17L Amon-Sul (Axis) vs Odonis (Allies) - BM 3.0 (3.3.)

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 7

    Combat Move - ANZAC

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 43 Sea Zone to 42 Sea Zone
                1 infantry moved from French Guiana to Brazil

    Place Units - ANZAC
                1 armour and 1 infantry placed in Brazil
                1 destroyer and 1 transport placed in 62 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 30 Sea Zone: 1 fighter
                EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1
                ANZAC collect 18 PUs (3 lost to blockades); end with 18 PUs total
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    Combat Move - French
                1 fighter moved from French West Africa to Gold Coast

    Combat - French
                Battle in Gold Coast
                    French attack with 1 fighter
                    Germans defend with 1 armour
                    Germans win with no units remaining. Battle score for attacker is -4
                    Casualties for French: 1 fighter
                    Casualties for Germans: 1 armour

    Non Combat Move - French

    Turn Complete - French

    triplea_40584_Fre7.tsvg


  • the dices betrayed me at romania

    i ve should of win that battle

    :?


  • sz 103

    DiceRolls: 1@2 1@4 1@3; Total Hits: 31@2: (2)1@4: (1)1@3: (1)

    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Research Technology - Germans

    Combat Move - Germans
                1 bomber moved from Western Germany to Romania
                10 mech_infantrys moved from Germany to Romania
                5 armour, 8 artilleries, 12 infantry and 5 mech_infantrys moved from Slovakia Hungary to Romania
                1 bomber moved from Sweden to Romania
                5 infantry moved from Germany to Poland
                1 armour moved from Western Germany to Poland
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Purchase Units - Germans
                Germans buy 2 aaGuns, 1 armour, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Romania
                    Germans attack with 5 armour, 8 artilleries, 2 bombers, 12 infantry and 15 mech_infantrys
                    Russians defend with 1 aaGun, 5 armour, 28 infantry and 3 mech_infantrys
                    retreated to Romania
                    Russians win with 5 armour and 3 mech_infantrys remaining. Battle score for attacker is -81
                    Casualties for Germans: 5 armour, 8 artilleries, 1 bomber, 12 infantry and 15 mech_infantrys
                    Casualties for Russians: 1 aaGun and 28 infantry
                Battle in Poland
                    Germans attack with 1 armour and 5 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Poland from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 103 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 armour and 2 artilleries moved from Gibraltar to Spain
                1 submarine moved from 91 Sea Zone to 103 Sea Zone
                1 bomber moved from Romania to Western Germany
                4 submarines moved from 91 Sea Zone to 109 Sea Zone
                3 tactical_bombers moved from Portugal to Spain
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Spain
                1 destroyer moved from 92 Sea Zone to 105 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                3 mech_infantrys moved from France to Spain
                1 fighter moved from Spain to Western Germany
                1 aaGun moved from Finland to Karelia

    Place Units - Germans
                10 mech_infantrys placed in Germany
                Germans undo move 1.
                1 armour and 9 mech_infantrys placed in Germany
                3 infantry placed in Southern France
                2 aaGuns and 1 mech_infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs

    triplea_40584_Ger8.tsvg

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Romania to Slovakia Hungary
                4 armour and 1 mech_infantry moved from Romania to Poland
                1 armour, 1 artillery and 2 mech_infantrys moved from Baltic States to Poland
                2 artilleries moved from Novgorod to Karelia
                1 tactical_bomber moved from Novgorod to Poland
                1 mech_infantry moved from Evenkiyskiy to Yenisey
                      Russians take Yenisey from Japanese

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Karelia
                    Russians attack with 2 artilleries
                    Germans defend with 1 aaGun and 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 2 artilleries
                Battle in Slovakia Hungary
                    Russians attack with 1 mech_infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Slovakia Hungary from Germans with 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Poland
                    Russians attack with 5 armour, 1 artillery, 3 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 5 infantry
                    Russians win, taking Poland from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 armour and 5 infantry
                    Casualties for Russians: 2 armour, 1 artillery and 3 mech_infantrys
                Battle in Bulgaria
                    Russians attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 fighter
                    Russians win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 fighter

    Non Combat Move - Russians
                1 artillery moved from Bessarabia to Eastern Poland
                1 aaGun moved from Bessarabia to Ukraine
                2 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
                1 tactical_bomber moved from Poland to Eastern Poland
                1 cruiser moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from Russia to Samara
                1 infantry moved from Volgograd to Caucasus

    Place Units - Russians
                1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
                1 armour and 2 infantry placed in Volgograd
                3 infantry placed in Novgorod
                1 artillery, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,4,1,5
                Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 52 PUs

    triplea_40584_Rus8.tsvg


  • '20 '19 '18 '15 '13

    ok, I’m giving you the win here. I’m not a fan of the Combat Move First module. For various reasons, but the main one is I can’t fly fighters into combat with their final landing zone in an sea zone where carriers could be built to land them.

    But very well played! Not often do you see the Neutral crush succeed!

    I would love a rematch, but not with combat move first module. Interested?


  • @Odonis:

    ok, I’m giving you the win here. I’m not a fan of the Combat Move First module. For various reasons, but the main one is I can’t fly fighters into combat with their final landing zone in an sea zone where carriers could be built to land them.

    But very well played! Not often do you see the Neutral crush succeed!

    I would love a rematch, but not with combat move first module. Interested?

    how can i play that model of ˝yours˝, without loosing ˝my˝ model as being the default one in my future games?

    thanks.

    have u tried edit mode for that figther issue? does it help? cheers


  • ?

  • '20 '19 '18 '15 '13

    If we do a rematch, since we’ve played one with Combat First, then only fair we go with Normal BM which is my choice, correct?

    If so then happy to play axis for the rematch


  • @Odonis:

    If we do a rematch, since we’ve played one with Combat First, then only fair we go with Normal BM which is my choice, correct?

    If so then happy to play axis for the rematch

    ok U create the game and send me the link

    i ll hope my triple a version can play it

  • '20 '19 '18 '15 '13

    game up

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