dice…
G'40 2e Colt(Ax) vs hecatomb
-
Now, how to stop the Russian Bear…
I’m off to work. Don’t go too crazy as the Soviets!
-
Losing London has to be useful dir somewhat, isn’t IT? 8-)
-
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter and 1 infantry moved from Eastern Poland to Poland
1 fighter and 1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Volgograd to AfghanistanCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Afghanistan
Russians attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians win, taking Afghanistan from Neutral_True with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 10 transports
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
-
Hm… Have a look to my combat move declaration: TripleA says I took Romania, but there is an Italian infantry! Maybe a bug? I would role dice via Forum (I saw this several times at other games), but don’t know how to do this…?
-
I can take a look later. You wouldve needed to declare war on Italy to kill him
-
Ok, let’s see… I changed the political status… still embattled, but I stay am at the non-com section…
…
Hm, there is in the ‘game’ folder an option ‘roll dice’… Let’s try… One fighter…
-
Ok, one ‘4’, so no hit for the figher. Oh, I received a MARTI Mail. Ok, let’s roll for my Infantry and after this for yours.
…
Only 1 Italian Infantry, sure…
Ok, no hit on both sides. Again, beginning with fighter and so on.
Ok, Infantry killed each other… I’ll edit it.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 5 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Allies To War With TrueNeutrals
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Russians succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Russians
1 submarine moved from 119 Sea Zone to 110 Sea Zone
1 fighter and 1 infantry moved from Eastern Poland to Poland
1 fighter and 1 infantry moved from Eastern Poland to Romania
Russians take Romania from Germans
1 armour, 4 mech_infantrys and 1 tactical_bomber moved from Volgograd to AfghanistanCombat - Russians
Battle in Poland
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Poland, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Afghanistan
Russians attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
Russians roll dice for 1 armour, 4 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 1/6 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_True lost in Afghanistan
Russians roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Afghanistan, round 3 : 1/5 hits
Neutral_True roll dice for 3 infantry in Afghanistan, round 3 : 1/3 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Neutral_True lost in Afghanistan
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Afghanistan, round 4 : 2/4 hits
Neutral_True roll dice for 2 infantry in Afghanistan, round 4 : 0/2 hits
2 infantry owned by the Neutral_True lost in Afghanistan
Russians win, taking Afghanistan from Neutral_True with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_True: 4 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 10 transports
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 10 transports in 110 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 10 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Italians from Neutrality to War
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 infantry
EDIT: Removing units owned by Russians from Romania: 1 infantry
EDIT: Changing ownership of Romania from Russians to Germans
EDIT: Turning off Edit Mode
1 fighter moved from Poland to Eastern Poland
1 fighter moved from Romania to Eastern Poland
1 artillery and 6 infantry moved from Belarus to Eastern Poland
2 infantry moved from Russia to Bryansk
1 aaGun moved from Smolensk to Belarus
1 armour moved from Ukraine to Volgograd
2 armour moved from Ukraine to Eastern Poland
1 aaGun and 2 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Afghanistan to West IndiaPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
Russians undo move 1.
3 artilleries placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
West India : 1 tactical_bomber
Poland : 1 flag, 1 infantry
Belarus : 1 aaGun
Bryansk : 2 infantry
Eastern Poland : 2 aaGuns, 10 armour, 3 artilleries, 2 fighters and 23 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 3 artilleries and 1 factory_minor
Western Ukraine : 1 aaGun and 2 infantry
Volgograd : 2 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Afghanistan : 1 flag, 1 armour and 2 mech_infantrys
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarine -
OK, looks good.
How people normally do it is something like:
rolling for russians. first die is inf, second fig
:bice 2d6:
rolling for italian inf
:bice 1d6:
but replace “bice” with “dice” so…
rolling for 1 inf and a fig
Rolling 2d6:
(2, 4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 2 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 41 Sea Zone
2 artilleries and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Malaya to Burma
Japanese take Shan State from UK_Pacific
Japanese take Burma from UK_Pacific
1 infantry moved from French Indo China to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Siam to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 infantry, 2 tactical_bombers and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 2 infantry moved from 39 Sea Zone to India
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 bombers moved from Kwangsi to IndiaCombat - Japanese
Battle in Java
Battle in Sumatra
Battle in Celebes
Battle in India
Japanese attack with 1 artillery, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 artilleries and 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking India from UK_Pacific with 1 artillery, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
1 mech_infantry moved from Kwangsi to Burma
2 artilleries and 2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Anhwe to Chahar
1 artillery moved from Suiyuyan to Kansu
2 fighters and 2 tactical_bombers moved from India to 39 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to Kwangsi
2 bombers moved from India to Kwangsi
1 battleship moved from 35 Sea Zone to 41 Sea Zone
2 destroyers moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 armour and 2 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 2 bombers, 3 fighters and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 artilleries and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 2 fighters and 10 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery
Anhwe : 1 flag, 1 infantry
Shan State : 1 flag
Burma : 1 flag, 1 armour and 1 mech_infantry
India : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 2 artilleries and 2 infantry
42 Sea Zone : 1 flag, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
41 Sea Zone : 1 battleship and 2 transports
44 Sea Zone : 2 destroyers and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer and 1 submarine
39 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
6 Sea Zone : 1 destroyer and 2 submarines
56 Sea Zone : 1 destroyer
54 Sea Zone : 1 submarine
62 Sea Zone : 1 flag -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 88 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 fighters moved from British Guiana to 88 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 bombers moved from New Zealand to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 56 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 2 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits
Americans roll dice for 2 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys in Spain, round 2 : 5/18 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
1 mech_infantry owned by the Americans, 6 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in 41 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship and 2 transports
Americans roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship and 2 transports in 41 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 battleship and 2 transports
Battle in 56 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 bomber moved from 41 Sea Zone to Ceylon
2 fighters moved from Spain to 91 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Ceylon : 1 bomber
Western Australia : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
10 Sea Zone : 2 destroyers and 1 submarine
Central United States : 2 aaGuns, 3 artilleries, 1 factory_major and 4 infantry
Southeast Mexico : 1 harbour, 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
106 Sea Zone : 1 flag
89 Sea Zone : 1 transport
101 Sea Zone : 4 transports
Brazil : 1 flag
Spain : 1 flag, 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
91 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 8 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Sikang to Hunan
4 artilleries and 12 infantry moved from Kweichow to Yunnan
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 12 infantry in Yunnan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 4 artilleries and 16 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 artilleries, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to WarCombat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
2 mech_infantrys moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 cruiser, 2 destroyers, 1 infantry, 2 mech_infantrys and 3 transports moved from 89 Sea Zone to 88 Sea Zone
1 armour, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 1 infantry and 1 transport moved from 64 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 fighters moved from British Guiana to 88 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 mech_infantrys and 4 transports moved from 88 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
2 bombers moved from New Zealand to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from New Zealand to 56 Sea ZoneCombat - Americans
Battle in Spain
Americans attack with 2 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 battleship and 3 cruisers in Spain, round 2 : 1/4 hits
Americans roll dice for 2 armour, 3 artilleries, 2 fighters, 8 infantry and 3 mech_infantrys in Spain, round 2 : 5/18 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits
1 mech_infantry owned by the Americans, 6 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans win, taking Spain from Neutral_True with 2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Neutral_True: 6 infantry
Battle in 41 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 battleship and 2 transports
Americans roll dice for 2 bombers in 41 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 battleship and 2 transports in 41 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Japanese lost in 41 Sea Zone
2 transports owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 22
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 battleship and 2 transports
Battle in 56 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 56 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 56 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 56 Sea Zone to Western Australia
1 bomber moved from 41 Sea Zone to Ceylon
2 fighters moved from Spain to 91 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
3 artilleries and 4 infantry placed in Central United States
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 fighter moved from Sikang to Hunan
4 artilleries and 12 infantry moved from Kweichow to Yunnan
2 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 4 artilleries and 12 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 artilleries and 12 infantry in Yunnan, round 2 : 3/16 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 4 artilleries and 12 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 fighter in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter in Hunan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 fighter owned by the Chinese lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalCombat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Gibraltar: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Iraq to Turkey
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Turkey
1 bomber moved from Trans-Jordan to Burma
2 fighters moved from West India to BurmaCombat - British
Battle in Turkey
British attack with 1 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
British roll dice for 1 armour, 2 artilleries, 1 fighter, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 2 : 2/15 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits
2 infantry owned by the Neutral_True and 3 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 3 : 1/12 hits
Neutral_True roll dice for 6 infantry in Turkey, round 3 : 2/6 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 4 : 1/10 hits
Neutral_True roll dice for 5 infantry in Turkey, round 4 : 2/5 hits
1 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Turkey, round 5 : 4/8 hits
Neutral_True roll dice for 4 infantry in Turkey, round 5 : 2/4 hits
4 infantry owned by the Neutral_True and 2 infantry owned by the British lost in Turkey
British win, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 9 infantry
Casualties for Neutral_True: 8 infantry
Battle in Burma
British attack with 1 bomber and 2 fighters
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber and 2 fighters in Burma, round 2 : 3/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Burma, round 2 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Burma
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
2 fighters moved from Burma to Yunnan
1 bomber moved from Burma to Yunnan
2 artilleries moved from West India to Afghanistan
2 mech_infantrys moved from West India to Kazakhstan
1 fighter and 1 tactical_bomber moved from Turkey to Trans-Jordan
1 cruiser and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 carrier moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Egypt to Alexandria
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 transport moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 118 Sea Zone to 106 Sea ZoneTurn Complete - UK_Pacific
Territory Summary for Americans, British, Chinese and UK_Pacific :
Shensi : 1 infantry
Yunnan : 4 artilleries, 1 bomber, 2 fighters and 16 infantry
Ceylon : 1 bomber
Western Australia : 1 fighter and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 3 infantry
Midway : 1 airfield
Kazakhstan : 2 mech_infantrys
10 Sea Zone : 2 destroyers and 1 submarine
Central United States : 2 aaGuns, 3 artilleries, 1 factory_major and 4 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 aaGun, 1 airfield, 1 fighter, 1 infantry and 1 tactical_bomber
Alexandria : 1 infantry
Gibraltar : 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Tanganyika Territory : 2 infantry
Afghanistan : 2 artilleries
Turkey : 1 flag, 1 armour, 2 artilleries and 1 mech_infantry
106 Sea Zone : 1 flag, 1 destroyer
Iraq : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 carrier, 1 cruiser and 3 transports
101 Sea Zone : 4 transports
Brazil : 1 flag
Persia : 1 flag
Spain : 1 flag, 2 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 4 fighters and 11 transports -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour and 3 infantry moved from Greece to Turkey
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Southern France to Turkey
1 fighter moved from Southern Italy to Turkey -
Scram 98?
-
Yes.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 armour and 3 infantry moved from Greece to Turkey
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 bomber moved from Southern France to Turkey
1 fighter moved from Southern Italy to TurkeyCombat - Italians
British scrambles 2 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports
British defend with 1 destroyer, 1 fighter and 1 tactical_bomber
Units damaged: 1 battleship owned by the Italians
Italians win, taking 98 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 3
Casualties for Italians: 1 cruiser, 1 destroyer and 1 submarine
Casualties for British: 1 destroyer, 1 fighter and 1 tactical_bomber
Battle in Egypt
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Egypt from British, taking Alexandria from British with 1 armour and 1 artillery remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Turkey
Italians attack with 2 armour, 1 bomber, 1 fighter and 3 infantry
British defend with 1 armour, 2 artilleries and 1 mech_infantry
Italians win, taking Turkey from British with 2 armour, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 15
Casualties for Italians: 1 infantry
Casualties for British: 1 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Turkey to Greece
1 fighter moved from Turkey to Greece
1 infantry moved from Tobruk to Libya
2 artilleries moved from Northern Italy to France
1 infantry moved from Yugoslavia to Northern Italy
1 fighter moved from Slovakia Hungary to Southern ItalyPlace Units - Italians
1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 21 PUs (1 lost to blockades); end with 21 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag, 1 armour and 1 artillery
Egypt : 1 flag, 1 artillery, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 2 artilleries and 3 infantry
Slovakia Hungary : 2 aaGuns
Northern Italy : 2 artilleries, 1 factory_major and 3 infantry
Libya : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Ethiopia : 1 artillery and 1 infantry
Turkey : 1 flag, 2 armour and 2 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 bomber and 1 fighter
98 Sea Zone : 1 flag, 1 battleship and 2 transports -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
@Colt45:
OK, looks good.
How people normally do it is something like:
rolling for russians. first die is inf, second fig
:bice 2d6:
rolling for italian inf
:bice 1d6:
but replace “bice” with “dice” so…
rolling for 1 inf and a fig
Rolling 2d6:
(2, 4)Ok, I’ll try it next time - it’s my third triplea game, so please excuse my less experience. 8-)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
ANZAC buy nothing; Remaining resources: 9 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
3 fighters moved from South Australia to Western Australia
1 aaGun moved from South Australia to Western Australia
1 fighter and 1 mech_infantry moved from New South Wales to Western Australia
1 armour moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from South Australia to Western Australia
1 infantry moved from New South Wales to South AustraliaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,3
ANZAC collect 8 PUs (2 lost to blockades); end with 17 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 3 infantry
Western Australia : 1 aaGun, 1 armour, 4 fighters, 2 infantry and 1 mech_infantry
Trans-Jordan : 2 infantry





