Those were some fun dice :P
DA Allies (+14) vs Farmboy (Axis) G40 2nd ed
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 52 PUs;
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to India
3 artilleries moved from Burma to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Hunan to Kweichow -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 52 PUs;
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to India
3 artilleries moved from Burma to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Hunan to KweichowCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in West India, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 3 artilleries, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 6/12 hits
UK_Pacific roll dice for 1 aaGun and 9 infantry in India, round 2 : 3/9 hits
1 artillery owned by the Japanese, 1 aaGun owned by the British, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 4 infantry in India, round 3 : 2/4 hits
2 artilleries owned by the Japanese and 4 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 9 infantry
Casualties for Japanese: 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits -
I thought I should get the OOL for the combat in sea zone 6. I was going to assume max defense (since the odds are a bit in my favour) but I thought you might want to hold onto carriers as much as possible too.
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Max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 52 PUs;
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to India
3 artilleries moved from Burma to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Hunan to KweichowCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in West India, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 3 artilleries, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 6/12 hits
UK_Pacific roll dice for 1 aaGun and 9 infantry in India, round 2 : 3/9 hits
1 artillery owned by the Japanese, 1 aaGun owned by the British, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 4 infantry in India, round 3 : 2/4 hits
2 artilleries owned by the Japanese and 4 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 9 infantry
Casualties for Japanese: 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 4/12 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese, 3 carriers owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 3/7 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Japanese
3 bombers, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 mech_infantrys moved from French Indo China to Hunan
1 aaGun moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
3 fighters and 3 tactical_bombers moved from India to Yunnan
1 carrier moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 52 PUs;
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to India
3 artilleries moved from Burma to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Hunan to KweichowCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in West India, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 3 artilleries, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 6/12 hits
UK_Pacific roll dice for 1 aaGun and 9 infantry in India, round 2 : 3/9 hits
1 artillery owned by the Japanese, 1 aaGun owned by the British, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 4 infantry in India, round 3 : 2/4 hits
2 artilleries owned by the Japanese and 4 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 9 infantry
Casualties for Japanese: 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 4/12 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese, 3 carriers owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 3/7 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Japanese
3 bombers, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 mech_infantrys moved from French Indo China to Hunan
1 aaGun moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
3 fighters and 3 tactical_bombers moved from India to Yunnan
1 carrier moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 8 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Yunnan : 1 flag, 3 fighters and 3 tactical_bombers
Kweichow : 1 flag, 2 infantry and 1 mech_infantry
Hunan : 1 flag, 1 aaGun and 3 mech_infantrys
Szechwan : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 submarines and 3 transports
39 Sea Zone : 1 flag
West India : 1 flag, 1 armour and 1 artillery
79 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 52 / 65
Russians : 27 / 27
Japanese : 57 / 70
Americans : 52 / 75
Chinese : 10 / 13
British : 26 / 31
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 29 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.525
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 122British Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.882
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.158
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.434
Median : 4.000
Variance : 1.093
Standard Deviation : 1.046
Total rolls : 76 -
reposted with the full info.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
7 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan -
Tokyo scramble.
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
7 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total. Damaged units is as follows: airfield = 2, factory_major = 6
Cleaning up after air battlesNon Combat Move - Americans
1 bomber, 7 fighters and 1 tactical_bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 2 Sea Zone to Korea
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Japan to Korea
2 bombers moved from Western United States to KoreaPlace Units - Americans
3 transports placed in 2 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Korea : 1 armour, 1 artillery, 4 bombers, 8 fighters, 2 infantry and 2 tactical_bombers
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Alaska : 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
2 Sea Zone : 3 carriers and 3 transports
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Brazil : 1 flag
Suriname : 3 infantry
110 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 52 / 65
Russians : 27 / 27
Japanese : 57 / 70
Americans : 52 / 78
Chinese : 10 / 13
British : 26 / 31
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Shensi : 2 infantry
Hopei : 1 infantry
Chahar : 5 infantry
Sikang : 3 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 52 / 65
Russians : 27 / 27
Japanese : 56 / 70
Americans : 52 / 78
Chinese : 11 / 12
British : 26 / 31
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
4 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 airfield and 1 carrier; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
7 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to JapanCombat - Americans
Air Battle in Japan
Americans attacks with 10 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 0/1 hits
AA fire in Japan : 0/2 hits
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Japan rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Japan causes 8 damage total. Damaged units is as follows: airfield = 2, factory_major = 6
Cleaning up after air battlesNon Combat Move - Americans
1 bomber, 7 fighters and 1 tactical_bomber moved from Japan to Korea
1 fighter and 1 tactical_bomber moved from 2 Sea Zone to Korea
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Japan to Korea
2 bombers moved from Western United States to KoreaPlace Units - Americans
3 transports placed in 2 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to SikangPlace Units - Chinese
2 infantry placed in Sikang
2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs totalPurchase Units - British
British buy 1 airfield and 1 carrier; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 113 Sea Zone
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in 113 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 battleship and 1 transport
British roll dice for 1 bomber and 2 fighters in 113 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 27
Casualties for Germans: 1 battleship and 1 transport
Battle in Normandy BordeauxNon Combat Move - British
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 cruisers moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to 110 Sea Zone
1 bomber moved from 113 Sea Zone to 110 Sea Zone
4 fighters moved from Persia to Kansu
2 fighters moved from Northwest Persia to Kansu
1 fighter moved from 110 Sea Zone to United Kingdom
1 transport moved from 106 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 110 Sea Zone to United KingdomPlace Units - British
1 airfield placed in Quebec
1 carrier placed in 106 Sea ZoneTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 bomber could not land in 110 Sea Zone and was removedTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Korea : 1 armour, 1 artillery, 4 bombers, 8 fighters, 2 infantry and 2 tactical_bombers
Shensi : 2 infantry
Kansu : 6 fighters
Hopei : 1 infantry
Chahar : 5 infantry
Sikang : 3 infantry
Anhwe : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
Alaska : 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
2 Sea Zone : 3 carriers and 3 transports
8 Sea Zone : 1 destroyer
6 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Iceland : 1 airfield and 3 fighters
Quebec : 1 airfield, 1 armour, 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Caucasus : 1 armour
106 Sea Zone : 1 flag, 1 carrier
109 Sea Zone : 1 destroyer and 1 transport
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor
Suriname : 3 infantry
110 Sea Zone : 1 carrier, 3 cruisers, 2 infantry and 2 transportsProduction/PUs Summary :
Germans : 50 / 65
Russians : 27 / 27
Japanese : 56 / 70
Americans : 52 / 78
Chinese : 11 / 12
British : 28 / 28
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 4 times
6 was rolled 1 times
Average roll : 3.375
Median : 4.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 1 times
4 was rolled 2 times
Average roll : 3.333
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
3 artilleries moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Kenya
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 armour moved from Western Ukraine to Rostov
3 fighters moved from Greece to Rostov
1 bomber moved from Egypt to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Persia
Italians take Persia from British
3 artilleries moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Kenya
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour and 1 mech_infantry moved from French Equatorial Africa to Belgian Congo
Italians take Belgian Congo from British
1 artillery and 1 infantry moved from Syria to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 infantry, 1 mech_infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 96 Sea Zone to Malta
1 armour moved from Western Ukraine to Rostov
3 fighters moved from Greece to Rostov
1 bomber moved from Egypt to RostovCombat - Italians
Battle in Malta
Italians attack with 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 0/2 hits
Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Malta, round 2 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malta, round 3 : 1/3 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 infantry
Casualties for British: 1 aaGun and 1 infantry
Battle in Rostov
Italians attack with 1 armour, 1 bomber and 3 fighters
Russians defend with 2 artilleries and 1 factory_minor
Italians roll dice for 1 armour, 1 bomber and 3 fighters in Rostov, round 2 : 3/5 hits
Russians roll dice for 2 artilleries in Rostov, round 2 : 2/2 hits
1 fighter owned by the Italians, 1 armour owned by the Italians and 2 artilleries owned by the Russians lost in Rostov
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is -8
Casualties for Italians: 1 armour and 1 fighter
Casualties for Russians: 2 artilleries
Battle in Northwest Persia
Italians attack with 3 artilleries
British defend with 1 infantry
Italians roll dice for 3 artilleries in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Italians roll dice for 3 artilleries in Northwest Persia, round 3 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Italians win, taking Northwest Persia from British with 3 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kenya
Italians attack with 1 armour and 2 mech_infantrys
British defend with 2 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Kenya, round 2 : 1/3 hits
British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits
1 infantry owned by the British lost in Kenya
Italians roll dice for 1 armour and 2 mech_infantrys in Kenya, round 3 : 1/3 hits
British roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 infantry moved from Syria to Iraq
1 mech_infantry moved from Greece to Yugoslavia
1 bomber moved from Rostov to Greece
2 fighters moved from Rostov to Greece
2 aaGuns and 1 infantry moved from Northern Italy to France
2 aaGuns, 1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 armour, 1 artillery, 3 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 30 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 46 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 armour and 1 mech_infantry
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor and 1 harbour
Kenya : 1 flag, 1 armour and 2 mech_infantrys
Malta : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag
French Equatorial Africa : 1 flag
Syria : 1 flag
France : 2 aaGuns and 1 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 2 aaGuns, 2 armour, 2 artilleries, 1 factory_major, 4 infantry and 3 mech_infantrys
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Belarus : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 artillery and 1 infantry
96 Sea Zone : 1 battleship, 1 cruiser and 2 transports
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber, 1 factory_minor and 2 fighters
Iraq : 1 flag, 2 infantry
92 Sea Zone : 1 destroyer
Northwest Persia : 1 flag, 3 artilleries
Persia : 1 flag, 1 factory_minor and 1 infantry
Yugoslavia : 1 flag, 1 mech_infantryProduction/PUs Summary :
Germans : 50 / 65
Russians : 27 / 27
Japanese : 56 / 70
Americans : 52 / 78
Chinese : 11 / 12
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 30 / 46
ANZAC : 10 / 10
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 7 times
Average roll : 3.743
Median : 4.000
Variance : 0.382
Standard Deviation : 0.618
Total rolls : 35Italians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.808
Median : 4.000
Variance : 0.480
Standard Deviation : 0.693
Total rolls : 26British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.286
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Russians Combat
1 was rolled 2 times
Average roll : 1.000
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
Good game. Don’t think I have a chance now. I yield.
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Thanks for the game! And good luck with the next ones.





