@dawgoneit FYI, I am going to be away until Monday.
DA Allies (+14) vs Farmboy (Axis) G40 2nd ed
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
3 artilleries and 2 infantry moved from Trans-Jordan to Iraq
2 transports moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Syria
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
3 fighters moved from Ukraine to Western Ukraine
1 armour moved from Belarus to Western UkraineCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Italians attack with 1 artillery and 3 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Syria, round 2 : 2/2 hits
British roll dice for 1 infantry in Syria, round 2 : 0/1 hits
1 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 artillery, 3 fighters and 2 infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Western Ukraine, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits
1 artillery owned by the Russians, 1 infantry owned by the Italians and 2 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Iraq
Italians attack with 3 artilleries and 2 infantry
British defend with 1 infantry and 1 tactical_bomber
Italians roll dice for 3 artilleries and 2 infantry in Iraq, round 2 : 3/5 hits
British roll dice for 1 infantry and 1 tactical_bomber in Iraq, round 2 : 1/2 hits
1 tactical_bomber owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
Italians win, taking Iraq from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry and 1 tactical_bomberNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Western Ukraine to GreecePlace Units - Italians
1 armour and 2 mech_infantrys placed in Egypt
1 infantry and 2 mech_infantrys placed in Greece
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 37 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
Syria : 1 flag, 1 artillery and 3 infantry
Tunisia : 1 flag, 1 artillery
Northern Italy : 2 aaGuns, 1 factory_major and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Belarus : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 armour, 1 artillery and 1 infantry
93 Sea Zone : 1 flag
Greece : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 2 mech_infantrys
99 Sea Zone : 1 battleship, 1 cruiser and 2 transports
Iraq : 1 flag, 3 artilleries and 1 infantry
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 47 / 63
Russians : 29 / 30
Japanese : 50 / 60
Americans : 55 / 75
Chinese : 12 / 13
British : 26 / 31
UK_Pacific : 5 / 2
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.542
Median : 3.500
Variance : 0.435
Standard Deviation : 0.659
Total rolls : 24Italians Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.471
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17British Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Russians Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 fighter moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 47 / 63
Russians : 29 / 30
Japanese : 50 / 60
Americans : 55 / 75
Chinese : 12 / 13
British : 26 / 31
UK_Pacific : 5 / 2
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZoneCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 54 Sea Zone
ANZAC win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 fighter moved from Queensland to New South WalesPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalCombat Move - French
Turn Complete - French
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag, 2 infantry
54 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 2 transports
United Kingdom : 2 infantry
Morocco : 1 infantry
Algeria : 1 infantryProduction/PUs Summary :
Germans : 47 / 63
Russians : 29 / 30
Japanese : 50 / 60
Americans : 55 / 75
Chinese : 12 / 13
British : 26 / 31
UK_Pacific : 5 / 2
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Smolensk
5 artilleries and 21 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Bessarabia to Rostov
10 armour moved from Archangel to Bryansk
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Ukraine to Russia
2 armour moved from Bessarabia to Bryansk
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Bryansk
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Denmark to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Finland to Norway
3 fighters moved from Western Germany to Norway -
will need an intercept order for Russia
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Intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Smolensk
5 artilleries and 21 infantry moved from Ukraine to Bryansk
3 mech_infantrys moved from Bessarabia to Rostov
10 armour moved from Archangel to Bryansk
3 bombers moved from Eastern Poland to Russia
1 fighter moved from Ukraine to Russia
2 armour moved from Bessarabia to Bryansk
1 tactical_bomber moved from Ukraine to Rostov
1 tactical_bomber moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
4 mech_infantrys moved from Eastern Poland to Bryansk
1 tactical_bomber moved from Ukraine to Rostov
1 mech_infantry moved from Bessarabia to Rostov
1 mech_infantry moved from Bessarabia to Bryansk
1 infantry moved from Germany to 113 Sea Zone
1 armour moved from Denmark to 113 Sea Zone
1 armour and 1 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Finland to Norway
3 fighters moved from Western Germany to NorwayCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 1/2 hits
1 fighter owned by the Germans lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 4,7,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in Smolensk
Germans attack with 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 3 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 armour, 3 fighters and 3 infantry
British defend with 1 fighter and 2 infantry; Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 battleship in Norway, round 2 : 1/1 hits
Germans roll dice for 1 armour, 3 fighters and 3 infantry in Norway, round 2 : 3/7 hits
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Norway, round 2 : 2/5 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Norway
Germans roll dice for 1 armour, 3 fighters and 1 infantry in Norway, round 3 : 3/5 hits
Americans roll dice for 1 fighter in Norway, round 3 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Germans lost in Norway
Germans win, taking Norway from Americans with 1 armour and 3 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for British: 1 fighter and 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 21 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 5 artilleries, 21 infantry and 5 mech_infantrys in Bryansk, round 2 : 9/43 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 21 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 4 mech_infantrys and 2 tactical_bombers
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 4 mech_infantrys and 2 tactical_bombers in Rostov, round 2 : 1/6 hits
Russians roll dice for 3 infantry in Rostov, round 2 : 2/3 hits
2 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Rostov
Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Rostov, round 3 : 2/4 hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 tactical_bombers moved from Rostov to Novgorod
1 tactical_bomber moved from Smolensk to Novgorod
3 bombers moved from Russia to Novgorod
1 infantry moved from Novgorod to Archangel
3 fighters moved from Norway to Novgorod
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Poland to Western Ukraine
2 mech_infantrys moved from Denmark to Western Germany
2 artilleries moved from France to Western Germany
5 infantry moved from Novgorod to ArchangelPlace Units - Germans
3 armour placed in Ukraine
1 fighter and 2 tactical_bombers placed in Novgorod
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Germany : 1 aaGun, 1 factory_major and 2 infantry
Norway : 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun, 12 armour, 5 artilleries, 21 infantry and 5 mech_infantrys
Rostov : 1 flag, 1 factory_minor and 2 mech_infantrys
Vyborg : 1 flag
Archangel : 1 flag, 6 infantry
Eastern Poland : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 aaGun and 1 mech_infantry
Novgorod : 1 flag, 1 aaGun, 1 airfield, 3 bombers, 1 factory_minor, 4 fighters, 1 harbour and 5 tactical_bombers
Smolensk : 1 flag, 2 mech_infantrys
113 Sea Zone : 1 battleship and 1 transport
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 65
Russians : 25 / 30
Japanese : 50 / 60
Americans : 52 / 75
Chinese : 12 / 13
British : 26 / 31
UK_Pacific : 5 / 2
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 38 times
3 was rolled 31 times
4 was rolled 26 times
5 was rolled 27 times
6 was rolled 23 times
Average roll : 3.318
Median : 3.000
Variance : 0.808
Standard Deviation : 0.899
Total rolls : 173Null / Other
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.351
Median : 3.000
Variance : 0.408
Standard Deviation : 0.639
Total rolls : 77Germans Combat
1 was rolled 12 times
2 was rolled 17 times
3 was rolled 14 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 11 times
Average roll : 3.351
Median : 3.000
Variance : 0.408
Standard Deviation : 0.639
Total rolls : 77Russians Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.231
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.667
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 harbour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to Jehol
2 infantry moved from Volgograd to Rostov
2 artilleries moved from Tambov to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 harbour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Manchuria to Jehol
2 infantry moved from Volgograd to Rostov
2 artilleries moved from Tambov to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 2 artilleries and 2 infantry in Rostov, round 2 : 1/4 hits
Germans roll dice for 2 mech_infantrys in Rostov, round 2 : 2/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Rostov
Russians roll dice for 2 artilleries in Rostov, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Russians roll dice for 2 artilleries in Rostov, round 4 : 0/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 4 : 0/1 hits
Russians roll dice for 2 artilleries in Rostov, round 5 : 1/2 hits
Germans roll dice for 1 mech_infantry in Rostov, round 5 : 0/1 hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Chahar
5 armour moved from Russia to Novosibirsk
5 mech_infantrys moved from Russia to Novosibirsk
2 infantry moved from Russia to Samara
1 artillery moved from Tambov to SamaraPlace Units - Russians
1 harbour placed in Korea
1 infantry and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 2 aaGuns, 1 harbour and 11 infantry
Jehol : 2 infantry
Manchuria : 3 infantry
Chahar : 2 fighters and 1 tactical_bomber
Rostov : 2 artilleries and 1 factory_minor
Russia : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 4 infantry
Tambov : 3 artilleries
Novosibirsk : 5 armour and 5 mech_infantrys
Vologda : 2 infantry
Volgograd : 1 factory_minor, 2 infantry and 2 mech_infantrys
Samara : 1 artillery and 2 infantry
118 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 52 / 65
Russians : 27 / 27
Japanese : 49 / 60
Americans : 52 / 75
Chinese : 13 / 13
British : 26 / 31
UK_Pacific : 5 / 2
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.867
Median : 3.000
Variance : 1.214
Standard Deviation : 1.102
Total rolls : 15Germans Combat
2 was rolled 2 times
3 was rolled 3 times
Average roll : 2.600
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 52 PUs;
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to India
3 artilleries moved from Burma to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Hunan to Kweichow -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 52 PUs;
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to India
3 artilleries moved from Burma to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Hunan to KweichowCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in West India, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 3 artilleries, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 6/12 hits
UK_Pacific roll dice for 1 aaGun and 9 infantry in India, round 2 : 3/9 hits
1 artillery owned by the Japanese, 1 aaGun owned by the British, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 4 infantry in India, round 3 : 2/4 hits
2 artilleries owned by the Japanese and 4 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 9 infantry
Casualties for Japanese: 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits -
I thought I should get the OOL for the combat in sea zone 6. I was going to assume max defense (since the odds are a bit in my favour) but I thought you might want to hold onto carriers as much as possible too.
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Max defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 52 PUs;
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to India
3 artilleries moved from Burma to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Hunan to KweichowCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in West India, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 3 artilleries, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 6/12 hits
UK_Pacific roll dice for 1 aaGun and 9 infantry in India, round 2 : 3/9 hits
1 artillery owned by the Japanese, 1 aaGun owned by the British, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 4 infantry in India, round 3 : 2/4 hits
2 artilleries owned by the Japanese and 4 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 9 infantry
Casualties for Japanese: 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 4/12 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese, 3 carriers owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 3/7 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Japanese
3 bombers, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 mech_infantrys moved from French Indo China to Hunan
1 aaGun moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
3 fighters and 3 tactical_bombers moved from India to Yunnan
1 carrier moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 8x factory_major; Remaining resources: 0 SuicideAttackTokens; 52 PUs;
Japanese buy 3 fighters and 7 infantry; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 bombers moved from Shan State to 6 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Yunnan to India
3 artilleries moved from Burma to India
2 mech_infantrys moved from Burma to India
1 infantry moved from Burma to 38 Sea Zone
1 armour moved from Burma to 38 Sea Zone
1 armour, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to India
2 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to West India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
3 infantry moved from Shantung to Jehol
1 armour and 1 mech_infantry moved from Hunan to Jehol
1 mech_infantry moved from Hunan to KweichowCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in West India, round 2 : 1/2 hits
Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits
UK_Pacific roll dice for 2 artilleries and 2 infantry in West India, round 2 : 2/4 hits
2 infantry owned by the Japanese, 2 artilleries owned by the British and 2 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 artilleries and 2 infantry
Casualties for Japanese: 2 infantry
Battle in India
Japanese attack with 3 artilleries, 3 fighters, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 aaGun and 9 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 1/3 hits
1 tactical_bomber owned by the Japanese lost in India
Japanese roll dice for 3 artilleries, 3 fighters, 3 mech_infantrys and 3 tactical_bombers in India, round 2 : 6/12 hits
UK_Pacific roll dice for 1 aaGun and 9 infantry in India, round 2 : 3/9 hits
1 artillery owned by the Japanese, 1 aaGun owned by the British, 2 mech_infantrys owned by the Japanese and 5 infantry owned by the British lost in India
Japanese roll dice for 2 artilleries, 3 fighters, 1 mech_infantry and 3 tactical_bombers in India, round 3 : 5/9 hits
UK_Pacific roll dice for 4 infantry in India, round 3 : 2/4 hits
2 artilleries owned by the Japanese and 4 infantry owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for British: 1 aaGun and 9 infantry
Casualties for Japanese: 3 artilleries, 2 mech_infantrys and 1 tactical_bomber
Battle in Jehol
Japanese attack with 1 armour, 3 infantry and 1 mech_infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 3 infantry and 1 mech_infantry in Jehol, round 3 : 1/5 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Szechwan, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Szechwan, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Japanese attack with 2 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Japanese roll dice for 1 battleship, 3 bombers, 1 carrier, 1 cruiser, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 8/14 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports in 6 Sea Zone, round 2 : 4/12 hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the Japanese, 3 carriers owned by the Americans, 2 destroyers owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 3 bombers, 7 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 8/13 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters and 2 transports in 6 Sea Zone, round 3 : 3/7 hits
1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 battleship owned by the Americans, 1 cruiser owned by the Americans, 1 transport owned by the Americans, 1 battleship owned by the Japanese and 4 fighters owned by the Americans lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win with 3 bombers, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 98
Casualties for Americans: 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 transports
Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Japanese
3 bombers, 5 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
3 mech_infantrys moved from French Indo China to Hunan
1 aaGun moved from Yunnan to Hunan
1 fighter and 1 tactical_bomber moved from West India to 79 Sea Zone
1 carrier moved from 38 Sea Zone to 79 Sea Zone
3 fighters and 3 tactical_bombers moved from India to Yunnan
1 carrier moved from 38 Sea Zone to 37 Sea Zone
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 destroyers moved from 39 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 37 Sea ZonePlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in Shantung
3 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag, 1 factory_minor and 3 infantry
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 3 bombers, 1 factory_major, 8 fighters, 1 harbour, 8 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Yunnan : 1 flag, 3 fighters and 3 tactical_bombers
Kweichow : 1 flag, 2 infantry and 1 mech_infantry
Hunan : 1 flag, 1 aaGun and 3 mech_infantrys
Szechwan : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 submarines and 3 transports
39 Sea Zone : 1 flag
West India : 1 flag, 1 armour and 1 artillery
79 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transportsProduction/PUs Summary :
Germans : 52 / 65
Russians : 27 / 27
Japanese : 57 / 70
Americans : 52 / 75
Chinese : 10 / 13
British : 26 / 31
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 29 times
5 was rolled 16 times
6 was rolled 19 times
Average roll : 3.525
Median : 4.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 122British Combat
1 was rolled 1 times
4 was rolled 2 times
Average roll : 3.000
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3UK_Pacific Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.882
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Americans Combat
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.158
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.571
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
1 was rolled 12 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.434
Median : 4.000
Variance : 1.093
Standard Deviation : 1.046
Total rolls : 76 -
reposted with the full info.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 bombers and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
2 bombers moved from Korea to Japan
7 fighters moved from Korea to Japan
1 tactical_bomber moved from Korea to Japan -
Tokyo scramble.





