@Tyzoq - need scramble order and sub order?
17L Amon-Sul (Axis) vs Simon (Allies) - BM 3.0 (3.3.)
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i forgot to move ships with germany
if its ok for u please move my south atlantic transport to sz 91 (gibraltar)
and my brazil sub to sz 52 (east of new zealand)
thanks
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to IraqPlace Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to IraqPlace Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to IraqPlace Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 transport moved from 84 Sea Zone to 91 Sea Zone
EDIT: 1 submarine moved from 85 Sea Zone to 52 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Midway to 25 Sea Zone
6 bombers moved from Western United States to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 bombers moved from 1 Sea Zone to 7 Sea Zone
2 bombers moved from 1 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 25 Sea Zone to 7 Sea Zone
3 fighters, 13 submarines and 1 tactical_bomber moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 25 Sea Zone to 7 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter and 6 submarines; Remaining resources: 0 PUs;Combat - Americans
Battle in Soviet Far East
Battle in 17 Sea Zone
Americans attack with 3 fighters, 13 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 13 submarines in 17 Sea Zone, round 2 : 8/13 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 17 Sea Zone
Americans win, taking Soviet Far East from Japanese, taking 17 Sea Zone from Japanese with 3 fighters, 12 submarines and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 7 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 7 Sea Zone
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers and 1 fighter in 16 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 1 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 1 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 bombers moved from 1 Sea Zone to Iwo Jima
1 battleship, 3 carriers, 2 cruisers and 1 destroyer moved from 25 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 7 Sea Zone to 17 Sea Zone
2 bombers and 1 fighter moved from 16 Sea Zone to 17 Sea Zone
4 bombers moved from 17 Sea Zone to Iwo Jima
1 destroyer and 1 submarine moved from 86 Sea Zone to 66 Sea Zone
1 destroyer moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 6 submarines placed in 101 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsCombat Move - Chinese
1 infantry moved from Szechwan to Shensi
1 fighter and 1 infantry moved from Kansu to Shensi
3 infantry moved from Kansu to TsinghaiPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Move - British
1 fighter and 2 infantry moved from United Kingdom to Scotland
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 77 Sea Zone
1 armour, 5 artilleries, 15 infantry and 1 marine moved from India to BurmaPurchase Units - British
British buy 2 artilleries, 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;Combat - British
Battle in 91 Sea Zone
British attack with 2 fighters
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
British win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 77 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 77 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 77 Sea Zone
British win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Scotland
British attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
British roll dice for 1 fighter and 2 infantry in Scotland, round 2 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits
British roll dice for 1 fighter and 2 infantry in Scotland, round 3 : 0/3 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 1/2 hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter and 1 infantry in Scotland, round 4 : 2/2 hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits
1 infantry owned by the Germans, 1 infantry owned by the British and 1 artillery owned by the Germans lost in Scotland
British win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Burma
British attack with 1 armour, 5 artilleries, 15 infantry and 1 marine
Japanese defend with 1 infantry
British roll dice for 1 armour, 5 artilleries, 15 infantry and 1 marine in Burma, round 2 : 8/22 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 5 artilleries, 15 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 artilleries and 3 infantry moved from Eastern Persia to West India
2 artilleries and 2 infantry moved from Northwest Persia to Caucasus
1 artillery and 1 infantry moved from Persia to Northwest Persia
2 armour and 1 mech_infantry moved from Alexandria to Egypt
3 artilleries and 5 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Gold Coast to French Central Africa
1 bomber moved from French Central Africa to Northwest Persia
2 fighters moved from 91 Sea Zone to United Kingdom
1 fighter moved from Scotland to United Kingdom
3 infantry and 1 mech_infantry moved from Brazil to British Guiana
1 fighter and 1 tactical_bomber moved from 77 Sea Zone to 80 Sea Zone
1 fighter moved from Alexandria to IraqPlace Units - British
1 artillery placed in United Kingdom
2 destroyers placed in 80 Sea Zone
1 infantry placed in Persia
British undo move 3.
1 infantry placed in Persia
1 artillery placed in United Kingdom
British undo move 4.
British undo move 3.
1 artillery placed in Persia
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5,5,4,2,4,2,6,3
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 25 PUs (13 lost to blockades); end with 26 PUsPlace Units - UK_Pacific
1 destroyer placed in 39 Sea ZoneTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 4 PUs (2 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 fighter
EDIT: Adding units owned by British to Caucasus: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 81 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Removing units owned by British from 80 Sea Zone: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 81 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by British from Caucasus: 1 fighter
EDIT: Adding units owned by British to West India: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
4th time lucky.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from AmericansPurchase Units - Italians
Italians buy 3 infantry, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 armour moved from Morocco to Algeria
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Tobruk
1 carrier and 1 fighter moved from 94 Sea Zone to 96 Sea Zone
1 cruiser moved from 94 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to GreecePlace Units - Italians
3 infantry and 1 marine placed in Northern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
I oversaw that U can attack Tobruk with units from Egypt.
i ll redo the turn
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 armour moved from Algeria to Morocco
Italians take Morocco from Americans
1 armour moved from Morocco to AlgeriaPurchase Units - Italians
Italians buy 1 destroyer, 1 marine and 1 transport; Remaining resources: 0 PUs;Combat - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 6 infantry moved from Tobruk to Libya
1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 94 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries and 2 infantry moved from 97 Sea Zone to Greece
1 bomber moved from Southern Italy to GreecePlace Units - Italians
1 marine placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 artillery and 1 infantry moved from Line Islands to 29 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall IslandsPurchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat - ANZAC
Battle in Marshall IslandsNon Combat Move - ANZAC
1 cruiser moved from 25 Sea Zone to 17 Sea Zone
1 fighter moved from Kansu to Burma
2 aaGuns, 2 artilleries and 7 infantry moved from South Australia to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 6,1
ANZAC collect 5 PUs (5 lost to blockades); end with 8 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUsCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 armour moved from Evenkiyskiy to Kansu
1 armour moved from Urals to Kansu
2 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 armour moved from Timguska to Kansu
1 armour and 1 tactical_bomber moved from Kazakhstan to Kansu
1 fighter and 1 tactical_bomber moved from Novgorod to Kansu
1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea ZonePurchase Units - Germans
Germans buy 11 armour, 1 harbour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat - Germans
Battle in Kansu
Germans attack with 6 armour, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 fighters and 1 tactical_bomber; Chinese defend with 1 fighter and 3 infantry
Germans win, taking Kansu from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 4 armour and 2 mech_infantrys
Casualties for Russians: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 3 infantry
Battle in 110 Sea Zone
Germans attack with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Units damaged: 1 carrier owned by the Germans
Germans win with 1 bomber, 1 carrier, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
2 fighters moved from 110 Sea Zone to 109 Sea Zone
2 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 marine moved from Eire to 109 Sea Zone
1 cruiser and 1 marine moved from 109 Sea Zone to 110 Sea Zone
1 bomber moved from 110 Sea Zone to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Western Germany
3 artilleries and 3 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Eastern Poland to 97 Sea Zone
1 infantry moved from Nenetsia to Urals
1 artillery moved from Nenetsia to Archangel
1 aaGun, 7 artilleries and 13 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Belarus to Archangel
1 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Baltic States to Novgorod
1 artillery moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Nenetsia to Novosibirsk
2 mech_infantrys moved from Nenetsia to Timguska
1 fighter and 2 tactical_bombers moved from Kansu to TsinghaiPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 harbour placed in Eire
10 armour placed in RomaniaTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
6 artilleries and 12 infantry moved from Vologda to Smolensk
1 artillery and 8 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
7 artilleries and 37 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Buryatia to Amur
1 armour and 1 mech_infantry moved from Buryatia to Siberia
Russians take Sakha from Japanese
Russians take Siberia from Japanese
3 artilleries and 3 infantry moved from Samara to Novosibirsk
1 infantry moved from Caucasus to Kazakhstan
Russians take Kazakhstan from GermansPurchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat - Russians
Battle in Smolensk
Russians attack with 7 artilleries and 20 infantry
Germans defend with 1 infantry
Russians roll dice for 7 artilleries and 20 infantry in Smolensk, round 2 : 12/27 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Germans with 7 artilleries and 19 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 7 artilleries and 37 infantry
Germans defend with 1 infantry
Russians roll dice for 7 artilleries and 37 infantry in Belarus, round 2 : 9/44 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 7 artilleries and 37 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 3 artilleries and 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 artilleries and 3 infantry in Novosibirsk, round 2 : 1/6 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Russians win, taking Novosibirsk from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Amur
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour and 1 mech_infantry in Amur, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Smolensk
1 aaGun moved from Russia to Smolensk
2 artilleries and 4 infantry moved from Volgograd to SamaraPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 bombers moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to Amur
2 fighters and 1 tactical_bomber moved from Japan to 16 Sea Zone
1 submarine moved from 75 Sea Zone to 77 Sea Zone
1 marine moved from New Britain to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 destroyer moved from 35 Sea Zone to 32 Sea ZonePurchase Units - Japanese
Japanese buy 4 artilleries, 3 carriers and 2 infantry; Remaining resources: 2 SuicideAttackTokens; 0 PUs;Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in 32 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Solomon Islands
Battle in Amur
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry
Japanese win, taking Solomon Islands from ANZAC, taking Amur from Russians with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Shensi
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 77 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
1 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 infantry and 1 marine moved from 6 Sea Zone to Korea
1 armour moved from Manchuria to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Hunan to Anhwe
1 armour moved from Kweichow to Tsinghai
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from French Indo China to Kweichow
3 mech_infantrys moved from Malaya to French Indo China
1 infantry moved from French Indo China to Shan State
3 fighters and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
4 fighters and 4 tactical_bombers moved from Amur to 6 Sea Zone
2 bombers moved from Shensi to French Indo China
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
3 artilleries placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
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Scramble SZ6? Also, you still have 2 Kamis - use them?
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full scramble
1 kami against 1st cruiser
1 kami against 2nd cruiser -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
6 bombers moved from Iwo Jima to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 12 submarines and 1 tactical_bomber moved from 17 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from Western United States to 6 Sea Zone
1 destroyer and 1 submarine moved from 66 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Soviet Far East to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 3 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 destroyer moved from 30 Sea Zone to 63 Sea ZonePurchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 2 fighters and 4 submarines; Remaining resources: 0 PUs;Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Battle in Amur
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Amur, round 2 : 2/2 hits
Japanese roll dice for 1 artillery in Amur, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Amur
Americans win, taking Amur from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 63 Sea Zone
Americans attack with 2 destroyers and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 63 Sea Zone
Americans win, taking 63 Sea Zone from Neutral with 2 destroyers and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters, 12 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 6 submarines, 7 tactical_bombers and 1 transport
Americans roll dice for 12 submarines in 6 Sea Zone, round 2 : 6/12 hits
Units damaged: 6 carriers owned by the Japanese
Americans roll dice for 1 battleship, 7 bombers, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/18 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 6 submarines in 6 Sea Zone, round 2 : 2/6 hits
Units damaged: 2 carriers owned by the Americans
Japanese roll dice for 1 battleship, 7 carriers, 2 destroyers, 9 fighters, 7 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 14/26 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese, 8 submarines owned by the Americans, 3 carriers owned by the Americans, 6 submarines owned by the Japanese, 1 destroyer owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 3 : 1/4 hits
Americans roll dice for 1 battleship, 7 bombers, 2 cruisers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 9/17 hits -
Second round casualties aren’t obvious. Max D = lose 3tacs, 6 tipped CVs and a DD. Do that or do you want to save any of those ships?
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Second round casualties aren’t obvious. Max D = lose 3tacs, 6 tipped CVs and a DD. Do that or do you want to save any of those ships?
maximum defence





