@ArtofWar1947 Pretty sure this is the wrong game save. Its on turn T15…
L17 BM3 G40 Amon-Sul (L) vs Aetv (X)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 fighters and 5 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from Philippines to 42 Sea Zone
2 tactical_bombers moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Siam to 42 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC and 1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 6 Sea Zone from UK_Pacific with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
2 tactical_bombers moved from 42 Sea Zone to Siam
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from French Indo China to Shan State
1 bomber moved from Japan to Siam
1 fighter moved from Japan to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan StatePlace Units - Japanese
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1,1,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6,6,6
Japanese collect 32 PUs (5 lost to blockades); end with 32 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 35 PUs -
roll kamikaze if u want here
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:? :?
Are you going for Tokio?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 1 factory_minor and 1 harbour; Remaining resources: 1 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 artillery moved from Cyprus to 99 Sea Zone
1 artillery moved from Crete to 99 Sea Zone
2 artilleries, 1 infantry and 1 mech_infantry moved from Greece to Turkey
2 artilleries moved from 99 Sea Zone to Turkey
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Turkey
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Turkey
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery, 1 cruiser, 2 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 25 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from French Equatorial Africa to Ethiopia
Americans take Ethiopia from ItaliansCombat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
Americans attack with 1 armour, 4 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Neutral_True defend with 8 infantry
Americans win, taking Turkey from Neutral_True with 1 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Neutral_True: 8 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Turkey to Greece
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
3 bombers moved from Western United States to Morocco
1 submarine moved from 101 Sea Zone to 106 Sea Zone
6 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 mech_infantry and 1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to Quebec
1 aaGun moved from Central United States to Eastern United States
1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 carrier and 1 destroyer moved from 25 Sea Zone to 17 Sea ZonePlace Units - Americans
3 bombers placed in Eastern United States
1 airfield, 1 factory_minor and 1 harbour placed in GreeceTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Americans collect 59 PUs (1 lost to blockades); end with 60 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Kiangsi
1 artillery moved from Hunan to Yunnan
1 artillery moved from Anhwe to Kiangsi
6 infantry moved from Yunnan to BurmaPlace Units - Chinese
2 artilleries and 6 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUsPurchase Units - UK_Pacific
UK_Pacific buy 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour, 1 artillery and 1 marine moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 marine and 2 transports moved from 81 Sea Zone to 100 Sea Zone
1 armour, 1 artillery and 1 marine moved from 100 Sea Zone to Caucasus
2 fighters and 1 tactical_bomber moved from Iraq to Caucasus
1 artillery, 1 fighter and 1 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Malta to Caucasus
2 fighters moved from 99 Sea Zone to Caucasus
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to British Somaliland
British take British Somaliland from Italians
1 infantry moved from Scotland to Eire
British take Eire from GermansCombat - British
Japanese scrambles 3 units out of Siam to defend against the attack in 37 Sea Zone
Battle in 37 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines; Russians loiter and taunt
Japanese defend with 1 carrier, 1 destroyer, 3 fighters, 1 submarine, 2 tactical_bombers and 1 transport
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 battleship owned by the British
Japanese win with 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -48
Casualties for British: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 submarines
Casualties for Russians: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
Battle in Caucasus
British attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 1 infantry, 1 marine and 1 tactical_bomber
Germans defend with 3 armour and 5 mech_infantrys; Italians defend with 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
British win, taking Caucasus from Germans with 1 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Germans: 3 armour and 5 mech_infantrys
Casualties for British: 2 artilleries, 1 infantry and 1 marine
Casualties for Italians: 1 aaGun, 1 armour, 1 artillery and 1 mech_infantry
Moving scrambled unit from 37 Sea Zone back to originating territory: Siam
Moving scrambled unit from 37 Sea Zone back to originating territory: Siam
2 fighters owned by the Japanese forced to land in SiamNon Combat Move - British
2 artilleries and 4 infantry moved from Iraq to Turkey
2 fighters moved from Caucasus to 99 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 aaGun moved from Yunnan to Burma
1 submarine moved from 88 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Caucasus to 99 Sea Zone
1 bomber moved from Caucasus to GreecePlace Units - UK_Pacific
2 submarines placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 2 submarines -
@aequitas:
:? :?
Are you going for Tokio?
Iwo Jima.
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U re pullin the worst and the best from me in this game :lol: 8-) :-D
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please move my sub from midway to iwo jima
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 17 Sea Zone: 1 submarine
EDIT: Removing units owned by British from British Guiana: 1 infantry
EDIT: Removing units owned by British from Suriname: 1 infantry
EDIT: Removing units owned by British from French Guiana: 1 infantry
EDIT: Adding units owned by British to Brazil: 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 25 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 17 Sea Zone: 1 submarine
EDIT: Removing units owned by British from British Guiana: 1 infantry
EDIT: Removing units owned by British from Suriname: 1 infantry
EDIT: Removing units owned by British from French Guiana: 1 infantry
EDIT: Adding units owned by British to Brazil: 3 infantry
EDIT: Turning off Edit Mode
Italians buy 2 armour; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 submarine
Americans defend with 6 submarines and 1 transport
6 submarines owned by the Americans Submerged
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
1 infantry moved from Northern Italy to Switzerland
Italians take Switzerland from Neutral_True
4 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 submarine moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
2 armour placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,1,3,5
Italians collect 10 PUs (5 lost to blockades); end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Guam to 17 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from Guam to 17 Sea Zone
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 120 PUs;
Germans buy 5 armour, 5 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 artillery moved from Urals to Nenetsia
1 fighter moved from Russia to Nenetsia
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to 100 Sea Zone
6 bombers moved from Western Germany to 100 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus -
no scramble
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 120 PUs;
Germans buy 5 armour, 5 fighters and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 artillery moved from Urals to Nenetsia
1 fighter moved from Russia to Nenetsia
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Samara
1 fighter moved from Russia to 100 Sea Zone
6 bombers moved from Western Germany to 100 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to CaucasusCombat - Germans
Battle in Scotland
Germans attack with 1 artillery and 3 infantry
British defend with 2 aaGuns, 1 airfield and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Scotland, round 2 : 1/4 hits
British roll dice for 2 aaGuns and 1 infantry in Scotland, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 3 : 0/3 hits
British roll dice for 1 aaGun and 1 infantry in Scotland, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 4 : 0/3 hits
British roll dice for 1 aaGun and 1 infantry in Scotland, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 5 : 1/3 hits
British roll dice for 1 aaGun and 1 infantry in Scotland, round 5 : 0/1 hits
1 aaGun owned by the British lost in Scotland
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 6 : 0/3 hits
British roll dice for 1 infantry in Scotland, round 6 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Scotland, round 7 : 3/3 hits
British roll dice for 1 infantry in Scotland, round 7 : 0/1 hits
1 infantry owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 2 aaGuns and 1 infantry
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Nenetsia
Germans attack with 1 artillery and 1 fighter
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 1 fighter in Nenetsia, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 fighter in Nenetsia, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 1/1 hits
1 artillery owned by the Germans lost in Nenetsia
Germans roll dice for 1 fighter in Nenetsia, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 4 : 0/1 hits
Germans roll dice for 1 fighter in Nenetsia, round 5 : 0/1 hits
Russians roll dice for 1 mech_infantry in Nenetsia, round 5 : 1/1 hits
1 fighter owned by the Germans lost in Nenetsia
Russians win with 1 mech_infantry remaining. Battle score for attacker is -14
Casualties for Germans: 1 artillery and 1 fighter
Battle in Caucasus
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the British lost in Caucasus
Germans win, taking Caucasus from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Samara
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Samara, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 fighters in 104 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 100 Sea Zone
Germans attack with 6 bombers and 1 fighter
British defend with 1 cruiser and 2 transports
Germans roll dice for 6 bombers and 1 fighter in 100 Sea Zone, round 2 : 5/7 hits
British roll dice for 1 cruiser and 2 transports in 100 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Germans, 2 transports owned by the British and 1 cruiser owned by the British lost in 100 Sea Zone
Germans win with 6 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for British: 1 cruiser and 2 transportsNon Combat Move - Germans
6 bombers moved from 100 Sea Zone to Russia
2 aaGuns, 11 armour, 4 artilleries, 19 infantry and 20 mech_infantrys moved from Russia to Tambov
1 armour moved from Bryansk to Tambov
1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Rostov to Tambov
1 infantry moved from Tambov to Rostov
1 fighter moved from Samara to Tambov
1 fighter moved from Vologda to Tambov
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
1 marine moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Spain
Germans take Spain from Neutral_True
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 aaGun moved from 110 Sea Zone to United Kingdom
5 mech_infantrys moved from Western Germany to Yugoslavia
1 mech_infantry moved from Germany to Yugoslavia
1 aaGun and 1 artillery moved from Western Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
3 fighters placed in 110 Sea Zone
1 fighter placed in 110 Sea Zone
Germans undo move 1.
Germans undo move 1.
1 fighter and 2 mech_infantrys placed in United Kingdom
3 fighters placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Changing ownership of Southern France from Germans to Germans
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Southern France
2 mech_infantrys placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 armour placed in Russia
1 fighter and 1 mech_infantry placed in Western Germany
1 mech_infantry placed in Novgorod
Germans undo move 7.
Germans undo move 6.
2 armour and 1 fighter placed in Russia
1 armour placed in France
1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,5,4,2,3
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs -
Assumed no scramble in sz 110 since the Odds remained 100% for Axis.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Timguska to Samara
1 infantry moved from Evenkiyskiy to Urals
Russians take Urals from Germans
1 mech_infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Sakha to Siberia
Russians take Siberia from Japanese
1 infantry moved from Kazakhstan to Samara
1 armour, 22 artilleries, 30 infantry and 4 mech_infantrys moved from Volgograd to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 armour, 22 artilleries, 30 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Rostov from Italians with 1 armour, 22 artilleries, 29 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 2 infantry
1 mech_infantry owned by the Russians retreated to Novosibirsk
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
3 aaGuns moved from Volgograd to Rostov
1 infantry moved from Buryatia to Sakha
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 aaGuns moved from Anhwe to KiangsiTurn Complete - Russians
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@aequitas:
Assumed no scramble in sz 110 since the Odds remained 100% for Axis.
there was no battle in sz 110 this round :?
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@aequitas:
Assumed no scramble in sz 110 since the Odds remained 100% for Axis.
there was no battle in sz 110 this round :?
Wrong thread, sorry.
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@aequitas:
@aequitas:
Assumed no scramble in sz 110 since the Odds remained 100% for Axis.
there was no battle in sz 110 this round� :?
Wrong thread, sorry.
np ;)





