Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 1 fighter, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 bomber, 1 fighter and 2 tactical_bombers moved from Ukraine to Volgograd
1 armour moved from Ukraine to Volgograd
6 armour, 8 artilleries, 18 infantry and 4 mech_infantrys moved from Ukraine to Bryansk
1 armour and 2 mech_infantrys moved from Bessarabia to Bryansk
1 infantry moved from Eastern Poland to Belarus
2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
1 armour and 2 mech_infantrys moved from Poland to Western Ukraine
1 artillery moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
2 infantry moved from Finland to Karelia
1 artillery moved from Norway to Finland
1 infantry moved from Norway to Finland
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
2 bombers moved from Western Germany to Holland Belgium
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Western Germany to France
1 submarine moved from 72 Sea Zone to 70 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Volgograd
Germans attack with 1 armour, 1 bomber, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 2 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 2 armour
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
1 fighter moved from Holland Belgium to 112 Sea Zone
2 bombers moved from Holland Belgium to Western Germany
5 aaGuns moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
1 bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from 112 Sea Zone to Norway
Place Units - Germans
3 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Western Germany
4 armour, 1 fighter and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Volgograd
3 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 fighters moved from Russia to Volgograd
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 fighters moved from Volgograd to Russia
3 infantry moved from Samara to Russia
1 infantry moved from Russia to Smolensk
Place Units - Russians
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 18 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Kansu
3 infantry moved from Anhwe to Kiangsu
1 armour moved from French Indo China to Hunan
1 infantry moved from French Indo China to Shan State
2 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Yunnan
2 tactical_bombers moved from French Indo China to Shan State
1 infantry moved from French Indo China to Shan State
1 bomber moved from Anhwe to Yunnan
1 bomber moved from Anhwe to Shan State
1 bomber moved from Japan to 35 Sea Zone
1 destroyer moved from 56 Sea Zone to 62 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers, 8 fighters, 4 infantry, 3 marines, 2 tactical_bombers and 2 transports moved from 54 Sea Zone to 62 Sea Zone
8 fighters, 4 infantry, 3 marines and 2 tactical_bombers moved from 62 Sea Zone to New South Wales
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
British defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 2 transports
ANZAC defend with 1 destroyer and 1 transport
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 62 Sea Zone from Neutral with 2 battleships, 5 carriers, 2 cruisers, 5 destroyers and 2 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in New South Wales
Japanese attack with 8 fighters, 4 infantry, 3 marines and 2 tactical_bombers
ANZAC defend with 3 aaGuns, 1 factory_minor, 4 fighters, 1 harbour and 4 infantry
Japanese captures 23PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 fighters, 3 marines and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for ANZAC: 3 aaGuns, 4 fighters and 4 infantry
Casualties for Japanese: 5 fighters and 4 infantry
triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC
Non Combat Move - Japanese
3 fighters and 2 tactical_bombers moved from New South Wales to 62 Sea Zone
1 bomber moved from Yunnan to French Indo China
2 tactical_bombers moved from Shan State to French Indo China
1 bomber moved from Shan State to French Indo China
1 bomber moved from 35 Sea Zone to French Indo China
Place Units - Japanese
3 infantry placed in Kiangsu
3 infantry placed in French Indo China
2 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,2,5,3,2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,2,3,5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,5,5,3,4,1,4,2,1,4,2,6,4,3,1,4,1,5,4,2,5,5,2,5,1
Japanese collect 27 PUs (22 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
4 fighters moved from 6 Sea Zone to Guam
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
3 fighters moved from 5 Sea Zone to Japan
1 bomber moved from Korea to Kiangsu
1 bomber moved from Korea to Japan
1 bomber moved from Korea to Japan
Combat - Americans
Americans creates battle in territory 20 Sea Zone
Americans creates battle in territory 19 Sea Zone
Air Battle in Japan
Americans attacks with 5 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Japan causes 5 damage total.
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Holland Belgium
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Germans defend with 3 infantry
Americans win, taking 20 Sea Zone from Japanese, taking 19 Sea Zone from Japanese with 2 bombers and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Guam
Americans attack with 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans win, taking Guam from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
2 bombers moved from Holland Belgium to United Kingdom
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 6 Sea Zone to 21 Sea Zone
2 fighters moved from Guam to 21 Sea Zone
2 carriers, 6 destroyers, 2 fighters and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 35 Sea Zone
2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 transports moved from 5 Sea Zone to 6 Sea Zone
3 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 bomber and 2 fighters moved from Japan to Korea
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Kiangsu to Korea
2 transports moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 airfield placed in Korea
1 armour and 2 infantry placed in Korea
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 2.
1 armour and 2 mech_infantrys placed in Korea
2 artilleries and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 fighter moved from India to Yunnan
Combat - British
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Holland Belgium from Germans to British
EDIT: Turning off Edit Mode
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 aaGun moved from Burma to India
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - British
2 destroyers placed in 110 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Union of South Africa: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,4
British collect 21 PUs (2 lost to blockades); end with 21 PUs total
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 7 PUs (6 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 2 artilleries and 1 infantry
boy, you’ve played well, but my dice have been totally flat this game… real slap in the face… :lol:
yeah, dice loves me for this game
:-)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 1 fighter, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Egypt to Rhodesia
1 armour, 3 artilleries, 4 infantry and 2 mech_infantrys moved from Belgian Congo to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
1 infantry moved from Kazakhstan to Novosibirsk
Italians take Novosibirsk from Russians
1 infantry moved from Bryansk to Tambov
1 artillery moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Western Ukraine to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 mech_infantrys moved from Egypt to Belgian Congo
1 armour moved from Egypt to Belgian Congo
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Persia to Trans-Jordan
1 artillery and 2 infantry moved from Persia to Eastern Persia
Combat - Italians
Battle in Rhodesia
Italians attack with 1 armour, 3 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys
British defend with 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Italians win, taking Rhodesia from British with 1 armour, 3 artilleries, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 24
Casualties for Italians: 5 infantry
Casualties for British: 2 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Rhodesia to Belgian Congo
1 fighter moved from Southern Italy to Egypt
Place Units - Italians
3 infantry placed in Persia
1 artillery and 2 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 39 PUs; end with 39 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Germany to Bryansk
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
4 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
4 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Egypt to Union of South Africa
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 4 infantry moved from Western Germany to France
Combat - Germans
Strategic bombing raid in Union of South Africa
Bombing raid in Union of South Africa rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 5 damage total.
scramble from moscow?
yes all
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 4 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Russia
1 bomber moved from Ukraine to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Germany to Bryansk
1 tactical_bomber moved from Bryansk to Archangel
1 tactical_bomber moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Smolensk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
4 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Novgorod
1 artillery moved from Finland to Karelia
1 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
4 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
2 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
4 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Egypt to Union of South Africa
2 infantry moved from France to Normandy Bordeaux
2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 4 infantry moved from Western Germany to France
Combat - Germans
Strategic bombing raid in Union of South Africa
Bombing raid in Union of South Africa rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Union of South Africa causes 5 damage total.
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 3 interceptors out of Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Smolensk
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 4 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 4 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Archangel from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
2 infantry moved from 112 Sea Zone to Norway
1 tactical_bomber moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Holland Belgium to 112 Sea Zone
2 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
2 bombers and 1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Archangel to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 bomber moved from Union of South Africa to Rhodesia
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour, 2 infantry and 4 mech_infantrys placed in Western Germany
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 12 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
3 fighters and 1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Archangel to Russia
Place Units - Russians
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 49 PUs;
Japanese buy 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 marine moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
2 marines moved from New South Wales to 62 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 5 destroyers, 3 fighters, 2 marines, 2 tactical_bombers and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 marines moved from 42 Sea Zone to Java
1 submarine moved from 43 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from French Indo China to 42 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
1 armour moved from Hunan to French Indo China
2 bombers moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Shan State
1 infantry moved from Timguska to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
Combat - Japanese
Battle in Java
Japanese attack with 2 marines
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 marine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 marine
Battle in Yunnan
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shan State to Anhwe
2 bombers moved from Yunnan to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in New South Wales
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5,3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,1,6,2,1,2,1,1,2,6
Japanese collect 36 PUs (19 lost to blockades); end with 36 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 5 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 transports moved from 110 Sea Zone to 102 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 bombers moved from United Kingdom to Normandy Bordeaux
1 armour moved from Korea to Manchuria
Chinese take Manchuria from Japanese
1 mech_infantry moved from Korea to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 32 Sea Zone
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Korea to Kiangsu
1 transport moved from 6 Sea Zone to 21 Sea Zone
1 transport moved from 21 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
Combat - Americans
Americans creates battle in territory 37 Sea Zone
Strategic bombing raid in Kiangsu
1 bomber killed by AA
Bombing raid in Kiangsu causes 0 damage total.
Battle in Marshall Islands
Battle in Normandy Bordeaux
Americans attack with 2 bombers, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking 37 Sea Zone from Japanese, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Marianas
Non Combat Move - Americans
1 carrier and 2 fighters moved from 21 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 bomber moved from Korea to Philippines
2 cruisers moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Korea to Philippines
2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 63 Sea Zone
1 fighter moved from 26 Sea Zone to New Zealand
1 tactical_bomber moved from 26 Sea Zone to New Zealand
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
3 fighters placed in Korea
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 99 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from India to Shan State
1 fighter moved from India to Yunnan
3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
Combat - British
Battle in Holland Belgium
British attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British win, taking Shan State from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
2 fighters moved from Holland Belgium to United Kingdom
Place Units - British
1 destroyer placed in 110 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,3
British collect 20 PUs (2 lost to blockades); end with 20 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,4
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry