Scramble?
Desert Admiral (Axis) vs farmboy (Allies+13)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 4 artilleries and 6 infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 2/10 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 4/8 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 3 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 108 Sea Zone to 123 Sea Zone
2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from 16 Sea Zone to Midway
3 fighters moved from Eastern United States to Iceland
3 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
3 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 3 transports; Remaining resources: 6 PUs;Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
4 artilleries and 6 infantry moved from Normandy Bordeaux to Holland Belgium
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 fighter moved from Wake Island to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 4 artilleries and 6 infantry
Germans defend with 2 artilleries and 2 infantry
Americans roll dice for 4 artilleries and 6 infantry in Holland Belgium, round 2 : 2/10 hits
Germans roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 4 artilleries and 4 infantry in Holland Belgium, round 3 : 4/8 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 3 : 1/2 hits
1 infantry owned by the Americans and 2 artilleries owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Americans: 3 infantry
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 16 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 21 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 21 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Siam to 37 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 infantry and 1 mech_infantry moved from 39 Sea Zone to India
1 fighter moved from 21 Sea Zone to 35 Sea Zone
1 carrier and 1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 fighter moved from 54 Sea Zone to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 108 Sea Zone to 123 Sea Zone
2 artilleries and 4 infantry moved from 123 Sea Zone to Iceland
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 2 infantry moved from 123 Sea Zone to Iceland
1 artillery and 1 infantry moved from Central United States to Eastern United States
1 transport moved from 99 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Anglo Egyptian Sudan to Trans-Jordan
1 fighter moved from 16 Sea Zone to Midway
3 fighters moved from Eastern United States to Iceland
3 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 carrier, 1 destroyer and 3 transports placed in 101 Sea Zone
3 artilleries, 2 fighters and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 infantry moved from Hopei to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 harbour
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kwangtung to Yunnan
1 artillery and 2 infantry moved from Kwangsi to Hunan
1 artillery and 1 infantry moved from Hopei to Kweichow
1 infantry moved from Sikang to Shensi
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
3 artilleries and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsPurchase Units - British
British buy 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 12x factory_major; Remaining resources: 9 PUs;
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Union of South Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - British
Non Combat Move - British
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Russia to Novgorod
2 fighters moved from Russia to Yunnan
1 transport moved from 72 Sea Zone to 71 Sea ZonePlace Units - British
2 fighters and 1 infantry placed in United Kingdom
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUsPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Southern France
3 mech_infantrys moved from France to Holland Belgium
3 artilleries moved from France to Holland Belgium
4 artilleries moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
2 artilleries moved from France to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports; Remaining resources: 3 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
2 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Southern France
3 mech_infantrys moved from France to Holland Belgium
3 artilleries moved from France to Holland Belgium
4 artilleries moved from France to Holland Belgium
2 infantry moved from France to Holland Belgium
2 artilleries moved from France to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 9 artilleries, 2 infantry and 3 mech_infantrys
Americans defend with 4 artilleries and 3 infantry
Italians roll dice for 9 artilleries, 2 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 6/14 hits
Americans roll dice for 4 artilleries and 3 infantry in Holland Belgium, round 2 : 3/7 hits
3 artilleries owned by the Americans, 3 infantry owned by the Americans, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 8 artilleries and 3 mech_infantrys in Holland Belgium, round 3 : 5/11 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from Americans with 7 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 11
Casualties for Italians: 2 artilleries and 2 infantry
Casualties for Americans: 4 artilleries and 3 infantry
Battle in Southern France
Italians attack with 2 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
Italians roll dice for 2 artilleries and 2 infantry in Southern France, round 3 : 1/4 hits
Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to 97 Sea ZonePlace Units - Italians
1 carrier, 1 destroyer and 2 transports placed in 97 Sea Zone
1 tactical_bomber placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 29 PUs; end with 32 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 36 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Persia: 1 fighter
EDIT: Adding units owned by Italians to Iraq: 1 fighter
EDIT: Removing units owned by Italians from Iraq: 1 mech_infantry
EDIT: Adding units owned by Italians to Northwest Persia: 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Alexandria : 1 flag
Nigeria : 1 flag
Kenya : 1 flag
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
French Central Africa : 1 flag
Southern France : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
French West Africa : 1 flag
France : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor and 3 infantry
Holland Belgium : 7 artilleries and 3 mech_infantrys
Northern Italy : 1 aaGun, 5 artilleries, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
97 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Iraq : 1 flag, 1 fighter
Northwest Persia : 1 mech_infantry
Persia : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 30 / 49
Russians : 40 / 46
Japanese : 27 / 31
Americans : 59 / 96
Chinese : 12 / 18
British : 26 / 26
UK_Pacific : 16 / 21
Italians : 29 / 36
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 6 times
3 was rolled 12 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 2 times
Average roll : 3.093
Median : 3.000
Variance : 2.405
Standard Deviation : 1.551
Total rolls : 43Italians Combat
1 was rolled 8 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 2.094
Standard Deviation : 1.447
Total rolls : 33Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.100
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
I edited at the end because I hit the button before I moved my Middle East Italian units. I’ll undo if you don’t want to let me move them.
-
no worries.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from India to West India
1 artillery and 2 infantry moved from India to West IndiaCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in West India
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in West India, round 2 : 2/5 hits
Germans roll dice for 2 mech_infantrys in West India, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the ANZAC lost in West India
ANZAC win, taking 20 Sea Zone from Japanese, taking West India from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 fighters moved from West India to India
3 transports moved from 39 Sea Zone to 55 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to Northern Territory
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 cruiser and 2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from India to West India
1 artillery and 2 infantry moved from India to West IndiaCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in West India
ANZAC attack with 1 artillery, 2 fighters and 2 infantry
Germans defend with 2 mech_infantrys
ANZAC roll dice for 1 artillery, 2 fighters and 2 infantry in West India, round 2 : 2/5 hits
Germans roll dice for 2 mech_infantrys in West India, round 2 : 2/2 hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the ANZAC lost in West India
ANZAC win, taking 20 Sea Zone from Japanese, taking West India from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
2 fighters moved from West India to India
3 transports moved from 39 Sea Zone to 55 Sea Zone
1 carrier and 1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
2 aaGuns and 1 artillery moved from Queensland to Northern Territory
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 cruiser and 2 destroyers placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsPolitics - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Trans-Jordan: 1 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 1 infantry
EDIT: Turning off Edit ModeCombat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to LibyaTurn Complete - French
-
I started making an edit as I thought I forgot an ANZAC move and then remembered that I decided not to make that move.
-
lol
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern Poland -
London intercept?
-
no intercept
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern PolandCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4,7,5,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Trans-Jordan
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
British defend with 1 aaGun and 1 fighter; Americans defend with 1 tactical_bomber; ANZAC defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 1 fighter
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 tactical_bomber
Battle in Norway
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans win, taking Norway from Russians, taking Eastern Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Eastern Persia to Persia
5 armour moved from Eastern Persia to Persia
1 tactical_bomber moved from Germany to Western Germany
5 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 armour moved from Western Germany to Poland
3 aaGuns moved from Germany to Poland
1 armour moved from Greater Southern Germany to Poland
3 bombers moved from United Kingdom to France
1 bomber moved from United Kingdom to Holland Belgium
1 bomber moved from Trans-Jordan to Southern ItalyPlace Units - Germans
2 carriers and 1 transport placed in 112 Sea Zone
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 32 PUs (1 lost to blockades); end with 34 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer and 1 transport; Remaining resources: 2 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 mech_infantrys moved from Persia to Trans-Jordan
1 armour moved from Persia to Trans-Jordan
1 bomber moved from Persia to Trans-Jordan
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 artillery moved from 113 Sea Zone to Norway
3 bombers moved from Western Germany to United Kingdom
1 bomber moved from Germany to United Kingdom
3 fighters moved from Western Germany to United Kingdom
2 infantry moved from Romania to Eastern Poland
2 artilleries moved from Romania to Eastern PolandCombat - Germans
Air Battle in United Kingdom
Germans attacks with 7 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/4 hits
Bombing raid in United Kingdom rolls: 4,7,5,6 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in Trans-Jordan
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
British defend with 1 aaGun and 1 fighter; Americans defend with 1 tactical_bomber; ANZAC defend with 1 infantry
AA fire in Trans-Jordan : 0/1 hits
Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Trans-Jordan, round 2 : 2/5 hits
British roll dice for 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 aaGun owned by the British and 1 infantry owned by the ANZAC lost in Trans-Jordan
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 3 : 1/4 hits
British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 3 : 0/2 hits
1 tactical_bomber owned by the Americans lost in Trans-Jordan
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 4 : 0/4 hits
British roll dice for 1 fighter in Trans-Jordan, round 4 : 0/1 hits
Germans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Trans-Jordan, round 5 : 1/4 hits
British roll dice for 1 fighter in Trans-Jordan, round 5 : 1/1 hits
1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 aaGun and 1 fighter
Casualties for ANZAC: 1 infantry
Casualties for Americans: 1 tactical_bomber
Battle in Norway
Battle in Eastern Poland
Germans attack with 2 artilleries and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 3 : 0/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 4 : 1/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Norway from Russians, taking Eastern Poland from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Cleaning up after air battlesNon Combat Move - Germans
1 mech_infantry moved from Eastern Persia to Persia
5 armour moved from Eastern Persia to Persia
1 tactical_bomber moved from Germany to Western Germany
5 infantry moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
2 armour moved from Western Germany to Poland
3 aaGuns moved from Germany to Poland
1 armour moved from Greater Southern Germany to Poland
3 bombers moved from United Kingdom to France
1 bomber moved from United Kingdom to Holland Belgium
1 bomber moved from Trans-Jordan to Southern ItalyPlace Units - Germans
2 carriers and 1 transport placed in 112 Sea Zone
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Germans collect 32 PUs (1 lost to blockades); end with 34 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 41 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag, 1 armour and 1 mech_infantry
France : 3 bombers
Western Germany : 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour, 4 infantry and 1 tactical_bomber
Romania : 3 aaGuns, 7 artilleries, 1 factory_major and 6 infantry
Poland : 3 aaGuns, 3 armour, 5 infantry and 2 mech_infantrys
Germany : 3 artilleries and 1 factory_major
Norway : 1 artillery and 1 infantry
Denmark : 2 mech_infantrys
Holland Belgium : 1 bomber
Southern Italy : 1 bomber
Eastern Poland : 1 flag, 2 artilleries and 2 infantry
Bessarabia : 1 flag, 1 infantry
Turkmenistan : 1 flag
112 Sea Zone : 2 carriers, 3 fighters and 1 transport
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 5 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 33 / 41
Russians : 36 / 46
Japanese : 27 / 31
Americans : 59 / 96
Chinese : 12 / 18
British : 25 / 26
UK_Pacific : 18 / 21
Italians : 29 / 36
ANZAC : 18 / 28
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 3 times
Average roll : 3.783
Median : 4.000
Variance : 2.933
Standard Deviation : 1.713
Total rolls : 46Null / Other
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 5 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.759
Median : 4.000
Variance : 2.607
Standard Deviation : 1.615
Total rolls : 29British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 12Russians Combat
4 was rolled 2 times
5 was rolled 2 times
Average roll : 4.500
Median : 4.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Caucasus to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
2 infantry moved from Ukraine to Bessarabia
1 armour, 1 artillery and 3 infantry moved from Baltic States to Poland
3 armour moved from Novgorod to Poland
2 fighters and 2 tactical_bombers moved from Novgorod to Poland
1 artillery moved from Western Ukraine to Bessarabia
3 armour, 1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern PolandCombat - Russians
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
Russians attack with 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys
Italians defend with 1 mech_infantry
Russians roll dice for 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys in Northwest Persia, round 2 : 4/13 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Northwest Persia
Russians win, taking Northwest Persia from Germans with 3 armour, 2 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Poland
Russians attack with 4 armour, 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 3 aaGuns, 3 armour, 5 infantry and 2 mech_infantrys
AA fire in Poland : 1/4 hits
1 fighter owned by the Russians lost in Poland
Russians roll dice for 4 armour, 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Poland, round 2 : 5/11 hits
Germans roll dice for 3 aaGuns, 3 armour, 5 infantry and 2 mech_infantrys in Poland, round 2 : 3/10 hits
3 aaGuns owned by the Germans, 2 infantry owned by the Germans and 3 infantry owned by the Russians lost in Poland
Russians roll dice for 4 armour, 1 artillery, 1 fighter and 2 tactical_bombers in Poland, round 3 : 3/8 hits
Germans roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Poland, round 3 : 2/8 hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 3 infantry owned by the Germans lost in Poland
Russians roll dice for 3 armour, 1 fighter and 2 tactical_bombers in Poland, round 4 : 3/6 hits
Germans roll dice for 3 armour and 2 mech_infantrys in Poland, round 4 : 2/5 hits
2 mech_infantrys owned by the Germans, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Poland
Russians roll dice for 1 armour, 1 fighter and 2 tactical_bombers in Poland, round 5 : 4/4 hits
Germans roll dice for 2 armour in Poland, round 5 : 0/2 hits
2 armour owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns, 3 armour, 5 infantry and 2 mech_infantrys
Casualties for Russians: 3 armour, 1 artillery, 1 fighter and 3 infantry
Battle in Eastern Poland
Russians attack with 4 armour, 1 artillery and 2 infantry
Germans defend with 2 artilleries and 2 infantry
Russians roll dice for 4 armour, 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/7 hits
Germans roll dice for 2 artilleries and 2 infantry in Eastern Poland, round 2 : 0/4 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 4 armour, 1 artillery and 2 infantry in Eastern Poland, round 3 : 3/7 hits
Germans roll dice for 2 artilleries and 1 infantry in Eastern Poland, round 3 : 1/3 hits
1 infantry owned by the Germans, 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 2 tactical_bombers moved from Poland to Novgorod
1 aaGun and 12 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
3 armour and 1 mech_infantry moved from Russia to Western Ukraine
1 artillery and 3 infantry moved from Novgorod to Baltic States
1 armour moved from Karelia to Novgorod
2 infantry moved from Sakha to AmurPlace Units - Russians
3 infantry placed in Ukraine
3 infantry placed in Novgorod
2 bombers and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 fighter moved from Kiangsi to Chahar
1 tactical_bomber moved from Kiangsi to Chahar
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsi to 20 Sea Zone
1 tactical_bomber moved from Kiangsi to 20 Sea Zone
3 fighters moved from Kiangsi to 21 Sea Zone
1 tactical_bomber moved from Kiangsi to 21 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 infantry and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
2 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Chahar
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
2 tactical_bombers moved from Kiangsi to 20 Sea Zone
2 fighters moved from Kiangsi to 20 Sea Zone
1 fighter moved from Kiangsi to Chahar
1 tactical_bomber moved from Kiangsi to Chahar
2 fighters moved from Kiangsi to 21 Sea ZoneCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Chahar
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 tactical_bomber moved from Chahar to Kiangsu
1 fighter moved from Chahar to Kiangsu
2 fighters moved from 21 Sea Zone to 6 Sea Zone
2 fighters moved from 20 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
4 carriers moved from 19 Sea Zone to 6 Sea Zone
2 battleships moved from 19 Sea Zone to 6 Sea Zone
4 transports moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Japan to 6 Sea Zone
2 aaGuns moved from 6 Sea Zone to Korea
2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kiangsu to AnhwePlace Units - Japanese
1 infantry and 2 mech_infantrys placed in Kiangsu
4 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
will post the moves shortly but a heads up that 3 bombers will hit the transport and destroyer in 113. You have the option to scramble one tac from West Germany.





