@simon33
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Desert Admiral (Axis) vs farmboy (Allies+13)
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Utter destruction in Japanese waters…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier and 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from India to BurmaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs - 
					
					
					
					
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 carrier and 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from India to BurmaPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to NorwayTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
3 infantry moved from Baltic States to Novgorod
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
1 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Germany to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Germany to Novgorod
3 fighters moved from Western Germany to Novgorod
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 bomber moved from Eastern Poland to Novgorod
3 bombers moved from Eastern Poland to Novgorod
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians - 
					
					
					
					
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
3 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Germany to Novgorod
1 fighter moved from Germany to Novgorod
4 bombers moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 fighters moved from Western Germany to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from 115 Sea Zone to Novgorod - 
					
					
					
					
Scramble in Novogord Mr. Stalin?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer, 4 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - Germans
1 mech_infantry moved from Western Ukraine to Tambov
Germans take Tambov from Russians
3 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Germany to Novgorod
1 fighter moved from Germany to Novgorod
4 bombers moved from Eastern Poland to Novgorod
2 tactical_bombers moved from Eastern Poland to Novgorod
1 mech_infantry moved from Western Ukraine to Belarus
Germans take Belarus from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
3 fighters moved from Western Germany to Novgorod
2 infantry moved from Western Germany to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from 115 Sea Zone to NovgorodCombat - Germans
Battle in Novgorod
Germans attack with 4 bombers, 4 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; British defend with 4 fighters and 1 tactical_bomber
Germans win, taking Novgorod from Russians with 4 bombers, 4 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 54
Casualties for Germans: 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
Casualties for British: 4 fighters and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Germans
3 infantry moved from Western Germany to Denmark
1 fighter moved from Holland Belgium to Germany
2 mech_infantrys moved from Western Germany to Germany
1 tactical_bomber moved from Holland Belgium to Germany
4 fighters moved from Novgorod to Baltic States
3 tactical_bombers moved from Novgorod to Baltic States
4 bombers moved from Novgorod to Baltic States
6 artilleries moved from Western Germany to Germany
3 aaGuns moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in France
6 artilleries and 1 infantry placed in Germany
Germans undo move 2.
1 infantry placed in Western Germany
6 artilleries placed in Germany
1 destroyer placed in 112 Sea Zone
Germans undo move 2.
1 transport placed in 93 Sea Zone
Germans undo move 1.
2 infantry placed in France
2 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 49 PUs; end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs - 
					
					
					
					
Feeling a bit exposed on western front.
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Noticed you have a fair number of games going.
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Yeah. I ended up starting another and have 3 going. Too many but I’ve been looking for ways to procrastinate. I think I should try to limit it to no more than two at a time.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Russia to Ukraine
Russians take Bryansk from Italians
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Archangel to Novgorod
2 armour moved from Russia to Belarus
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 bomber, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits - 
					
					
					
					
need a casualty order for Ukraine. The bomber is the weaker defender but I rolled poor and maybe you want to hold onto it.
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Lose bomber
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Vologda to Smolensk
1 armour and 1 mech_infantry moved from Russia to Ukraine
Russians take Bryansk from Italians
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
3 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 armour and 1 mech_infantry moved from Archangel to Novgorod
2 armour moved from Russia to Belarus
1 submarine moved from 105 Sea Zone to 92 Sea Zone
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in 92 Sea Zone
Russians attack with 1 submarine
Italians defend with 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 92 Sea Zone
Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 4 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 4 infantry in Tambov, round 2 : 0/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Tambov, round 3 : 1/4 hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 bomber, 1 factory_minor and 3 mech_infantrys
Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 1/5 hits
Italians roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 2/4 hits
1 mech_infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Russians lost in Ukraine
retreated to Ukraine
Italians win with 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Italians: 1 bomber
Battle in Smolensk
Russians attack with 4 infantry
Italians defend with 1 armour
Russians roll dice for 4 infantry in Smolensk, round 2 : 0/4 hits
Italians roll dice for 1 armour in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 3 infantry in Smolensk, round 3 : 0/3 hits
Italians roll dice for 1 armour in Smolensk, round 3 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 4 : 0/3 hits
Italians roll dice for 1 armour in Smolensk, round 4 : 0/1 hits
Russians roll dice for 3 infantry in Smolensk, round 5 : 0/3 hits
Italians roll dice for 1 armour in Smolensk, round 5 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 2 infantry in Smolensk, round 6 : 0/2 hits
Italians roll dice for 1 armour in Smolensk, round 6 : 0/1 hits
Russians roll dice for 2 infantry in Smolensk, round 7 : 1/2 hits
Italians roll dice for 1 armour in Smolensk, round 7 : 1/1 hits
1 armour owned by the Italians and 1 infantry owned by the Russians lost in Smolensk
Russians win, taking Smolensk from Italians with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour
Battle in Novgorod
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Novgorod, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Novgorod
Russians roll dice for 1 armour in Novgorod, round 6 : 0/1 hits
Germans roll dice for 1 infantry in Novgorod, round 6 : 1/1 hits
1 armour owned by the Russians lost in Novgorod
Germans win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Belarus
Russians attack with 2 armour
Germans defend with 1 mech_infantry
Russians roll dice for 2 armour in Belarus, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Belarus, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Belarus
Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armourNon Combat Move - Russians
2 fighters moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 armour and 1 mech_infantry moved from Norway to Finland
4 infantry moved from Soviet Far East to Siberia
2 infantry moved from Vologda to RussiaPlace Units - Russians
6 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs - 
					
					
					
					
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 fighter moved from 20 Sea Zone to Yunnan
1 bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Hopei to Kweichow
2 bombers moved from Hunan to India
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Hunan to India
1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kweichow - 
					
					
					
					
Scramble orders in Calcutta?
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 2 destroyers and 2 transports; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 carriers moved from 20 Sea Zone to 6 Sea Zone
2 battleships moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 fighter moved from 20 Sea Zone to Yunnan
1 bomber moved from Japan to 6 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Kweichow
1 mech_infantry moved from Hopei to Kweichow
2 bombers moved from Hunan to India
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Hunan to India
1 tactical_bomber moved from 20 Sea Zone to Yunnan
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to KweichowCombat - Japanese
Air Battle in India
Japanese attacks with 3 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3,8,3 and causes: 12 damage to unit: factory_major
Bombing raid in India causes 12 damage total.
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 2 carriers and 1 fighter
Americans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 bomber, 2 carriers and 1 fighter remaining. Battle score for attacker is 58
Casualties for Americans: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
Battle in Kweichow
Japanese attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 mech_infantrys
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Japanese: 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 bombers moved from India to Hunan
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
2 tactical_bombers moved from Kweichow to Hunan
1 bomber moved from 6 Sea Zone to Hunan
1 mech_infantry moved from Suiyuyan to Hopei
4 infantry moved from Suiyuyan to Hopei
1 artillery moved from Suiyuyan to HopeiPlace Units - Japanese
1 carrier, 2 destroyers and 2 transports placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6
Japanese collect 45 PUs (6 lost to blockades); end with 45 PUs total - 
					
					
					
					
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from Norway to Holland Belgium
2 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to France
2 artilleries moved from Normandy Bordeaux to France
1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from 110 Sea Zone to Southern France
1 fighter moved from 110 Sea Zone to France
1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 destroyer moved from 45 Sea Zone to 44 Sea ZoneCombat - Americans
Battle in 41 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Battle in Holland Belgium
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Americans winAmericans win, taking 41 Sea Zone from Japanese with 1 submarine remaining, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry
Battle in Celebes
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Celebes, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Gibraltar
Americans attack with 3 infantry and 1 mech_infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in France
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor and 2 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 2 : 2/5 hits
Germans roll dice for 2 infantry in France, round 2 : 0/2 hits
2 infantry owned by the Germans lost in France
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/6 hits
Germans roll dice for 1 artillery and 5 infantry in Southern France, round 2 : 3/6 hits
1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 4 infantry in Southern France, round 3 : 0/5 hits
2 infantry owned by the Italians lost in Southern France
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 4 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Southern France, round 4 : 2/3 hits
1 artillery owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Germans lost in Southern France
Americans roll dice for 1 fighter in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Southern France, round 5 : 1/1 hits
1 fighter owned by the Americans lost in Southern France
Germans win with 1 artillery remaining. Battle score for attacker is -15
Casualties for Germans: 2 infantry
Casualties for Italians: 3 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in FranceNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
2 artilleries and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs 


		
		


