Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
no
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 carriers, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Holland Belgium to Western Germany
3 artilleries and 2 infantry moved from France to Northern Italy
1 artillery and 9 infantry moved from Western Germany to Northern Italy
3 armour and 7 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 4 mech_infantrys moved from Poland to Western Ukraine
3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 artillery and 4 infantry moved from Belarus to Bryansk
2 artilleries and 3 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
1 artillery and 2 infantry moved from Volgograd to Tambov
1 submarine moved from 72 Sea Zone to 81 Sea Zone
1 bomber moved from Bryansk to Southern Italy
1 bomber moved from Persia to Southern Italy
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
4 fighters and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 aaGun moved from Normandy Bordeaux to France
Place Units - Germans
2 carriers and 1 fighter placed in 112 Sea Zone
1 fighter placed in Western Germany
3 armour placed in Volgograd
1 armour and 2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Germans collect 58 PUs; end with 59 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Russia to Tambov
3 fighters and 1 tactical_bomber moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry; Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Tambov to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from 38 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
3 bombers moved from French Indo China to India
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 submarines and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
4 fighters moved from French Indo China to 37 Sea Zone
3 infantry moved from Queensland to New South Wales
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South Wales
1 infantry moved from South Australia to New South Wales
1 marine moved from Northern Territory to South Australia
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
scramble from india?
no scram, but all intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 fighters moved from 38 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from 38 Sea Zone to 41 Sea Zone
3 bombers moved from French Indo China to India
1 artillery moved from Shan State to 38 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 2 submarines and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to Ceylon
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 artillery moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
3 infantry moved from Kiangsu to Anhwe
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
4 fighters moved from French Indo China to 37 Sea Zone
3 infantry moved from Queensland to New South Wales
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to New South Wales
1 infantry moved from South Australia to New South Wales
1 marine moved from Northern Territory to South Australia
1 infantry moved from Western Australia to South Australia
1 artillery moved from Western Australia to South Australia
Combat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
UK_Pacific launches 2 interceptors out of India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in 41 Sea Zone
Japanese attack with 1 destroyer and 4 tactical_bombers
Americans defend with 1 destroyer
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 7 fighters
Americans defend with 1 destroyer
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in Ceylon
Cleaning up after air battles
Non Combat Move - Japanese
6 fighters moved from 37 Sea Zone to French Indo China
1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
1 bomber moved from India to French Indo China
3 tactical_bombers moved from 41 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
1 armour and 1 mech_infantry placed in New South Wales
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,6,6,5,2,4,1,6
Japanese collect 35 PUs (15 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 5 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 42 Sea Zone to 41 Sea Zone
7 fighters moved from 42 Sea Zone to 41 Sea Zone
1 bomber moved from India to Persia
1 armour moved from Manchuria to Sakha
Russians take Sakha from Japanese
3 fighters moved from Yakut S.S.R. to Evenkiyskiy
1 mech_infantry moved from Yenisey to Evenkiyskiy
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
2 bombers moved from Gibraltar to 110 Sea Zone
2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 19 Sea Zone
2 infantry and 1 mech_infantry moved from 19 Sea Zone to Okinawa
2 submarines moved from 19 Sea Zone to 6 Sea Zone
3 fighters moved from Korea to Yenisey
Combat - Americans
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Persia causes 3 damage total.
Battle in 41 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 41 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Okinawa
Battle in 110 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking Okinawa from Japanese with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Evenkiyskiy
Americans attack with 3 fighters and 1 mech_infantry
Italians defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Evenkiyskiy to Yenisey
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 33 Sea Zone to 19 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 4 carriers, 2 cruisers, 5 destroyers, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from 19 Sea Zone to 35 Sea Zone
7 fighters moved from 41 Sea Zone to India
1 armour and 1 infantry moved from French West Africa to 87 Sea Zone
1 armour, 1 infantry and 1 transport moved from 87 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 2 fighters, 3 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 92 Sea Zone to Algeria
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
2 bombers moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Gibraltar
1 bomber moved from Persia to Russia
Place Units - Americans
3 fighters placed in Korea
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 103 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Burma
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 cruiser, 5 destroyers and 1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 102 Sea Zone to 106 Sea Zone
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 15 PUs; end with 15 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 18 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,5,1,2,6,6,3,5,6,3,3,5,4,6,1
UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Adding units owned by British to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 55 PUs;
Italians buy 1 armour, 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 mech_infantrys moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Gold Coast to French West Africa
Italians take French West Africa from Americans
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from Vologda to Nenetsia
Italians take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Novosibirsk to Timguska
2 artilleries and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Tambov
SCRAMBLE AND OOL FOR SEA 110
sure scram fighters
MAx defense
you should attack Russia w/Germany. You got the numbers. THen we can put this game out of its misery… one of worst games for me in recent memory :lol: :lol:
which planes fight? french, gb or usa?
french then Brit then USA (not sure how many of which there)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 55 PUs;
Italians buy 1 armour, 1 artillery, 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
4 fighters moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 2 infantry moved from Eastern Persia to West India
1 armour moved from Persia to West India
2 mech_infantrys moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 mech_infantry moved from Trans-Jordan to Egypt
1 armour moved from Trans-Jordan to Egypt
1 infantry moved from Gold Coast to French West Africa
Italians take French West Africa from Americans
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 armour moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from Vologda to Nenetsia
Italians take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Novosibirsk to Timguska
2 artilleries and 2 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Bryansk to Tambov
Combat - Italians
Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Italians attack with 1 bomber and 4 fighters
French defend with 1 fighter; British defend with 2 fighters; Americans defend with 1 destroyer
retreated to 110 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -12
Casualties for French: 1 fighter
Casualties for Italians: 3 fighters
Casualties for Americans: 1 destroyer
Battle in Tambov
Italians attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Italians win, taking Tambov from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
1 aaGun moved from Bryansk to Tambov
1 bomber moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Italians
3 fighters placed in Persia
3 infantry placed in Egypt
1 armour placed in Ukraine
Italians undo move 3.
Italians undo move 2.
Italians undo move 1.
3 fighters placed in Persia
1 artillery and 2 infantry placed in Egypt
1 armour and 2 infantry placed in Ukraine
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 45 PUs; end with 45 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - ANZAC
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 3 fighters, 2 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from Volgograd to Russia
19 armour, 10 artilleries, 2 fighters, 25 infantry, 27 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 armour moved from Western Ukraine to Russia
4 mech_infantrys moved from Western Ukraine to Russia
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 5 fighters, 4 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
4 artilleries and 11 infantry moved from Northern Italy to Southern Italy
1 artillery and 2 infantry moved from France to Normandy Bordeaux
2 artilleries and 3 infantry moved from Belarus to Bryansk