0% for April

L17 BM3 G40 Amon-Sul (L) vs Aetv (X)


  • Ah, U mean not only when playing the triple allied move. ok no problem, I was doing it to be maximum fair play towards U.

    yes, I agree it speeds things up, and is more viewable that way that U suggest.

    cheers

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 aaGun, 2 armour and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 submarines moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 2 infantry moved from Tunisia to Algeria
                1 marine moved from Cyprus to 99 Sea Zone
                1 cruiser and 1 marine moved from 99 Sea Zone to 94 Sea Zone
                1 marine moved from 94 Sea Zone to Algeria
                3 artilleries, 4 infantry, 1 marine and 1 mech_infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Egypt to Iraq
                1 armour moved from Kenya to Belgian Congo
                      Italians take Belgian Congo from British
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belarus to Smolensk
                      Italians take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 artillery, 2 infantry and 1 marine
                    British defend with 1 aaGun and 1 infantry; Americans defend with 1 armour and 1 infantry
                        Italians roll dice for 1 cruiser in Algeria, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 2 infantry and 1 marine in Algeria, round 2 :  1/4 hits
                        Americans roll dice for 1 aaGun, 1 armour and 2 infantry in Algeria, round 2 :  1/3 hits
                        1 aaGun owned by the British and 1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery, 1 infantry and 1 marine in Algeria, round 3 :  1/3 hits
                        Americans roll dice for 1 armour and 2 infantry in Algeria, round 3 :  1/3 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery and 1 marine in Algeria, round 4 :  0/2 hits
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 4 :  1/2 hits
                        1 marine owned by the Italians lost in Algeria
                        Italians roll dice for 1 artillery in Algeria, round 5 :  0/1 hits
                        Americans roll dice for 1 armour and 1 infantry in Algeria, round 5 :  1/2 hits
                        1 artillery owned by the Italians lost in Algeria
                    Americans win with 1 armour and 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 artillery, 2 infantry and 1 marine
                    Casualties for British: 1 aaGun
                    Casualties for Americans: 1 infantry
                Battle in Iraq
                    Italians attack with 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 mech_infantry
                    British defend with 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor and 2 infantry; ANZAC defend with 1 infantry
                        AA fire in Iraq :  0/1 hits
                        Italians roll dice for 3 artilleries, 1 fighter, 4 infantry, 1 marine and 1 mech_infantry in Iraq, round 2 :  0/10 hits
                        British roll dice for 1 aaGun, 1 armour, 2 artilleries and 3 infantry in Iraq, round 2 :  2/6 hits
                        2 infantry owned by the Italians lost in Iraq
                        Italians roll dice for 3 artilleries, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Iraq, round 3 :  3/8 hits
                        British roll dice for 1 aaGun, 1 armour, 2 artilleries and 3 infantry in Iraq, round 3 :  3/6 hits
                        1 aaGun owned by the British, 1 infantry owned by the ANZAC, 1 marine owned by the Italians, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                        Italians roll dice for 3 artilleries, 1 fighter and 1 mech_infantry in Iraq, round 4 :  2/5 hits
                        British roll dice for 1 armour, 2 artilleries and 1 infantry in Iraq, round 4 :  2/4 hits
                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
                        Italians roll dice for 2 artilleries and 1 fighter in Iraq, round 5 :  3/3 hits
                        British roll dice for 1 armour and 1 artillery in Iraq, round 5 :  1/2 hits
                        1 armour owned by the British, 1 artillery owned by the Italians and 1 artillery owned by the British lost in Iraq
                    Italians win, taking Iraq from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 artilleries, 4 infantry, 1 marine and 1 mech_infantry
                    Casualties for British: 1 aaGun, 1 armour, 2 artilleries and 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Iraq to Egypt
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                2 infantry moved from Northern Italy to France
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Trans-Jordan
                1 aaGun, 1 artillery and 1 infantry moved from Belarus to Bryansk
                1 aaGun and 1 infantry moved from Eastern Poland to Western Ukraine
                2 mech_infantrys moved from Romania to Ukraine

    Place Units - Italians
                1 aaGun and 2 armour placed in Egypt
                3 infantry placed in Southern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,6,4,6,5
                Italians collect 26 PUs; end with 27 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 39 PUs

    triplea_40575_Ita5.tsvg

  • 22 21 20 19 18 17 16

    @Amon-Sul:

    Ah, U mean not only when playing the triple allied move. ok no problem, I was doing it to be maximum fair play towards U.

    yes, I agree it speeds things up, and is more viewable that way that U suggest.

    cheers

    Cool.

    I use the game history on the game as well.Top Left tab i think. :wink:

    @Amon-Sul:

    …, great game is this of ours :)

    The Morroco built was a good one though. :-o
    I agree, it is still tense.


  • Yeah, I hade to plan that triple allied move because it is so many options when playing 3 countries in a row.

    Awaiting Italy 5, and then ANZAC goes.

    cheers :)

  • 22 21 20 19 18 17 16

    Italy 5 is allready done :wink:


  • @aequitas:

    Italy 5 is allready done :wink:

    sorry i did not see it from ur msgs below :D


  • i will change the british inf in algeria for american


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by British from Algeria: 1 infantry
                EDIT: Adding units owned by Americans to Algeria: 1 infantry
                EDIT: Turning off Edit Mode
                2 fighters moved from 80 Sea Zone to Anglo Egyptian Sudan

    Combat - ANZAC
                Battle in Anglo Egyptian Sudan
                    ANZAC attack with 2 fighters
                    Italians defend with 1 armour and 1 infantry
                    Italians win with 1 armour remaining. Battle score for attacker is -17
                    Casualties for Italians: 1 infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC
                1 submarine moved from 42 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 44 Sea Zone
                1 submarine moved from 41 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 33 Sea Zone to 21 Sea Zone
                1 bomber moved from New South Wales to Guam

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    triplea_40575_Fre5.tsvg

  • 22 21 20 19 18 17 16

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                4 bombers moved from Eastern Poland to Russia
                2 infantry moved from Bryansk to Rostov

    triplea_40575_Ger6.tsvg

  • 22 21 20 19 18 17 16

    Scramble sz110?

    Interceptors over Moscow?


  • no scramble and no interception

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Germans
                2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Novgorod to Nenetsia
                      Germans take Nenetsia from Russians
                4 bombers moved from Eastern Poland to Russia
                2 infantry moved from Bryansk to Rostov

    Combat - Germans
                Germans creates battle in territory 92 Sea Zone
                Air Battle in Russia
                    Germans attacks with 4 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/4 hits
                    Bombing raid in Russia rolls: 8,8,3,3 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 3 infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Holland Belgium, round 2 :  1/5 hits
                        British roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in 110 Sea Zone
                    Germans attack with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    British defend with 1 destroyer and 1 transport
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 110 Sea Zone, round 2 :  1/5 hits
                        British roll dice for 1 destroyer and 1 transport in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                        1 transport owned by the British lost in 110 Sea Zone
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 3 :  0/1 hits
                    Germans win with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                    Casualties for British: 1 destroyer and 1 transport
                Battle in Rostov
                    Germans attack with 2 infantry
                    Russians defend with 1 aaGun and 1 infantry
                        Germans roll dice for 2 infantry in Rostov, round 2 :  1/2 hits
                        Russians roll dice for 1 aaGun and 1 infantry in Rostov, round 2 :  0/1 hits
                        1 aaGun owned by the Russians lost in Rostov
                        Germans roll dice for 2 infantry in Rostov, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 3 :  0/1 hits
                        Germans roll dice for 2 infantry in Rostov, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Rostov
                        Germans roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 5 :  0/1 hits
                        Germans roll dice for 1 infantry in Rostov, round 6 :  0/1 hits
                        Russians roll dice for 1 infantry in Rostov, round 6 :  1/1 hits
                        1 infantry owned by the Germans lost in Rostov
                    Russians win with 1 infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 aaGun
                Cleaning up after air battles

    Non Combat Move - Germans
                5 mech_infantrys moved from Eastern Poland to Bryansk
                6 infantry moved from Belarus to Bryansk
                2 mech_infantrys moved from Novgorod to Bryansk
                1 infantry moved from Bryansk to Smolensk
                1 artillery moved from Archangel to Nenetsia
                5 mech_infantrys moved from Germany to Eastern Poland
                2 fighters moved from Western Germany to Bryansk
                4 bombers moved from Russia to Bryansk
                1 fighter moved from Holland Belgium to 110 Sea Zone
                1 aaGun moved from Western Germany to Holland Belgium
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                3 fighters moved from Trans-Jordan to Ukraine

    Place Units - Germans
                1 fighter and 2 mech_infantrys placed in Novgorod
                1 bomber placed in Western Germany
                3 armour placed in Ukraine
                1 destroyer and 2 submarines placed in 110 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
                Germans collect 48 PUs (5 lost to blockades); end with 49 PUs
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_40575_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 airfield, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 artilleries and 5 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Vologda
                    Russians attack with 5 artilleries and 5 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Urals
                1 aaGun moved from Kweichow to Anhwe
                1 aaGun moved from Shensi to Kweichow
                1 infantry moved from Rostov to Caucasus
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Samara to Tambov
                2 aaGuns and 11 infantry moved from Novosibirsk to Vologda
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Kazakhstan
                1 fighter moved from Russia to 80 Sea Zone
                1 tactical_bomber moved from India to 80 Sea Zone
                2 infantry moved from Samara to Vologda
                1 aaGun, 1 armour, 17 artilleries, 16 infantry and 7 mech_infantrys moved from Russia to Vologda

    Place Units - Russians
                1 mech_infantry placed in Volgograd
                1 airfield placed in Amur
                1 harbour placed in Soviet Far East

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
                Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs

    triplea_40575_Rus6.tsvg


  • The Russians decide to take the Scorched Earth strategy.

    The game is pretty hot.

    Godspeed :)

  • 22 21 20 19 18 17 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 artillery moved from 21 Sea Zone to Guam
                4 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
                1 bomber moved from Manchuria to 21 Sea Zone
                1 tactical_bomber moved from Siam to 19 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from French Indo China to Shan State
                1 tactical_bomber moved from Siam to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to Shan State

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 38 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 38 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    British defend with 2 armour
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 2 armour in Shan State, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 2 armour
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 21 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport
                    British defend with 2 submarines; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 2 submarines; ANZAC defend with 1 submarine
                        Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 :  9/17 hits

    triplea_40575_Jap6.tsvg

  • 22 21 20 19 18 17 16

    First round nine hits.

    Ool please.


  • 1 bat and 3 ac (first hit)
    5 subs

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 armour, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 21 Sea Zone
                1 artillery moved from 21 Sea Zone to Guam
                4 fighters and 1 tactical_bomber moved from Japan to 21 Sea Zone
                1 bomber moved from Manchuria to 21 Sea Zone
                1 tactical_bomber moved from Siam to 19 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour moved from French Indo China to Shan State
                1 tactical_bomber moved from Siam to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to Shan State

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 38 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 38 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shan State
                    Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                    British defend with 2 armour
                        Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 2 armour in Shan State, round 2 :  1/2 hits
                        1 tactical_bomber owned by the Japanese and 2 armour owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 2 armour
                    Casualties for Japanese: 1 tactical_bomber
                Battle in 21 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport
                    British defend with 2 submarines; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 2 submarines; ANZAC defend with 1 submarine
                        Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 destroyers, 9 fighters, 2 tactical_bombers and 1 transport in 21 Sea Zone, round 2 :  9/17 hits
                    Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                        Americans roll dice for 5 submarines in 21 Sea Zone, round 2 :  0/5 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 3 fighters in 21 Sea Zone, round 2 :  7/13 hits
                    Units damaged: 2 battleships owned by the Japanese
                        1 cruiser owned by the Japanese, 1 submarine owned by the ANZAC, 2 submarines owned by the Americans, 2 submarines owned by the British, 2 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 21 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 carriers, 2 destroyers, 9 fighters and 1 transport in 21 Sea Zone, round 3 :  7/14 hits
                        Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 3 destroyers and 3 fighters in 21 Sea Zone, round 3 :  7/13 hits
                        3 carriers owned by the Americans, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans and 2 carriers owned by the Japanese lost in 21 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 2 destroyers, 6 fighters and 1 transport in 21 Sea Zone, round 4 :  5/11 hits
                        Americans roll dice for 1 battleship, 2 cruisers and 3 fighters in 21 Sea Zone, round 4 :  4/6 hits
                        2 destroyers owned by the Japanese, 2 fighters owned by the Japanese, 2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 21 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 4 fighters and 1 transport in 21 Sea Zone, round 5 :  3/7 hits
                        Americans roll dice for 1 battleship in 21 Sea Zone, round 5 :  1/1 hits
                        1 fighter owned by the Japanese and 1 battleship owned by the Americans lost in 21 Sea Zone
                    Japanese win with 2 battleships, 1 bomber, 3 fighters and 1 transport remaining. Battle score for attacker is 30
                    Casualties for British: 2 submarines
                    Casualties for ANZAC: 1 submarine
                    Casualties for Americans: 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 3 fighters and 2 submarines
                    Casualties for Japanese: 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 2 tactical_bombers
                Battle in Guam
                    Japanese attack with 1 artillery
                    Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 bomber
                        Japanese roll dice for 1 artillery in Guam, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Guam, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Guam, round 3 :  1/1 hits
                        Americans roll dice for 1 bomber in Guam, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 bomber owned by the ANZAC lost in Guam
                    Americans win with no units remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 bomber
                    Casualties for Japanese: 1 artillery
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters moved from 21 Sea Zone to Marianas
                1 bomber moved from 21 Sea Zone to Japan
                1 tactical_bomber moved from 38 Sea Zone to French Indo China
                1 fighter moved from Shan State to French Indo China
                1 tactical_bomber moved from 19 Sea Zone to Okinawa
                1 aaGun and 3 infantry moved from Korea to Amur

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Malaya
                2 infantry placed in French Indo China
                1 submarine placed in 36 Sea Zone
                1 infantry placed in Japan
                1 submarine placed in 6 Sea Zone
                Japanese undo move 3.
                Japanese undo move 1.
                2 armour placed in Malaya
                1 mech_infantry placed in French Indo China
                1 submarine placed in 37 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
                Japanese collect 37 PUs (8 lost to blockades); end with 37 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs

    triplea_40575_Jap6.tsvg


  • hey dude, a very heavy week + i m slighty ill.

    but i have not forgoten our game, just dont wont to play it on rush and spoil everything.

    i ll play as soon as i can.

    cheers :)

  • 22 21 20 19 18 17 16

    @Amon-Sul:

    hey dude, a very heavy week + i m slighty ill.

    but i have not forgoten our game, just dont wont to play it on rush and spoil everything.

    i ll play as soon as i can.

    cheers :)

    A speedy recovery is what i wish for you.
    No Problem and thank you for letting me know.

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