@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Bulgaria
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Northwest Persia: 2 infantry
EDIT: Adding units owned by French to Kazakhstan: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 carrier, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 mech_infantrys moved from Vologda to Urals
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
3 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Russia to Kazakhstan
5 artilleries moved from Tambov to Volgograd
14 armour and 12 mech_infantrys moved from Rostov to Caucasus
2 mech_infantrys moved from Tambov to Caucasus
3 armour moved from Ukraine to Caucasus
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 fighter and 3 mech_infantrys
French defend with 2 infantry
Germans win, taking Kazakhstan from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Germans attack with 5 artilleries
British defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from British with 4 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 17 armour and 14 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 17 armour and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Urals
Germans attack with 1 artillery and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 armour moved from Western Ukraine to Rostov
4 fighters and 1 tactical_bomber moved from Ukraine to Germany
1 mech_infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Ukraine
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Western Germany to France
2 bombers moved from Germany to Western Germany
1 fighter moved from Kazakhstan to Russia
Place Units - Germans
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
3 mech_infantrys placed in Russia
1 bomber and 1 infantry placed in Western Germany
1 carrier and 1 transport placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,5,2,5,4,5,3,3,6,2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
Germans collect 63 PUs (4 lost to blockades); end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bulgaria to Romania
Combat - Russians
Battle in Romania
Russians attack with 1 fighter and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Romania to Northwest Persia
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 20 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
1 armour moved from Manchuria to Siberia
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 infantry and 3 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Kwangsi from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 submarine; Americans defend with 1 destroyer
1 submarine owned by the ANZAC Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Siberia
Japanese attack with 1 armour
Americans defend with 1 mech_infantry
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 armour
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Anhwe
2 fighters moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Tsinghai to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
2 mech_infantrys moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kansu to Hopei
1 fighter moved from Anhwe to Hopei
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 armour and 1 mech_infantry placed in Manchuria
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,4,3,6,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,4
Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 bomber moved from Soviet Far East to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 bomber moved from Persia to Volgograd
1 armour moved from French Indo China to Kweichow
2 fighters moved from Burma to Kweichow
1 infantry moved from Bulgaria to Romania
Americans take Romania from Germans
1 artillery moved from Bulgaria to Yugoslavia
1 artillery and 3 infantry moved from Albania to Yugoslavia
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
Combat - Americans
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 19 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Kweichow
Americans attack with 1 armour and 2 fighters
Japanese defend with 1 mech_infantry
Americans win, taking Kweichow from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yugoslavia
Americans attack with 2 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Americans win, taking Yugoslavia from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Yugoslavia
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
5 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 artillery, 8 infantry, 1 mech_infantry and 5 transports moved from 92 Sea Zone to 97 Sea Zone
1 artillery, 8 infantry and 1 mech_infantry moved from 97 Sea Zone to Yugoslavia
4 fighters moved from 97 Sea Zone to Bulgaria
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to 97 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
2 destroyers moved from 36 Sea Zone to 35 Sea Zone
1 bomber moved from 19 Sea Zone to Philippines
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from Kweichow to Yunnan
Place Units - Americans
3 transports placed in 101 Sea Zone
1 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry placed in Eastern United States
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 73 PUs; end with 75 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to Yunnan
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 2 armour, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries and 2 infantry moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Burma to Kwangsi
1 bomber moved from Burma to Caucasus
2 armour, 15 artilleries, 3 fighters and 4 mech_infantrys moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
5 fighters and 1 tactical_bomber moved from Bulgaria to Caucasus
Combat - British
Battle in Kwangsi
British attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry and 3 mech_infantrys
British win, taking Kwangsi from Japanese with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry and 3 mech_infantrys
Battle in Caucasus
British attack with 4 armour, 15 artilleries, 1 bomber, 8 fighters, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 17 armour and 14 mech_infantrys
retreated to Caucasus
Germans win with 4 armour remaining. Battle score for attacker is -54
Casualties for Germans: 13 armour and 14 mech_infantrys
Casualties for British: 4 armour, 15 artilleries, 8 fighters and 6 mech_infantrys
Non Combat Move - British
1 bomber and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from West India to Persia
1 armour moved from India to Eastern Persia
2 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from Greece to Bulgaria
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Burma
1 aaGun moved from Burma to Yunnan
1 armour and 1 infantry moved from Alaska to 1 Sea Zone
Place Units - British
1 armour and 2 infantry placed in Persia
1 armour and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to Romania
1 fighter moved from Western Germany to Romania
Combat - Italians
Battle in Romania
Italians attack with 2 fighters
Americans defend with 1 infantry
Italians win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from Romania to Northern Italy
4 aaGuns, 2 artilleries and 15 infantry moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3,2,2,6,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,4,4,3,1,3,4,2
Italians collect 1 PU (10 lost to blockades); end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 2 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from Hainan to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 35 Sea Zone to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 artillery moved from Yunnan to Hunan
1 bomber moved from French Indo China to Hunan
Combat - ANZAC
Battle in Kwangtung
ANZAC attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
ANZAC win, taking Kwangtung from Japanese with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Hunan
ANZAC attack with 1 artillery and 1 bomber
Japanese defend with 1 infantry
ANZAC win, taking Hunan from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from Hunan to India
1 fighter moved from Kwangtung to Kwangsi
1 armour moved from Shan State to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery and 2 infantry placed in Queensland
1 submarine placed in 62 Sea Zone
1 factory_minor placed in French Indo China
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
1 fighter moved from Bulgaria to Northwest Persia
2 infantry moved from Scotland to United Kingdom
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Rostov to Northwest Persia
4 armour moved from Caucasus to Northwest Persia
2 mech_infantrys moved from Kazakhstan to Northwest Persia
3 bombers moved from Western Germany to Northwest Persia
1 mech_infantry moved from Ukraine to Romania
Germans take Romania from Americans
1 fighter moved from Russia to Northwest Persia
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Northwest Persia
Germans attack with 6 armour, 3 bombers, 1 fighter and 2 mech_infantrys
French defend with 1 fighter; Russians defend with 1 fighter and 1 tactical_bomber; British defend with 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Germans win, taking Scotland from British, taking Northwest Persia from British with 1 armour and 2 bombers remaining. Battle score for attacker is 20
Casualties for French: 1 fighter
Casualties for Germans: 5 armour, 1 bomber, 1 fighter and 2 mech_infantrys
Casualties for British: 1 bomber, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
2 bombers moved from Northwest Persia to Caucasus
4 artilleries moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Novosibirsk to Caucasus
1 artillery moved from Urals to Novosibirsk
1 mech_infantry moved from Urals to Kazakhstan
3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Western Ukraine to Rostov
4 fighters and 1 tactical_bomber moved from Germany to Western Germany
1 artillery and 7 infantry moved from France to Northern Italy
2 carriers and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
3 transports moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
1 factory_minor placed in Caucasus
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 artillery and 2 infantry placed in France
2 artilleries, 1 fighter and 2 infantry placed in Western Germany
Germans undo move 6.
2 artilleries and 2 infantry placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 92 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Russians
Turn Complete - Russians
Russia has nothing left. :cry: You can just go for Japan from now on.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Hopei to Kweichow
1 armour and 1 mech_infantry moved from Hopei to Hunan
3 mech_infantrys moved from Kiangsu to Kwangtung
1 fighter moved from Hopei to Kwangtung
1 mech_infantry moved from Hopei to Hunan
1 armour moved from Hopei to Kweichow
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Japan to 20 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 artillery
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 artillery
Casualties for Japanese: 1 mech_infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 20 Sea Zone
Japanese attack with 1 carrier and 1 fighter
ANZAC defend with 2 destroyers and 2 transports
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 fighter remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 destroyers and 2 transports
Casualties for Japanese: 1 carrier
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -28
Casualties for Japanese: 1 destroyer and 2 fighters
Battle in Kwangtung
Japanese attack with 1 fighter and 3 mech_infantrys
UK_Pacific defend with 1 factory_minor and 1 harbour; ANZAC defend with 1 armour, 1 artillery and 2 infantry
retreated to Kwangtung
UK_Pacific win with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 3 mech_infantrys
Non Combat Move - Japanese
1 fighter moved from Kwangtung to Kiangsi
1 fighter moved from 20 Sea Zone to Anhwe
1 armour and 1 mech_infantry moved from Manchuria to Anhwe
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 fighter and 6 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Japanese collect 37 PUs (5 lost to blockades); end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 bomber moved from Philippines to Kiangsi
4 infantry moved from Yugoslavia to Romania
1 infantry moved from Yugoslavia to Slovakia Hungary
Americans take Slovakia Hungary from Germans
1 infantry moved from Yugoslavia to Greater Southern Germany
Americans take Greater Southern Germany from Germans
1 infantry moved from Yugoslavia to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
5 fighters moved from Bulgaria to Romania
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
2 fighters moved from United Kingdom to Scotland
1 bomber moved from Gibraltar to Scotland
2 fighters moved from Yunnan to Kazakhstan
Combat - Americans
Battle in Kiangsi
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 fighter
Americans win, taking Kiangsi from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kazakhstan
Americans attack with 2 fighters
Germans defend with 1 mech_infantry
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Romania
Americans attack with 5 fighters and 4 infantry
Germans defend with 1 mech_infantry
Americans win, taking Romania from Germans with 5 fighters and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Southern Italy
Americans captures 2PUs while taking Italians capital
Battle in Scotland
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 airfield and 2 infantry
Americans win, taking Southern Italy from Italians, taking Scotland from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Scotland to United Kingdom
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Eastern United States to 92 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 fighter moved from Scotland to Gibraltar
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery, 3 infantry and 1 mech_infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Syria
3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 4 Sea Zone
1 destroyer moved from 16 Sea Zone to 4 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to Siberia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 2 destroyers, 3 fighters, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 bomber moved from Kiangsi to Guam
1 fighter moved from Kazakhstan to Turkmenistan
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Western United States to Midway
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
5 fighters moved from Romania to Syria
2 fighters moved from 98 Sea Zone to Iraq
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Yugoslavia: 3 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Syria: 3 artilleries and 2 infantry
EDIT: Turning off Edit Mode
1 destroyer and 2 transports placed in 101 Sea Zone
1 artillery, 2 fighters, 2 infantry and 1 mech_infantry placed in Eastern United States
1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 83 PUs; end with 85 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 110 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 6 artilleries, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Hunan
2 artilleries moved from Kwangsi to Hunan
1 fighter moved from Burma to Hunan
1 armour moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
2 infantry moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 fighter moved from United Kingdom to 111 Sea Zone
Combat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Hunan
British attack with 2 artilleries, 1 fighter and 1 infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking Hunan from Japanese with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Northwest Persia
British attack with 1 armour and 2 infantry
Germans defend with 1 armour
British win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 2 infantry
Non Combat Move - British
2 armour and 1 mech_infantry moved from Iraq to Persia
1 armour moved from Persia to Eastern Persia
1 armour and 2 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Romania
1 battleship moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 111 Sea Zone to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from United Kingdom to Scotland
2 aaGuns moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Burma to Persia
1 artillery and 1 infantry moved from Burma to Yunnan
1 fighter moved from Hunan to Yunnan
1 aaGun moved from Burma to India
1 aaGun moved from Yunnan to Burma
1 armour and 1 infantry moved from 4 Sea Zone to Soviet Far East
Place Units - British
3 artilleries placed in Persia
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
1 transport placed in 106 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from Americans
1 artillery and 1 infantry moved from Northern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Greater Southern Germany
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Greater Southern Germany
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Italians win, taking Greater Southern Germany from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern Italy
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern Italy from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Western Germany
4 aaGuns and 9 infantry moved from Northern Italy to Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5,4,3,5,1
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 armour, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from Kwangtung to Anhwe
1 armour moved from Kwangsi to Anhwe
2 fighters moved from Kwangsi to Anhwe
1 bomber moved from India to Anhwe
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Combat - ANZAC
Battle in Kiangsu
Battle in Anhwe
ANZAC attack with 2 armour, 1 bomber and 2 fighters
Japanese defend with 1 armour, 1 fighter and 1 mech_infantry
ANZAC win, taking Kiangsu from Japanese, taking Anhwe from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 armour
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - ANZAC
2 fighters moved from Anhwe to Hunan
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Yunnan to Burma
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 armour, 1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 62 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 transport placed in 36 Sea Zone
1 armour and 1 infantry placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
Turn Complete - French