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L17 BM3 G40 Amon-Sul (L) vs Aetv (X)


  • Japan without air  :-o

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 destroyers, 4 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 110 Sea Zone to 104 Sea Zone
                1 bomber and 1 fighter moved from United Kingdom to 104 Sea Zone
                5 fighters moved from 110 Sea Zone to Spain
                1 armour and 2 mech_infantrys moved from France to Spain
                1 armour and 2 mech_infantrys moved from Southern France to Spain
                1 artillery and 1 infantry moved from Scotland to Eire
                1 mech_infantry moved from United Kingdom to Eire
                1 mech_infantry moved from Novgorod to Archangel
                1 infantry moved from Vologda to Archangel
                12 armour, 4 artilleries, 2 fighters, 19 infantry and 22 mech_infantrys moved from Tambov to Rostov
                2 armour, 6 bombers and 1 fighter moved from Russia to Rostov
                1 infantry moved from Samara to Volgograd
                      Germans take Volgograd from Russians
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from Americans
                1 infantry moved from Samara to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 fighter in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Eire
                    Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eire, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Eire, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the British lost in Eire
                    Germans win, taking Eire from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Archangel
                    Germans attack with 1 infantry and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 mech_infantry in Archangel, round 3 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 3 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 4 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 4 :  0/1 hits
                        Germans roll dice for 1 mech_infantry in Archangel, round 5 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Archangel, round 5 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Archangel
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                Battle in Spain
                    Germans attack with 2 armour, 5 fighters and 4 mech_infantrys
                    Americans defend with 1 armour and 2 artilleries
                        Germans roll dice for 2 armour, 5 fighters and 4 mech_infantrys in Spain, round 2 :  7/11 hits
                        Americans roll dice for 1 armour and 2 artilleries in Spain, round 2 :  1/3 hits
                        1 mech_infantry owned by the Germans, 2 artilleries owned by the Americans and 1 armour owned by the Americans lost in Spain
                    Germans win, taking Spain from Americans with 2 armour, 5 fighters and 3 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour and 2 artilleries
                Battle in Rostov
                    Germans attack with 14 armour, 4 artilleries, 6 bombers, 3 fighters, 19 infantry and 22 mech_infantrys
                    Russians defend with 3 aaGuns, 1 armour, 22 artilleries, 29 infantry and 4 mech_infantrys; Americans defend with 1 fighter and 1 tactical_bomber
                        AA fire in Rostov :  1/9 hits
                        1 fighter owned by the Germans lost in Rostov
                        Germans roll dice for 14 armour, 4 artilleries, 6 bombers, 2 fighters, 19 infantry and 22 mech_infantrys in Rostov, round 2 :  20/67 hits
                        Russians roll dice for 3 aaGuns, 1 armour, 22 artilleries, 1 fighter, 29 infantry, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 2 :  17/58 hits
                        3 aaGuns owned by the Russians, 17 infantry owned by the Germans and 17 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 14 armour, 4 artilleries, 6 bombers, 2 fighters, 2 infantry and 22 mech_infantrys in Rostov, round 3 :  15/50 hits
                        Russians roll dice for 1 armour, 22 artilleries, 1 fighter, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Rostov, round 3 :  14/41 hits
                        12 mech_infantrys owned by the Germans, 3 mech_infantrys owned by the Russians, 2 infantry owned by the Germans and 12 infantry owned by the Russians lost in Rostov
                        Germans roll dice for 14 armour, 4 artilleries, 6 bombers, 2 fighters and 10 mech_infantrys in Rostov, round 4 :  17/36 hits
                        Russians roll dice for 1 armour, 22 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Rostov, round 4 :  9/26 hits
                        9 mech_infantrys owned by the Germans, 1 mech_infantry owned by the Russians and 16 artilleries owned by the Russians lost in Rostov
                        Germans roll dice for 14 armour, 4 artilleries, 6 bombers, 2 fighters and 1 mech_infantry in Rostov, round 5 :  12/27 hits
                        Russians roll dice for 1 armour, 6 artilleries, 1 fighter and 1 tactical_bomber in Rostov, round 5 :  3/9 hits
                        1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans and 1 fighter owned by the Americans lost in Rostov
                    Germans win, taking Rostov from Russians with 14 armour, 2 artilleries, 6 bombers and 2 fighters remaining. Battle score for attacker is 70
                    Casualties for Germans: 2 artilleries, 1 fighter, 19 infantry and 22 mech_infantrys
                    Casualties for Russians: 3 aaGuns, 1 armour, 22 artilleries, 29 infantry and 4 mech_infantrys
                    Casualties for Americans: 1 fighter and 1 tactical_bomber

    Non Combat Move - Germans
                1 cruiser moved from 112 Sea Zone to 110 Sea Zone
                1 marine moved from Norway to Sweden
                      Germans take Sweden from Neutral_True
                1 infantry moved from Scotland to United Kingdom
                1 fighter moved from 104 Sea Zone to United Kingdom
                1 bomber moved from 104 Sea Zone to United Kingdom
                5 fighters moved from Spain to 110 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                2 mech_infantrys moved from Yugoslavia to Greece
                3 mech_infantrys moved from Yugoslavia to Southern France
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Greater Southern Germany to Northern Italy
                2 artilleries moved from Greater Southern Germany to Northern Italy
                1 mech_infantry moved from Germany to Baltic States
                1 fighter moved from Rostov to Novgorod
                1 fighter moved from Rostov to Novgorod
                6 bombers moved from Rostov to France

    Place Units - Germans
                3 armour placed in Ukraine
                2 armour and 1 infantry placed in Russia
                1 armour and 2 infantry placed in Novgorod
                Germans undo move 3.
                Germans undo move 2.
                Germans undo move 1.
                1 armour and 2 infantry placed in Novgorod
                2 mech_infantrys placed in Ukraine
                1 armour, 1 infantry and 1 mech_infantry placed in Southern France
                1 infantry placed in United Kingdom
                2 destroyers and 1 submarine placed in 110 Sea Zone
                Germans undo move 5.
                2 destroyers placed in 110 Sea Zone
                1 submarine placed in 110 Sea Zone
                2 mech_infantrys placed in Normandy Bordeaux
                1 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Russia
                1 armour placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,3,1,2,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,3,1,4,1,1,3,6
                Germans collect 67 PUs (10 lost to blockades); end with 67 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Rostov: 2 aaGuns
                EDIT: Removing units owned by Germans from Tambov: 2 aaGuns
                EDIT: Turning off Edit Mode

    triplea_40575_Ger10.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Combat Move - Russians
                1 infantry moved from Sakha to Siberia

    Combat - Russians
                Battle in Siberia
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Siberia from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Buryatia to Sakha
                1 infantry moved from Ulaanbaatar to Buryatia
                1 mech_infantry moved from Novosibirsk to Yenisey
                1 infantry moved from Urals to Evenkiyskiy
                1 mech_infantry moved from Archangel to Urals
                2 aaGuns moved from Kiangsi to Kwangtung

    Turn Complete - Russians

    triplea_40575_Rus10.tsvg

  • 22 21 20 19 18 17 16

    @Amon-Sul:

    U re pullin the worst and the best from me in this game  :lol: 8-) :-D

    Are you on your Limit? 8-)

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to British Columbia
                1 infantry moved from Amur to Siberia
                1 mech_infantry moved from French Indo China to Burma
                      Japanese take Burma from UK_Pacific

    Combat - Japanese
                Battle in British Columbia
                Battle in Siberia
                    Japanese attack with 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Siberia, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Siberia, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Siberia, round 5 :  1/1 hits
                        1 infantry owned by the Japanese lost in Siberia
                    Russians win, taking British Columbia from British with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese

    Place Units - Japanese
                1 fighter and 1 infantry placed in Japan
                1 artillery, 1 fighter and 1 mech_infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,5,3,2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3
                Japanese collect 25 PUs (9 lost to blockades); end with 25 PUs

    triplea_40575_Jap10.tsvg


  • @aequitas:

    @Amon-Sul:

    U re pullin the worst and the best from me in this game�  :lol: 8-) :-D

    Are you on your Limit? 8-)

    we shall see  :lol:


  • I made some mistakes after which it seems there is no turning back.

    U were better I resign

    congrats

  • 22 21 20 19 18 17 16

    Rematch? Switch sides??


  • sure. but not now. have to many games going.

  • 22 21 20 19 18 17 16

    Allright, let me know when ready.


  • we can start a new game imidiately, but i can promise u only 1 turn every 3 days .

  • 22 21 20 19 18 17 16

    @Amon-Sul:

    we can start a new game imidiately, but i can promise u only 1 turn every 3 days .

    That is fine. You may set it up then.
    I don’t mind using the same thread. :-D


  • we play new game in this topic ?

  • 22 21 20 19 18 17 16

    We can if you want to, but if you like to start a new thread , i am ok with that as well.


  • i did not know its possible in the same thread hehe

    i prefer the new thread

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