@Imperious:
its not gonna work. I need to be able to separate the actual setups from the ‘watermark’ which i cannot do.
I am been asking for those files and at multiple occasions you made me think they don’t exist
you have upload those files
from my perspective I still can’t see what is holding us back
++++++++ The first page was set for page one but i guess it didn’t work.
sorry I meant the “OPERATIONS MANUAL” front page
it looked great
Page 4. VC list still has 1939 data. London is 5 not 4. Remove duplicate Singapore under UK.
++++++++ ok
Oops. One more, change “Hong Kong” to “Shanghai” as thats OOB map.
Page 7. Air Movement. “Each defending air unit except Bombers in a territory function under Defensive Air Support (DAS) against overflown enemy air units in Combat Move, unless they are performing Reinforcement or Air Interdiction this turn.”
But we no longer allow AA fire towards hostile overflying air units.
++++++ ill check this but i dont see anything about AA fire here.
Yes it doesn’t say AA.
Previously AARHE fighters act as AA against hostile overflying air units. Now we don’t let AA shoot at overflying air units.
And so you changed it to “DAS” against overflown enemy air units.
That doesn’t make sense. DAS is what we call the air reinforcement.
I don’t know what you mean.
Is this some sort of one cycle combat for overflown enemy air units?
I think your intention is that overflying air units are immune from all fire.
Page 9. Soviet-Japanese Non-Aggression pact
Have you decided to apply it to all maps?
+++++++++= no just 1939… have to fix that
then it should not just be marked “optional rule”
it should be moved to 1939 map section instead of being in “phase 3: combat move”
again this is for your goal of streamlining main rules section
(which by the way looks like it can be 20 pages flat)
Page 9. Lend Lease
I think its time we get rid of all the “phase” names for maps. Player have no idea what they are. Even I am confused as we didn’t have a “phase 1” map and “phase 3” I thought was what we called the “italy map”.
+++++++++++= yes right
Its still incorrect at the moment. This is how it is…
Standard map is OOB, hence lend-lease is NOT free.
Italy map has free lend-lease, as a quick fix to 20 IPC Germany.
1939 has 1939 rules.
“Phase 3: combat move” section should only talk about standard map.
Special rules for Italy and 1939 map is displayed in the map section.
Page 17. Reinforcements
Text not yet added. Find the latest agreement in previous post.
+++++ i am sure i added it verbatum… i will check
ah yes I see it now
sorry didn’t realise its not with the other “special combat”
Page 20. Rockets silos.
I presume you copied this from your modern edition project.
++++ the other way around actually :-D
LHTR defined how you shoot rocket (from AA gun).
If we can’t build ID you have may have to redefine the details of “rocket”.
Because effectively you can only shoot from VC and IC.
Now you can’t build VC but you can build IC.
Germany would have to build IC in Western Europe just to shoot all 3 of London,Moscow,Stralingrad.
Which is a bit funny. Having to expose itself to more rocket fire in attempt to perform more rocket fire on others.
Just subtle things.
Page 28. ID
You haven’t replied yet. So we do let people build ID for rockets. Do we let people have the option to beef up defense again SBR and air.
++++++++++ it introduces an new piece. its easier to try to avoid this. Rockets are advanced technology and flak is a relatively useless gun pointed at fast moving planes and cant even hit fighters. Rockets can bomb industry and reduce a nations motivation to fight on. Flak batteries cause hemmroids for the blokes sitting in those metal chairs long hours shooting at an empty cold sky. :mrgreen:
yeah hence AA needs to roll search die first for fighters but not for bombers
anyway as above I’ll have to see how you define rockets first before I settle on getting rid of ID purchase
note, another thing is that ID can represent construction of altantic wall (ID has role in amphibious assault)
Their can be no naval reinforcements
yeah naval engagements are quick!
though we can’t totally eliminate it cos it doesn’t make sense naval units under attack can relocate (defender retreat) yet naval units not under attack can’t relocate
(it also then makes you wonder whether you should attack, as you can give defender free movement if you can’t kill defender in first cycle lol)
just on top of my head I can see two options:
1. Naval reinforcements don’t fight
(in this case, move “land reinforcement” to “phase 3: combat move” and put “naval reinforcement” in “phase 5: non-combat move”…which is about write since both of these are simply declarations straight after attack declared combat moves)
2. Naval reinforcement fight from 3rd cycle
(n this case, move “reinforcement” to “phase 3: combat move”…as these are simply declarations after attack declared his/her combat moves)
german and soviet builds at 2 IPC infantry at 6
that won’t be needed after you write in deployment as below
Deployment: its says infantry can be built at any VC and airborne at VC with value of 2+. Thats what it should read?
No instead of
Infantry are mobilised at victory cities. Airborne units are mobilised at Capital Victory City and require a value of 2 VCP or greater.
it should read…
Infantry are mobilised at victory cities. The number of units deployable per turn being the VCP value. Airborne units are mobilised at your capital victory city and requires 2 VCP each.