@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
L17 BM3 G40 Amon-Sul (L) vs Aetv (X)
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U re pullin the worst and the best from me in this game :lol: 8-) :-D
Are you on your Limit? 8-)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to British Columbia
1 infantry moved from Amur to Siberia
1 mech_infantry moved from French Indo China to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in British Columbia
Battle in Siberia
Japanese attack with 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Siberia, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Siberia, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Siberia
Russians win, taking British Columbia from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 artillery, 1 fighter and 1 mech_infantry placed in French Indo ChinaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,3,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
Japanese collect 25 PUs (9 lost to blockades); end with 25 PUs -
@aequitas:
U re pullin the worst and the best from me in this game� :lol: 8-) :-D
Are you on your Limit? 8-)
we shall see :lol:
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I made some mistakes after which it seems there is no turning back.
U were better I resign
congrats
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Rematch? Switch sides??
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sure. but not now. have to many games going.
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Allright, let me know when ready.
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we can start a new game imidiately, but i can promise u only 1 turn every 3 days .
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we can start a new game imidiately, but i can promise u only 1 turn every 3 days .
That is fine. You may set it up then.
I don’t mind using the same thread. :-D -
we play new game in this topic ?
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We can if you want to, but if you like to start a new thread , i am ok with that as well.
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i did not know its possible in the same thread hehe
i prefer the new thread





