How to use America effectively in KGF?

  • '18 '17 '16 '11 Moderator

    I’ve been downgrading to 1 Transport + ground units/air units/naval units on Round 1.  That gives America 4 Transports. 2X2.  You can build up from there with 2 transports a round for the next two rounds if you want.


  • If axis have managed to merge Jap+G fleets in med, then maybe its better to get as many ground units as possible
    to Algeria, and towards AE. It’s hard to say if more ground units is better than naval units, b/c u may have to buy
    exceedingly much naval ipc if u gonna kille a united Jap+G med fleet. And G might buy AC in med rnd. 4-5 if it helps
    to keep US out of SE.
    If US only shucks units from WCA to Algeria then no more than 5 trans are needed, maybe only 4 trans if u buy a ftr each
    rnd.
    Imo US is better to go to Afr and SE - Cauc etc. than Norway, because it’s longer to Norway. And this
    makes US stop Jap in Persia through the med.

  • '18 '17 '16 '11 Moderator

    If Germany and Japan have merged in the med, it’s my secondary goal to take Egypt or Trans-Jordan each round to keep them there and then park a large American fleet in SZ 12/7 to lock them into the med.  Now the Japanese fleet is neutralized and I didn’t have to attack them to do it.

    Though, it can be expensive getting units there to keep the suez closed.


  • I buy 3 TRN 1 Inf 3 Arm on US1 - enables you ship four loads to UK or Alg on US2. I don’t like to over-commit to Africa, I’ll usually do one drop there, which is enough to keep contesting Germany for territory for a while (in combination with UK forces coming from South Asia / SAF), and then switch to unloading both US/UK to Norway/Kar. I just think the advantage of having your land forces grouped is worth it - you can have a big block that Germany can’t attack.

    I also hate over-committing to Africa. It’s sometimes hard to tell when it is over-committing though.

    When you do switch to Norway/Kar, where do you keep your “support” fleet? The one that shucks from E. Canada to London? I think I like to use SZ1/SZ2 which is safe since it’s 3 spots away from W. Europe’s airforce, but that can take another turn to get into place. I think it’s worth the time since in the beginning you have all sorts of annoying little kinks in your system anyways and I hate to buy a defensive naval thing that I don’t need.

    I’ve been downgrading to 1 Transport + ground units/air units/naval units on Round 1.  That gives America 4 Transports. 2X2.  You can build up from there with 2 transports a round for the next two rounds if you want.

    That makes sense. One of the buggers I keep running into is getting new transports into the Baltic area. What I mean is it’s easy to send a new transport from SZ2 or SZ8 to SZ6 to increase the forward portion of your shuck, but sometimes the UK/US have moved into SZ5 which makes it a bugger to get more tran into there safely. I guess I just need to think harder about that so that either I stay there a turn to accommodate more tran or build tran earlier.

    If axis have managed to merge Jap+G fleets in med, then maybe its better to get as many ground units as possible
    to Algeria, and towards AE.

    That does seem like a pretty difficult situation, but it’s also fairly costly for the Axis to reinforce that area and can really take the pressure off of Asia if Japan sends off their tran fleet all the way off of Egypt that early (generally has to be early or there’s no G fleet to merge with) as well as their fighters into Egypt.  That’d be tricky since now that America is focusing on Egypt, then it will take longer for the UK/Russia to knock Germany down, especially if German ate some IPCs below Egypt.

    If Germany and Japan have merged in the med, it’s my secondary goal to take Egypt or Trans-Jordan each round to keep them there and then park a large American fleet in SZ 12/7 to lock them into the med.

    That does seem like the thing to do, but it can be easy to basically have a massive backlog of US units in Libya staring down Egypt which isn’t particularly productive. The alternative isn’t very pretty either though (ignoring it), that means the Axis get Egypt at low cost and early on which is very bad for a KGF.

  • '18 '17 '16 '11 Moderator

    Well, hopefully you are coupling the bottling up of the Japanese fleet with a light raider fleet for America in the Pacific. (transport, carrier, 2 fighters would be sufficient.)

    That would force japan to counter because their warships are in the Med.  And, since I am the type of person who generally has 120% of what I need to fill America’s transports anyway, I have the flexibility to spend america’s income for one round on fleet to do it. Nothing says you cannot move it away or just leave it in SZ 55 as a continual threat of raiding islands.  But it’s nice to have the threat if Japan went and did something silly like putting their fleet in SZ 14!


  • Using Enhanced rules has really altered how I use America, especially with Britain and Russia both having lend-lease NAs.

    US Tech-dice NA is nice too.

    You almost don’t need to send ground troops…just give Russia fighters, UK destroyers, and roll up those tech dice so your allies can upgrade their equipment for a far lesser cost.

    As for regular LHTR, I prefer America to focus on Africa while UK goes for Norway. This gives Germany three opponents in “three” directions, and allows Russia the greatest degree of flexibility to defend against Japan.


  • @Aretaku:

    Using Enhanced rules has really altered how I use America, especially with Britain and Russia both having lend-lease NAs.

    US Tech-dice NA is nice too.

    Enhanced alters every countrys buys.

    Purchases of more than strictly inf/tank are doable, almost preferred.

    It;s a whole new way of thinking… outside the box.

    In fact, I almost think all ground units buys are a bad thing in Enhanced (except for Russia, obviously)


  • Hmm what is inside the box anyhow? Nobody agrees completely on how to run a KGF or even whether or not to buy a navy as Germany.


  • @Bean:

    Hmm what is inside the box anyhow? Nobody agrees completely on how to run a KGF or even whether or not to buy a navy as Germany.

    Example:
    Usually G attacks AE. So my mind is set for either to take back Anglo, or attack Borneo, or stack Persia or India.
    But in the few games G don’t attack AE, then I handle different from usual, its even possible that I don’t do the
    sz 59 attack!

    As mentioned before, with somewhat experienced equal players, no tech, no NA’s, etc, KJF will fail, generally. But again, not always.
    Generally G should not buy any navy, but sometimes this can be a smart move. And maybe G naval investment is wiser with
    reg dice rather than LL.

    Imo, G naval investment is like religion, u cannot prove or disprove the existence of God.
    There r others issues in A&A with can be calculated and counted, if it pays off or not. But many dimensions in A&A
    is like “dark matter”…    :?

  • '18 '17 '16 '11 Moderator

    Lately I have been going heavy Kreigsmarine.  1 Carrier is silly if you don’t reinforce it.  2 Carriers, 4 Fighters, 2 submarines, maybe another transport in there, now you are forcing England to build navy, not ground forces.  That’s almost the equivalent of removing one power from the game right there.

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