dice…
Sovietschat (A) vs Ichabod (X) - Game3
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Intercept bombing raid on Moscow?
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yes - my 2 fighters, and I will be back on Monday, I am at YG tournament this weekend!
See you later :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 3 bombers, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 battleship and 1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 123 Sea Zone to 125 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
3 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Russia
2 tactical_bombers moved from Novgorod to Archangel
1 fighter moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Eastern Poland to Smolensk
1 tactical_bomber moved from Novgorod to Smolensk
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Eastern Poland to Western Ukraine
17 armour, 13 artilleries, 22 infantry and 6 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 0/4 hits
Defenders Fire, : 0/2 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 8,6,5 and causes: 19 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total.
Battle in 125 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 2 submarines
Russians defend with 1 submarine
Germans roll dice for 2 submarines in 125 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 battleship, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Archangel
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 2 artilleries
Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Archangel, round 2 : 3/5 hits
Russians roll dice for 2 artilleries in Archangel, round 2 : 0/2 hits
2 artilleries owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Smolensk
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Smolensk, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 20 armour, 13 artilleries, 22 infantry and 6 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 20 armour, 13 artilleries, 22 infantry and 6 mech_infantrys in Bryansk, round 2 : 20/61 hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 13 artilleries, 22 infantry and 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 2 armour and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour and 5 mech_infantrys in Western Ukraine, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
2 aaGuns moved from Eastern Poland to Western Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 aaGuns moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Archangel to Belarus
1 fighter moved from Archangel to Belarus
1 tactical_bomber moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Bessarabia to Novgorod
1 transport moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Yugoslavia to Eastern Poland
8 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Russia to Belarus
3 bombers moved from Russia to Novgorod
3 tactical_bombers moved from Smolensk to NovgorodPlace Units - Germans
2 infantry and 1 mech_infantry placed in Novgorod
3 bombers and 1 fighter placed in Western Germany
Germans undo move 2.
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 bombers and 1 fighter placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
Great turn for Germany just now! I can still give you a good game.
Looking forward to hearing from people and you about YG’s tournament!
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I’m curious to hear your opinion on YG’s House Rules after playing it. I get hung up about the Africa thing. Little reward for Germany to play for Africa unless Cairo is taken. Very expensive to do so. I see that mostly just helping Russia. I guess it would be fun just to have different objectives rather than normal OOB.
In any event, I’m jealous of you all having that great experience. I hope to get the opportunity to come to an event like that in the future.
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Hi David,
How are you, How was your weekend?
Well I had a good time at YG tournament; just came back from Toronto!
You are right, the Africa token changes the whole game, since we can only play few rounds and few victory tokens are taken. The Africa token has been the most taken and the game is not played like usual. I like to say it is more a game of Hail Maries than the actual game itself… You can win the game by only taken Africa and holding off your opponents to none…
Germany can go full Africa and leave no defense against Russia and Have enough time to take it ( Not declaring War to Ussr ) to delay them!
There was 2 division of 8 teams each… I won my 2 games + Gold medal game as well! So it was a very good tournament. But I am eager to comeback to normal rules and games ;)
So I look and Ger turn you did, you did have a good turn, will see how it goes for me then!
Cheers,
Dominic.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour and 3 mech_infantrys moved from Sikang to Yunnan
6 infantry moved from Korea to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 18x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Yunnan to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 armour moved from Tobruk to Libya
Russians take Libya from Italians
1 armour moved from Libya to Tobruk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour and 3 mech_infantrys moved from Sikang to Yunnan
6 infantry moved from Korea to ManchuriaCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Smolensk to Russia
2 fighters moved from Smolensk to Russia
1 infantry moved from Bessarabia to Ukraine
2 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,3
Russians collect 29 PUs (3 lost to blockades); end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 41 PUs -
I think if the Allies’ Africa Victory Token was modified to require them to also take control of Sicily, then I would accept it. Because then the Allies would actually have to send some resources (transport that costs 7 IPCs to land on an island that’s worth no IPCs); plus it has historical lineage.
By requiring Sicily for the Allies only (no change to the Axis Africa token), it could result in most other areas of the board being closer to a “normal” game. I could see in that situation both the Allies and the Axis not bothering with worthless North Africa other than the normal starting units.
What do you think about that?
Obviously I’d happily play YG’s rules at a tournament were he to set one up again regardless of my personal opinions on Victory Tokens. I can afford to do a trip like that, just have to appease the wife well in advance.
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Also, I think those house rules highly favor the Allies (especially with all of the extra NO money). If both Axis and Allies players are competent, I think the Allies would win probably 6:4 games.
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Congratulations winning the tournament! I saw you in a youtube video.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
Japanese buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
4 fighters moved from 42 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
4 carriers moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 bomber moved from Kwangtung to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
Japanese buy 2 artilleries, 1 fighter and 9 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
4 fighters moved from 42 Sea Zone to Philippines
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
4 carriers moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from 42 Sea Zone to Malaya
1 infantry moved from Kiangsu to Kiangsi
1 artillery and 1 infantry moved from Kiangsu to Shantung
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from French Indo China to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to Kwangsi
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 bomber moved from Kwangtung to KwangsiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 2/3 hits
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters and 1 infantry
Americans defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 1 infantry in Philippines, round 2 : 3/6 hits
Americans roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 artillery in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 6 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Shantung, round 7 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 7 : 1/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Kiangsi, round 2 : 0/1 hits
1 armour owned by the Americans lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Kwangsi
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 2 mech_infantrys; Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits
Chinese roll dice for 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 0/3 hits
2 mech_infantrys owned by the British and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for British: 2 mech_infantrys
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shan State
retreated to Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
4 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Malaya to French Indo China
1 tactical_bomber moved from Shan State to French Indo China
1 armour moved from Kwangtung to French Indo China
2 tactical_bombers moved from Kwangsi to French Indo China
2 bombers moved from Kwangsi to French Indo China
3 fighters moved from Japan to 35 Sea Zone
1 tactical_bomber moved from Japan to 35 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to KwangtungPlace Units - Japanese
2 artilleries and 1 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 39 PUs (3 lost to blockades); end with 39 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 44 PUs -
I think if the Allies’ Africa Victory Token was modified to require them to also take control of Sicily, then I would accept it. Because then the Allies would actually have to send some resources (transport that costs 7 IPCs to land on an island that’s worth no IPCs); plus it has historical lineage.
By requiring Sicily for the Allies only (no change to the Axis Africa token), it could result in most other areas of the board being closer to a “normal” game. I could see in that situation both the Allies and the Axis not bothering with worthless North Africa other than the normal starting units.
What do you think about that?
Obviously I’d happily play YG’s rules at a tournament were he to set one up again regardless of my personal opinions on Victory Tokens. I can afford to do a trip like that, just have to appease the wife well in advance.
Since the opponent knows, we are playing within a limit of time, the German player went all in in Africa, leave Germany, Poland and Romania undefended without declaring war to Ussr, so they had lots and lots of pressure down there with little Income… Germany $$ and Italy $$ vs UK alone is tough… Ger fake a sealion so I had no choice to defend with uk and then he block Gil, and again not declaring war to USA with Japan to keep them waiting…
I think if they modified the rule, it should be on the axis side; but again I feel it is a very arcade way to play the game and I understand why YG has these house rules… to play 3 games in 3 days!!
Thanks :-) I know YG posted a lots of videos during the tournament!
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Maybe if the Africa token was scrapped all together or completely changed it would make sense to me. I don’t think you’re playing Global 40 if as Germany/Italy you’re going for a North Africa token rather than London or Moscow. Last time I checked there isn’t an Allies’ capital down there.
Perhaps if Cairo, Iraq, Persia, and NW Persia were Axis controlled…maybe; it ties into the “oil” NO objectives and you can theoretically fight up through the Caucasus towards Moscow. But that would be more like a middle east token. And in a game like that, the Axis are winning economically anyways if they reached that far, so my idea here is mute.
On the allies side, I guess it would have to be something along the lines of controlling those territories plus all of the islands in the med…I don’t know.
I just don’t like the Africa token and at this point, these comments are purely academic. I like stuff like Philippines liberation, no capital ships on the board, ect.
For tournament purposes, the token system makes sense to me.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Yunnan to Kwangtung
5 bombers moved from Caroline Islands to Kwangtung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 3 bombers, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Greece to Albania
Americans take Albania from Italians
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 bombers moved from Yunnan to Kwangtung
5 bombers moved from Caroline Islands to KwangtungCombat - Americans
Battle in 37 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
Americans win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
Battle in Kwangtung
Americans attack with 7 bombers
Japanese defend with 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 tactical_bomber
Americans roll dice for 7 bombers in Kwangtung, round 2 : 3/7 hits
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/5 hits
3 infantry owned by the Japanese and 3 bombers owned by the Americans lost in Kwangtung
Americans roll dice for 4 bombers in Kwangtung, round 3 : 4/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangtung, round 3 : 2/2 hits
2 bombers owned by the Americans, 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Americans win, taking Celebes from Japanese with 2 bombers remaining. Battle score for attacker is -30
Casualties for Americans: 5 bombers
Casualties for Japanese: 1 fighter, 3 infantry and 1 tactical_bomberNon Combat Move - Americans
2 bombers moved from Kwangtung to Yunnan
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Central United States to Western United States
1 infantry moved from Tunisia to LibyaPlace Units - Americans
1 airfield placed in Greece
1 destroyer and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 bombers placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,3,2
Americans collect 57 PUs (3 lost to blockades); end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
2 artilleries moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kiangsi
1 artillery moved from Yunnan to Kwangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Kiangsi
1 infantry moved from Hunan to Kiangsi
2 artilleries moved from Yunnan to Kwangsi
1 artillery moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kiangsi
1 artillery moved from Yunnan to KwangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 4 artilleries and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 4 artilleries and 1 infantry in Kwangsi, round 2 : 1/5 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese roll dice for 4 artilleries and 1 infantry in Kwangsi, round 3 : 0/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
Chinese roll dice for 4 artilleries and 1 infantry in Kwangsi, round 4 : 1/5 hits
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 4 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to Yunnan
1 infantry moved from Kweichow to YunnanPlace Units - Chinese
4 infantry placed in Yunnan
1 infantry placed in Anhwe
1 infantry placed in Yunnan
1 artillery placed in Anhwe
1 infantry placed in Kwangsi
Chinese undo move 5.
1 infantry placed in Yunnan
Chinese undo move 4.
1 artillery placed in YunnanTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
3 fighters moved from Persia to Russia
6 fighters moved from Greece to Russia
1 mech_infantry moved from West India to Persia
1 artillery and 7 infantry moved from India to Burma
1 armour moved from Tobruk to Egypt





