17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
                EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
                1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                3 fighters moved from Midway to 25 Sea Zone
                6 bombers moved from Western United States to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                2 bombers moved from 1 Sea Zone to 7 Sea Zone
                2 bombers moved from 1 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 7 Sea Zone
                3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
                1 fighter moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 7 Sea Zone

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Soviet Far East
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 13 submarines in 17 Sea Zone, round 2 :  8/13 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
                    Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 7 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
                    Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 1 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 1 Sea Zone to Iwo Jima
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
                2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
                4 bombers moved from 17 Sea Zone to Iwo Jima
                1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 fighter and 1 infantry moved from Kansu to Shensi
                3 infantry moved from Kansu to Tsinghai

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Move - British
                1 fighter and 2 infantry moved from United Kingdom to Scotland
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
                1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to Burma

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 77 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 77 Sea Zone
                    British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Scotland
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  0/2 hits
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 fighter and 1 infantry in Scotland, round 4 :  2/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Burma
                    British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 :  8/22 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from India to Burma
                2 artilleries and 3 infantry moved from Eastern Persia to West India
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Alexandria to Egypt
                3 artilleries and 5 infantry moved from Egypt to Alexandria
                1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Gold Coast to French Central Africa
                1 bomber moved from French Central Africa to Northwest Persia
                2 fighters moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
                1 fighter moved from Alexandria to Iraq

    Place Units - British
                1 artillery placed in United Kingdom
                2 destroyers placed in 80 Sea Zone
                1 infantry placed in Persia
                British undo move 3.
                1 infantry placed in Persia
                1 artillery placed in United Kingdom
                British undo move 4.
                British undo move 3.
                1 artillery placed in Persia
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                British collect 25 PUs (13 lost to blockades); end with 26 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 fighter
                EDIT: Adding units owned by British to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode

    triplea_40574_UK_8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
                EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
                1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                3 fighters moved from Midway to 25 Sea Zone
                6 bombers moved from Western United States to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                2 bombers moved from 1 Sea Zone to 7 Sea Zone
                2 bombers moved from 1 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 7 Sea Zone
                3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
                1 fighter moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 7 Sea Zone

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Soviet Far East
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 13 submarines in 17 Sea Zone, round 2 :  8/13 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
                    Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 7 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
                    Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 1 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 1 Sea Zone to Iwo Jima
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
                2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
                4 bombers moved from 17 Sea Zone to Iwo Jima
                1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 fighter and 1 infantry moved from Kansu to Shensi
                3 infantry moved from Kansu to Tsinghai

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Move - British
                1 fighter and 2 infantry moved from United Kingdom to Scotland
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
                1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to Burma

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 77 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 77 Sea Zone
                    British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Scotland
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  0/2 hits
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 fighter and 1 infantry in Scotland, round 4 :  2/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Burma
                    British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 :  8/22 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from India to Burma
                2 artilleries and 3 infantry moved from Eastern Persia to West India
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Alexandria to Egypt
                3 artilleries and 5 infantry moved from Egypt to Alexandria
                1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Gold Coast to French Central Africa
                1 bomber moved from French Central Africa to Northwest Persia
                2 fighters moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
                1 fighter moved from Alexandria to Iraq

    Place Units - British
                1 artillery placed in United Kingdom
                2 destroyers placed in 80 Sea Zone
                1 infantry placed in Persia
                British undo move 3.
                1 infantry placed in Persia
                1 artillery placed in United Kingdom
                British undo move 4.
                British undo move 3.
                1 artillery placed in Persia
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                British collect 25 PUs (13 lost to blockades); end with 26 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 fighter
                EDIT: Adding units owned by British to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                EDIT: Turning off Edit Mode

    triplea_40574_UK_8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
                EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
                1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                3 fighters moved from Midway to 25 Sea Zone
                6 bombers moved from Western United States to 1 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 10 Sea Zone to 1 Sea Zone
                2 bombers moved from 1 Sea Zone to 7 Sea Zone
                2 bombers moved from 1 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 25 Sea Zone to 7 Sea Zone
                3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
                1 fighter moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 25 Sea Zone to 7 Sea Zone

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Battle in Soviet Far East
                Battle in 17 Sea Zone
                    Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 13 submarines in 17 Sea Zone, round 2 :  8/13 hits
                        Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
                    Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 7 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 7 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
                    Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 2 bombers, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 1 Sea Zone
                    Americans attack with 2 bombers and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 1 Sea Zone to Iwo Jima
                1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
                2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
                2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
                4 bombers moved from 17 Sea Zone to Iwo Jima
                1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
                1 destroyer moved from 10 Sea Zone to 30 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Combat Move - Chinese
                1 infantry moved from Szechwan to Shensi
                1 fighter and 1 infantry moved from Kansu to Shensi
                3 infantry moved from Kansu to Tsinghai

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 3 infantry
                    Germans defend with 1 mech_infantry
                        Chinese roll dice for 3 infantry in Tsinghai, round 2 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                        Chinese roll dice for 2 infantry in Tsinghai, round 3 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 4 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 :  0/1 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 5 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Tsinghai
                    1 infantry owned by the Chinese retreated to Kansu
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs

    Combat Move - British
                1 fighter and 2 infantry moved from United Kingdom to Scotland
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
                1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to Burma

    Purchase Units - British
                British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat - British
                Battle in 91 Sea Zone
                    British attack with 2 fighters
                    Germans defend with 1 transport
                        1 transport owned by the Germans lost in 91 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 77 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 77 Sea Zone
                    British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Scotland
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 artillery and 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 :  0/2 hits
                        British roll dice for 1 fighter and 2 infantry in Scotland, round 3 :  0/3 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 :  1/2 hits
                        1 infantry owned by the British lost in Scotland
                        British roll dice for 1 fighter and 1 infantry in Scotland, round 4 :  2/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 :  1/2 hits
                        1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
                    British win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Burma
                    British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 :  8/22 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns moved from India to Burma
                2 artilleries and 3 infantry moved from Eastern Persia to West India
                2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
                1 artillery and 1 infantry moved from Persia to Northwest Persia
                2 armour and 1 mech_infantry moved from Alexandria to Egypt
                3 artilleries and 5 infantry moved from Egypt to Alexandria
                1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Union of South Africa to Rhodesia
                1 mech_infantry moved from Gold Coast to French Central Africa
                1 bomber moved from French Central Africa to Northwest Persia
                2 fighters moved from 91 Sea Zone to United Kingdom
                1 fighter moved from Scotland to United Kingdom
                3 infantry and 1 mech_infantry moved from Brazil to British Guiana
                1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
                1 fighter moved from Alexandria to Iraq

    Place Units - British
                1 artillery placed in United Kingdom
                2 destroyers placed in 80 Sea Zone
                1 infantry placed in Persia
                British undo move 3.
                1 infantry placed in Persia
                1 artillery placed in United Kingdom
                British undo move 4.
                British undo move 3.
                1 artillery placed in Persia
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 13
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                British collect 25 PUs (13 lost to blockades); end with 26 PUs

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
                Some Units in 39 Sea Zone change ownership: 1 destroyer
                Turning on Edit Mode
                EDIT: Removing units owned by British from Iraq: 1 fighter
                EDIT: Adding units owned by British to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 81 Sea Zone: 1 tactical_bomber
                EDIT: Removing units owned by British from Caucasus: 1 fighter
                EDIT: Adding units owned by British to West India: 1 fighter and 1 tactical_bomber
                EDIT: Turning off Edit Mode

    triplea_40574_UK_8.tsvg

  • '19 '17 '16

    4th time lucky.


  • @simon33:

    4th time lucky.

    It is important U make it :)


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                1 armour moved from Algeria to Morocco
                      Italians take Morocco from Americans

    Purchase Units - Italians
                Italians buy 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Morocco to Algeria
                2 transports moved from 94 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
                2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                1 submarine moved from 96 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
                1 carrier and 1 fighter moved from 94 Sea Zone to 96 Sea Zone
                1 cruiser moved from 94 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to Greece

    Place Units - Italians
                3 infantry and 1 marine placed in Northern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_40574_Ita8.tsvg


  • I oversaw that U can attack Tobruk with units from Egypt.

    i ll redo the turn


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - Italians
                1 armour moved from Algeria to Morocco
                      Italians take Morocco from Americans
                1 armour moved from Morocco to Algeria

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;

    Combat - Italians

    Non Combat Move - Italians
                1 aaGun, 2 artilleries and 6 infantry moved from Tobruk to Libya
                1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
                2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
                1 bomber moved from Southern Italy to Greece

    Place Units - Italians
                1 marine placed in Northern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_40574_Ita8.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 8

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 32 Sea Zone
                1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 3 PUs;

    Combat - ANZAC
                Battle in Marshall Islands

    Non Combat Move - ANZAC
                1 cruiser moved from 25 Sea Zone to 17 Sea Zone
                1 fighter moved from Kansu to Burma
                2 aaGuns, 2 artilleries and 7 infantry moved from South Australia to Queensland
                1 fighter moved from New South Wales to Queensland
                1 fighter moved from New Zealand to Queensland

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
                ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs

    Combat Move - French

    Turn Complete - French

    triplea_40574_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Research Technology - Germans

    Combat Move - Germans
                1 armour moved from Evenkiyskiy to Kansu
                1 armour moved from Urals to Kansu
                2 armour and 1 mech_infantry moved from Novosibirsk to Kansu
                1 armour moved from Timguska to Kansu
                1 armour and 1 tactical_bomber moved from Kazakhstan to Kansu
                1 fighter and 1 tactical_bomber moved from Novgorod to Kansu
                1 mech_infantry moved from Tsinghai to Kansu
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 109 Sea Zone to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to 110 Sea Zone
                1 carrier moved from 112 Sea Zone to 110 Sea Zone

    Purchase Units - Germans
                Germans buy 11 armour, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in Kansu
                    Germans attack with 6 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 2 fighters and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
                    Germans win, taking Kansu from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for Germans: 4 armour and 2 mech_infantrys
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                    Casualties for Chinese: 1 fighter and 3 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Units damaged: 1 carrier owned by the Germans
                    Germans win with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 fighters moved from 110 Sea Zone to 109 Sea Zone
                2 destroyers moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 marine moved from Eire to 109 Sea Zone
                1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone
                1 bomber moved from 110 Sea Zone to Southern Italy
                1 tactical_bomber moved from 110 Sea Zone to Western Germany
                3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from Eastern Poland to 97 Sea Zone
                1 infantry moved from Nenetsia to Urals
                1 artillery moved from Nenetsia to Archangel
                1 aaGun, 7 artilleries and 13 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Eastern Poland to Belarus
                1 aaGun moved from Baltic States to Novgorod
                1 artillery moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Nenetsia to Novosibirsk
                2 mech_infantrys moved from Nenetsia to Timguska
                1 fighter and 2 tactical_bombers moved from Kansu to Tsinghai

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 harbour placed in Eire
                10 armour placed in Romania

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs

    triplea_40574_Ger9.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Russians
                1 artillery and 1 infantry moved from Bryansk to Ukraine
                6 artilleries and 12 infantry moved from Vologda to Smolensk
                1 artillery and 8 infantry moved from Russia to Smolensk
                1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                7 artilleries and 37 infantry moved from Bryansk to Belarus
                1 armour and 1 mech_infantry moved from Buryatia to Amur
                1 armour and 1 mech_infantry moved from Buryatia to Siberia
                      Russians take Sakha from Japanese
                      Russians take Siberia from Japanese
                3 artilleries and 3 infantry moved from Samara to Novosibirsk
                1 infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Germans

    Purchase Units - Russians
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat - Russians
                Battle in Smolensk
                    Russians attack with 7 artilleries and 20 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 7 artilleries and 20 infantry in Smolensk, round 2 :  12/27 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
                    Russians win, taking Smolensk from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 7 artilleries and 37 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 7 artilleries and 37 infantry in Belarus, round 2 :  9/44 hits
                        Germans roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 7 artilleries and 37 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Novosibirsk
                    Russians attack with 3 artilleries and 3 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 3 artilleries and 3 infantry in Novosibirsk, round 2 :  1/6 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Amur
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 armour
                        Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Amur, round 2 :  0/1 hits
                        1 armour owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Smolensk
                1 aaGun moved from Russia to Smolensk
                2 artilleries and 4 infantry moved from Volgograd to Samara

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs

    triplea_40574_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Hopei to Shensi
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 bombers moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Manchuria to Amur
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
                2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 submarine moved from 75 Sea Zone to 77 Sea Zone
                1 marine moved from New Britain to 47 Sea Zone
                1 cruiser and 1 marine moved from 47 Sea Zone to 49 Sea Zone
                1 marine moved from 49 Sea Zone to Solomon Islands
                1 destroyer moved from 35 Sea Zone to 32 Sea Zone

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in 32 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Solomon Islands
                Battle in Amur
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                    Russians defend with 1 armour and 1 mech_infantry
                    Japanese win, taking Solomon Islands from ANZAC, taking Amur from Russians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                    British win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 77 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 destroyer
                    British win with no units remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                1 infantry and 1 marine moved from Philippines to 35 Sea Zone
                1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 infantry and 1 marine moved from 6 Sea Zone to Korea
                1 armour moved from Manchuria to Chahar
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Hunan to Anhwe
                1 armour moved from Kweichow to Tsinghai
                1 infantry moved from French Indo China to Yunnan
                1 mech_infantry moved from French Indo China to Hunan
                1 mech_infantry moved from French Indo China to Kweichow
                3 mech_infantrys moved from Malaya to French Indo China
                1 infantry moved from French Indo China to Shan State
                3 fighters and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
                4 fighters and 4 tactical_bombers moved from Amur to 6 Sea Zone
                2 bombers moved from Shensi to French Indo China
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 carriers placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                3 artilleries placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    triplea_40574_Jap9.tsvg

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                6 bombers moved from Iwo Jima to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
                1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 destroyer moved from 30 Sea Zone to 63 Sea Zone

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;

    Combat - Americans

    triplea_40574_Ame9.tsvg

  • '19 '17 '16

    Scramble SZ6? Also, you still have 2 Kamis - use them?


  • full scramble

    1 kami against 1st cruiser
    1 kami against 2nd cruiser

  • '19 '17 '16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                6 bombers moved from Iwo Jima to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
                1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 destroyer moved from 30 Sea Zone to 63 Sea Zone

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Amur
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Amur, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 63 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 63 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                    Americans win, taking 63 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 12 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 6 submarines, 7 tactical_bombers and 1 transport
                        Americans roll dice for 12 submarines in 6 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 6 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  10/18 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 :  2/6 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  14/26 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese, 8 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 1 battleship, 7 bombers, 2 cruisers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  9/17 hits

    triplea_40574_Ame9.tsvg

  • '19 '17 '16

    Second round casualties aren’t obvious. Max D = lose 3tacs, 6 tipped CVs and a DD. Do that or do you want to save any of those ships?


  • @simon33:

    Second round casualties aren’t obvious. Max D = lose 3tacs, 6 tipped CVs and a DD. Do that or do you want to save any of those ships?

    maximum defence

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

    Game History

    Round: 9

    Combat Move - Americans
                6 bombers moved from Iwo Jima to 6 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
                1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
                1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Amur
                1 destroyer moved from 30 Sea Zone to 63 Sea Zone

    Purchase Units - Americans
                Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in Amur
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 :  2/2 hits
                        Japanese roll dice for 1 artillery in Amur, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Amur
                    Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 63 Sea Zone
                    Americans attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 submarine in 63 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 63 Sea Zone
                    Americans win, taking 63 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 12 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 6 submarines, 7 tactical_bombers and 1 transport
                        Americans roll dice for 12 submarines in 6 Sea Zone, round 2 :  6/12 hits
                    Units damaged: 6 carriers owned by the Japanese
                        Americans roll dice for 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  10/18 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 :  2/6 hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 2 :  14/26 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Japanese, 8 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 3 :  1/4 hits
                        Americans roll dice for 1 battleship, 7 bombers, 2 cruisers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 :  9/17 hits
                        Japanese roll dice for 1 battleship, 6 carriers, 1 destroyer, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 3 :  14/24 hits
                        1 destroyer owned by the Japanese, 4 submarines owned by the Americans, 1 bomber owned by the Americans, 1 battleship owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans, 3 tactical_bombers owned by the Japanese, 6 carriers owned by the Japanese and 5 fighters owned by the Americans lost in 6 Sea Zone
                    retreated to 6 Sea Zone
                    Japanese win with 1 battleship, 9 fighters, 4 tactical_bombers and 1 transport remaining. Battle score for attacker is -48
                    Casualties for Americans: 1 battleship, 1 bomber, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber
                    Casualties for Japanese: 7 carriers, 2 destroyers, 6 submarines and 3 tactical_bombers
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                    7 fighters owned by the Japanese and 3 tactical_bombers owned by the Japanese forced to land in Japan

    Non Combat Move - Americans
                1 destroyer moved from 1 Sea Zone to 15 Sea Zone
                1 fighter moved from 6 Sea Zone to Midway
                6 bombers moved from 6 Sea Zone to Midway
                1 carrier, 1 destroyer and 6 submarines moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                2 destroyers and 4 submarines placed in 101 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    Combat Move - Chinese

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs

    Combat Move - British
                1 artillery and 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 95 Sea Zone
                1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
                4 artilleries and 5 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from United Kingdom to Scotland
                      British take Scotland from Germans
                1 artillery and 2 infantry moved from Burma to Yunnan
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 armour, 4 artilleries, 13 infantry and 1 marine moved from Burma to Shan State

    Purchase Units - British
                British buy 1 destroyer and 5 infantry; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 1 PUs;

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 destroyer
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -8
                    Casualties for British: 1 destroyer
                Battle in Yunnan
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 aaGun and 1 infantry
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 2 :  0/3 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 3 :  0/3 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in Yunnan, round 4 :  1/3 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Yunnan, round 4 :  1/1 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 5 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 5 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Yunnan, round 6 :  0/2 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 6 :  1/1 hits
                        1 infantry owned by the British lost in Yunnan
                        British roll dice for 1 artillery in Yunnan, round 7 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 7 :  0/1 hits
                        British roll dice for 1 artillery in Yunnan, round 8 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 8 :  0/1 hits
                        British roll dice for 1 artillery in Yunnan, round 9 :  0/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 9 :  1/1 hits
                        1 artillery owned by the British lost in Yunnan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 aaGun
                Battle in Shan State
                    British attack with 1 armour, 4 artilleries, 13 infantry and 1 marine
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour, 4 artilleries, 13 infantry and 1 marine in Shan State, round 2 :  4/19 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 1 armour, 4 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Southern Italy
                    British attack with 1 artillery and 1 infantry
                    Germans defend with 1 bomber; Italians defend with 1 airfield, 1 factory_minor and 1 harbour
                        British roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 :  1/2 hits
                        Italians roll dice for 1 bomber in Southern Italy, round 2 :  0/1 hits
                        1 bomber owned by the Germans lost in Southern Italy
                    British captures 21PUs while taking Italians capital
                    British win, taking Southern Italy from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                triggerItaliansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Italians

    Non Combat Move - British
                3 armour and 4 mech_infantrys moved from Egypt to Tobruk
                3 infantry moved from Alexandria to Egypt
                1 carrier and 1 fighter moved from 81 Sea Zone to 71 Sea Zone
                2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                3 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo
                2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from West India to India
                1 artillery moved from Persia to Eastern Persia
                2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
                1 artillery and 1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Northwest Persia to India
                3 aaGuns moved from Burma to Shan State
                2 destroyers moved from 80 Sea Zone to 39 Sea Zone

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                2 infantry placed in Union of South Africa
                3 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4,6,3,4,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,3,5,2
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,5,5,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,5,4
                British collect 29 PUs (14 lost to blockades); end with 53 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
                Some Units in India change ownership: 1 infantry

    triplea_40574_UK_9.tsvg


  • USA lost 48 IPC TUV while attacking Japan sz, and now the Italians made a big oversight, lost it`s capital and it will be (24*2) = 48 IPC loss for the axis.

    so we are even , at 0 :D

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