@crockett36 And then the next player rolling his dice or asking for scramble orders.
Farmboy (allies + 19) vs Variance (Axis)
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nearly forgot holland
Attacking with 2 inf, 1 fighter, 1 tac
a
Rolls: 2@1, 1@3, 1@4; Total Hits: 22@1,: (1, 5)1@3,: (5)1@4: (3)d
Rolls: 1@2; Total Hits: 01@2: (6) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 6 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Archangel
1 mech_infantry moved from Archangel to Vologda
1 armour and 1 mech_infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour and 1 mech_infantry moved from Smolensk to Vologda
1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
2 mech_infantrys moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Caucasus
Germans attack with 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Vologda
Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Vologda from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from Holland Belgium: 1 infantry
EDIT: Changing ownership of Holland Belgium from British to Germans
EDIT: Adding units owned by Germans to Holland Belgium: 2 infantry
EDIT: Removing units owned by Germans from Greater Southern Germany: 2 infantry
EDIT: Turning off Edit Mode
3 artilleries moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Vyborg to Novgorod
10 infantry moved from Western Germany to Denmark
2 aaGuns moved from Western Germany to Denmark
3 infantry moved from Greater Southern Germany to Western Germany
EDIT: Germans undo move 10.
1 infantry moved from Greater Southern Germany to Western Germany
1 fighter and 1 tactical_bomber moved from Western Germany to Denmark
4 artilleries moved from Western Germany to France
3 infantry moved from Denmark to Western Germany
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Caucasus to Bryansk
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to SmolenskPlace Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
10 infantry placed in Western Germany
1 infantry placed in FranceTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy nothing; Remaining resources: 30 PUs;Combat Move - Russians
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 armour and 2 mech_infantrys moved from Russia to Volgograd
1 armour moved from Russia to Vologda
1 tactical_bomber moved from Russia to Vologda
1 fighter moved from Russia to Volgograd
1 infantry moved from Chahar to Hopei
Chinese take Hopei from Japanese
10 infantry moved from Anhwe to Hopei
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 armour in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 armour and 1 tactical_bomber in Vologda, round 3 : 2/2 hits
Germans roll dice for 1 armour in Vologda, round 3 : 0/1 hits
1 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Volgograd, round 2 : 2/4 hits
Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits
2 mech_infantrys owned by the Germans and 1 mech_infantry owned by the Russians lost in Volgograd
Russians win, taking Volgograd from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 infantry moved from Russia to Tambov
1 fighter moved from Smolensk to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Korea to Manchuria
2 aaGuns moved from Anhwe to HopeiTurn Complete - Russians
Russians collect 26 PUs; end with 56 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
2 tactical_bombers moved from Bryansk to Vologda
2 tactical_bombers moved from Bryansk to Rostov
6 bombers and 4 fighters moved from Bryansk to Russia
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 armour moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
2 battleships, 3 carriers and 3 transports moved from 80 Sea Zone to 81 Sea Zone -
intercept?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Vologda
2 tactical_bombers moved from Bryansk to Vologda
2 tactical_bombers moved from Bryansk to Rostov
6 bombers and 4 fighters moved from Bryansk to Russia
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 armour moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Szechwan
1 fighter moved from Suiyuyan to Szechwan
2 battleships, 3 carriers and 3 transports moved from 80 Sea Zone to 81 Sea ZoneCombat - Japanese
Air Battle in Russia
Japanese attacks with 10 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 8,5,3,8 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 6 damage total.
Battle in Rostov
Japanese attack with 2 tactical_bombers
Russians defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Vologda
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 armour
Japanese win, taking Vologda from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Cleaning up after air battlesNon Combat Move - Japanese
2 tactical_bombers moved from Vologda to Novgorod
2 tactical_bombers moved from Rostov to Novgorod
4 bombers and 4 fighters moved from Russia to Novgorod
1 fighter moved from Szechwan to Kansu
1 aaGun moved from Suiyuyan to Kansu
2 bombers moved from Japan to KansuPlace Units - Japanese
3 bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1
Japanese collect 20 PUs (1 lost to blockades); end with 20 PUs total -
airbase flattened :-P
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Norway to Western Germany
2 bombers moved from Norway to Germany
3 armour moved from French Indo China to Szechwan
1 mech_infantry moved from Kiangsi to Hunan
Chinese take Hunan from JapaneseCombat - Americans
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Szechwan
Americans attack with 3 armour
Japanese defend with 1 infantry
Americans roll dice for 3 armour in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win, taking 20 Sea Zone from Japanese, taking Szechwan from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
2 infantry and 3 transports moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 cruisers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 bomber moved from Eastern United States to Norway
1 bomber moved from Western Germany to Norway
2 bombers moved from Germany to Norway
3 fighters moved from Norway to Russia
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 105 Sea Zone to 102 Sea ZonePlace Units - Americans
3 fighters placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 artilleries placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries and 4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 3 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Norway to Western Germany
2 bombers moved from Norway to Germany
3 armour moved from French Indo China to Szechwan
1 mech_infantry moved from Kiangsi to Hunan
Chinese take Hunan from JapaneseCombat - Americans
Americans creates battle in territory 20 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Germany causes 11 damage total.
Battle in Szechwan
Americans attack with 3 armour
Japanese defend with 1 infantry
Americans roll dice for 3 armour in Szechwan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Szechwan
Americans win, taking 20 Sea Zone from Japanese, taking Szechwan from Japanese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
2 infantry and 3 transports moved from 20 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
2 cruisers and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Western United States to Wake Island
1 bomber moved from Eastern United States to Norway
1 bomber moved from Western Germany to Norway
2 bombers moved from Germany to Norway
3 fighters moved from Norway to Russia
2 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
2 infantry moved from 125 Sea Zone to Norway
1 transport moved from 106 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 transport moved from 105 Sea Zone to 102 Sea ZonePlace Units - Americans
3 fighters placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 artilleries placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Eastern United States
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries and 4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsPurchase Units - British
British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 transports; Remaining resources: 5 PUs;Combat Move - British
1 armour and 2 infantry moved from South West Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 armour moved from Iraq to Caucasus
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter moved from Persia to KazakhstanCombat - British
Battle in Rhodesia
British attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 armour, 1 artillery and 2 infantry in Rhodesia, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
British win, taking Rhodesia from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 armour, 1 fighter and 2 mech_infantrys
Japanese defend with 2 armour
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 2 : 0/4 hits
Japanese roll dice for 2 armour in Kazakhstan, round 2 : 0/2 hits
British roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Kazakhstan, round 3 : 1/4 hits
Japanese roll dice for 2 armour in Kazakhstan, round 3 : 2/2 hits
2 mech_infantrys owned by the British and 1 armour owned by the Japanese lost in Kazakhstan
British roll dice for 1 armour and 1 fighter in Kazakhstan, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits
British roll dice for 1 armour and 1 fighter in Kazakhstan, round 5 : 2/2 hits
Japanese roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 2 armour
Battle in Caucasus
British attack with 1 armour
Germans defend with 1 mech_infantry
British roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
British roll dice for 1 armour in Caucasus, round 3 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits
British roll dice for 1 armour in Caucasus, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits
British roll dice for 1 armour in Caucasus, round 5 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 5 : 0/1 hits
British roll dice for 1 armour in Caucasus, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 6 : 0/1 hits
British roll dice for 1 armour in Caucasus, round 7 : 0/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 7 : 0/1 hits
British roll dice for 1 armour in Caucasus, round 8 : 1/1 hits
Germans roll dice for 1 mech_infantry in Caucasus, round 8 : 0/1 hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Russia
2 fighters moved from Norway to Russia
1 infantry moved from Finland to Norway
1 battleship, 1 cruiser and 3 destroyers moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 infantry moved from Persia to Northwest Persia
1 artillery moved from Persia to Iraq
2 infantry moved from Eastern Persia to Persia
2 armour and 1 mech_infantry moved from India to Eastern PersiaPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
1 artillery and 2 infantry placed in PersiaTurn Complete - British
British collect 27 PUs; end with 28 PUsPlace Units - UK_Pacific
3 transports placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 26 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 31 PUs
Some Units in 39 Sea Zone change ownership: 3 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from France to United KingdomCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in Trans-Jordan
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from France to Western Germany
1 bomber moved from United Kingdom to France
7 infantry moved from Northern Italy to FrancePlace Units - Italians
3 infantry placed in Egypt
2 artilleries and 2 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 1 artillery
EDIT: Adding units owned by Italians to Egypt: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 aaGun moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Queensland to Malaya
3 fighters moved from French Indo China to Eastern PersiaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to SiamCombat - ANZAC
Battle in SiamNon Combat Move - ANZAC
1 infantry moved from Shan State to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 aaGun moved from Malaya to Shan State
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 carrier, 1 destroyer and 2 fighters moved from 19 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Queensland to Malaya
3 fighters moved from French Indo China to Eastern PersiaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsCombat Move - French
Non Combat Move - French
2 infantry moved from Libya to TobrukTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 3 bombers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to Norway
1 fighter and 1 tactical_bomber moved from Denmark to Norway
1 armour and 1 mech_infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour and 1 mech_infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd
1 fighter and 2 infantry moved from Bryansk to Tambov -
intercept?
-
None
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if it is not too late, I will actually go with full scramble.
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No worries if it is too late. I made the other decision from my phone and didn’t see the full consequences of that when I did.
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Arggh. Never mind sticking with my original decision. No scramble. Sorry!





