No scrambling.
Intercept these nasty bombers with three fighters please.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Japanese
1 mech_infantry moved from Urals to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Kansu to Sikang
Japanese take Sikang from Chinese
1 bomber moved from French Indo China to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Sumatra to Shan State
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Shantung to Chahar
Japanese take Chahar from Chinese
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 carrier, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 1/3 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery and 1 bomber in Philippines, round 3 : 1/2 hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
British defend with 2 infantry; ANZAC defend with 2 infantry
Japanese roll dice for 2 artilleries, 1 bomber and 2 infantry in Shan State, round 2 : 1/5 hits
UK_Pacific roll dice for 4 infantry in Shan State, round 2 : 2/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
Japanese roll dice for 2 artilleries and 1 bomber in Shan State, round 3 : 1/3 hits
UK_Pacific roll dice for 3 infantry in Shan State, round 3 : 3/3 hits
2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -20
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries, 1 bomber and 2 infantry
Non Combat Move - Japanese
1 bomber moved from Philippines to French Indo China
1 artillery, 1 fighter, 2 infantry, 9 mech_infantrys and 1 tactical_bomber moved from Anhwe to Shantung
1 mech_infantry moved from Anhwe to Shantung
3 infantry and 2 mech_infantrys moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Shantung to 6 Sea Zone
1 aaGun moved from Yenisey to Timguska
1 mech_infantry moved from Evenkiyskiy to Kansu
3 artilleries moved from Timguska to Kansu
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 artilleries placed in Shantung
1 armour and 2 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Chinese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Americans
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 44 Sea Zone
1 marine moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
2 carriers, 8 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 armour moved from Libya to Alexandria
Americans take Tobruk from Italians
British take Alexandria from Italians
1 artillery moved from Libya to Tobruk
1 mech_infantry moved from Tunisia to Tobruk
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 destroyers and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from United Kingdom to France
1 artillery and 3 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 transports moved from 82 Sea Zone to 87 Sea Zone
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat - Americans
Strategic bombing raid in France
1 bomber killed by AA
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Kwangtung
Battle in Anglo Egyptian Sudan
Americans attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
Americans win, taking Normandy Bordeaux from Germans, taking Kwangtung from Japanese, taking Anglo Egyptian Sudan from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Celebes
Battle in Holland Belgium
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from France to United Kingdom
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
Place Units - Americans
2 infantry placed in Western United States
1 fighter placed in Western United States
1 transport placed in 10 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
1 cruiser placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 71 PUs; end with 71 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Combat Move - Chinese
2 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
3 infantry moved from Kweichow to Hopei
8 artilleries and 14 infantry moved from Kweichow to Anhwe
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwe
Chinese attack with 8 artilleries and 14 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 8 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 fighter moved from Union of South Africa to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
Purchase Units - British
British buy 1 armour, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 4x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Non Combat Move - British
Place Units - British
2 transports placed in 110 Sea Zone
British undo move 1.
1 transport placed in 110 Sea Zone
1 transport placed in 106 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 82 Sea Zone: 1 armour, 1 artillery, 2 infantry and 2 transports
EDIT: Adding units owned by British to 82 Sea Zone: 2 transports
EDIT: Adding units owned by British to French Equatorial Africa: 1 armour, 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,5,4
UK_Pacific collect 13 PUs; end with 13 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Hey there,
I’m sorry for the delays with our games but, I have been very ill.
I will get back to our games shortly.
(Hopefully later today.)
Going to the docs in a while.
Again, I am sorry.
Wayne,
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 marine moved from Egypt to 81 Sea Zone
1 cruiser and 1 marine moved from 81 Sea Zone to 99 Sea Zone
1 marine moved from 99 Sea Zone to Cyprus
1 infantry moved from Egypt to Alexandria
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 armour moved from Eastern Persia to West India
Italians take West India from UK_Pacific
1 armour moved from West India to Eastern Persia
2 fighters moved from Egypt to Alexandria
1 mech_infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from Russians
Purchase Units - Italians
Italians buy 6 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat - Italians
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits
1 aaGun owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery in Malta, round 3 : 0/1 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 artillery owned by the Italians lost in Malta
British win, taking Cyprus from British with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 aaGun
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 armour
Italians roll dice for 2 fighters and 1 infantry in Alexandria, round 2 : 2/3 hits
British roll dice for 1 armour in Alexandria, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Alexandria
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
2 fighters moved from Alexandria to Egypt
1 armour and 2 mech_infantrys moved from Iraq to Egypt
Place Units - Italians
3 mech_infantrys placed in Iraq
3 infantry placed in Egypt
3 infantry placed in Southern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
Hey there,
I’m sorry for the delays with our games but, I have been very ill.
I will get back to our games shortly.
(Hopefully later today.)
Going to the docs in a while.
Again, I am sorry.Wayne,
ok, np.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 8
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
3 bombers, 2 fighters and 1 tactical_bomber moved from Novgorod to Russia
1 artillery moved from France to Normandy Bordeaux
2 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 mech_infantrys moved from Western Ukraine to Russia
16 armour, 24 artilleries, 1 bomber, 1 fighter, 11 infantry and 18 mech_infantrys moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Russia
1 artillery and 1 infantry moved from Kazakhstan to Samara
1 mech_infantry moved from Volgograd to Samara
2 armour and 1 mech_infantry moved from Volgograd to Tambov
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
6 mech_infantrys moved from Eastern Poland to Belarus
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from France to Holland Belgium
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 79 PUs;
Germans buy 5 artilleries, 3 fighters, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in Belarus
Germans attack with 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Belarus, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Tambov
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Tambov, round 2 : 3/3 hits
Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 3 : 0/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 mech_infantrys in Normandy Bordeaux, round 4 : 1/3 hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Samara
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Samara, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
Germans roll dice for 1 artillery and 1 mech_infantry in Samara, round 4 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 16 armour, 24 artilleries, 4 bombers, 3 fighters, 11 infantry, 24 mech_infantrys and 1 tactical_bomber
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 3 fighters, 53 infantry and 1 tactical_bomber
AA fire in Russia : 1/6 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 16 armour, 24 artilleries, 4 bombers, 2 fighters, 11 infantry, 24 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 32/82 hits
Russians roll dice for 2 aaGuns, 1 armour, 9 artilleries, 3 fighters, 53 infantry and 1 tactical_bomber in Russia, round 2 : 21/67 hits
5 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians, 11 infantry owned by the Germans, 5 artilleries owned by the Germans and 30 infantry owned by the Russians lost in Russia
Germans roll dice for 16 armour, 19 artilleries, 4 bombers, 2 fighters, 19 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 29/61 hits
Russians roll dice for 1 armour, 9 artilleries, 3 fighters, 23 infantry and 1 tactical_bomber in Russia, round 3 : 11/37 hits
6 mech_infantrys owned by the Germans, 6 artilleries owned by the Russians, 5 artilleries owned by the Germans and 23 infantry owned by the Russians lost in Russia
Germans roll dice for 16 armour, 14 artilleries, 4 bombers, 2 fighters, 13 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 21/50 hits
Russians roll dice for 1 armour, 3 artilleries, 3 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits
1 mech_infantry owned by the Germans, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 11PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 11 artilleries, 4 bombers, 2 fighters, 12 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 109
Casualties for Germans: 13 artilleries, 1 fighter, 11 infantry and 12 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 9 artilleries, 3 fighters, 53 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 aaGuns moved from Bryansk to Rostov
1 fighter moved from Western Germany to Egypt
4 bombers moved from Russia to Eastern Persia
1 fighter moved from Russia to Caucasus
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
Place Units - Germans
3 artilleries placed in France
3 mech_infantrys placed in Volgograd
2 artilleries, 3 fighters, 3 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 66 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 104 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Japanese
1 artillery moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 tactical_bomber moved from French Indo China to 43 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 infantry and 2 mech_infantrys moved from Jehol to Anhwe
4 mech_infantrys moved from Manchuria to Anhwe
4 artilleries, 5 infantry and 11 mech_infantrys moved from Shantung to Anhwe
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 6 Sea Zone to Anhwe
3 fighters moved from Japan to 35 Sea Zone
1 artillery moved from Kansu to Shensi
Japanese take Shensi from Chinese
1 bomber moved from French Indo China to Anhwe
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 3 PUs;
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 3 fighters in 35 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Philippines
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Philippines from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Anhwe
Japanese attack with 4 artilleries, 1 bomber, 2 fighters, 8 infantry, 17 mech_infantrys and 1 tactical_bomber
Chinese defend with 10 artilleries and 15 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 8 infantry, 17 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 4/33 hits
Chinese roll dice for 10 artilleries and 15 infantry in Anhwe, round 2 : 11/25 hits
8 infantry owned by the Japanese, 4 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 14 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 8/22 hits
Chinese roll dice for 10 artilleries and 11 infantry in Anhwe, round 3 : 10/21 hits
8 infantry owned by the Chinese and 10 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 4 artilleries, 1 bomber, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 7/12 hits
Chinese roll dice for 10 artilleries and 3 infantry in Anhwe, round 4 : 3/13 hits
1 artillery owned by the Japanese, 3 infantry owned by the Chinese, 4 artilleries owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 3 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 5 : 5/9 hits
Chinese roll dice for 6 artilleries in Anhwe, round 5 : 1/6 hits
1 artillery owned by the Japanese and 5 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 6 : 3/8 hits
Chinese roll dice for 1 artillery in Anhwe, round 6 : 0/1 hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Chinese: 10 artilleries and 15 infantry
Casualties for Japanese: 2 artilleries, 8 infantry and 15 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Anhwe to French Indo China
2 fighters and 1 tactical_bomber moved from Anhwe to Shantung
1 mech_infantry moved from Chahar to Anhwe
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Tsinghai to Sikang
1 mech_infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Suiyuyan to Chahar
1 fighter moved from 20 Sea Zone to 35 Sea Zone
3 carriers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
1 artillery and 2 infantry placed in Shantung
2 artilleries and 1 infantry placed in French Indo China
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Allies need to take a VC in Europe, or take Tokyo. Can’t see how they will do so?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 bomber moved from United Kingdom to 96 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 87 Sea Zone to 91 Sea Zone
2 artilleries moved from Morocco to Algeria
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 54 Sea Zone to 53 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 10 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Purchase Units - Americans
scramble in sz 112?
Yes.
Oh ****
I still reckon I’ll recover from this set back.
1 Kami on each of 6 DDs in SZ35.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Americans
1 bomber moved from United Kingdom to 96 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
2 transports moved from 87 Sea Zone to 91 Sea Zone
2 artilleries moved from Morocco to Algeria
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 54 Sea Zone to 53 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 3 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 carriers, 10 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 3 destroyers, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Germans scrambles to create a battle in territory 112 Sea Zone
kami’s in sz35?
1 Kami on each of 6 DDs in SZ35.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Combat Move - Chinese
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 9
Politics - British