Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
3 fighters moved from Southern Italy to 98 Sea Zone
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 artillery moved from Tobruk to Alexandria
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Romania to Poland
1 armour moved from Slovakia Hungary to Poland
2 infantry moved from Bulgaria to Romania
1 artillery and 2 infantry moved from Yugoslavia to Slovakia Hungary
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber, 3 fighters and 1 submarine
British defend with 1 cruiser, 1 destroyer and 1 submarine
1 submarine owned by the British Submerged
Italians win, taking 98 Sea Zone from British with 1 bomber, 3 fighters and 1 submarine remaining. Battle score for attacker is 20
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
3 fighters moved from 98 Sea Zone to Alexandria
1 aaGun moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Slovakia Hungary
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
Italians collect 11 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 2
Combat Move - French
1 infantry moved from Libya to Tunisia
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Eire
1 artillery moved from 109 Sea Zone to Eire
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 artillery moved from Holland Belgium to Normandy Bordeaux
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
4 armour and 1 mech_infantry moved from Holland Belgium to Germany
6 artilleries and 4 infantry moved from Germany to Poland
2 transports moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
3 fighters and 4 tactical_bombers moved from Alexandria to Trans-Jordan
2 armour moved from Greece to Romania
1 armour moved from Greece to Yugoslavia
2 bombers moved from Southern Italy to Trans-Jordan
Combat - Germans
Battle in Eire
Germans attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Germans win, taking Eire from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
French defend with 1 infantry; British defend with 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber; ANZAC defend with 2 infantry
Germans win, taking Trans-Jordan from British with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 32
Casualties for French: 1 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for British: 1 armour, 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
3 tactical_bombers moved from Trans-Jordan to Egypt
3 fighters moved from Trans-Jordan to Egypt
2 bombers moved from Trans-Jordan to Greece
5 aaGuns moved from Germany to Poland
Place Units - Germans
1 infantry placed in Normandy Bordeaux
6 armour and 4 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
Germans collect 46 PUs (1 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Russians
Russians buy 3 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
2 aaGuns, 5 armour, 2 artilleries, 2 fighters, 18 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Belarus
3 armour moved from Ukraine to Belarus
3 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Belarus
3 artilleries moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 4 infantry, 2 marines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
3 artilleries, 1 cruiser, 1 destroyer, 3 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 marine moved from 36 Sea Zone to French Indo China
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 cruiser moved from 20 Sea Zone to 6 Sea Zone
1 battleship moved from 20 Sea Zone to 6 Sea Zone
4 fighters moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 infantry moved from Chahar to Suiyuyan
1 artillery and 5 infantry moved from Chahar to Hopei
4 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Manchuria to Jehol
1 artillery and 3 infantry moved from Korea to Manchuria
1 mech_infantry moved from Anhwe to Yunnan
2 artilleries and 3 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Kweichow
1 artillery moved from Hunan to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 battleship, 3 carriers, 2 destroyers and 2 submarines moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Anhwe
1 artillery moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Kwangsi to Kweichow
2 bombers moved from Kwangsi to Kweichow
3 fighters moved from Kwangsi to Kweichow
2 bombers moved from Kweichow to Hopei
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
3 fighters moved from Kwangsi to Kweichow
3 tactical_bombers moved from Kwangsi to Kweichow
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 5 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 2 bombers and 5 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo China
Non Combat Move - Japanese
2 bombers moved from Hopei to Kweichow
1 aaGun moved from Chahar to Hopei
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 armour, 1 artillery, 2 infantry and 2 marines placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier and 2 fighters moved from 89 Sea Zone to 102 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
1 carrier moved from 101 Sea Zone to 102 Sea Zone
2 fighters moved from Eastern United States to 102 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 cruiser moved from 101 Sea Zone to 102 Sea Zone
Place Units - Americans
1 transport placed in 101 Sea Zone
3 bombers placed in Eastern United States
1 fighter placed in Western United States
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 6 infantry moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - British
British buy 1 factory_minor and 1 fighter; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 bomber moved from United Kingdom to 95 Sea Zone
3 infantry moved from Persia to Iraq
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 artillery, 12 infantry and 1 tactical_bomber moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
4 fighters moved from United Kingdom to 119 Sea Zone
Combat - British
British creates battle in territory 98 Sea Zone
Battle in 95 Sea Zone
British attack with 1 bomber
Italians defend with 1 destroyer and 1 transport
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 98 Sea Zone
British attack with 1 submarine
Germans defend with 1 submarine and 2 transports; Italians defend with 1 submarine
Germans win with 2 submarines and 2 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in 119 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Iraq
British attack with 1 artillery and 6 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 artillery and 5 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 12 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for British: 5 infantry
Casualties for Japanese: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
Battle in Formosa
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to Yunnan
2 infantry moved from India to Burma
2 infantry moved from India to West India
1 mech_infantry moved from Union of South Africa to Rhodesia
1 bomber moved from 95 Sea Zone to Tunisia
4 fighters moved from 119 Sea Zone to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
Place Units - British
1 factory_minor placed in Persia
1 fighter placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6,1,1,2,2,4,4,4,6,1,3,4
British collect 19 PUs (8 lost to blockades); end with 20 PUs total
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 23 PUs
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 28 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 31 PUs
Some Units in India change ownership: 8 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 4 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 infantry moved from Romania to Eastern Poland
Italians take Eastern Poland from Russians
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
2 armour moved from Poland to Eastern Poland
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
3 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 fighters moved from Alexandria to Iraq
1 bomber moved from Southern Italy to Iraq
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
Combat - Italians
Battle in Iraq
Italians attack with 1 armour, 1 bomber, 3 fighters and 1 mech_infantry
British defend with 1 artillery and 5 infantry
retreated to Iraq
British win with 1 artillery and 2 infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 3 infantry
Non Combat Move - Italians
3 fighters moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
1 aaGun moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 destroyer moved from 58 Sea Zone to 39 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 13 infantry and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Combat Move - Germans
1 infantry moved from Eire to Scotland
Germans take Scotland from British
1 fighter moved from 109 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from 109 Sea Zone to 119 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 armour and 2 infantry moved from Romania to Eastern Poland
10 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Western Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 armour moved from 99 Sea Zone to Crete
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 armour moved from Trans-Jordan to Iraq
2 bombers moved from Greece to Iraq
3 fighters and 3 tactical_bombers moved from Egypt to Iraq
1 infantry moved from Poland to Baltic States
8 artilleries and 16 infantry moved from Poland to Eastern Poland
Combat - Germans
Battle in Crete
Battle in 119 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win, taking Crete from Neutral_Allies, taking 119 Sea Zone from British with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans win, taking Iraq from British with 1 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
2 bombers moved from Iraq to Egypt
2 infantry moved from 98 Sea Zone to Egypt
3 fighters and 3 tactical_bombers moved from Iraq to Egypt
5 aaGuns moved from Poland to Eastern Poland
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 tactical_bomber moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from 119 Sea Zone to 112 Sea Zone
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
1 artillery and 5 infantry placed in Western Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,1
Germans collect 49 PUs (5 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
18 infantry moved from Amur to Korea
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Belarus to Ukraine
1 fighter moved from Belarus to Baltic States
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Baltic States
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win, taking Baltic States from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 aaGuns moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Ukraine to Belarus
1 mech_infantry moved from Belarus to Western Ukraine
3 infantry moved from Russia to Bryansk
3 armour moved from Russia to Belarus
Place Units - Russians
1 fighter and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 marines moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 36 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 fighters moved from 36 Sea Zone to Philippines
2 tactical_bombers moved from 36 Sea Zone to Philippines
1 marine moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
2 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 1 marine and 2 submarines moved from 36 Sea Zone to 43 Sea Zone
1 marine moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 3 infantry moved from Jehol to Manchuria
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 infantry moved from Hopei to Kweichow
1 artillery moved from Hopei to Kweichow
1 bomber moved from Kweichow to Kwangtung
1 bomber, 6 fighters and 5 tactical_bombers moved from Kweichow to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
Combat - Japanese
Battle in Borneo
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 transport
British defend with 1 transport
Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 6 fighters, 4 infantry and 5 tactical_bombers
British defend with 1 aaGun, 1 artillery and 7 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 6 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 30
Casualties for British: 1 aaGun, 1 artillery and 7 infantry
Non Combat Move - Japanese
1 aaGun moved from Hopei to Kweichow
2 tactical_bombers moved from Philippines to 43 Sea Zone
3 fighters moved from Philippines to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 43 Sea Zone
1 armour, 2 artilleries, 3 infantry and 2 marines moved from 19 Sea Zone to Manchuria
1 bomber moved from Kwangtung to Anhwe
1 bomber, 6 fighters and 5 tactical_bombers moved from Yunnan to Anhwe
Place Units - Japanese
1 carrier placed in 19 Sea Zone
1 artillery and 1 infantry placed in Kiangsu
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Eastern United States: 1 marine
EDIT: Adding units owned by Americans to 102 Sea Zone: 1 marine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 marine and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
1 marine moved from 91 Sea Zone to Morocco
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 mech_infantry
EDIT: Changing ownership of Brazil from Neutral_Allies to Americans
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Adding units owned by Americans to Brazil: 3 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 86 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Tsinghai to Kansu
2 infantry moved from Sikang to Shensi
1 fighter and 2 infantry moved from Sikang to Szechwan
Combat - Chinese
Battle in Kansu
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - British
British buy 1 airfield and 2 artilleries; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 mech_infantry moved from Rhodesia to Kenya
British take Kenya from Italians
1 transport moved from 80 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
1 battleship, 1 destroyer and 1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 fighter moved from India to Iraq
1 infantry moved from Burma to Shan State
1 tactical_bomber moved from India to Iraq
1 fighter moved from India to Burma
1 fighter moved from Burma to Shan State
Combat - British
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
British win, taking Iraq from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from 98 Sea Zone: 1 transport
EDIT: Removing units owned by British from Tunisia: 1 bomber
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Shan State to India
1 aaGun moved from Burma to India
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Scotland to United Kingdom
2 fighters moved from United Kingdom to Gibraltar
Place Units - British
1 airfield placed in Gibraltar
2 artilleries placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1,4,6
British collect 24 PUs (5 lost to blockades); end with 24 PUs total
Place Units - UK_Pacific
1 artillery and 9 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 1 artillery and 9 infantry
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 98 Sea Zone to 80 Sea Zone
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
3 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Anglo Egyptian Sudan
3 fighters moved from Trans-Jordan to Anglo Egyptian Sudan
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from Trans-Jordan to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Eastern Poland to Baltic States
3 infantry moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Baltic States
1 armour moved from Eastern Poland to Western Ukraine
Combat - Italians
Battle in 80 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
Italians win, taking 80 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anglo Egyptian Sudan
Italians attack with 3 fighters and 2 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Western Ukraine from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Iraq
Italians attack with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry
British defend with 2 infantry
Italians win, taking Iraq from British with 2 armour, 3 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Baltic States
Italians attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Baltic States from Russians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Baltic States
3 fighters moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Western Ukraine to Bessarabia
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs