I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Smolensk
3 artilleries and 6 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from GermansPurchase Units - Russians
Russians buy 2 artilleries, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
8 artilleries and 1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries, 1 fighter and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from French Indo China to 41 Sea Zone
2 fighters moved from Malaya to 41 Sea Zone
1 tactical_bomber moved from French Indo China to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from New Guinea to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 57 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
1 submarine moved from 57 Sea Zone to 41 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
EDIT: 1 fighter and 1 tactical_bomber moved from Philippines to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Hunan
2 fighters moved from French Indo China to Yunnan
1 fighter moved from French Indo China to HunanPurchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 6 mech_infantrys and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hunan
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 bomber, 4 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Casualties for Japanese: 2 fighters and 1 submarineNon Combat Move - Japanese
2 artilleries moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 artillery, 2 infantry and 1 marine moved from Kiangsu to 19 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 marine and 2 transports moved from 19 Sea Zone to 37 Sea Zone
1 artillery, 2 infantry and 1 marine moved from 37 Sea Zone to Shan State
2 fighters moved from Yunnan to Shan State
1 fighter moved from Hunan to Shan State
1 bomber, 2 fighters and 2 tactical_bombers moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 carrier moved from 19 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 carrier and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Anhwe to KweichowPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Germans
1 armour moved from Siberia to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from French West Africa to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 109 Sea Zone to Scotland
1 bomber moved from 109 Sea Zone to Scotland
3 bombers moved from 91 Sea Zone to Scotland
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 mech_infantry moved from Alaska to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to SamoaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 4 bombers, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsCombat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUsCombat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 bomber moved from India to RostovPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 39 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Rostov
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
2 artilleries and 2 infantry moved from Burma to India
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 7 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Alexandria to Tobruk
2 fighters moved from 119 Sea Zone to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 bomber moved from Rostov to RussiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,5
British collect 39 PUs (2 lost to blockades); end with 39 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Americans
1 armour moved from Soviet Far East to Siberia
Russians take Siberia from Germans
1 armour moved from Siberia to Soviet Far East
1 destroyer moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from French West Africa to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Iceland to 109 Sea Zone
1 bomber moved from Eastern United States to 109 Sea Zone
2 bombers moved from Eastern United States to 91 Sea Zone
1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea ZonePurchase Units - Americans
Americans buy 1 artillery, 4 bombers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat - Americans
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 3 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 3 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 91 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 91 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 109 Sea Zone to Scotland
1 bomber moved from 109 Sea Zone to Scotland
3 bombers moved from 91 Sea Zone to Scotland
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone
1 submarine moved from 26 Sea Zone to 63 Sea Zone
1 destroyer and 2 submarines moved from 26 Sea Zone to 63 Sea Zone
1 artillery and 1 mech_infantry moved from Alaska to British Columbia
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 51 Sea Zone to SamoaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 artillery, 4 bombers, 1 fighter and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsCombat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Hopei to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 3 infantry in Shensi, round 3 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUsCombat Move - British
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
2 fighters moved from United Kingdom to 119 Sea Zone
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
1 bomber moved from India to RostovPurchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 39 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 119 Sea Zone, round 3 : 1/3 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Rostov
British attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Rostov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Rostov
British win, taking Rostov from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Yunnan
British attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 tactical_bomber moved from Yunnan to Shensi
1 artillery and 1 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Persia to West India
2 artilleries and 2 infantry moved from Burma to India
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
1 artillery and 7 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Alexandria to Tobruk
2 fighters moved from 119 Sea Zone to Scotland
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 bomber moved from Rostov to RussiaPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 artillery, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,1,1,5
British collect 39 PUs (2 lost to blockades); end with 39 PUsPlace Units - UK_Pacific
1 fighter and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 fighter and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Shensi: 1 tactical_bomber
EDIT: Adding units owned by British to India: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - Italians
1 armour moved from Libya to Tunisia
Italians take Tunisia from British
1 marine moved from Northern Italy to 95 Sea Zone
1 cruiser and 1 marine moved from 95 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
1 artillery and 3 infantry moved from Libya to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 3 infantry moved from 92 Sea Zone to GibraltarPurchase Units - Italians
Italians buy 1 cruiser, 1 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Battle in Gibraltar
Italians attack with 1 artillery, 3 infantry and 1 marine
British defend with 1 harbour; Americans defend with 1 armour and 1 infantry
Italians win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantryNon Combat Move - Italians
1 armour moved from Libya to Tunisia
1 aaGun moved from Algeria to Tunisia
1 carrier, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 94 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 92 Sea Zone
1 transport moved from 96 Sea Zone to 92 Sea Zone
2 submarines moved from 98 Sea Zone to 95 Sea Zone
1 aaGun moved from Baltic States to BelarusPlace Units - Italians
1 infantry and 1 marine placed in Northern Italy
1 cruiser placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 13
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 62 Sea Zone
ANZAC take 54 Sea Zone from JapanesePurchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 3 PUs;Combat - ANZAC
Battle in 62 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 2 submarines in 62 Sea Zone, round 2 : 1/2 hitsNon Combat Move - ANZAC
4 infantry moved from New South Wales to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Java to IndiaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,2
ANZAC collect 11 PUs (3 lost to blockades); end with 14 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Archangel to Nenetsia
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Amur to Siberia
Germans take Siberia from Russians
2 armour and 1 mech_infantry moved from Amur to Jehol
1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to RostovPurchase Units - Germans
Germans buy 1 armour, 3 fighters, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Jehol
Germans attack with 2 armour and 1 mech_infantry
Chinese defend with 1 harbour and 1 infantry
Germans win, taking Jehol from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
retreated to Rostov
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Germans
1 armour and 9 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 artillery and 1 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Belarus
1 aaGun, 2 artilleries and 2 infantry moved from Karelia to Novgorod
1 submarine moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 92 Sea Zone to 83 Sea Zone
3 submarines moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from Rostov to Greece
2 tactical_bombers moved from Western Germany to Greece
2 fighters moved from Western Germany to Southern ItalyPlace Units - Germans
1 armour and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 mech_infantrys placed in Romania
3 fighters placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Russia to Vologda
2 artilleries and 5 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 artillery and 2 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Archangel
1 fighter moved from Russia to ArchangelPurchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Vologda
Russians attack with 2 artilleries and 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 artilleries and 4 infantry in Vologda, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Archangel, round 3 : 2/2 hits
Germans roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
1 artillery and 1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
USA will attack SZ92 with 1 sub and 4 bombers.
Can I assume your 3 subs will fight first round and if my sub hits, you’ll take it on a sub?
-
USA will attack SZ92 with 1 sub and 4 bombers.
Can I assume your 3 subs will fight first round and if my sub hits, you’ll take it on a sub?
U assume well :)
-
You still have to do the Japan turn!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Anhwe
Japanese take Anhwe from Chinese
1 armour moved from Hunan to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Kwangtung to Yunnan
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 marine moved from Shan State to 37 Sea Zone
1 battleship and 1 marine moved from 37 Sea Zone to 42 Sea Zone
1 marine moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries and 1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
2 artilleries and 1 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 bomber moved from Shan State to YunnanPurchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the ANZAC Submerged
1 submarine owned by the Japanese Submerged
ANZAC win with 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 62 Sea Zone: 1 submarine
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 submarine
EDIT: Changing ownership of Tsinghai from Chinese to Japanese
EDIT: Turning off Edit Mode
1 infantry moved from Kansu to Tsinghai
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to Hunan
1 carrier moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from Shan State to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Anhwe
1 fighter moved from Shan State to Anhwe
1 bomber moved from Yunnan to Hunan
2 fighters and 1 tactical_bomber moved from Anhwe to KiangsuPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 submarines placed in 37 Sea Zone
1 armour and 1 mech_infantry placed in French Indo China
1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs -
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Americans
1 submarine moved from 109 Sea Zone to 92 Sea Zone
4 bombers moved from Scotland to 92 Sea Zone
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Samoa to 51 Sea Zone
1 armour, 1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 armour and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter moved from Scotland to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 125 Sea Zone
1 destroyer and 3 submarines moved from 63 Sea Zone to 54 Sea Zone
4 bombers moved from Western United States to 54 Sea ZonePurchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports; Remaining resources: 3 PUs;Combat - Americans
Battle in Solomon Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 marine
Americans roll dice for 1 armour and 1 infantry in Solomon Islands, round 2 : 1/2 hits
Japanese roll dice for 1 marine in Solomon Islands, round 2 : 0/1 hits
1 marine owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 marine
Battle in 92 Sea Zone
Americans attack with 4 bombers and 1 submarine
Germans defend with 1 fighter, 3 submarines and 1 tactical_bomber; Italians defend with 1 carrier, 1 cruiser and 3 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 4 bombers in 92 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 2/2 hits
Germans roll dice for 1 carrier, 1 cruiser and 3 transports in 92 Sea Zone, round 2 : 2/2 hits
1 tactical_bomber owned by the Germans, 1 carrier owned by the Italians, 1 submarine owned by the Americans and 3 bombers owned by the Americans lost in 92 Sea Zone
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber in 92 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 cruiser, 1 fighter and 3 transports in 92 Sea Zone, round 3 : 1/2 hits
1 bomber owned by the Americans and 1 cruiser owned by the Italians lost in 92 Sea Zone
Germans win with 1 fighter and 3 transports remaining. Battle score for attacker is -15
Casualties for Germans: 1 tactical_bomber
Casualties for Italians: 1 carrier and 1 cruiser
Casualties for Americans: 4 bombers and 1 submarine
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 125 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 125 Sea Zone
Americans win, taking 125 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 54 Sea Zone
Americans attack with 4 bombers, 1 destroyer and 3 submarines
Japanese defend with 1 destroyer
Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 4 bombers and 1 destroyer in 54 Sea Zone, round 2 : 5/5 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
Americans win with 4 bombers, 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Siberia
Americans attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Siberia, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Siberia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Siberia
Americans win, taking Siberia from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Germans forced to land in GibraltarNon Combat Move - Americans
1 destroyer and 1 submarine moved from 3 Sea Zone to 7 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
4 bombers moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from 125 Sea Zone to United KingdomPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsCombat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
4 infantry moved from Shensi to Szechwan
4 infantry moved from Shensi to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat - Chinese
Chinese creates battle in territory Kansu
Battle in Tsinghai
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Tsinghai, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Kansu from Japanese, taking Tsinghai from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUsCombat Move - British
1 fighter, 1 infantry and 1 tactical_bomber moved from India to Burma
1 fighter moved from United Kingdom to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Tobruk to Libya
British take Libya from ItaliansPurchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 1 fighter in 91 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from West India to India
1 artillery, 1 infantry and 1 mech_infantry moved from Persia to Eastern Persia
1 artillery, 1 infantry and 1 mech_infantry moved from Eastern Persia to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from 91 Sea Zone to French West Africa
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 fighters moved from Scotland to United Kingdom
2 infantry moved from Eire to ScotlandPlace Units - British
1 transport placed in 109 Sea Zone
1 destroyer placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - Italians
1 artillery, 1 infantry and 1 marine moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry, 1 marine and 3 transports moved from 92 Sea Zone to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 marine moved from Northern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 4 infantry, 2 marines and 3 transports moved from 95 Sea Zone to 96 Sea Zone
1 artillery, 4 infantry and 2 marines moved from 96 Sea Zone to Libya
2 armour moved from Tunisia to Libya
1 fighter moved from Southern Italy to LibyaPurchase Units - Italians
Italians buy 1 airfield, 2 infantry and 1 marine; Remaining resources: 0 PUs;Combat - Italians
Battle in Libya
Italians attack with 2 armour, 1 artillery, 1 fighter, 4 infantry and 2 marines
British defend with 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys
Italians win, taking Libya from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery, 4 infantry and 2 marines
Casualties for British: 1 armour, 1 artillery, 7 infantry and 2 mech_infantrysNon Combat Move - Italians
1 fighter moved from Libya to Malta
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Tunisia to LibyaPlace Units - Italians
2 infantry and 1 marine placed in Northern Italy
1 airfield placed in MaltaTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 14
Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea Zone
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New GuineaPurchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in New Guinea
ANZAC roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
ANZAC win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Research Technology - Germans
Combat Move - Germans
1 mech_infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Jehol to Suiyuyan
Germans take Suiyuyan from Chinese
1 armour moved from Jehol to Hopei
Germans take Hopei from Chinese
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 fighter moved from Western Germany to 115 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Greece to Rostov
1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Novgorod to ArchangelPurchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 4 infantry, 3 mech_infantrys and 5 submarines; Remaining resources: 0 PUs;Combat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans win, taking 125 Sea Zone from Americans with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 115 Sea Zone
Germans attack with 1 destroyer and 1 fighter
Russians defend with 1 submarine
Germans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Rostov from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Novgorod to Archangel
1 mech_infantry moved from Belarus to Archangel
1 mech_infantry moved from Romania to Belarus
2 fighters moved from Southern Italy to Malta
1 tactical_bomber moved from Greece to Western Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 fighter moved from 115 Sea Zone to Novgorod
1 fighter moved from 91 Sea Zone to Algeria
1 armour moved from Jehol to Hopei
1 submarine moved from 83 Sea Zone to 85 Sea Zone
1 submarine moved from 92 Sea Zone to 105 Sea Zone
1 submarine moved from 92 Sea Zone to 93 Sea Zone
5 mech_infantrys moved from Romania to Ukraine
1 aaGun moved from Ukraine to Rostov
1 tactical_bomber moved from Rostov to Greece
1 fighter moved from Rostov to GreecePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in France
1 bomber placed in Western Germany
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 104 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 submarines placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Russians
2 artilleries and 3 infantry moved from Bryansk to Belarus
1 artillery and 5 infantry moved from Bryansk to Belarus
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Germans
2 artilleries and 4 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
1 artillery and 2 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Yenisey to Evenkiyskiy
1 artillery and 3 infantry moved from Vologda to Urals
Russians take Urals from Germans
1 infantry moved from Bryansk to Rostov
1 fighter and 1 infantry moved from Russia to Smolensk
3 artilleries and 4 infantry moved from Bryansk to BelarusPurchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Belarus
Russians attack with 6 artilleries and 12 infantry
Germans defend with 1 mech_infantry; Italians defend with 1 aaGun
Russians roll dice for 6 artilleries and 12 infantry in Belarus, round 2 : 4/18 hits
Germans roll dice for 1 aaGun and 1 mech_infantry in Belarus, round 2 : 0/1 hits
1 mech_infantry owned by the Germans and 1 aaGun owned by the Italians lost in Belarus
Russians win, taking Belarus from Germans with 6 artilleries and 12 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 mech_infantry
Casualties for Italians: 1 aaGun
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 0/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits
Russians roll dice for 1 artillery and 3 infantry in Rostov, round 3 : 0/4 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 4 : 1/3 hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Rostov, round 4 : 2/2 hits
1 aaGun owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 0/2 hits
1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 artillery in Rostov, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Rostov, round 6 : 0/1 hits
Russians roll dice for 1 artillery in Rostov, round 7 : 0/1 hits
Germans roll dice for 1 artillery in Rostov, round 7 : 1/1 hits
1 artillery owned by the Russians lost in Rostov
Germans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 1 aaGun and 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Evenkiyskiy
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Evenkiyskiy, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Evenkiyskiy, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Evenkiyskiy
Russians win, taking Evenkiyskiy from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Vologda to Urals
1 fighter moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
1 aaGun moved from Bryansk to Belarus
1 aaGun, 9 artilleries and 47 infantry moved from Bryansk to RussiaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Japanese
1 mech_infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour and 2 mech_infantrys moved from French Indo China to Szechwan
2 mech_infantrys moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Kiangsu to Szechwan
1 bomber moved from Hunan to Szechwan
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 submarine moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
2 artilleries moved from Sumatra to 41 Sea Zone
2 artilleries and 2 transports moved from 41 Sea Zone to 46 Sea Zone
2 artilleries moved from 46 Sea Zone to New Guinea
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 marine and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery and 1 marine moved from 46 Sea Zone to New Guinea
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 battleship moved from 42 Sea Zone to 46 Sea ZonePurchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 battleship and 3 transports
ANZAC defend with 1 transport
Japanese win with 1 battleship and 3 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in New Guinea
Japanese attack with 3 artilleries and 1 marine
ANZAC defend with 1 artillery
Japanese win, taking New Guinea from ANZAC with 3 artilleries and 1 marine remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
Chinese defend with 7 infantry
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 7 infantry
Casualties for Japanese: 1 armour and 4 mech_infantrysNon Combat Move - Japanese
1 mech_infantry moved from Hunan to Burma
1 mech_infantry moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Yunnan
1 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Anhwe to Chahar
1 armour moved from Chahar to Manchuria
1 infantry moved from Manchuria to Korea
1 bomber, 2 fighters and 1 tactical_bomber moved from Szechwan to Kweichow
1 submarine moved from 39 Sea Zone to 80 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 carriers moved from 42 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 41 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to 46 Sea Zone
1 fighter moved from 49 Sea Zone to 46 Sea ZonePlace Units - Japanese
2 destroyers and 2 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Manchuria
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 15
Combat Move - Americans
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from Siberia to Korea
4 bombers moved from Queensland to New Guinea
2 destroyers and 1 submarine moved from 54 Sea Zone to 55 Sea ZonePurchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 1 PUs;Combat - Americans
Battle in Iwo Jima
Battle in New Guinea
Americans attack with 4 bombers
Japanese defend with 3 artilleries and 1 marine
Americans roll dice for 4 bombers in New Guinea, round 2 : 3/4 hits
Japanese roll dice for 3 artilleries and 1 marine in New Guinea, round 2 : 1/4 hits
3 artilleries owned by the Japanese and 1 bomber owned by the Americans lost in New Guinea
Americans roll dice for 3 bombers in New Guinea, round 3 : 1/3 hits
Japanese roll dice for 1 marine in New Guinea, round 3 : 1/1 hits
1 marine owned by the Japanese and 1 bomber owned by the Americans lost in New Guinea
Americans win, taking Iwo Jima from Japanese with 2 bombers remaining. Battle score for attacker is -7
Casualties for Americans: 2 bombers
Casualties for Japanese: 3 artilleries and 1 marine
Battle in 55 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 55 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 destroyers in 55 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 submarine in 55 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in Korea
Americans attack with 1 armour
Japanese defend with 1 infantry
Americans roll dice for 1 armour in Korea, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits
Americans roll dice for 1 armour in Korea, round 3 : 1/1 hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from New Guinea to Northern Territory
1 fighter moved from Hawaiian Islands to Midway
1 destroyer and 1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 artillery and 1 mech_infantry moved from British Columbia to Western United States
1 fighter moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 armour, 2 artilleries, 1 fighter and 3 infantry moved from 123 Sea Zone to Iceland
1 fighter moved from United Kingdom to Iceland
3 submarines moved from 54 Sea Zone to 26 Sea ZonePlace Units - Americans
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,1,4,3,3
Americans collect 51 PUs (3 lost to blockades); end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
2 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to ShensiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
2 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Szechwan
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUsCombat Move - British
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to 125 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from India to 80 Sea Zone
3 armour, 4 artilleries, 8 infantry and 1 mech_infantry moved from India to Burma
1 bomber moved from Russia to UkrainePurchase Units - British
British buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat - British
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Battle in 125 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 transport
Germans defend with 1 submarine
British roll dice for 1 destroyer, 2 fighters and 1 transport in 125 Sea Zone, round 2 : 3/3 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 125 Sea Zone
British win with 2 fighters and 1 transport remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Norway
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win, taking Norway from Germans with 1 fighter remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in 80 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 80 Sea Zone
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Burma
British attack with 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry in Burma, round 2 : 6/16 hits
Japanese roll dice for 1 mech_infantry in Burma, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 armour, 4 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 mech_infantry moved from West India to Burma
1 artillery and 1 infantry moved from West India to India
1 artillery and 1 infantry moved from Eastern Persia to West India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 fighter moved from French West Africa to Egypt
1 fighter moved from 80 Sea Zone to West India
1 fighter moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 125 Sea Zone to Scotland
1 armour, 1 artillery and 1 mech_infantry moved from Persia to Northwest PersiaPlace Units - British
1 carrier placed in 80 Sea Zone
1 destroyer placed in 109 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,5
British collect 43 PUs; end with 43 PUsPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1,2,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 2 mech_infantrys





