dominion all good. I’m looking at it now but won’t finalize a turn until tomorrow.
17L Amon-Sul (Axis) vs Odonis (Allies) - BM 3.0 (3.3.)
-
sz 103
Rolls: 1@2 1@4 1@3; Total Hits: 31@2: (2)1@4: (1)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (3) -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
1 bomber moved from Western Germany to Romania
10 mech_infantrys moved from Germany to Romania
5 armour, 8 artilleries, 12 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania
1 bomber moved from Sweden to Romania
5 infantry moved from Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansPurchase Units - Germans
Germans buy 2 aaGuns, 1 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Romania
Germans attack with 5 armour, 8 artilleries, 2 bombers, 12 infantry and 15 mech_infantrys
Russians defend with 1 aaGun, 5 armour, 28 infantry and 3 mech_infantrys
retreated to Romania
Russians win with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is -81
Casualties for Germans: 5 armour, 8 artilleries, 1 bomber, 12 infantry and 15 mech_infantrys
Casualties for Russians: 1 aaGun and 28 infantry
Battle in Poland
Germans attack with 1 armour and 5 infantry
Russians defend with 1 infantry
Germans win, taking Poland from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 103 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 armour and 2 artilleries moved from Gibraltar to Spain
1 submarine moved from 91 Sea Zone to 103 Sea Zone
1 bomber moved from Romania to Western Germany
4 submarines moved from 91 Sea Zone to 109 Sea Zone
3 tactical_bombers moved from Portugal to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
1 destroyer moved from 92 Sea Zone to 105 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 5 transports moved from 91 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from France to Spain
1 fighter moved from Spain to Western Germany
1 aaGun moved from Finland to KareliaPlace Units - Germans
10 mech_infantrys placed in Germany
Germans undo move 1.
1 armour and 9 mech_infantrys placed in Germany
3 infantry placed in Southern France
2 aaGuns and 1 mech_infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Russians
1 armour and 1 mech_infantry moved from Romania to Bulgaria
1 mech_infantry moved from Romania to Slovakia Hungary
4 armour and 1 mech_infantry moved from Romania to Poland
1 armour, 1 artillery and 2 mech_infantrys moved from Baltic States to Poland
2 artilleries moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to Poland
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from JapanesePurchase Units - Russians
Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Russians
Battle in Karelia
Russians attack with 2 artilleries
Germans defend with 1 aaGun and 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 aaGun
Casualties for Russians: 2 artilleries
Battle in Slovakia Hungary
Russians attack with 1 mech_infantry
Germans defend with 1 aaGun
Russians win, taking Slovakia Hungary from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Poland
Russians attack with 5 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 5 infantry
Russians win, taking Poland from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 armour and 5 infantry
Casualties for Russians: 2 armour, 1 artillery and 3 mech_infantrys
Battle in Bulgaria
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 fighter
Russians win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 6
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 fighterNon Combat Move - Russians
1 artillery moved from Bessarabia to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
1 tactical_bomber moved from Poland to Eastern Poland
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Russia to Samara
1 infantry moved from Volgograd to CaucasusPlace Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
1 armour and 2 infantry placed in Volgograd
3 infantry placed in Novgorod
1 artillery, 2 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,1,5
Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs -
japan 8
-
ok, I’m giving you the win here. I’m not a fan of the Combat Move First module. For various reasons, but the main one is I can’t fly fighters into combat with their final landing zone in an sea zone where carriers could be built to land them.
But very well played! Not often do you see the Neutral crush succeed!
I would love a rematch, but not with combat move first module. Interested?
-
ok, I’m giving you the win here. I’m not a fan of the Combat Move First module. For various reasons, but the main one is I can’t fly fighters into combat with their final landing zone in an sea zone where carriers could be built to land them.
But very well played! Not often do you see the Neutral crush succeed!
I would love a rematch, but not with combat move first module. Interested?
how can i play that model of ˝yours˝, without loosing ˝my˝ model as being the default one in my future games?
thanks.
have u tried edit mode for that figther issue? does it help? cheers
-
?
-
If we do a rematch, since we’ve played one with Combat First, then only fair we go with Normal BM which is my choice, correct?
If so then happy to play axis for the rematch
-
If we do a rematch, since we’ve played one with Combat First, then only fair we go with Normal BM which is my choice, correct?
If so then happy to play axis for the rematch
ok U create the game and send me the link
i ll hope my triple a version can play it
-
game up





