Oops, sorry, I forgot to hit post at the end of UK’s turn, so I ended up doing it at the start of Italy.
Desert Admiral (Axis) vs farmboy (Allies+13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Kiangsi
1 artillery owned by the Chinese retreated to Hunan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
5 infantry moved from Yunnan to Hunan
3 artilleries moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Hunan to KweichowPlace Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Hopei
3 infantry placed in Anhwe
Chinese undo move 3.
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers moved from United Kingdom to 113 Sea Zone
4 artilleries and 6 infantry moved from Iceland to 123 Sea Zone
4 artilleries, 6 infantry and 5 transports moved from 123 Sea Zone to 125 Sea Zone
4 artilleries and 6 infantry moved from 125 Sea Zone to Norway
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from 76 Sea Zone to EthiopiaCombat - Americans
Battle in Ethiopia
Battle in Norway
Americans attack with 4 artilleries and 6 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 4 artilleries and 6 infantry in Norway, round 2 : 2/10 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Americans win, taking Ethiopia from Italians, taking Norway from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in 113 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 destroyer and 1 transport
Americans roll dice for 3 bombers in 113 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transportNon Combat Move - Americans
3 bombers moved from 113 Sea Zone to United Kingdom
3 fighters moved from Iceland to United Kingdom
3 transports moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Midway to 54 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 carrier and 1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Philippines to Queensland
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to EgyptPlace Units - Americans
1 submarine placed in 10 Sea Zone
5 bombers and 3 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,1,2
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Hunan to Anhwe
1 artillery moved from Kweichow to Anhwe
1 fighter moved from Yunnan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kiangsi, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kiangsi, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Kiangsi
1 artillery owned by the Chinese retreated to Hunan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 artilleries and 2 infantry in Anhwe, round 2 : 1/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Kweichow
5 infantry moved from Yunnan to Hunan
3 artilleries moved from Yunnan to Hunan
1 fighter moved from Kiangsi to Hunan
1 fighter moved from Hunan to KweichowPlace Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Hopei
3 infantry placed in Anhwe
Chinese undo move 3.
3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 2 infantry and 1 transport; Remaining resources: 13 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Belgian Congo to Nigeria
British take French Equatorial Africa from Italians
British take Nigeria from Italians
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to KenyaCombat - British
Battle in KenyaNon Combat Move - British
2 fighters moved from United Kingdom to Norway
2 fighters moved from Novgorod to Norway
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from India to West India
1 aaGun moved from India to West India
2 fighters moved from Yunnan to West India
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to HunanPlace Units - British
1 transport placed in 106 Sea Zone
2 infantry placed in QuebecTurn Complete - British
British collect 28 PUs; end with 41 PUsPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 fighter and 1 tactical_bomber -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 9 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 fighters and 1 transport; Remaining resources: 9 PUs;Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from 97 Sea Zone to Egypt
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from 98 Sea Zone to Egypt
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Iraq to EgyptCombat - Italians
Battle in Greece
Battle in 98 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
British defend with 1 cruiser; Americans defend with 1 transport
Italians roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the British lost in 98 Sea Zone
1 transport owned by the Americans lost in 98 Sea Zone
Italians win, taking Greece from Americans, taking 98 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser
Casualties for Americans: 1 transport
Battle in Egypt
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Egypt, round 2 : 0/4 hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 artillery and 2 fighters in Egypt, round 3 : 1/3 hits
British roll dice for 2 infantry in Egypt, round 3 : 1/2 hits
1 fighter owned by the Italians and 1 infantry owned by the Americans lost in Egypt
Italians roll dice for 1 artillery and 1 fighter in Egypt, round 4 : 1/2 hits
British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits
1 infantry owned by the Americans lost in Egypt
Italians win, taking Egypt from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter and 1 infantry
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from Egypt to 98 Sea Zone
2 infantry moved from France to Normandy Bordeaux
2 artilleries moved from Southern France to FrancePlace Units - Italians
1 transport placed in 97 Sea Zone
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 29 PUs; end with 38 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 52 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 artillery and 1 harbour
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
French Central Africa : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
French West Africa : 1 flag
France : 1 flag, 1 airfield, 7 artilleries, 1 factory_minor and 1 infantry
Holland Belgium : 7 artilleries and 3 mech_infantrys
Northern Italy : 1 aaGun, 4 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag
Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 27 / 41
Russians : 38 / 45
Japanese : 28 / 29
Americans : 61 / 86
Chinese : 12 / 18
British : 26 / 41
UK_Pacific : 18 / 23
Italians : 29 / 52
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.765
Median : 3.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17Italians Combat
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 11British Combat
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from India to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to Philippines
1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from India to West India
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 aaGun moved from Northern Territory to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 aaGun moved from 37 Sea Zone to Shan State
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 aaGun moved from Northern Territory to QueenslandPlace Units - ANZAC
1 carrier and 1 cruiser placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 cruiser; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Java to 42 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from India to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 54 Sea Zone to Philippines
1 cruiser and 2 destroyers moved from 54 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 2 infantry moved from India to West India
1 artillery moved from Northern Territory to 55 Sea Zone
1 artillery and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 aaGun moved from Northern Territory to 55 Sea Zone
1 aaGun and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 aaGun moved from 37 Sea Zone to Shan State
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 aaGun moved from Northern Territory to QueenslandPlace Units - ANZAC
1 carrier and 1 cruiser placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsCombat Move - French
2 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries moved from Germany to Poland
1 bomber moved from Holland Belgium to Poland
1 fighter moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from France to Poland
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Holland Belgium to Eastern Poland
3 bombers moved from France to Eastern Poland
2 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
2 artilleries moved from Germany to Poland
1 tactical_bomber moved from Western Germany to Poland
3 infantry moved from Romania to Eastern Poland
3 artilleries moved from Romania to Eastern Poland
1 fighter moved from 112 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in Bessarabia
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 fighter
Americans defend with 5 transports
Germans win with 1 fighter remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Poland
Germans attack with 2 artilleries and 1 tactical_bomber
Russians defend with 1 armour
Germans win, taking Poland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 1 armour
Battle in Eastern Poland
Germans attack with 3 artilleries, 4 bombers and 3 infantry
Russians defend with 4 armour, 1 artillery and 1 infantry
Germans win, taking Eastern Poland from Russians with 2 artilleries and 4 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 4 armour, 1 artillery and 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Denmark to Germany
4 infantry moved from Western Germany to Germany
1 mech_infantry moved from Persia to Iraq
5 armour moved from Persia to Trans-Jordan
1 mech_infantry moved from Trans-Jordan to Egypt
1 bomber moved from Southern Italy to France
4 bombers moved from Eastern Poland to Germany
1 fighter moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Poland to 112 Sea Zone
5 artilleries moved from Western Germany to GermanyPlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 artilleries and 3 infantry placed in RomaniaTurn Complete - Germans
Germans collect 30 PUs; end with 30 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 5 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 infantry moved from Baltic States to Eastern Poland
4 armour and 13 infantry moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 infantry moved from Baltic States to Poland
1 bomber moved from Russia to Bessarabia
1 bomber moved from Russia to Bessarabia
1 fighter and 2 tactical_bombers moved from Novgorod to Poland
1 artillery moved from Baltic States to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 artillery and 2 infantry moved from Northwest Persia to Iraq
3 armour, 1 artillery, 2 infantry and 4 mech_infantrys moved from Northwest Persia to PersiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 bombers and 3 infantry
Germans defend with 2 artilleries
Russians roll dice for 2 bombers and 3 infantry in Bessarabia, round 2 : 2/5 hits
Germans roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 bombers and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Persia
Russians attack with 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys
Japanese defend with 4 bombers
Russians roll dice for 3 armour, 1 artillery, 2 infantry and 4 mech_infantrys in Persia, round 2 : 6/10 hits
Italians roll dice for 4 bombers in Persia, round 2 : 2/4 hits
4 bombers owned by the Japanese and 2 infantry owned by the Russians lost in Persia
Russians win, taking Persia from Italians with 3 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Russians: 2 infantry
Casualties for Japanese: 4 bombers
Battle in Iraq
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 2/3 hits
Italians roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Iraq
Russians win, taking Iraq from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Poland
Russians attack with 1 fighter, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Poland, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Poland, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Eastern Poland
Russians attack with 5 armour, 1 artillery, 14 infantry and 2 mech_infantrys
Germans defend with 2 artilleries
Russians roll dice for 5 armour, 1 artillery, 14 infantry and 2 mech_infantrys in Eastern Poland, round 2 : 7/22 hits
Germans roll dice for 2 artilleries in Eastern Poland, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 armour, 1 artillery, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - Russians
2 bombers moved from Bessarabia to Novgorod
1 fighter and 2 tactical_bombers moved from Poland to Novgorod
2 aaGuns moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Rostov to Ukraine
1 mech_infantry moved from Russia to Western Ukraine
5 infantry moved from Novgorod to Baltic States
1 infantry moved from Amur to BuryatiaPlace Units - Russians
3 armour placed in Novgorod
2 armour and 1 mech_infantry placed in Ukraine
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Chahar to Hopei
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Kiangsi to Kwangtung
Japanese take Kwangtung from UK_Pacific
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Hopei
1 infantry moved from Chahar to Hopei
2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese win, taking 20 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Chinese defend with 2 artilleries and 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Chinese: 2 artilleries and 1 infantry
Casualties for Japanese: 2 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from 20 Sea Zone to Kiangsu
1 tactical_bomber moved from 21 Sea Zone to Kiangsu
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Hopei to Kiangsu
1 fighter moved from Hopei to Kiangsu
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 infantry placed in Japan
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
5 bombers moved from Eastern United States to 112 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 8 bombers and 3 fighters
Germans defend with 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 8 bombers and 3 fighters in 112 Sea Zone, round 2 : 6/11 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 5/8 hits
2 bombers owned by the Americans, 2 carriers owned by the Germans, 1 destroyer owned by the Germans and 3 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 6 bombers in 112 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 3/5 hits
1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 carrier owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 bombers in 112 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 3 fighters and 1 transport in 112 Sea Zone, round 4 : 2/3 hits
2 bombers owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 bomber in 112 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 6 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -29
Casualties for Germans: 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 8 bombers and 3 fightersNon Combat Move - Americans
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 carriers and 4 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 8 infantry moved from Hunan to Anhwe
1 fighter moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 artilleries and 9 infantry in Anhwe, round 2 : 5/13 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in Kansu
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 carriers, 4 destroyers, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
3 bombers and 3 fighters moved from United Kingdom to 112 Sea Zone
5 bombers moved from Eastern United States to 112 Sea ZoneCombat - Americans
Battle in 112 Sea Zone
Americans attack with 8 bombers and 3 fighters
Germans defend with 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 8 bombers and 3 fighters in 112 Sea Zone, round 2 : 6/11 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 3 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 5/8 hits
2 bombers owned by the Americans, 2 carriers owned by the Germans, 1 destroyer owned by the Germans and 3 fighters owned by the Americans lost in 112 Sea Zone
Americans roll dice for 6 bombers in 112 Sea Zone, round 3 : 2/6 hits
Germans roll dice for 1 carrier, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 3/5 hits
1 tactical_bomber owned by the Germans, 3 bombers owned by the Americans and 1 carrier owned by the Germans lost in 112 Sea Zone
Americans roll dice for 3 bombers in 112 Sea Zone, round 4 : 2/3 hits
Germans roll dice for 3 fighters and 1 transport in 112 Sea Zone, round 4 : 2/3 hits
2 bombers owned by the Americans and 2 fighters owned by the Germans lost in 112 Sea Zone
Americans roll dice for 1 bomber in 112 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 bomber in 112 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 fighter and 1 transport in 112 Sea Zone, round 6 : 1/1 hits
1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -29
Casualties for Germans: 3 carriers, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 8 bombers and 3 fightersNon Combat Move - Americans
3 artilleries and 3 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from 109 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to Iceland
1 infantry and 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from Queensland to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 factory_minor placed in Norway
2 carriers and 4 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 artilleries and 8 infantry moved from Hunan to Anhwe
1 fighter moved from Kweichow to Hopei
2 infantry moved from Kweichow to Hopei
1 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 4 artilleries and 9 infantry
Japanese defend with 1 artillery
Chinese roll dice for 4 artilleries and 9 infantry in Anhwe, round 2 : 5/13 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 4 artilleries and 9 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in Kansu
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsPurchase Units - British
British repair damage of 13x factory_major; Remaining resources: 28 PUs;
British buy 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Norway to 112 Sea Zone
1 armour moved from Nigeria to French West Africa
British take French West Africa from Italians
1 armour moved from French West Africa to French Central Africa
British take French Central Africa from Italians
2 armour, 2 artilleries and 6 infantry moved from West India to Eastern Persia
British take Eastern Persia from GermansCombat - British
Battle in 112 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 112 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
3 fighters moved from Norway to United Kingdom
1 fighter moved from 112 Sea Zone to United Kingdom
2 infantry moved from Quebec to 106 Sea Zone
2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from Kenya to Belgian Congo
2 armour moved from Eastern Persia to Persia
1 aaGun moved from West India to Eastern Persia
1 fighter and 1 tactical_bomber moved from India to Anhwe
2 aaGuns moved from Hunan to Anhwe
2 fighters moved from West India to India
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUsPlace Units - UK_Pacific
1 carrier and 1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Some Units in 39 Sea Zone change ownership: 1 carrier and 1 transport -
Good game. I yield. Want to start another switching sides? Same bid.
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Yeah, I really enjoyed it.
I’d be up for another and we can do that (note though that the bid was 14 not 13 (as it says in the subject line) so you should get 14.) It might be a couple of days before I can start though. I got a little carried away in starting games and for the sake of the rest of my life I want to limit myself to just 1 (maybe 2) at a time. I have one game to finish (which I think will be done soon) and one rematch that I have already agreed to.
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I agree. I had too many going on at once. I’m going to limit myself to 1 game at a time. I’m going to be out of town this weekend and can’t play until early next week.
I’ll post you as the winner once I figure out how to do it.
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I’ll likely be ready for a game early next week so that should work well.
For posting results, you probably saw this but the top thread in the league forum is for that.
The rules say this about posting: “6 - Posting game results - Losing players are responsible to post results in the stickied game results thread. This is so that we know the loser agrees with the game result. Post names of the winner and loser, the sides each player played, any bid amount, and provide a link to the game thread. Winners may post the result when the game result was due to time limits of rule #5.”





