Scramble all of them max defense.
Shin Ji (axis) vs Giallo Round 1
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Cyprus
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 marine moved from Tunisia to 94 Sea Zone
1 artillery, 1 marine and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 artillery moved from 96 Sea Zone to Malta
3 infantry moved from Tunisia to Libya
Italians take Libya from British
1 carrier and 1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Greece to 96 Sea Zone
1 bomber moved from Southern Italy to EgyptCombat - Italians
Strategic bombing raid in Egypt
AA fire in Egypt : 0/1 hits
Bombing raid in Egypt rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Egypt causes 3 damage total.
Battle in Cyprus
Battle in Malta
Italians attack with 1 artillery and 1 marine
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 artillery and 1 marine in Malta, round 2 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery and 1 marine in Malta, round 3 : 0/2 hits
British roll dice for 1 infantry in Malta, round 3 : 0/1 hits
Italians roll dice for 1 artillery and 1 marine in Malta, round 4 : 1/2 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Cyprus from British, taking Malta from British with 1 artillery and 1 marine remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to GreecePlace Units - Italians
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 bombers and 1 marine; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Volgograd to Tambov
6 artilleries, 21 infantry and 9 mech_infantrys moved from Rostov to Bryansk
9 artilleries and 1 infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
1 mech_infantry moved from Novgorod to Smolensk
1 armour moved from Novgorod to Bryansk
1 bomber moved from Novgorod to Smolensk
1 bomber moved from Slovakia Hungary to Smolensk
1 mech_infantry moved from Novgorod to Belarus
14 armour and 22 mech_infantrys moved from Volgograd to Bryansk
4 fighters moved from Southern Italy to Eastern Poland
3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to Western Germany
1 artillery moved from Caucasus to Northwest Persia
1 bomber moved from Greece to Northwest Persia
1 bomber moved from Greece to Northwest Persia
1 bomber moved from Greece to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Tambov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 1 artillery and 2 bombers
British defend with 1 infantry
Germans roll dice for 1 artillery and 2 bombers in Northwest Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 bombers in Northwest Persia, round 3 : 1/3 hits
British roll dice for 1 infantry in Northwest Persia, round 3 : 0/1 hits
1 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 1 artillery and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Germans attack with 15 armour, 18 artilleries, 22 infantry and 33 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 15 armour, 18 artilleries, 22 infantry and 33 mech_infantrys in Bryansk, round 2 : 27/88 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 15 armour, 18 artilleries, 21 infantry and 33 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Smolensk to Eastern Poland
1 bomber moved from Tambov to Eastern Poland
2 bombers moved from Northwest Persia to Greece
10 mech_infantrys moved from Germany to Eastern Poland
2 aaGuns moved from Germany to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
5 bombers placed in Western Germany
1 marine placed in Normandy BordeauxTurn Complete - Germans
Germans collect 61 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
4 fighters and 1 tactical_bomber moved from Russia to Vologda
18 artilleries and 28 infantry moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 18 artilleries and 28 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 18 artilleries and 28 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Vologda from Japanese with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
4 fighters and 1 tactical_bomber moved from Vologda to Persia
13 armour and 12 mech_infantrys moved from Archangel to Samara
4 aaGuns moved from Russia to Samara
3 mech_infantrys moved from Russia to SamaraPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 carriers, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
3 armour and 1 mech_infantry moved from Yunnan to India
1 armour moved from Kansu to Sikang
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
1 armour moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
8 submarines moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from Japan to Philippines
2 fighters moved from 42 Sea Zone to Philippines
13 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 13 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 13 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 10/14 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
13 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from India to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Siam
2 bombers moved from India to Siam
3 infantry moved from French Indo China to Shan State
1 artillery and 3 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
3 infantry placed in Shantung
3 artilleries placed in India
3 carriers placed in 36 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 99 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 carriers, 2 fighters and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 56 Sea Zone
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Novosibirsk
3 armour and 1 mech_infantry moved from Yunnan to India
1 armour moved from Kansu to Sikang
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Tsinghai
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Hunan
1 armour moved from Hunan to Yunnan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Amur to Jehol
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 43 Sea Zone to 42 Sea Zone
8 submarines moved from 36 Sea Zone to 42 Sea Zone
3 fighters moved from Japan to Philippines
2 fighters moved from 42 Sea Zone to Philippines
13 fighters and 1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 13 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 13 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 10/14 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 13 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
13 fighters and 1 tactical_bomber moved from 56 Sea Zone to 42 Sea Zone
2 tactical_bombers moved from India to 42 Sea Zone
1 fighter and 2 tactical_bombers moved from India to Siam
2 bombers moved from India to Siam
3 infantry moved from French Indo China to Shan State
1 artillery and 3 infantry moved from 42 Sea Zone to JavaPlace Units - Japanese
3 infantry placed in Shantung
3 artilleries placed in India
3 carriers placed in 36 Sea Zone
2 fighters placed in JapanTurn Complete - Japanese
Japanese collect 80 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 99 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Rostov: 4 aaGuns
EDIT: Adding units owned by Germans to Bryansk: 4 aaGuns
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 carrier, 6 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 fighters and 2 tactical_bombers moved from 80 Sea Zone to Northwest PersiaCombat - Americans
Battle in Northwest Persia
Americans attack with 4 fighters and 2 tactical_bombers
Germans defend with 1 artillery
Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Americans
4 fighters and 2 tactical_bombers moved from Northwest Persia to 80 Sea Zone
2 fighters moved from Eastern United States to 26 Sea Zone
3 destroyers and 5 submarines moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 54 Sea Zone to 56 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 3 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 armour, 1 artillery and 1 infantry placed in West India
3 infantry placed in IraqTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - British
British repair damage of 3x factory_minor; Remaining resources: 28 PUs;
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Iraq to Northwest Persia
1 bomber moved from Gibraltar to Persia
1 destroyer moved from 106 Sea Zone to 104 Sea ZoneCombat - British
Non Combat Move - British
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 32 PUs (2 lost to blockades); end with 32 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Purchase Units - Italians
Italians buy 3 transports; Remaining resources: 3 PUs;Combat Move - Italians
3 infantry moved from Libya to Tobruk
Italians take Tobruk from British
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
1 marine moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 marine and 1 transport moved from 96 Sea Zone to 95 Sea Zone
2 fighters moved from Greece to Southern Italy
1 bomber moved from Greece to Southern ItalyCombat - Italians
Non Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 artillery, 2 infantry, 1 marine and 2 transports
EDIT: Adding units owned by Italians to 95 Sea Zone: 2 transports
EDIT: Adding units owned by Italians to Northern Italy: 1 artillery, 2 infantry and 1 marine
EDIT: Turning off Edit Mode
3 transports placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 11
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 6 artilleries, 6 infantry and 3 transports; Remaining resources: 4 PUs;Combat Move - Germans
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
2 bombers moved from Greece to Russia
2 fighters moved from Eastern Poland to Novgorod
2 fighters moved from Eastern Poland to Novgorod
3 bombers moved from Eastern Poland to Vologda
2 bombers moved from Western Germany to Russia
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
3 bombers moved from Western Germany to United Kingdom
3 fighters moved from 110 Sea Zone to United Kingdom
1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone -
Intercept in London?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Novgorod
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 bombers moved from Eastern Poland to Vologda
2 bombers moved from Greece to Russia
1 bomber moved from Eastern Poland to Russia
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Tambov to Russia
5 infantry moved from Bryansk to Russia
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone -
OK, made a few mistakes last time. This one, no need to ask on the intercept, I think.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 11 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Eastern Poland to Novgorod
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Smolensk to Vologda
1 mech_infantry moved from Bryansk to Vologda
2 bombers moved from Eastern Poland to Vologda
2 bombers moved from Greece to Russia
1 bomber moved from Eastern Poland to Russia
1 mech_infantry moved from Eastern Poland to Archangel
Germans take Archangel from Russians
3 mech_infantrys moved from Eastern Poland to Novgorod
1 infantry moved from Tambov to Russia
5 infantry moved from Bryansk to Russia
3 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
2 bombers moved from Western Germany to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Air Battle in United Kingdom
Germans attacks with 9 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5,6,8 and causes: 19 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom causes 20 damage total. Damaged units is as follows: factory_major = 19, airfield = 1
Battle in Russia
Germans attack with 3 bombers and 6 infantry
Russians defend with 1 airfield, 1 factory_major, 4 infantry and 1 mech_infantry
Germans roll dice for 3 bombers and 6 infantry in Russia, round 2 : 2/9 hits
Russians roll dice for 4 infantry and 1 mech_infantry in Russia, round 2 : 2/5 hits
2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
Germans roll dice for 3 bombers and 4 infantry in Russia, round 3 : 2/7 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Russia, round 3 : 1/3 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Russia
Germans roll dice for 3 bombers and 3 infantry in Russia, round 4 : 3/6 hits
Russians roll dice for 1 mech_infantry in Russia, round 4 : 1/1 hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
Germans captures 13PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for Russians: 4 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 2 : 0/5 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 3 : 3/5 hits
Russians roll dice for 2 infantry in Vologda, round 3 : 1/2 hits
1 mech_infantry owned by the Germans and 2 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 fighter and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 : 0/4 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 2 : 0/1 hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 3 : 0/4 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 3 : 0/1 hits
Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 4 : 1/4 hits
Russians roll dice for 1 mech_infantry in Novgorod, round 4 : 0/1 hits
1 mech_infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Cleaning up after air battles
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
2 bombers moved from 104 Sea Zone to Western Germany
3 fighters moved from Eastern Poland to Western Germany
1 marine moved from Normandy Bordeaux to 110 Sea Zone
1 marine and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from 112 Sea Zone to Western Germany
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
2 carriers, 1 cruiser and 1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
4 fighters moved from United Kingdom to 109 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
3 bombers moved from United Kingdom to Western Germany
4 aaGuns, 18 artilleries and 16 infantry moved from Bryansk to Tambov
1 aaGun moved from Volgograd to Tambov
2 bombers moved from Vologda to Finland
1 fighter moved from Novgorod to Finland
10 armour and 30 mech_infantrys moved from Bryansk to Tambov
5 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 armour moved from Ukraine to Caucasus
6 mech_infantrys moved from Eastern Poland to Bryansk
1 bomber moved from Russia to Baltic States
2 bombers moved from Russia to Baltic StatesPlace Units - Germans
4 transports placed in 112 Sea Zone
3 mech_infantrys placed in Ukraine
3 artilleries and 3 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 66 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 106 PUs -
Unless I’m overlooking something - and it wouldn’t be the first time! - I think this game is over.
Should we start the rematch? I’m happy to keep the same sides or switch.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Combat Move - Russians
2 artilleries and 2 infantry moved from Samara to Russia
1 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans
13 armour, 16 artilleries, 24 infantry and 15 mech_infantrys moved from Samara to KazakhstanCombat - Russians
Battle in Kazakhstan
Russians attack with 13 armour, 16 artilleries, 24 infantry and 15 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 13 armour, 16 artilleries, 24 infantry and 15 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Russia
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 2 infantryNon Combat Move - Russians
4 aaGuns moved from Samara to KazakhstanTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry, 3 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
11 armour, 5 artilleries, 11 infantry and 2 mech_infantrys moved from India to West India
2 bombers, 1 fighter and 2 tactical_bombers moved from Siam to West India
1 artillery, 6 infantry and 4 marines moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 2 cruisers, 6 infantry, 4 marines and 4 transports moved from 42 Sea Zone to 79 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 artillery, 6 infantry and 4 marines moved from 79 Sea Zone to West India
4 carriers, 1 destroyer and 1 submarine moved from 42 Sea Zone to 79 Sea Zone
8 fighters moved from 42 Sea Zone to 79 Sea Zone
3 fighters moved from Philippines to 45 Sea Zone
2 fighters moved from 42 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 45 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
1 fighter moved from Philippines to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 56 Sea Zone
2 fighters moved from 42 Sea Zone to 55 Sea Zone
3 carriers and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Japan to Philippines
4 carriers, 1 destroyer and 8 submarines moved from 42 Sea Zone to 37 Sea Zone
1 armour moved from Yunnan to India
1 artillery moved from Yunnan to Burma
1 armour moved from Sikang to Yunnan
1 mech_infantry moved from Tsinghai to Kweichow
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to HunanCombat - Japanese
Battle in West India
Japanese attack with 11 armour, 6 artilleries, 2 bombers, 1 fighter, 17 infantry, 4 marines, 2 mech_infantrys and 2 tactical_bombers
British defend with 9 armour, 2 artilleries, 2 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber; Americans defend with 2 armour, 1 artillery, 1 factory_minor and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in West India, round 2 : 3/4 hits
Japanese roll dice for 11 armour, 6 artilleries, 2 bombers, 1 fighter, 17 infantry, 4 marines, 2 mech_infantrys and 2 tactical_bombers in West India, round 2 : 17/45 hits
Americans roll dice for 11 armour, 3 artilleries, 2 fighters, 8 infantry, 6 mech_infantrys and 1 tactical_bomber in West India, round 2 : 15/31 hits
15 infantry owned by the Japanese, 6 mech_infantrys owned by the British, 1 artillery owned by the Americans, 2 armour owned by the Americans, 2 infantry owned by the Americans, 1 armour owned by the British, 2 artilleries owned by the British and 6 infantry owned by the British lost in West India
Japanese roll dice for 11 armour, 6 artilleries, 2 bombers, 1 fighter, 2 infantry, 4 marines, 2 mech_infantrys and 2 tactical_bombers in West India, round 3 : 9/30 hits
Americans roll dice for 8 armour, 2 fighters and 1 tactical_bomber in West India, round 3 : 3/11 hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 tactical_bomber owned by the British and 8 armour owned by the British lost in West India
Japanese roll dice for 11 armour, 5 artilleries, 2 bombers, 1 fighter, 4 marines, 2 mech_infantrys and 2 tactical_bombers in West India, round 4 : 13/27 hits
Americans roll dice for 2 fighters in West India, round 4 : 1/2 hits
1 artillery owned by the Japanese and 2 fighters owned by the British lost in West India
Japanese win, taking West India from Americans with 11 armour, 4 artilleries, 2 bombers, 1 fighter, 4 marines, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 98
Casualties for British: 9 armour, 2 artilleries, 2 fighters, 6 infantry, 6 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 armour, 1 artillery and 2 infantry
Casualties for Japanese: 2 artilleries and 17 infantry
Battle in 45 Sea Zone
Japanese attack with 4 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 4 fighters and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 45 Sea Zone
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 fighter
Battle in 56 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters and 1 tactical_bomber in 56 Sea Zone, round 2 : 4/4 hits
Americans roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 56 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from 56 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 fighter moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
3 tactical_bombers moved from 37 Sea Zone to Siam
2 tactical_bombers moved from West India to India
1 fighter moved from West India to India
2 bombers moved from West India to IndiaPlace Units - Japanese
3 infantry placed in India
3 armour placed in French Indo China
3 mech_infantrys placed in Shantung
10 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 94 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers moved from 80 Sea Zone to 79 Sea ZoneCombat - Americans
Battle in 79 Sea Zone
Americans attack with 1 battleship, 3 carriers, 4 cruisers, 1 destroyer, 4 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 1 submarine and 4 transports
Units damaged: 1 battleship owned by the Japanese -
@Shin:
Unless I’m overlooking something - and it wouldn’t be the first time! - I think this game is over.
Should we start the rematch? I’m happy to keep the same sides or switch.
Didn’t read it the first time, I guess so… Good I will need to invest some more time in our game!! You had a bad start, but not taking Yunnan had big consequences. For the rest you outplayed me! Ok lets do same sides