Jan Axis vs Ste Allies
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
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OK Wit will play the next one on one in the appropriate section
cheers
Humantorpedo
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TripleA Move Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Combat Move - Chinese
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - Chinese
Chinese builds 0 units.Combat Move - Americans
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 destroyer moved from 61 Sea Zone to 50 Sea Zone
2 fighters moved from 56 Sea Zone to 48 Sea Zone
1 carrier moved from 56 Sea Zone to 51 Sea Zone
1 carrier moved from 53 Sea Zone to 51 Sea Zone
1 bomber moved from Western United States to 48 Sea Zone
1 destroyer moved from 53 Sea Zone to 48 Sea Zone
1 infantry moved from Western Canada to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 51 Sea Zone
2 infantry moved from 51 Sea Zone to Caroline Islands
1 submarine moved from 56 Sea Zone to 51 Sea Zone
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 9 Sea ZoneCombat - Americans
Battle in 50 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 50 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in 48 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 48 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 battleship and 1 transport in 48 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 48 Sea Zone
1 transport owned by the Japanese lost in 48 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - Americans
2 fighters moved from 48 Sea Zone to 51 Sea Zone
2 fighters moved from 50 Sea Zone to 51 Sea Zone
1 bomber moved from 48 Sea Zone to 51 Sea Zone
1 bomber moved from 51 Sea Zone to Caroline IslandsCombat Move - Chinese
Place Units - Americans
1 carrier and 1 transport placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Americans and Chinese :
Caroline Islands : 1 bomber and 2 infantry
Chinghai : 1 infantry
Eastern United States : 1 aaGun and 1 factory
Wake Island : 1 infantry
Western United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 1 infantry
9 Sea Zone : 1 artillery, 1 destroyer, 1 infantry and 1 transport
50 Sea Zone : 1 destroyer
51 Sea Zone : 2 carriers, 4 fighters, 1 submarine and 1 transport
56 Sea Zone : 1 carrier, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 26 / 44
Russians : 31 / 36
Japanese : 39 / 55
British : 30 / 36
Italians : 13 / 23
Chinese : 1 / 0
Americans : 38 / 48Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Americans Combat
1 was rolled 2 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.714
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
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TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
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TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour and 2 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Russians
7 infantry moved from Buryatia S.S.R. to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Caucasus to Persia
1 artillery moved from Caucasus to Persia
3 artilleries and 3 infantry moved from Karelia S.S.R. to Baltic States
1 infantry moved from Finland to Karelia S.S.R.
1 artillery moved from Eastern Ukraine to East Poland
1 artillery moved from Belorussia to East Poland
2 artilleries moved from Ukraine to East Poland
2 infantry moved from Belorussia to East Poland
1 armour moved from Eastern Ukraine to East Poland
1 infantry moved from Belorussia to East Poland
1 artillery moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Eastern Ukraine to Ukraine
2 infantry moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
1 infantry moved from Belorussia to East Poland
3 infantry moved from Eastern Ukraine to UkraineCombat - Russians
Battle in Baltic States
Russians attack with 3 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 3 artilleries and 3 infantry in Baltic States, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Baltic States
Russians roll dice for 3 artilleries and 3 infantry in Baltic States, round 3 : 4/6 hits
Germans roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in East Poland
Russians attack with 1 armour, 4 artilleries and 7 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 1 armour, 4 artilleries and 7 infantry in East Poland, round 2 : 2/12 hits
Germans roll dice for 2 artilleries and 2 infantry in East Poland, round 2 : 1/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Russians lost in East Poland
Russians roll dice for 1 armour, 4 artilleries and 6 infantry in East Poland, round 3 : 2/11 hits
Germans roll dice for 2 artilleries in East Poland, round 3 : 0/2 hits
2 artilleries owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 armour, 4 artilleries and 6 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to CaucasusPlace Units - Russians
4 armour placed in Caucasus
2 infantry placed in Karelia S.S.R.
2 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective 1: Russians met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Russians :
Baltic States : 3 artilleries and 3 infantry
Caucasus : 1 aaGun, 4 armour, 1 factory and 2 infantry
Chinghai : 1 infantry
East Poland : 1 armour, 4 artilleries and 6 infantry
Finland : 1 flag
Karelia S.S.R. : 1 aaGun, 1 factory and 3 infantry
Kazakh S.S.R. : 3 infantry
Manchuria : 7 infantry
Persia : 1 artillery and 1 infantry
Russia : 1 aaGun, 2 armour and 1 factory
Ukraine : 1 artillery and 7 infantryProduction/PUs Summary :
Germans : 29 / 36
Russians : 32 / 37
Japanese : 36 / 55
British : 26 / 36
Italians : 13 / 23
Chinese : 4 / 0
Americans : 38 / 48 -
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
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Test summary from TripleA, engine version: 1.9, time: 11:47:37