if possible I would like to re-do my russian turn including buys. Or as a minimum I would like to have the buy stand and edit many NC moves. How do you feel about this?
Innohub (Axis) vs Farmboy (Allies)
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you are getting close… there is no space between the : and the dice, so it is ;dice 1; and replace ; with :
See if it works :-D
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AA against Bomber
Rolling 1:
(4) -
Bombing run
Rolling 1:
(4) -
3 bombers against tac
Rolling 3:
(2, 5, 6) -
tac
Rolling 1:
(3) -
will edit and repost.
Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 4 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 bomber moved from Western United States to 5 Sea Zone
1 fighter moved from Caroline Islands to 22 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 46 Sea Zone to 22 Sea ZoneCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 5 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 5 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 22 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 26 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 23 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
2 carriers and 4 fighters moved from 94 Sea Zone to 91 Sea Zone
3 artilleries, 7 infantry and 2 mech_infantrys moved from Tunisia to 94 Sea Zone
3 artilleries, 7 infantry, 2 mech_infantrys and 6 transports moved from 94 Sea Zone to 91 Sea Zone
3 artilleries, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from 91 Sea Zone to Morocco
1 bomber moved from 5 Sea Zone to Soviet Far EastPlace Units - Americans
1 transport placed in 10 Sea Zone
2 bombers and 4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kwangsi to Kiangsi
1 fighter moved from Kwangsi to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Kweichow
1 artillery and 8 infantry moved from Kwangsi to Hunan
1 infantry moved from Hopei to Chahar
1 artillery and 3 infantry moved from Hopei to KweichowPlace Units - Chinese
2 artilleries and 4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsPurchase Units - British
British buy 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.
1 armour moved from Libya to Tobruk
British take Tobruk from Italians
5 fighters and 3 tactical_bombers moved from India to Caucasus
2 fighters moved from Russia to Caucasus
1 armour moved from Tobruk to Libya
1 fighter moved from Union of South Africa to 72 Sea Zone
1 armour moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
1 armour moved from Rhodesia to Union of South Africa
1 infantry moved from Union of South Africa to South West Africa
British take South West Africa from ItaliansCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 72 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Caucasus
British attack with 7 fighters and 3 tactical_bombers
Germans defend with 1 infantry
British roll dice for 7 fighters and 3 tactical_bombers in Caucasus, round 2 : 4/10 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Germans: 1 infantry
Casualties for British: 1 tactical_bomberNon Combat Move - British
7 fighters and 2 tactical_bombers moved from Caucasus to Volgograd
1 fighter moved from 72 Sea Zone to Union of South Africa
1 artillery and 7 infantry moved from Eastern Persia to Turkmenistan
2 infantry moved from Burma to Shan State
3 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
1 armour and 2 mech_infantrys moved from Hopei to Tsinghai
1 carrier, 1 destroyer and 2 transports moved from 94 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Tunisia to LibyaPlace Units - British
2 fighters placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 23 PUs; end with 23 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 15 PUs
Some Units in India change ownership: 1 artillery and 5 infantry
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northwest Persia: 1 tactical_bomber
EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 6
EDIT: Removing units owned by Americans from Russia: 3 bombers
EDIT: Adding units owned by Americans to Volgograd: 2 bombers -
I added 6 damage to the factory because I rolled a 4. I think 4 is still a hit and you add 2, but I don’t have the rules in front of me so double check. Also worth double checking the other edits too.
Thanks again.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 factory_minor, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 bomber moved from Tanganyika Territory to 41 Sea Zone
2 infantry moved from Persia to Eastern PersiaCombat - Italians
Battle in 41 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Eastern Persia, round 2 : 5/8 hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the British lost in Eastern Persia
Italians win, taking Eastern Persia from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 infantry moved from Persia to Eastern Persia
7 mech_infantrys moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
1 aaGun moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from Tanganyika Territory to Belgian Congo
1 bomber moved from Tanganyika Territory to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 81 Sea Zone
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 armour moved from Romania to Ukraine
1 bomber moved from 41 Sea Zone to Java
1 fighter moved from 98 Sea Zone to EgyptPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 transport placed in 98 Sea Zone
1 factory_minor placed in Iraq
Italians undo move 2.
1 transport placed in 81 Sea ZoneTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 38 PUsTerritory Summary for Italians :
Java : 1 bomber
Belgian Congo : 1 flag, 1 artillery
Trans-Jordan : 1 flag, 1 artillery and 3 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 1 infantry
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
Syria : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Ukraine : 1 armour
Iraq : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 8 infantry and 8 mech_infantrys
81 Sea Zone : 1 submarine and 1 transport
Persia : 1 flag, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry
98 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 57 / 82
Russians : 23 / 25
Japanese : 42 / 43
Americans : 52 / 73
Chinese : 13 / 19
British : 22 / 23
UK_Pacific : 13 / 15
Italians : 24 / 38
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangsi: 3 aaGuns, 2 artilleries and 5 infantry
EDIT: Adding units owned by UK_Pacific to Hunan: 3 aaGuns, 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Removing units owned by British from Caroline Islands: 2 fighters
EDIT: Adding units owned by UK_Pacific to Queensland: 2 fighters
EDIT: Adding units owned by UK_Pacific to 62 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from Kwangsi: 3 aaGuns, 2 artilleries and 5 infantry
EDIT: Adding units owned by UK_Pacific to Hunan: 3 aaGuns, 2 artilleries and 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Removing units owned by British from Caroline Islands: 2 fighters
EDIT: Adding units owned by UK_Pacific to Queensland: 2 fighters
EDIT: Adding units owned by UK_Pacific to 62 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeCombat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 26 Sea Zone to 62 Sea Zone
1 fighter moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUsCombat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
Sumatra : 1 flag, 1 armour
46 Sea Zone : 1 destroyer
62 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Libya : 5 infantryProduction/PUs Summary :
Germans : 57 / 82
Russians : 23 / 25
Japanese : 42 / 43
Americans : 52 / 73
Chinese : 13 / 19
British : 22 / 23
UK_Pacific : 13 / 15
Italians : 24 / 38
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Forgot my UK pacific NC moves and made them on the Australia turn. Again, its my error (and given that you had a turn in between) feel free to edit it back.
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I am playing G turn but is stuck at a dice phrase… it somehow freezes the program so I have to restart.
I will keep the first 2 battle as is (first battle at Bryansk - all hit and no loss), and 2nd battle result(I row G1 dice, no hit…) at Rostov. I will resolve this battle with forum dice.
and then the rest will resort as usual.Please let me know if you have any questions.
Russia turn (2 armor)
Rolling 2:
(1, 5) -
Germany rolls 3 dices
Rolling 3:
(1, 1, 4)
Russia rolls 2 dices
Rolling 2:
(2, 4) -
that sucks. And no worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 76 PUs;
Germans buy 1 armour, 1 artillery, 1 bomber, 4 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Western Ukraine to Bryansk
2 bombers moved from Persia to Bryansk
2 bombers moved from Persia to Rostov
2 armour moved from Ukraine to Rostov
2 infantry moved from Belarus to Archangel
1 bomber moved from France to Archangel
1 fighter and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 fighter moved from France to 112 Sea ZoneCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery, 2 bombers and 3 infantry
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 3 infantry in Bryansk, round 2 : 2/6 hits
Russians roll dice for 2 artilleries and 2 infantry in Bryansk, round 2 : 3/4 hits
3 infantry owned by the Germans and 2 infantry owned by the Russians lost in Bryansk
Germans roll dice for 1 artillery and 2 bombers in Bryansk, round 3 : 1/3 hits
Russians roll dice for 2 artilleries in Bryansk, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Germans roll dice for 2 bombers in Bryansk, round 4 : 2/2 hits
Russians roll dice for 1 artillery in Bryansk, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win with 2 bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 2 artilleries and 2 infantry
Turning on Edit Mode
EDIT: Adding units owned by Germans to Bryansk: 1 artillery and 3 infantry
EDIT: Changing ownership of Bryansk from Russians to Germans
EDIT: Turning off Edit Mode
Battle in Rostov
Germans attack with 2 armour and 2 bombers
Russians defend with 2 armour
Germans roll dice for 2 armour and 2 bombers in Rostov, round 2 : 4/4 hits
Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Casualties for Russians: 2 armour
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 1 armour
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Turning off Edit Mode
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 armour in Archangel, round 2 : 0/1 hits
1 armour owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 112 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 infantry moved from Persia to Eastern Persia
2 fighters moved from Persia to Eastern Persia
1 infantry moved from Iraq to Persia
1 infantry moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Southern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 destroyer moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 fighter moved from France to Southern Italy
2 fighters moved from 112 Sea Zone to Western Germany
2 tactical_bombers moved from 112 Sea Zone to Western Germany
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
4 infantry moved from Karelia to Novgorod
3 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 1 artillery and 3 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 5 artilleries and 2 infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
5 armour moved from Ukraine to Bryansk
2 bombers moved from Bryansk to Novgorod
2 bombers moved from Rostov to Eastern Persia
1 armour moved from Poland to Western Ukraine
1 mech_infantry moved from Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Germany to Western Germany
1 fighter moved from Southern Italy to Western Germany
4 mech_infantrys moved from Southern Italy to Western Germany
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
5 mech_infantrys moved from Poland to Western Ukraine
1 bomber moved from Archangel to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery, 2 infantry and 7 mech_infantrys placed in Western Germany
1 bomber and 2 infantry placed in Novgorod
1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Germans :
Trans-Jordan : 1 infantry and 1 mech_infantry
Egypt : 2 infantry
Cyprus : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 11 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Southern Italy : 2 fighters and 2 mech_infantrys
Belarus : 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 5 armour, 7 artilleries, 8 infantry and 5 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 4 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag, 1 armour and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor, 1 harbour and 6 infantry
Caucasus : 1 flag
112 Sea Zone : 1 submarine
125 Sea Zone : 1 flag
95 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
93 Sea Zone : 1 submarine
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 harbour
Eastern Persia : 2 bombers, 2 fighters and 1 infantry
Northwest Persia : 1 flag
Persia : 1 infantry
115 Sea Zone : 1 cruiser, 2 submarines and 1 transport
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 59 / 81
Russians : 21 / 25
Japanese : 42 / 43
Americans : 52 / 73
Chinese : 13 / 19
British : 22 / 23
UK_Pacific : 13 / 15
Italians : 24 / 38
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.100
Median : 3.000
Variance : 0.552
Standard Deviation : 0.743
Total rolls : 30Germans Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.947
Median : 3.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.100
Median : 2.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Tambov to Bryansk
1 armour, 7 artilleries and 11 infantry moved from Smolensk to Bryansk
1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 2 infantry moved from Tambov to Bryansk
1 armour, 7 artilleries and 11 infantry moved from Smolensk to Bryansk
1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Russians creates battle in territory 115 Sea Zone
Battle in 115 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 2 submarines and 1 transport
1 submarine owned by the Russians Submerged
2 submarines owned by the Germans Submerged
Battle in Bryansk
Russians attack with 1 armour, 10 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 5 armour, 7 artilleries, 8 infantry and 5 mech_infantrys
AA fire in Bryansk : 0/3 hits
Russians roll dice for 1 armour, 10 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Bryansk, round 2 : 13/35 hits
Germans roll dice for 3 aaGuns, 5 armour, 7 artilleries, 8 infantry and 5 mech_infantrys in Bryansk, round 2 : 12/25 hits
2 mech_infantrys owned by the Germans, 3 aaGuns owned by the Germans, 8 infantry owned by the Germans and 12 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour, 10 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Bryansk, round 3 : 9/23 hits
Germans roll dice for 5 armour, 7 artilleries and 3 mech_infantrys in Bryansk, round 3 : 8/15 hits
3 mech_infantrys owned by the Germans, 8 infantry owned by the Russians and 6 artilleries owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 10 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 4 : 5/15 hits
Germans roll dice for 5 armour and 1 artillery in Bryansk, round 4 : 2/6 hits
1 artillery owned by the Russians, 4 armour owned by the Germans, 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians roll dice for 1 armour, 9 artilleries, 2 fighters and 1 tactical_bomber in Bryansk, round 5 : 7/13 hits
Germans roll dice for 1 armour in Bryansk, round 5 : 0/1 hits
1 armour owned by the Germans lost in Bryansk
Russians winGermans win with 1 cruiser and 1 transport remaining, taking Bryansk from Germans with 1 armour, 9 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 50
Casualties for Germans: 3 aaGuns, 5 armour, 7 artilleries, 8 infantry and 5 mech_infantrys
Casualties for Russians: 1 artillery and 21 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Tambov to Bryansk
1 aaGun moved from Smolensk to Russia
1 aaGun moved from Smolensk to Bryansk
1 infantry moved from Hopei to KweichowPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUsTerritory Summary for Russians :
Kweichow : 1 infantry
Bryansk : 2 aaGuns, 1 armour and 9 artilleries
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Volgograd : 1 factory_minor
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 58 / 81
Russians : 22 / 22
Japanese : 42 / 43
Americans : 52 / 73
Chinese : 13 / 19
British : 22 / 23
UK_Pacific : 13 / 15
Italians : 24 / 38
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 20 PUs;Combat Move - Japanese
1 destroyer moved from 19 Sea Zone to 37 Sea Zone
3 bombers moved from Paulau Island to Shan State
1 artillery moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 37 Sea Zone
1 submarine moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from Anhwe to Kiangsi
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Kiangsi
1 fighter and 1 tactical_bomber moved from Paulau Island to 46 Sea Zone
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 armour moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Siberia to Soviet Far East
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from RussiansCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Battle in Chahar
Japanese attack with 2 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 infantry and 1 mech_infantry in Chahar, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Turning off Edit Mode
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 3 bombers
British defend with 2 infantry
Japanese roll dice for 1 artillery and 3 bombers in Shan State, round 2 : 3/4 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 3 bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 bomber
EDIT: Turning off Edit Mode
Battle in Soviet Far East
Japanese attack with 1 mech_infantry
Americans defend with 1 bomber
Japanese roll dice for 1 mech_infantry in Soviet Far East, round 2 : 0/1 hits
Russians roll dice for 1 bomber in Soviet Far East, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese retreated to SiberiaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Siberia: 1 mech_infantry
EDIT: Turning off Edit Mode
2 bombers moved from Shan State to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
2 mech_infantrys moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Kiangsu
1 aaGun moved from Anhwe to Kiangsu
1 aaGun, 2 artilleries and 4 infantry moved from Anhwe to Shantung
2 tactical_bombers moved from Kiangsi to Kiangsu
3 carriers and 1 destroyer moved from 34 Sea Zone to 19 Sea Zone
3 tactical_bombers moved from Paulau Island to Okinawa
2 fighters moved from Kiangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Paulau IslandPlace Units - Japanese
3 mech_infantrys placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 66 PUs totalTerritory Summary for Japanese :
Paulau Island : 1 fighter and 1 tactical_bomber
Shantung : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 4 infantry and 3 mech_infantrys
Kiangsu : 1 flag, 1 aaGun, 2 fighters, 1 infantry and 2 tactical_bombers
Kiangsi : 1 flag, 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag
Okinawa : 1 harbour and 3 tactical_bombers
Manchuria : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Chahar : 1 flag, 2 armour, 1 infantry and 3 mech_infantrys
Anhwe : 1 flag
Malaya : 1 flag, 2 bombers, 1 fighter, 1 harbour and 1 tactical_bomber
Borneo : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 infantry
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
46 Sea Zone : 1 submarine
37 Sea Zone : 1 flag
19 Sea Zone : 3 carriers, 2 destroyers and 2 submarines
54 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 58 / 81
Russians : 20 / 22
Japanese : 46 / 66
Americans : 52 / 73
Chinese : 11 / 19
British : 22 / 23
UK_Pacific : 13 / 15
Italians : 24 / 38
ANZAC : 14 / 21
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.333
Median : 4.000
Variance : 0.423
Standard Deviation : 0.650
Total rolls : 27Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20 -
my computer crashed during posting so I replayed once… I tried my best to match all the combat result but if I miss any please let me know.
Cheers





