Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - Americans
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Non Combat Move - Americans
1 armour, 1 infantry and 1 mech_infantry moved from Central United States to Eastern United States
2 mech_infantrys moved from Central United States to Western United States
1 fighter moved from Western United States to Eastern United States
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 31 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
1 fighter moved from 31 Sea Zone to Wake Island
1 fighter moved from Philippines to 31 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 31 Sea Zone to Wake Island
1 bomber moved from Central United States to Wake Island
1 submarine moved from 35 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 57 PUs
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
2 infantry moved from Suiyuyan to Shensi
1 infantry moved from Shensi to Szechwan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Scotland to 97 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
Purchase Units - British
British buy 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 2 : 1/1 hits
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 1/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Ethiopia
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 3 : 0/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 3 : 0/1 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ethiopia, round 4 : 2/3 hits
Italians roll dice for 1 artillery in Ethiopia, round 4 : 0/1 hits
1 artillery owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
1 fighter owned by the British, 1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
British roll dice for 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 2/4 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 0/1 hits
1 battleship owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 cruiser and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 2 submarines
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 destroyer
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter moved from Burma to India
1 infantry moved from West India to India
1 artillery and 2 infantry moved from India to Burma
3 aaGuns moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from 110 Sea Zone to United Kingdom
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 aaGun moved from United Kingdom to Scotland
Place Units - British
1 fighter and 3 infantry placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Albania to Greece
2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Purchase Units - Italians
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British defend with 1 carrier and 1 fighter
Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for British: 1 carrier and 1 fighter
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 3/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 1/3 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 marine and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 11 PUs (1 lost to blockades); end with 12 PUs
I trust you’re happy with the OOL.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Albania to Greece
2 infantry moved from Albania to Greece
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Northern Italy to 96 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Purchase Units - Italians
Italians buy 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 bomber and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 14
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 submarine
Battle in 97 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
British defend with 1 carrier and 1 fighter
Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the British and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 2/2 hits
British roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer and 1 fighter
Casualties for British: 1 carrier and 1 fighter
Battle in Greece
Italians attack with 1 armour, 1 artillery and 3 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 3/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits
3 infantry owned by the Neutral_Allies and 2 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 3 : 1/3 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from 96 Sea Zone to Southern Italy
1 armour moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
5 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 marine and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 11 PUs (1 lost to blockades); end with 12 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Libya: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Tobruk: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 1
Combat Move - ANZAC
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 1 PUs;
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
2 fighters moved from New Zealand to Queensland
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 80 Sea Zone
Turn Complete - French
On the OOL, in that situation, I would damage the carrier in the first round for max defense. Because I got hit with the carrier anyway, and probably wasn’t going to get two hits, I thought it was fine.
Also I should have read up on the vichy rules before the French turn. Next time.
On the OOL, in that situation, I would damage the carrier in the first round for max defense. Because I got hit with the carrier anyway, and probably wasn’t going to get two hits, I thought it was fine.
Also I should have read up on the vichy rules before the French turn. Next time.
Hmm, so ok to continue? I guess so.
I thought that one was a close call but to dent the CV meant allowing the fighter to sink, so I was thinking you wouldn’t want that. Or perhaps if I had hit Greece but failed to take it you could have landed there? I’m not sure on that one. You could have landed there on a later turn of course.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from Holland Belgium to 109 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 109 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Libya to Tobruk
1 cruiser and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 1 marine and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
Scramble to SZ109?
I think SZ111 needed a bomber G1.
I would have been willing to sacrifice the fighter after, for the extra roll and the chance of winning the combat and blocking the landing (although maybe it could have landed in Greece.)
Definitely okay to continue. Perhaps we could we just roll a dice for the fighter and if there is a hit, you edit out the surviving attacking units? The landing would be unaffected.
I would have been willing to sacrifice the fighter after, for the extra roll and the chance of winning the combat and blocking the landing (although maybe it could have landed in Greece.)
Definitely okay to continue. Perhaps we could we just roll a dice for the fighter and if there is a hit, you edit out the surviving attacking units? The landing would be unaffected.
Yeah, that would be fair.
Let’s do that here:
Rolls: 1@4; Total Hits: 01@4: (5)
Phew!
full scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Research Technology - Germans
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
1 unit repaired.
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 3 tactical_bombers moved from Holland Belgium to 109 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 109 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Libya to Tobruk
1 cruiser and 1 submarine moved from 112 Sea Zone to 119 Sea Zone
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 1 marine and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 109 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
French defend with 1 fighter; British defend with 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 5/8 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 4 fighters in 109 Sea Zone, round 2 : 3/7 hits
2 tactical_bombers owned by the Germans, 1 fighter owned by the Germans, 3 fighters owned by the British, 1 cruiser owned by the British and 1 destroyer owned by the British lost in 109 Sea Zone
Germans roll dice for 2 bombers, 2 fighters and 1 tactical_bomber in 109 Sea Zone, round 3 : 5/5 hits
British roll dice for 1 battleship and 1 fighter in 109 Sea Zone, round 3 : 1/2 hits
1 battleship owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the French lost in 109 Sea Zone
Germans win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
Casualties for French: 1 fighter
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 3 fighters
Battle in 119 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 119 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from Neutral with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
5 armour and 4 mech_infantrys moved from France to Yugoslavia
2 artilleries and 2 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
3 infantry moved from Slovakia Hungary to Poland
6 artilleries moved from Germany to Poland
1 aaGun and 1 infantry moved from Norway to Finland
2 bombers moved from 109 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Holland Belgium
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Tobruk to Alexandria
Place Units - Germans
4 mech_infantrys placed in Germany
1 artillery, 2 bombers, 2 fighters and 1 marine placed in Western Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Combat Move - Russians
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Bryansk
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Novgorod to Belarus
1 artillery moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Bryansk to Ukraine
1 aaGun, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
6 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Siam to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 1 marine moved from Japan to 6 Sea Zone
1 artillery, 1 cruiser, 3 infantry, 1 marine and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to 41 Sea Zone
2 submarines moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 fighter and 1 tactical_bomber moved from Caroline Islands to 49 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 34 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 bomber, 3 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat - Japanese
Battle in Borneo
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Borneo from UK_Pacific, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser and 1 destroyer in 46 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 3/7 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 3 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/5 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 2/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Shan State
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the British lost in Shan State
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 49 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 49 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 49 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 41 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
British defend with 1 battleship and 1 transport
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 4/4 hits
British roll dice for 1 battleship and 1 transport in 41 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British, 1 fighter owned by the Japanese and 1 transport owned by the British lost in 41 Sea Zone
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for British: 1 battleship and 1 transport
Casualties for Japanese: 1 fighter
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 3 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 3 fighters in 34 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 34 Sea Zone, round 3 : 1/3 hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Solomon Islands
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 49 Sea Zone to 46 Sea Zone
1 carrier moved from 33 Sea Zone to 46 Sea Zone
2 fighters moved from 34 Sea Zone to 46 Sea Zone
1 carrier moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Kwangsi
1 mech_infantry moved from Anhwe to Kwangsi
2 artilleries and 6 infantry moved from Anhwe to Kweichow
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 fighter and 2 tactical_bombers moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 aaGun and 5 infantry moved from Jehol to Anhwe
4 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
2 bombers moved from 41 Sea Zone to Kwangsi
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 34 Sea Zone to Kwangsi
1 battleship and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
2 artilleries, 1 bomber and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 45 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 31 Sea Zone to Iwo Jima
1 submarine moved from 54 Sea Zone to 49 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 49 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Iwo Jima, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 2 : 1/4 hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Morocco
Americans win, taking Morocco from Neutral_Axis with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 carrier and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 carrier moved from 10 Sea Zone to 31 Sea Zone
1 carrier moved from 31 Sea Zone to 17 Sea Zone
1 fighter moved from Iwo Jima to 17 Sea Zone
1 fighter moved from Wake Island to Queensland
1 bomber moved from Wake Island to Queensland
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
9 infantry moved from Szechwan to Kweichow
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 11 infantry
Japanese defend with 3 artilleries and 6 infantry
Chinese roll dice for 1 fighter and 11 infantry in Kweichow, round 2 : 2/12 hits
Japanese roll dice for 3 artilleries and 6 infantry in Kweichow, round 2 : 4/9 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 7 infantry in Kweichow, round 3 : 4/8 hits
Japanese roll dice for 3 artilleries and 4 infantry in Kweichow, round 3 : 3/7 hits
4 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 4 : 1/5 hits
Japanese roll dice for 3 artilleries in Kweichow, round 4 : 2/3 hits
1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 5 : 0/3 hits
Japanese roll dice for 2 artilleries in Kweichow, round 5 : 2/2 hits
2 infantry owned by the Chinese lost in Kweichow
retreated to Kweichow
Japanese win with 2 artilleries remaining. Battle score for attacker is -11
Casualties for Chinese: 11 infantry
Casualties for Japanese: 1 artillery and 6 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Sikang
Place Units - Chinese
3 infantry placed in Sikang
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Move - British
1 armour and 1 infantry moved from Ethiopia to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
2 artilleries moved from Egypt to Alexandria
2 infantry moved from Egypt to Alexandria
1 cruiser moved from 76 Sea Zone to 98 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Alexandria
1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Purchase Units - British
British buy 1 armour, 1 destroyer and 2 fighters; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery and 3 infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 1/1 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/9 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Alexandria, round 2 : 2/6 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Alexandria, round 3 : 5/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 fighter in Alexandria, round 3 : 0/3 hits
1 fighter owned by the Germans, 1 armour owned by the Italians and 1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter
Casualties for British: 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Yunnan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 artillery and 1 infantry moved from Burma to Yunnan
2 aaGuns moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 destroyer moved from 81 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 bomber moved from Alexandria to Egypt
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
Place Units - British
1 armour placed in Union of South Africa
2 fighters placed in United Kingdom
1 destroyer placed in 110 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,1,5
British collect 27 PUs (1 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Place Units - UK_Pacific
1 armour, 1 mech_infantry and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,6,4
UK_Pacific collect 12 PUs (2 lost to blockades); end with 12 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Kenya to Ethiopia
Italians take Ethiopia from British
1 armour moved from Romania to Eastern Poland
Italians take Bessarabia from Russians
Italians take Eastern Poland from Russians
1 marine moved from Northern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Crete
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat - Italians
Battle in Crete
Non Combat Move - Italians
1 artillery moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
Italians take Syria from Neutral_Axis
1 mech_infantry moved from Tobruk to Tunisia
Italians take Tunisia from Neutral_Axis
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour, 1 artillery and 1 infantry moved from Greece to Bulgaria
1 armour moved from Bulgaria to Romania
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 15 PUs (1 lost to blockades); end with 17 PUs