dice…
Sovietschat (A) vs Ichabod (X) - Game3
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to KiangsiCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Burma to Shan State
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 harbour, 1 infantry, 4 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Tunisia to Tobruk
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 fighter and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
3 carriers moved from 26 Sea Zone to 25 Sea Zone
2 cruisers moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 battleship and 5 submarines moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from Western United States to Midway
3 bombers moved from Hawaiian Islands to MidwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to 110 Sea ZonePlace Units - Americans
1 harbour placed in Midway
3 bombers and 1 infantry placed in Western United States
4 submarines and 1 transport placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 62 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 artillery moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
1 infantry moved from Hunan to Yunnan
1 infantry moved from Hunan to KiangsiCombat - Chinese
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Sikang
2 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsPurchase Units - British
British buy 1 armour, 1 cruiser, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Burma to Shan State
1 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Eastern Persia to KazakhstanCombat - British
Non Combat Move - British
7 fighters moved from Persia to Russia
1 fighter moved from Northwest Persia to Russia
1 mech_infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Caucasus to Kazakhstan
1 armour moved from Persia to Northwest Persia
1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 cruiser and 2 transports placed in 110 Sea Zone
1 armour and 1 mech_infantry placed in PersiaTurn Complete - British
British collect 31 PUs; end with 31 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
1 armour, 1 bomber and 1 mech_infantry placed in Kwangtung
UK_Pacific undo move 1.
1 armour and 1 bomber placed in Kwangtung
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in Kwangtung change ownership: 1 armour and 1 bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 112 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in 112 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 bomber moved from 112 Sea Zone to Southern Italy
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
1 mech_infantry moved from Southern Italy to Yugoslavia
1 aaGun and 2 artilleries moved from Southern France to France
1 infantry moved from Southern France to France
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Northern Italy to Western Germany
3 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to France
1 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Western GermanyPlace Units - Italians
1 armour and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
I’m going to roll the Moscow battle next turn. My hand is forced since you did a good job of getting Russia all of that extra NO money. I can’t afford to wait till like round 12ish since the US can pretty much go Atlantic now. I made a few mistakes early game with Italy when it had a chance to be a problem for the UK.
In a Moscow scenario where both sides get fair dice, Germany will have to take air hits to keep 1 tank for the capital capture. Just winning in a fair dice situation doesn’t mean Germany can make it to Cairo. I’ve won post-Moscow games as the Allies and lost a few (most concede the game not realizing they could win).
If you get something out of the ordinary like 6/15 dice roll 1s for AAA (or better), then you’ll have a good chance of actually defending and then I’ll concede the game of course. Average dice I think is 2.5 or 2-3 plane hits.
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I figure you would go to Moscow next turn, like you mentioned because I have applied good pressure to Japan and success with Russia to keep extra income… I know you have very good odds to take it, but I hope to get some plane early on with the extra AA I bought. If you win with 1-3 tanks left, I think it would be manageable for the allies but if you end up with 20 tanks it might get a little difficult and complicated for me ;)
The reason, if you win Moscow, that the game is not over is because Japan is stalled, if it was not, well I would have been in deep trouble, it’s part of my strat, sometimes it pays off sometimes it doesn’t.
I am eager to see the rolls!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to MidwayPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 36 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to MidwayPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to NorwayTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Russia
25 armour, 13 artilleries, 6 bombers, 2 fighters, 25 infantry, 16 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 bomber, 3 fighters and 6 tactical_bombers moved from Novgorod to Russia
3 armour and 2 mech_infantrys moved from Western Ukraine to Russia
3 armour and 2 mech_infantrys moved from Ukraine to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 battleship moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 artilleries moved from Germany to Western Germany -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Russia
25 armour, 13 artilleries, 6 bombers, 2 fighters, 25 infantry, 16 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 bomber, 3 fighters and 6 tactical_bombers moved from Novgorod to Russia
3 armour and 2 mech_infantrys moved from Western Ukraine to Russia
3 armour and 2 mech_infantrys moved from Ukraine to Russia
1 bomber moved from Germany to Russia
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 battleship moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
2 artilleries moved from Germany to Western GermanyCombat - Germans
Battle in Russia
Germans attack with 31 armour, 13 artilleries, 8 bombers, 5 fighters, 26 infantry, 20 mech_infantrys and 10 tactical_bombers
Russians defend with 5 aaGuns, 1 airfield, 1 armour, 21 artilleries, 1 factory_major, 2 fighters, 59 infantry and 1 tactical_bomber; British defend with 17 fighters; Americans defend with 2 bombers
AA fire in Russia : 3/15 hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 31 armour, 13 artilleries, 8 bombers, 2 fighters, 26 infantry, 20 mech_infantrys and 10 tactical_bombers in Russia, round 2 : 36/110 hits
Russians roll dice for 5 aaGuns, 1 armour, 21 artilleries, 2 bombers, 19 fighters, 59 infantry and 1 tactical_bomber in Russia, round 2 : 49/103 hits
15 mech_infantrys owned by the Germans, 2 bombers owned by the Americans, 5 aaGuns owned by the Russians, 26 infantry owned by the Germans, 8 artilleries owned by the Germans and 29 infantry owned by the Russians lost in Russia
Germans roll dice for 31 armour, 5 artilleries, 8 bombers, 2 fighters, 5 mech_infantrys and 10 tactical_bombers in Russia, round 3 : 31/61 hits
Russians roll dice for 1 armour, 21 artilleries, 19 fighters, 30 infantry and 1 tactical_bomber in Russia, round 3 : 27/72 hits
5 mech_infantrys owned by the Germans, 1 artillery owned by the Russians, 17 armour owned by the Germans, 5 artilleries owned by the Germans and 30 infantry owned by the Russians lost in Russia
Germans roll dice for 14 armour, 8 bombers, 2 fighters and 10 tactical_bombers in Russia, round 4 : 20/34 hits
Russians roll dice for 1 armour, 20 artilleries, 19 fighters and 1 tactical_bomber in Russia, round 4 : 26/41 hits
10 tactical_bombers owned by the Germans, 2 fighters owned by the Germans, 20 artilleries owned by the Russians and 14 armour owned by the Germans lost in Russia
Germans roll dice for 8 bombers in Russia, round 5 : 6/8 hits
Russians roll dice for 1 armour, 19 fighters and 1 tactical_bomber in Russia, round 5 : 13/21 hits
1 tactical_bomber owned by the Russians, 8 bombers owned by the Germans, 4 fighters owned by the British and 1 armour owned by the Russians lost in Russia
Russians win with 15 fighters remaining. Battle score for attacker is -285
Casualties for Germans: 31 armour, 13 artilleries, 8 bombers, 5 fighters, 26 infantry, 20 mech_infantrys and 10 tactical_bombers
Casualties for Russians: 5 aaGuns, 1 armour, 21 artilleries, 59 infantry and 1 tactical_bomber
Casualties for British: 4 fighters
Casualties for Americans: 2 bombersNon Combat Move - Germans
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Novgorod
2 fighters and 1 infantry placed in Western Germany
2 infantry and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
4 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Good job! Well played; especially with Russia this game.
86% odds aren’t very good for Germany when it’s going to have to take plane hits anyways just to keep 1 ground unit for the capture.
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The first round rolls really swung it in favor of Russia.
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Hi David,
Good game ! You are right 86% odds are not the reals odds with so many planes after all, 3 hits AA helped me for sure but 49 hits 1st round sure does help!
Russia sure did profit of mistakes of Italy, I mean I got the two extra territories in Africa which really helped me to build a very good defensive stack + help with UK.
Sometimes no pressure of USA in Europe can be deadly for Russia and is a gamble for sure. This game it worked and I might be just sending more bombers early on if no sealion by GER!
Well played Icha, I accept the concede :-)
Cheers,
Dominic.





